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Kreador

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Everything posted by Kreador

  1. Well, if any of the characters are not currently ready to level up (Question Mark hasn't turned to green), you can click that character's question mark then click on the portrait of any other character to switch.
  2. 1) You don't get dispel barrier at the Tower of Magi. 2) You go down the trap door to the sewer and look for a switch nearby. You may need to put on some light (or just press U to highlight useable things).
  3. If you mean how can you examine your characters' stats, skills, and traits when not in level-up mode, just click the question mark next to the character portrait in the Roster.
  4. It's a quirk of the game engine to deal with issues on tablets. Doors, once opened, cannot be closed (though they will mostly close themselves when you leave a town or dungeon and come back). Many things can still be acquired if you're careful about where your characters are and where the wandering folk of the town are.
  5. And Sage Lore stacks, right? So it's +3 for each character that has it, but it means that there are a couple spell books that you might not be able to read because the Sage Lore bonus doesn't help with them.
  6. I'm pretty sure that the cost from the trainer is only based on how many times you've learned about a given spell from trainers, not the actual level in the spell you're learning. So, if you start with level 1 in a spell, you can get to level three by either buying training twice (at a cost of x+2x) or buying training once and reading the book for the spell (at a cost of x). And, of course, there is that way to get all three levels in the basic spells (can't remember if it's just priest, or if there's one for priest and one for mage) for no cost--once you can survive to get there.
  7. Rat Nest is in the Formello sewers behind a hidden door. The button to open the secret passage is right near where you come down the ladder, but you may want to put on a light to help you see it. Brigand Extortion, once you've killed them you have to go back to the Farming Supplies seller in the fort and tell him. Stolen Necklace is a big quest and you probably haven't finished it. You have to invade the Nephil Fort west of Formello.
  8. I believe "Works of Magery" is the title for the quest to find magical notes. A minor bug locates that on the Slith Cavern. I recall there being another quest that actually does send you there, but you may want to check the full quest list or item location list to figure out what.
  9. Avernum has switches. They're not mostly so hidden. You likely won't need them to sparkle.
  10. Yes, but there's a balance in gameplay between elements that increase immersion depth and elements that increase general annoyance factor. Basilisk Games (Eschalon Book I and Book II), I think, does a good job balancing encumbrance with fun, so there are times you have to decide what to carry and what to leave behind, and where you want to spend points on your character, because if your fighter is too stupid, he can't tell the difference between a rock and a potato. That said, I think Jeff is gaining more players for his games simplifying many of the mechanics than he's losing by loss of depth. I think he's right around the sweet spot in terms of what the turn-based isometric RPG buying crowd wants in a combination of depth of adventure and simplicity of starting up and playing.
  11. From a pure perspective of logic, clearly you can't put a dozen sets of plate armor in a backpack, so we have to leap to the conclusion that they have some other means of carrying all the stuff they pick up. Or we just ignore it because the reality is a lot more boring, and we play fantasy games to avoid dealing with all those pesky elements of reality like the inability to fireball that guy who cuts you off in traffic.
  12. What raptor said. In the "open world" between towns and dungeons you can't use any potions or scrolls there. Just one item, the Orb, works in the open world sections and not in the town/dungeon sections.
  13. Originally Posted By: Unoxidized Complexity As has been pointed out, realism isn't necessarily fun or good for games. Some players prize realism and enjoy games more when they emphasize it, but they're actually a minority. Said another way, most people don't come to a fantasy game to experience reality.
  14. Originally Posted By: TriRodent That's what I thought (although the other way would be impressive...). Thanks. The alternative would be impressive, but would make it pointless to have more than 1 point in Blade Master.
  15. It has been noted that DW is by far the most powerful form of fighter. Lots of us would like to see more balance. For me, the one thing about DW that is strangest is that either both strikes hit or both strikes miss, whereas on would think they should be two separate rolls, so the possibility of no hits, one hit right, one hit left, or both hits. However, historically speaking in individual close combat, two weapons was more effective than weapon and shield or pole weapon. The latter two were more useful in military maneuvers of large groups (phalanx), where the front line shields could be held close together to keep out the enemy while pole weapons reached from behind and short swords stabbed out up close. Break up the phalanx, however (as when the Roman legions headed into what is modern Scotland and found boulders and flaming logs rolling down the hills at them, followed by big, naked, blue-painted guys with swords bigger than your average centurion), and the advantages fade quickly.
  16. Well, there is that one little old lady and her cat out there in the wilderness, but her situation is pretty well explained, and you're welcome to try to kill her. ;-)
  17. I'm coming from completely outside this discussion, and I'm not about to read back through 9 pages of conversation to catch up completely, but I'll toss in my few pfennig. Back in the days when I did a lot of tabletop gaming, I came to the funny conclusion that I couldn't play "optimized" characters. When I tried, I'd usually get them and most of my companions killed. When I played a more generalist character, not gimped so much but certainly not optimal, it made me more tactical and made me work better with the rest of the team. I think a big part of the point of role playing games is to get people to learn to work together. Players who are solely out for themselves rapidly find that they're playing by themselves. The backstabber may be helpful overall, but the other players would rapidly get tired of dealing with him and he'd find himself in a fight with no backup. The gimpy character would usually find that he'll get help from the rest of the group to improve the character to a useful level, or the character would die off and the player would create a new, less gimpy one if he wanted to continue.
  18. You may need to have a certain level of reputation before you can get the pylon training, but I'm not sure.
  19. What dictionary are you looking in, Kiexcolo? It's certainly in my dictionaries, as an adjective derived from close.
  20. You don't need to kill any of the monsters behind doors to escape the crypt. The answer is pointed out... Click to reveal.. by the statue in the room to the west.
  21. There is another copy of that key, also, Click to reveal.. downstairs in the nephil fort past the drake
  22. You're never going to please everyone with either system, but more hardcore players are willing to play with unconsciousness, even while they gripe about it, than more casual players are willing to play with expensive resurrection and having to pick up and haul a dead ally's loot and so on. Jeff is looking for the largest player pool possible while staying within the old school, isometric turn based RPG realm.
  23. Maybe your issue is that it's less dark and serious. There are certainly some dark and serious elements to it, but this game has a lot more humor as well. That doesn't make it bad or weak, just not to your taste.
  24. Ethridge's ghosts are in a group near the north wall of the cave just northwest of Bargha.
  25. Of course, the language has changed now in that your characters aren't "dead," they are "unconscious." So the other members of the party put whoever's dead on that person's magic wheelbarrow full of stuff and drag them along until they get to a town or fort, where they wake up refreshed.
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