Jump to content

Kinsume

Member
  • Content Count

    209
  • Joined

  • Last visited

About Kinsume

  • Rank
    Monitor
  • Birthday 02/23/1987
  1. That is good information to know, thanks. As far as the stacking haste goes, that does make sense. Currently I'm just trying to optimize my guy's skill points however. For example everyone in my party has 2nd level of that indiividual haste buff, but noone has ever actually cast it. I'm thinking moving those points into curing or 1 curing/1 teleport would probably be better spent. Currently the party is level 12 and I've just gotten my 3 archers that arcane blade that gives 20% critical paired with the 5% critical rune giving them all 30%. It is a massacre lol. I just can't figure out how off
  2. So to kind of setup my current situation, I've been playing the game on Torment and its my first run through the game. Currently my party is level 10 with my main guy and the original 3 Haven troops. Initially I built my main guy and one of the Haven troops as sword/shield tanks, had 1 priest support and 1 mage caster. After a couple of levels I noticed how many enemies cleaved so I stuck with just my main guy tanking, the secondary tank is still equipped to tank but uses a bow in the backline. He is mostly there incase enemies get by my frontline. Essentially my strategy is just to plop my gu
  3. If you mean my first time on the demo I got to like level 5. I don't consider that a playthrough. I'm refering to my most recent level 20 torment one.
  4. Originally Posted By: HOUSE of S Originally Posted By: Kinsume Not sure why but it seems like my attacks and spells are missing alot more. Haven't had time to do a real playthrough yet but ran through the first cellar place on torment and I missed atleast 20 times between spells and normal attacks. This is of course with pure str on fighters, int on mages as well as as high of a weapon mastery/mage skill as they could have. That's probably because you are used to playing that level on Normal or Hard. Alternately, you may have blindly equipped shields without paying attention to the fact
  5. Not sure why but it seems like my attacks and spells are missing alot more. Haven't had time to do a real playthrough yet but ran through the first cellar place on torment and I missed atleast 20 times between spells and normal attacks. This is of course with pure str on fighters, int on mages as well as as high of a weapon mastery/mage skill as they could have.
  6. I wonder why the PC characters we get to make never have icons that look as badass as redbeard.
  7. There are 3 levels of Dispel Barrier that are found in the game via quests I believe. If it says you need a higher one then odds are you either missed the next level or need to wait until you progress deeper into the game.
  8. Have you released new version yet with the fixes you've mentioned? Wasn't sure if the link was updated or not.
  9. The demo finishes with you around level 8 or 9 if you do everything possible (including clearing the slith camp and neph prisoner fortress. For a demo, it is much more than you typically get for a demo in a game, which is pretty characteristic of Spiderweb Games. Once you buy the game the northern/southern entrances unblock and you are allowed to buy boats. You get to continue where you left off on your demo save as well.
  10. On a tank, endgame tossing 5 points into luck can help a bit when most other defensive skills have been maxed. Other than that it is pretty useless. If it added 1% crit chance and 1% dodge per level as well it'd be worth investing in for others.
  11. Exactly. And everyone is entitled to play as they wish, I wouldn't have even commented further if you didn't deny what you were doing.
  12. I agree with the whole world map traveling thing, rather than having everything connected. For this type of game the latter is a huge turnoff for me. I think it was A6 that I tried and it had everything connected, only made it a couple of levels before deleting it.
  13. Well I know with the Neph Fortress place there are a few monsters that kept respawning in there during my multiple trips in and out of it.
  14. I've always been fond of little things like needing food to travel on the world map or your party dies or something. Sure it is seen as just an annoyance by most people but to me it just gives you something else you're forced to think about and consider when making a decision.
×
×
  • Create New...