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About Spidweb

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    We make the games.
  • Birthday 01/01/1900

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  1. Thank you so much for making this. It's an incredible resource.
  2. I'm sorry about this. The game only supports iPhone 6 or later. I will push an update through as fast as I can to add this information to the game description. In the meantime, you can get a refund here ... https://support.apple.com/en-us/HT204084 Our bad. I'll get the description updated asap.
  3. We never got this bug report (sometimes emails get lost), but I lucked into this thread. The Peadar thing is fixed. Thanks!
  4. I'm honestly not sure what's happening either. I just gave this code a good long look and I can't figure out the problem or reproduce it. Have you made the Ahriel your vassals again? If so, on what side? Have you used any cheat codes?
  5. Hello, we’re Spiderweb Software! We’re a husband and wife time in damp Seattle, WA who have been creating fantasy adventures since 1994. Our games are low-budget, retro, and indie, but feature cool stories, unique worlds, and fun game systems. We have made Avernum saga (old-school, combat-heavy adventure in a vast underworld), the Geneforge series (utterly open-ended gameplay in a sci-fi flavored fantasy setting), and Avadon series (brutal politics in a vast, war-torn continent), and the new Queen's Wish series (a giant fantasy adventure where you are royalty commanded to prove you
  6. There have been some reports of long pauses during combat when offscreen characters are having their turns. I never got reports of this during testing, and it kind of caught me by surprise. If I had a saved game where it was happening, I could fix it for v103 (and Queen's Wish 2-3). If someone has a fight where it's reproduceable, I'd love to look at it. Save the game to the upper left corner save slot. Send the saved game folder Save0 to support@spiderwebsoftware.com.
  7. I'll fix that Ghorsh typo. That singleton win is very interesting!
  8. I'll be reworking this a lot in Queen's Wish 2. There are the banners, but yeah, it's not ideal as it is.
  9. An awesome tester helped reproduce that Borgen's Crossing bug, and it will be fixed in v102. It happens when you enter the zone using the space just to the right of the haystack (which 99% of people don't do, but it happens).
  10. This is very interesting. Having lots of disagreement about what is good is the sign of a healthy game system. Some notes about future versions ... 1. Silence is currently somewhat broken and doesn't affect as many enemy abilities as it should. It will have longer durationa nd work correctly in v102. 2. Teleport now costs 6 AP. It is situational but can be hugely powerful.
  11. This is indeed bugged. You can't turn the scroll in until you do the dragon quest (when you shouldn't have to do the dragon at all). This will be fixed in v102. Thanks!
  12. I'm sorry you don't like the game. I can't convince you to like a game you don't like. I can say why I did what I did. "The "you have to complete a dungeon on one run" change is obnoxious. I always found the "jump down a hole and you're trapped and can't get out the way you came" dungeons to be the most stressful, and now every dungeon is like that." I want the game to stress you out. Queen's Wish operates on a Darkest DUngeon/Into the Breach principle where the enemy dungeon is a puzzle you need to solve. You're supposed to always feel anxious and like you
  13. There is a problem with this and it will be fixed in v102. Thanks!
  14. The location of the saved games is on the Support page ... http://www.spiderwebsoftware.com/queenswish/support.html Mac and Windows saved games are compatible with each other.
  15. One of the difficult things about the job is the way it exposes your shattering ignorance to the world. SOmetimes multiple times a day. Anyhoo, you're right, of course. That SDL_Delay command dramatically reduces CPU load without impacting performance as much as I can see. I'll put it in the Mac Windows and iOS versions and see how it goes. It'll probably be a week or two until v102 comes out, so I'll have to ask for your patience until then. I thought to fix the problem I'd have to make and maintain my own SDL2 fork FOREVER, and I really didn't want to do that.
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