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Spidweb

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About Spidweb

  • Birthday 01/01/1900

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  • We make the games.

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Well-Actually War Trall

Well-Actually War Trall (13/17)

  1. I am patching Geneforge 2 soon. If you want problems fixed, the best way for that to happen is to email about them to support@spiderwebsoftware.com. (Or my private email address if you have it, which is better.) If you had done this, most if not all of these fixes would be in v101. For example, someone emailed me about the "3 squares" thing for the knockback ability. I fixed it instantly for v101.
  2. If a friendly npc is walking nearby, it prevents starting combat. Fixed in v102. Sorry for the trouble!
  3. I planned for people to be closer to level 20 for that fight. I will be making that fight easier, though, in v102, out in the next few weeks.
  4. I tightened up the code here, should work better in v102. Thanks! (I frequently miss bug reports in forums. Issues are often best sent to support@spiderwebsoftware.com)
  5. There is one other plot thing that needs to happen before the Geld Nas are ready to see you. Someone is going to be assassinated. Someone in the Wyrm's Teeth should be there, in the northern part behind a huge pillar, though he might be hard to spot the first time.
  6. Thanks for creating this! I don't have the power to edit forum topics. If you changed the post topic to Queen's Wish 2: The Tormentor, you might get more people coming in. I was confused for a minute. I'll create a link to this area from our Steam forums now. Should see some traffic.
  7. We are looking for some Macintosh testers for Queen's Wish 2: The Tormentor, our new all-new indie RPG! If you are interested, go here ... http://www.spiderwebsoftware.com/testing/beta_test.html
  8. We've released a new version that should fix the problem. It's v1.0.2b. Download it where you downloaded the original.
  9. Thanks for bringing this to our attention. We'll start working on it now.
  10. I'm really happy with the current state of our difficulty system (as seen in new Geneforge and Queen's Wish). There are basically 4 sorts of people who play our games, and each difficulty caters very well to one of them. The difficulties are distinct enough that they're basically 4 different games. There really are people who play these games who insist on achieving maximum efficiency with their characters and being destroyed if they don't, and Torment is for them. Veteran is the Serious Gamer/Actual Challenge setting. It is quite tricky. I don't play it.
  11. It sounds like the experience you are looking for is what I balance Veteran difficulty to be. Torment is meant for players who really, really want a total min-max challenge in these games. Shapers are meant to be fragile cloth-wearers. They are supposed to hide behind their wall of monsters. In return for their weakness, their creations can become amazingly powerful fairly quickly.
  12. This dialogue doesn't give the quest. You need to talk to Sessina and hear Sessina's entire story. Then the question = "Let's talk more about the danger here."; prompt will appear and you can get the actual quest.
  13. Yeah, this is not the desired behavior. Fixed in v101. I don't want the drayk to be able to solo Trajkov at all, but he is a useful ally.
  14. I put them there because I thought it was funny. Now that you got them the hard way, you can have a ton.
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