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La paix

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Everything posted by La paix

  1. I'd love to help! I've beta tested a few scenarios, and have made my own, but I've never released them. I know scripting, and I can catch on quickly since I program in C. I have all the lovely utilities such as Graphic Converter and 3D Editor made by Niemand. Get them, they're very useful. My email is thefractalman (at) gmail (dot) com.
  2. Any ideas why Firefox does that? I'm running a iMac G5 on OS X 10.4.11, and I have iStat menus installed. I notice that the firefox-bin process sometimes inexplicably begins to eat all the processor power. As far as I can tell, it has nothing to do with the tabs open, because it starts eating power at random, especially when I'm not even using it. Sorry to get off-topic, but any ideas? It's not a big problem; I usually just quit it if it gets too bad.
  3. Thanks for the help! It's all fixed now.
  4. 'Tis just a friendly warning. === The problem with communication by text is that it can be difficult to discern emotions. I was relaxed (no offense meant).
  5. The point is that topic revival is quite frowned upon around here. Be careful. Some people can make quite a racket about it. Has anyone ever tried a magic-only party on Torment? It sounds like an intriguing idea, but it would be difficult with no meat shields (not to mention tedious and time consuming without!).
  6. Holy cow! Near one year topic necromancy! Anyway, I'm pretty sure you can't do more than 300 damage by weaponry. The way that physical damage is dealt has changed so much throughout the different Avernums. It is quite fascinating that in A1 you can hardly do ninety damage while in BoA, you can easily do hundreds. Does anyone know how damage is determined in all the games? Also, I didn't know that the difficulty levels changed resistances. I've never noticed it before. Are you sure that's accurate? It would also be interesting to see exactly what the different levels of difficulty change (and how, for a learning programmer like me!). I must say that it is quite fascinating the way that this all turns out; these games are so simple yet so complex.
  7. It is turned on, but the beams still don't show. Edit: FYI, I'm running 10.4.11 Mac OSX on a G5 iMac. Avernum 3 v1.1.4. Any help is appreciated, but I don't have to fix the problem.
  8. A strange problem cropped up a while ago in Avernum 3. No beams (meaning the ray that goes from the caster to the targets) for spells (like for Lightning Spray, Fireblast, etc.) appear. They used to appear, but now none appear. Not even that beam for the spell in the beginning of the opening cutscene are shown. I don't really care too much about this problem, but it would be nice to fix. I doubt reinstalling will fix the problem, because I recently did that.
  9. If not, you could always reinstall or email Jeff.
  10. First of all, some of you people clearly haven't played A1 for a while. There is no such thing as radiant shield in A1. And, what in Avernum is a potion of clarity (which The Mystic mentioned)? Anyway, I usually train an archer in my party and my main fighter usually has some skill in thrown missiles. For mung demons, I usually just kind of get by without spellcasters, but the ideas mentioned are very smart. For basilisks, I usually just charge them madly with everyone hasted (let's just say that Beast Ceremony Level 3 is a great asset!) and destroy them. Also, having Luck skill might help against their gaze. In most of the other games it does.
  11. Very well. I've created a custom walls sheet. However, I can't quite get them to work. The basic walls are always cutaway. Here's the script: Code: begindefineterrain 433; clear; import = 2; te_which_sheet = 502; te_which_icon = 0; te_cutaway_which_sheet = 502; te_cutaway_which_icon = 4; te_name = "Crystal Wall";begindefineterrain 434; import = 3; te_which_sheet = 502; te_which_icon = 1; te_cutaway_which_sheet = 502; te_cutaway_which_icon = 5;begindefineterrain 435; import = 4; te_which_sheet = 502; te_which_icon = 0; te_cutaway_which_sheet = 502; te_cutaway_which_icon = 4;begindefineterrain 436; import = 5; te_which_sheet = 502; te_which_icon = 1; te_cutaway_which_sheet = 502; te_cutaway_which_icon = 5;begindefineterrain 437; import = 6; te_which_sheet = 502; te_which_icon = 2; te_cutaway_which_sheet = -1;begindefineterrain 438; import = 7; te_which_sheet = 502; te_which_icon = 3; te_cutaway_which_sheet = -1;
  12. Quote: Originally written by Niemand: Images must be copied in PICT format. Copying from Preview or Appleworks should work, copying from newer version of Safari will not work. Are you sure about that? I've used GIF and PNG formats and they worked fine (at least, I sure hope they did! They seem too...).
  13. How does one create cmg sheet files on a Mac (OSX)? Also, how would you use already created custom sheets (like from the Louvre)?
  14. In Avernumscript, does 'short' basically mean 'short int'? And is it signed?
  15. Thanks a lot! Everything's good now.
  16. Thanks! However, my goal is to make a standard dialog popup. Why can't it be this long? I've seen many longer dialogs. Am I using the wrong call? === Also, if anyone knows of a good OS X resource editor that is preferably free, I could really use it. Not being able to see the icons and sheets can be troublesome.
  17. EDIT: Oh dear. Sorry. I fixed my own problem. I thought dialogs weren't working, but I realised I forgot to set the town script! Anyway, I must continue working on my first scenario... RE-EDIT: Gah! The game complains that the following string is too long: message_dialog("You enter a walled building in the middle of this large swamp. You pass through the damaged gates and see what looks like the site of a magical disaster. It looks as if something either escaped or got in the large construct in the center of the building. A small building is near the construct. Perhaps you can find answers there.",""); Solution?
  18. I thought Geneforge 2 was one of the best. It's between that and 3 for me. I agree with Enraged Slith; GF3 is very immersive, but I like the atmosphere and feel of GF2 better. I also enjoy the fact that there are many choices for storyline.
  19. Rentar-Ihrno Hey, I'm a grammar nazi.
  20. Quote: Originally written by Lucheiah: Do you have to have a registered version to use the cheats? No. You just have to know how to use them (press Shift-D and enter the cheat). Corrections to list-- iamweak--gives you some more experience. iampoor--gives you 500 gold (I think)
  21. Quote: Originally written by Archmage Micael: Falko??? Get the Slith Priest from New Formello, or Miranda from up north. Both are a LOT better than Falko. I find it a little odd how good the NPCs are. Hsska (the slith priest) would make a freakishly good singleton considering how early you can recruit him if you try hard enough. I can only wonder what the deep reason for this is.
  22. To tell you the truth, bughunter, I think you should install 10.4.11. After installing 10.4.10 I could no longer mount dmg's and numerous other small problems including an inability to print pdf's with the cupsd task (which is the only one that can, as far as I can tell). If I tried, a task called pstopdffilter would eat all my CPU power all the time. I don't think there will be many problems, but you never know with Intel chips (not that I dislike them at all). The update could help; you never know. Well, it's up to you, but I would recommend it.
  23. Hm...well, it looks like you don't have the shield equipped in the "with shield" screenshot. Perhaps equipping it would help? Tell me if the shield works then.
  24. Well, in theory, that couldn't be too hard (however, I know virtually nothing about C/C++, so I can't be sure). If, as you said, it was a system similar to the enchantment crystals, it would work marvelously. Great idea! However, I would estimate a 90% chance it will not be included in GF5.
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