Jump to content

La paix

Member
  • Posts

    333
  • Joined

  • Last visited

Everything posted by La paix

  1. No, you have to kill him to complete that quest. If you really don't want to, you could just do the other two in that tier of quests.
  2. And let's not forget the very interesting photoelectric effect! By the way, the "overtone structures" to which SoT refers are usually called "timbre" (pronounced tam-ber) in the music world. Timbre can vary greatly from instrument to instrument, even among those of the same kind. Obviously, they have to do with a variety of factors, such as strings, construction, bow, rosin, local acoustics, etc. Orange is the greatest color.
  3. Ephesos: I've never heard of any game-into-tv projects. What did you have in mind? I also must say no.
  4. But the average Samaritan wasn't good (in the biblical situation to which you refer), so there's your problem. There really are a lot of interesting moral quandaries in these games. They add a lot to the game experience. I've always thought half the fun (or more) was the writing and atmosphere. I used to steal everything everywhere, but in A6, I really made do without. As mentioned in a similar topic a while back, what's the point of stealing 6 coins from the local peasant? I decided I like being a true good guy better. Usually. I remember some other moral dilemmas in these series. In A2, I think, you fight through a lair of chitrachs (or aranea, or maybe both) only to find evidence that they are sentient, intelligent beings. Obviously, Gladwell's missions are rather insidious, but I always kill him at the last mission. He had it coming. There is a slightly strange slith north of Formello you can leave or kill. You can help Melanchion as much as you like, though that might turn out unfavorably in the epilogue, depending on your tastes. In GF2, in the Clawbug Canyon, there is a protective mother clawbug that will not engage you unless provoked. You can kill it for some good treasure. This is all that comes to mind, but there are many more. The point is, you always have interesting choices, and for the sake of story and remembrance, I always like to make the more moral-minded choice. I think this adds an interesting edge of realism, but usually with little or no in-game consequence. Unless I really want something I can safely steal or exhort.
  5. Welcome to Spiderweb. What sort of system are you on?
  6. Originally Posted By: dupe dupe dupe Of those four, A2. Of the series, A2 or A6. —Alorael, who will probably settle on A2 again for nostalgia's sake. He'll admit that A6 is a clearly objectively better game. I must agree. I'm very impressed with A6 in every way, but A2 has so much charm to me. It really feels crazily vast. It's easy for me to get lost in all the water.
  7. Niemand is a genius. This is called random scripting, so...does Avernumscript allow typecasting? I can't seem to recall.
  8. Death is so much more merciful in these later games! It's not even actually death anymore! You need not do more than walk through a gate or cast a spell/read a scroll to revive anyone unconscious. It can be pretty funny.
  9. Here's a few of my Paris photos. ('09) Pompidou Escalator 1 Pompidou Escalator 2 Pompidou View from back Pompidou View from front Notre Dame (side gate) Notre Dame (sign) (Canon 10D, 50mm lens) You guys get off topic so easily!
  10. This sounds very intriguing. It would be fun to look up what operas are playing in the Seattle area. Any one might turn into a game. All I can say is, I kind of hope this opera he saw was not the Ring Cycle. That would be...well...I'm not sure...but I don't think I'd like it. It would be too destined to be like Lord of The Rings, since that's what it's based on, more or less. Well, with Jeff's talent, you never know. I'll wait and see. Whatever this new game will be, I'm pretty much certain that it will be great.
  11. I agree! When Avernum 4 came out, I must admit I was a bit scared. However, the current incarnation of the engine is very polished and I am really enjoying it. I, too, am fond of the old engine, but Avernum 6 is really quite outstanding, shiny new graphics and all. I, as well, think it has more of a chance with the next generation. I feel like I'm finally using all the spells (and disciplines) the game has to offer. In previous games, there were always spells that went to waste on me. I never used Arcane Blow unless there was a fire immunity: Fireblast was just always better and cheaper. Others, like Summon Aid (and especially Create Illusions!) or Smite were always kind of wasted on me. Now, there's no spell I won't use. I always liked to use missiles, but now they're actually worth it (in my opinion). They weren't bad in Avernum 5, either.
  12. In my opinion, batons are basically worthless in G5. I tried using them with a Warrior, but my sword was always stronger. I had around 9 Missile Weapons and 6-8 Dexterity, yet a reaper baton failed to do anything better than around 150 ± 15 (I think). Either way, by the time you pick up reaper batons, enemies have too much health to be affected by them. Depending on your build, I think it's better to stick to swords. However, with Shapers, I prefer to use a Submission Baton as my main weapon to stun away some enemies from a distance while my creations do the dirty work. It's especially nice in places like Bennhold's keep where turrets snipe across water at you.
  13. Right when I needed to get some real work done... Hooray! I see a bright future full of poor little tormented characters. We may think they die a lot, but they'll never know just how many times we reload. This is going to be a really great game, and I am overjoyed by this early release!
  14. Which version of windows are you using? Some problems on windows are easily solved by playing in compatibility mode, but that might only apply to older games.
  15. I must agree with Nioca and Stareye. When I first played this in BoE, the beginning really got me excited. It sounded like a great idea and an urgent adventure. As you now know, it did not quite live up to initial expectations. Indeed, this immense line of water is little more than a vast expanse of seemingly unconnected dungeons. It is almost as though the designer had lots of ideas for dungeons and decided to lump them all together here. This scenario has plenty of variety. Perhaps even too much, but you will surely be kept busy. One minute you're destroying a clan of giants, and the next, you're consoling heartbroken unicorns. I think this scenario is kept interesting by its variety, but the plot is easily lost in the whirlwind of slightly random dungeons. To me, it is impressive that the combat can still remain interesting and fun for so long. Being designed by Jeff Vogel, this scenario is fraught with elegant scripting and eye-candied world design. There is certainly a lot to look at. However, like when reading this review, you will grow weary near the end of the scenario. In the end, I think that The Za-Khazi Run is worth playing, it is just not Jeff Vogel's greatest work. My Rating: [rating]Average[/rating] p.s. Glad to see the CSR moving over!
  16. Sorry for the error. Also, it can be cured with Unshackle Mind.
  17. Well, as the name implies, it weakens you. The strength of any characters afflicted will be temporarily decreased, frequently causing encumbrance. As far as I know, that is the only effect.
  18. Sheesh. Talk about esotericism! At least some people have more dedication than me. As Niemand said earlier, I too would love to see all this happen, but unfortunately, there's no way I can offer my services. Good luck.
  19. Such is the price of laptops. If it really bothers you, you could always just buy a USB keypad. They're not too expensive.
  20. I'm not sure I understand. What is the Pit of Slime? Are you referring to the Zaskiva Sewers? If you're working for Stalker, you need to search the caves below Buzzard until you find a throne like the one in Willow. You can contact Stalker here. I hope this answered your question, but I'm not sure what to say. What have you done before this?
  21. Well, it's only doing it for my scenario, but I'm sure that all the code is good. I've also not reloaded the scenario data when there's an error in the code, so I don't what I could have done. Edit: I seem to recall this happening in my other, abandoned scenario. I believe that's why I abandoned it.
  22. Development on my scenario came to a screeching halt when the 3D Editor started acting up. Suddenly, for no readily apparent reason, custom terrains, floors, etc. cannot be placed. Nothing unusual happened at all. I simply opened it up to keep working, only to find that clicking on the icons yielded no result. They simply cannot be selected. I have the latest version, so that's not the problem. Any help is appreciated. P.S. I am running Mac OS 10.4.11 on a G5.
  23. Actually, I found it crystal clear. And I agree. You know, it's really kind of sad how long and pointless these topics get. Sigh.
  24. Originally Posted By: Temporarily out of order. It's an entirely optional area, but it gives you the Radiant Slith Spear, which is a very powerful weapon that can serve you well until fairly late in the game. The sooner you can manage it the better! —Alorael, who has found buffing and luck to be about equally important in the fights for the spear. I'm afraid not. The Radiant Slith Spear is reached by boat. I can't remember exactly how to get to it, but it's easy to find. You have to kill a Shambler to get it. That Slith town just has general treasure, I think. The spear is easier to get early on. Just use lots of buffs. It's worth it. As for Alien Blade vs. Serendipity Knife, I sometimes use the Alien Blade for my fighter, unless I really want a shield. Like was said above, Serendipity Knife is great for spellcasters. Especially when they would have died, but their luck saved them. Btw, does anyone know what percent of lifesaving per point of luck you get? Edit: Hey, Happy Birthday Excalibur!
×
×
  • Create New...