Jump to content

Kinsume

Member
  • Content Count

    209
  • Joined

  • Last visited

About Kinsume

  • Rank
    Monitor
  • Birthday 02/23/1987
  1. That is good information to know, thanks. As far as the stacking haste goes, that does make sense. Currently I'm just trying to optimize my guy's skill points however. For example everyone in my party has 2nd level of that indiividual haste buff, but noone has ever actually cast it. I'm thinking moving those points into curing or 1 curing/1 teleport would probably be better spent. Currently the party is level 12 and I've just gotten my 3 archers that arcane blade that gives 20% critical paired with the 5% critical rune giving them all 30%. It is a massacre lol. I just can't figure out how off
  2. So to kind of setup my current situation, I've been playing the game on Torment and its my first run through the game. Currently my party is level 10 with my main guy and the original 3 Haven troops. Initially I built my main guy and one of the Haven troops as sword/shield tanks, had 1 priest support and 1 mage caster. After a couple of levels I noticed how many enemies cleaved so I stuck with just my main guy tanking, the secondary tank is still equipped to tank but uses a bow in the backline. He is mostly there incase enemies get by my frontline. Essentially my strategy is just to plop my gu
  3. If you mean my first time on the demo I got to like level 5. I don't consider that a playthrough. I'm refering to my most recent level 20 torment one.
  4. Originally Posted By: HOUSE of S Originally Posted By: Kinsume Not sure why but it seems like my attacks and spells are missing alot more. Haven't had time to do a real playthrough yet but ran through the first cellar place on torment and I missed atleast 20 times between spells and normal attacks. This is of course with pure str on fighters, int on mages as well as as high of a weapon mastery/mage skill as they could have. That's probably because you are used to playing that level on Normal or Hard. Alternately, you may have blindly equipped shields without paying attention to the fact
  5. Not sure why but it seems like my attacks and spells are missing alot more. Haven't had time to do a real playthrough yet but ran through the first cellar place on torment and I missed atleast 20 times between spells and normal attacks. This is of course with pure str on fighters, int on mages as well as as high of a weapon mastery/mage skill as they could have.
  6. Have you released new version yet with the fixes you've mentioned? Wasn't sure if the link was updated or not.
  7. Originally Posted By: Kreador If you have Cloak of Curses on, Dazing enemies can randomly curse them, including poison, I believe. You don't even need cloak on. Bosses and certain monsters cannot be dazed. Rather than just saying "immune to daze" the game poisons them instead.
  8. Just a small update, installed it on my Windows non-steam copy and it works fine. Don't have the time to start a real playthrough right now, but will do so when I get home later.
  9. Downloading it now, thank you for putting the effort into it. I will be starting a new game with this setup.
  10. It is a very nice guide, perhaps you should spoiler the sections though so it doesn't looks like a wall of text? My only question is for your suggested builds, why do you keep melee weapons on your fighters so low? I thought getting it to 20 was a good idea?
×
×
  • Create New...