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Kreador

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Everything posted by Kreador

  1. Originally Posted By: The Turtle Moves The Gnass sliths are probably not keen on the idea of taking a long, dangerous journey to try to save the eggs of a bunch of savages who will probably be happy to kill them for their trouble. Eath herself (the slith overseeing the hatchlings in Gnass) came from Sss-Thss's castle. She might be very interested in saving more little ones from being raised as savages. Especially after you've slaughtered Sss-Thss and the other savage adult sliths around. It's a question of nature versus nurture, and you do learn a little something in Fort Remote after you kill Sss-Thss that puts a different spin on the idea of the sliths having a violent nature.
  2. Khoth won't give you the quest until after you've spoken to Aydin and asked about the wards. And if you search the forum for "Pyrog's Papers", you should find a breakdown of what you get from the various people for delivering them.
  3. Originally Posted By: Superba Originally Posted By: blackwight Sparing the eggs will weaken your enemy's resolve. They won't be soldiers until the war is over; and how will they justify hating humans after they were shown mercy? Agreed on advantages. Taking the eggs to Gnass would however have the same advantage and the further one to have one day more friendly reptiles in the area. The bad ones would never have a friendly behavior to justify just because they will never know about the, say, eggnapping. At least being able to tell Gnass about the eggs that you've left there so they can get them and take care of them would be a good solution. I was hoping that we'd get that opportunity, but we don't.
  4. Originally Posted By: Superba @ Othar Trygvassen: Gentleman Even with your tips I couldn't find that switch to magic fountain. Now that I pass through here on another playthrough still can't find it. It is really annoyingly hidden. Try using your cursor to shake the hands of the statues in the northeast corner.
  5. Patches usually won't alter things you've already done. That switch has been flipped. You'd have to come at it in a new game instead. Or ask one of the folks here who knows how you can reflip that switch. There's probably a code for it somewhere.
  6. Originally Posted By: Jarval As "keeping items" is the topic, i wondered if it is safe to keep items piled up at the ground somewhere, or inside a chest or crate - or do they get deleted after some time? It is a persistent world, so things on the town/dungeon maps stay where you put them.
  7. Try lighting a lamp or candle if you're having trouble finding the switch.
  8. Originally Posted By: Othar Trygvassen: Gentleman To elaborate and clarify: a major part of the damage any attack does comes from bonuses based on attributes. With the exception of divine retribution, all spells in 1.0 received damage and accuracy bonuses from intelligence, and the game expected casters of both types to put a lot of points into intelligence. So unless you were playing a caster-archer hybrid, divine retribution did pretty poor damage compared to other spells, and its accuracy was abysmal. And now it can be VERY VERY good.
  9. On the other side of this, it's not exactly a bug, but I do find it amusing that you can wipe out most of the people in Spire, and they'll still let you enter the Arena (and somewhere find a crowd to watch you). The ogres and the arena master don't get angry.
  10. Ah, Benth. Not sure how I missed that line of questioning the first few times I spoke with him.
  11. The one I'm a bit confused on is the magical notes. Unless that's a quest given after something like the Pyrog's Papers quest from Thantria or the slith in Kyass, I haven't found who wants them. I think I've talked to everyone.
  12. If there's another way, I haven't found it. On the good side, he's the wimpiest of the dragons.
  13. Originally Posted By: Spidweb I believe Erika is the one that tells you to talk to Khoth about the password. - Jeff Vogel You are correct about that, but the question was about learning the ritual for the wards in the Black Tower, not about reaching the Exit.
  14. You only need to talk to Aydin once, but you have to be sure to ask him all the questions.
  15. At the bottom left of the character information page it says "Change Party Order: Up" and/or Down.
  16. As I said in the other thread, you have to get rid of the shielding spirits in the alcoves first.
  17. You have to get rid of the shielding spirits, first.
  18. Originally Posted By: waterplant I've killed everything in the Aranea Lair but couldn't find any spells. Did I miss a switch or something? Are you sure you're looking in the right Aranea lair?
  19. I haven't noticed it being particularly problematic on my iMac. I regularly switch between A:EFTP and other programs all day long.
  20. I can tell you that, for the most part, lightning spray works pretty well against undead. I was going through the Spiral Pit earlier and had my entire party outside of my primary mage wiped out in the final battle, and had forgotten to pick up any Return Life scrolls before heading in. Arcane Summon and Lightning Spray, and a generous serving of healing stuff, got her through the battle and all the way out.
  21. Originally Posted By: janyne I'm having an awful time with her too. From this thread I gather that all the other wolves, hellhounds, drakes, etc aren't the ones I"m looking for? Is that correct? I've been killing these by the dozen and the woman just won't die! Ive spent over an hour doing battle with her to the point where I need to use cheats in order to survive. Do I correctly see that Spirit of the Woods is a different animal? Thanks in advance. Yes, the Spirit will show up as such when targeted. It's hiding in her garden, so you need to have one character keep Antje busy while the other's find it and kill it (and if the fight takes long enough, it will be resummoned so you'll have to do it again).
  22. Of course, the other big difference at the end of the two games is that you can continue to wander the world of Avernum after completing the three major quests. The end of Avadon is the end of your adventure in that game world until the next installment.
  23. Originally Posted By: GingerGlaahk You are correct - I haven't played Eschalon, and will do so soon. Continuing the discussion, I would like to point out that telepyloning (I got bored writing teleporting with pylons) has its merits, but I'll be able to compare the two systems better after I play Eschalon (II or I?). Thanks for the suggestion. If you think you'd be interested in playing both, I'd suggest starting with Book I, as that way you don't feel the lack of the advancements to the combat and magic systems made in Book II, and you get the whole storyline (it's two parts of a trilogy of games). The essential difference is that the Quick Travel points speed up getting back to town from elsewhere, rather than teleporting between fixed discrete points. In the logic of Avernum, I understand why Jeff made the choice he made.
  24. 1) Demel is most certainly in Blosk, in the southeast corner building overseeing the processing of the mushroom flour. She's also a she.
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