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La paix

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Everything posted by La paix

  1. Ephesos: I've never heard of any game-into-tv projects. What did you have in mind? I also must say no.
  2. But the average Samaritan wasn't good (in the biblical situation to which you refer), so there's your problem. There really are a lot of interesting moral quandaries in these games. They add a lot to the game experience. I've always thought half the fun (or more) was the writing and atmosphere. I used to steal everything everywhere, but in A6, I really made do without. As mentioned in a similar topic a while back, what's the point of stealing 6 coins from the local peasant? I decided I like being a true good guy better. Usually. I remember some other moral dilemmas in these series. In A2, I think, you fight through a lair of chitrachs (or aranea, or maybe both) only to find evidence that they are sentient, intelligent beings. Obviously, Gladwell's missions are rather insidious, but I always kill him at the last mission. He had it coming. There is a slightly strange slith north of Formello you can leave or kill. You can help Melanchion as much as you like, though that might turn out unfavorably in the epilogue, depending on your tastes. In GF2, in the Clawbug Canyon, there is a protective mother clawbug that will not engage you unless provoked. You can kill it for some good treasure. This is all that comes to mind, but there are many more. The point is, you always have interesting choices, and for the sake of story and remembrance, I always like to make the more moral-minded choice. I think this adds an interesting edge of realism, but usually with little or no in-game consequence. Unless I really want something I can safely steal or exhort.
  3. Welcome to Spiderweb. What sort of system are you on?
  4. Originally Posted By: dupe dupe dupe Of those four, A2. Of the series, A2 or A6. —Alorael, who will probably settle on A2 again for nostalgia's sake. He'll admit that A6 is a clearly objectively better game. I must agree. I'm very impressed with A6 in every way, but A2 has so much charm to me. It really feels crazily vast. It's easy for me to get lost in all the water.
  5. Niemand is a genius. This is called random scripting, so...does Avernumscript allow typecasting? I can't seem to recall.
  6. Death is so much more merciful in these later games! It's not even actually death anymore! You need not do more than walk through a gate or cast a spell/read a scroll to revive anyone unconscious. It can be pretty funny.
  7. Here's a few of my Paris photos. ('09) Pompidou Escalator 1 Pompidou Escalator 2 Pompidou View from back Pompidou View from front Notre Dame (side gate) Notre Dame (sign) (Canon 10D, 50mm lens) You guys get off topic so easily!
  8. This sounds very intriguing. It would be fun to look up what operas are playing in the Seattle area. Any one might turn into a game. All I can say is, I kind of hope this opera he saw was not the Ring Cycle. That would be...well...I'm not sure...but I don't think I'd like it. It would be too destined to be like Lord of The Rings, since that's what it's based on, more or less. Well, with Jeff's talent, you never know. I'll wait and see. Whatever this new game will be, I'm pretty much certain that it will be great.
  9. I agree! When Avernum 4 came out, I must admit I was a bit scared. However, the current incarnation of the engine is very polished and I am really enjoying it. I, too, am fond of the old engine, but Avernum 6 is really quite outstanding, shiny new graphics and all. I, as well, think it has more of a chance with the next generation. I feel like I'm finally using all the spells (and disciplines) the game has to offer. In previous games, there were always spells that went to waste on me. I never used Arcane Blow unless there was a fire immunity: Fireblast was just always better and cheaper. Others, like Summon Aid (and especially Create Illusions!) or Smite were always kind of wasted on me. Now, there's no spell I won't use. I always liked to use missiles, but now they're actually worth it (in my opinion). They weren't bad in Avernum 5, either.
  10. In my opinion, batons are basically worthless in G5. I tried using them with a Warrior, but my sword was always stronger. I had around 9 Missile Weapons and 6-8 Dexterity, yet a reaper baton failed to do anything better than around 150 ± 15 (I think). Either way, by the time you pick up reaper batons, enemies have too much health to be affected by them. Depending on your build, I think it's better to stick to swords. However, with Shapers, I prefer to use a Submission Baton as my main weapon to stun away some enemies from a distance while my creations do the dirty work. It's especially nice in places like Bennhold's keep where turrets snipe across water at you.
  11. Right when I needed to get some real work done... Hooray! I see a bright future full of poor little tormented characters. We may think they die a lot, but they'll never know just how many times we reload. This is going to be a really great game, and I am overjoyed by this early release!
  12. Which version of windows are you using? Some problems on windows are easily solved by playing in compatibility mode, but that might only apply to older games.
  13. I must agree with Nioca and Stareye. When I first played this in BoE, the beginning really got me excited. It sounded like a great idea and an urgent adventure. As you now know, it did not quite live up to initial expectations. Indeed, this immense line of water is little more than a vast expanse of seemingly unconnected dungeons. It is almost as though the designer had lots of ideas for dungeons and decided to lump them all together here. This scenario has plenty of variety. Perhaps even too much, but you will surely be kept busy. One minute you're destroying a clan of giants, and the next, you're consoling heartbroken unicorns. I think this scenario is kept interesting by its variety, but the plot is easily lost in the whirlwind of slightly random dungeons. To me, it is impressive that the combat can still remain interesting and fun for so long. Being designed by Jeff Vogel, this scenario is fraught with elegant scripting and eye-candied world design. There is certainly a lot to look at. However, like when reading this review, you will grow weary near the end of the scenario. In the end, I think that The Za-Khazi Run is worth playing, it is just not Jeff Vogel's greatest work. My Rating: [rating]Average[/rating] p.s. Glad to see the CSR moving over!
  14. Sorry for the error. Also, it can be cured with Unshackle Mind.
  15. Well, as the name implies, it weakens you. The strength of any characters afflicted will be temporarily decreased, frequently causing encumbrance. As far as I know, that is the only effect.
  16. Sheesh. Talk about esotericism! At least some people have more dedication than me. As Niemand said earlier, I too would love to see all this happen, but unfortunately, there's no way I can offer my services. Good luck.
  17. Such is the price of laptops. If it really bothers you, you could always just buy a USB keypad. They're not too expensive.
  18. I'm not sure I understand. What is the Pit of Slime? Are you referring to the Zaskiva Sewers? If you're working for Stalker, you need to search the caves below Buzzard until you find a throne like the one in Willow. You can contact Stalker here. I hope this answered your question, but I'm not sure what to say. What have you done before this?
  19. Actually, I found it crystal clear. And I agree. You know, it's really kind of sad how long and pointless these topics get. Sigh.
  20. Even at 12 Bows and 8 Dexterity with a Blessed Bow and Steel Arrows? Perhaps my skill points were not well spent. (This is an A2 party.)
  21. Yes, I've noticed this kind of thing too. I usually make a balanced party of a Slith Fighter, a Nephil Archer/Fighter, a Human Mage and a Human Priest. However, the Nephil usually ends up not carrying their weight. I know Archery isn't the best, but isn't it a little odd to be doing only 20-45 Missile Damage at level 30? Their Melee seems to be impaired as well. This is something I've mainly noticed in the old Avernum Engine, since I don't play 4 and 5 as much. This doesn't seem to be a problem with stats or weight or weapons.
  22. I just completed a similar game. I used a Loyalist Warrior with canisters and shaping on Torment. I'm not even sure how I managed to balance everything, as I ended up having lots of combat skills, general skills (endurance, strength, etc.), mechanics, leadership, Magic Shaping, and Healing Craft. I found Healing to be quite useful with enough time put into it. Augmentation has saved me countless times, strangely enough. I didn't make any creations until I could make Wingbolts. I made one, and added another when I had enough essence. Sine I had been balancing all my skills, I didn't have enough essence for anything else. I would definitely increase your Endurance, but it may not be as necessary with all your creations. While it is troublesome, it can be invaluable to have spores, rods, and pods. Without them, I surely would have died. I'm assuming that you're already collecting these, but if you're not, you might want to look into it. I used crystals and wands as well. Even though wands are annoying, the higher-level ones are very useful. While impractical, some of the crafted artifacts are worth working for. You might want to start leaning towards increasing your Mechanics, because I found it much worth it. This is all the advice I can think of right now, so enjoy!
  23. Well, I'm not sure about on the web, but you could always buy the hintbooks! Hey look, post 200!
  24. Well, in theory, that couldn't be too hard (however, I know virtually nothing about C/C++, so I can't be sure). If, as you said, it was a system similar to the enchantment crystals, it would work marvelously. Great idea! However, I would estimate a 90% chance it will not be included in GF5.
  25. Well, it is not nearly as simple as that. It would require some serious game-balancing changes if that were to take effect. Creations would have to cost a lot more, but then again, it would be difficult because all of the hostile creations would be much more dangerous too. Basically, it would involve a mini-rewrite of all the stats of everything, or else those feeble worms would kill you in the first area. It is not very practical to just boost the power of everything; it would severely damage gameplay. Sadly, as I would like it too, I doubt it will happen. You see, the idea is to just start off with creations ASAP so that you can keep them and make them strong until you can make a new, better creature. You may find that creations are actually more fierce than you think--if you keep them around for a while. That's all it takes. You just need to think about it.
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