Magnificent Ornk Kelandon Posted July 1, 2007 Share Posted July 1, 2007 Quote: Originally written by Spidweb:"Which leads to the obvious question: will battle disciplines also influence missile attacks?" Heck yeah. I won't pass up on a chance to make missile weapons more viable. I am in favor. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted July 1, 2007 Share Posted July 1, 2007 One of the things Avernum 4 was tremendously successful at was making missile weapons more viable. Actually, I was really impressed with that -- the hassle of using them was gone, they were strong enough to be worth using, but still weaker than melee enough to compensate for their range. I notice that the screenshot has Aldous with 8 AP. I thought I remembered reading in a previous thread that A5 would go back to the older E/A AP system. Did I make that up? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted July 1, 2007 Share Posted July 1, 2007 It would go back to the same way Exile/Avernum/Geneforge 4 handled action points. You get to attack no matter how many AP you have left. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted July 1, 2007 Share Posted July 1, 2007 Right, so presumably you don't start with 8 AP under such a system, because then everyone would get two attacks per round unhasted. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted July 1, 2007 Author Share Posted July 1, 2007 It's basically the same action point system as the older games, except that it has to be rescaled because the size of the world is different. You get a base 8 action points per turn. You can attack if you have any points left. Attacking takes away 9 action points. So if haste and speed items give you 10 or more AP, you can attack twice in a turn. - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 1, 2007 Share Posted July 1, 2007 So that would be the same as Geneforge 4, then. Requests for Avernum 5: * Don't put the quicksave and quickload keys right next to each other, it's too easy to hit the wrong one * When closing dialogue windows, be consistent whether you need to hit "1 - OK" (where that is the only option) or a checkmark button at bottom right Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted July 1, 2007 Share Posted July 1, 2007 No, in G4 attacking still cost only 5AP, so with items it was quite feasible to get at least 3 attacks per round. That would seem to be gone, now. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 1, 2007 Share Posted July 1, 2007 Rubbish. In Geneforge 4, unhasted with 8AP, you only get one attack. Edit: Or is it possible this is yet another difference between the Windows/Macintosh versions? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Chicken Posted July 1, 2007 Share Posted July 1, 2007 Attacking definitely only cost 5 action points in Geneforge 4's Windows version as well. It just cost all your remaining action points as well if you didn't have enough action points to make a second attack, which is why you should always use your items first and your normal attacks second. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 1, 2007 Share Posted July 1, 2007 Quote: Originally written by Micawber:* Don't put the quicksave and quickload keys right next to each other, it's too easy to hit the wrong one Ideally, make it possible to customize which keys are used for what. If not, definitely this would be an improvement. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted July 1, 2007 Share Posted July 1, 2007 I'll third the quicksave/quickload keys bit. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted July 1, 2007 Share Posted July 1, 2007 Yes, to clarify: the Geneforge rules heretofore have been that attacking costs 5 and using an item 3; except that if you have less than 10 AP remaining, then attacking uses up all your remaining AP. In G4 the change was made that you could also attack if you had any number of AP left. The net effect of these rules was the same as the system Jeff has just described for A5, unless you have 15 to 18 AP. Under all the old Geneforge systems, you could get 3 attacks in a round from this many AP, which was quite attainable with boosting items and haste. Under Jeff's new system, it seems that you will need at least 19 AP to get three attacks. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 1, 2007 Share Posted July 1, 2007 Edit: Forget it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 1, 2007 Share Posted July 1, 2007 Jeff is making the change that you can move and still attack with less than 9 AP. In A4 if you moved so you had less than 5 AP left, then you would lose the turn if you attacked or cast a spell unless you used a 3 AP item. This really hurt melee fighting since the enemy was rarely in attack range. In GF4 if you used items first for attacking, then you got multiple attacks. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk SevenMass Posted July 6, 2007 Share Posted July 6, 2007 Hmm, I wonder about something.... If you start out as empire soldiers in A5, shouldn't this mean that playing nephil and slith is not an option? I know the current empire is a softy, but considering the fact that these races have already been driven off the surface, it seems highly unlikely to have them in such a party. I mean, unless the current empire introduced a very aggressive positive discrimination program throughout his military, and its exactly that which seems very unlikely. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted July 6, 2007 Share Posted July 6, 2007 In the screenshots, there seemed to be stairs, cliffs etc- the usual elevation. Has this system gone back to the old Avernum system- where we can walk off cliffs and hurt ourselves etc? - Archmagus Micael Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted July 6, 2007 Share Posted July 6, 2007 I'm pretty confident we can start jumping off cliffs again in A5. It was one of the things I missed dearly in the GF series. But we're just going to have to wait for confirmation. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted July 6, 2007 Share Posted July 6, 2007 There are cliffs, but you can no longer jump off them. As it turns out, adapting height for the semi-Geneforge engine wasn't so hard. Gravity would have to be completely rewritten, though, so now everything floats. —Alorael, who has no explanation for this post and who will make no apologies. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 6, 2007 Share Posted July 6, 2007 Quote: Originally written by SevenMass:Hmm, I wonder about something.... If you start out as empire soldiers in A5, shouldn't this mean that playing nephil and slith is not an option? Jeff mentioned that the benevolent Empire allows for the recruitment of nephil and slith characters. Also that there will be more graphics available for players. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted July 6, 2007 Share Posted July 6, 2007 Well, even if we cannot have cliffs as a part of the engine, I hope there will still be some special encounters in which we can satisfy our cliff-jumping cravings. I do want to make it known, though, that the incorporation of height into the Geneforge style graphics is hard to get used to at first. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Sss-Chah Posted July 10, 2007 Share Posted July 10, 2007 battle disciplines remind me of the abilities in a1-3. i missed those in a4. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Octavo Posted July 10, 2007 Share Posted July 10, 2007 Looks great, and it's nice to see elevation return. I'm eager to see how these disciplines turn out. The one thing that distresses me a bit is at least one of the portraits still doesn't match the corresponding character graphic. I'm thinking of Aldous, worst offender of Avernum 4, who resembles himself not-at-all. Edit: Although, since we're told more graphics are on the way, this could change. That'd be nice. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted July 10, 2007 Share Posted July 10, 2007 Oooh..I just wonder..why aren't there cutscenes in Avernum..wait, not just Avernum..but all Spidweb Games? You know..while your adventurers are resting..a cutscene shows up to show what your foes are thinking of what to do with you..but will not show enough to spoil things.. I'm not asking for FMVs but, you know..engine cutscenes like in Vagrant Story(anyone played this?)..it'll be nice.. If it can't be implemented in A5..there's still G5.. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 10, 2007 Share Posted July 10, 2007 There are cut scenes in some of the games. Exile 3 has a long one for the ending, Geneforge 4 has one for using the Geneforge in the beginning part of the game. BoA has some in different scenarios if you play the right ones. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan cfgauss Posted July 10, 2007 Share Posted July 10, 2007 One of the things I liked about the older games was being able to play almost entirely with the keyboard. I think it would be really nice if you were able to do that again, because I still find myself pressing "l" while playing Avernum 4 and being annoyed that nothing happens! The only other complaints I have about Avernum are the lack of PC graphics. It would be nice if there was a system like in some older games where you could pick combinations of heads/bodies, so you can have more possible characters with fewer total graphics. Also, the "color shifting" the graphics and pretending they're new is totally lame. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan La paix Posted July 10, 2007 Share Posted July 10, 2007 A Perfect Forest for BoA has admirable cutscenes. That's always been a favorite scenario. Edit: Oh dear. I was afraid of getting the fourth page. Sorry. Edit 2: A few of the abilities in the older Avernum games were a tad unbalanced. Such as Divine Aid for example. Especially because it's usable once per day. That could be exploited to the maximum. I hope battle disciplines are a balanced new field. They sound very exciting! Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Crynsos Posted July 16, 2007 Share Posted July 16, 2007 IF suggestions are welcome (even though it's surely too late already), A5 (or A6 if it will come out someday) should be possibly a bit more like G4, like the characters should be able to move more anywhere than in squares like in all Avernum & Exile Games. It was never a problem to me in all previous A & E games, but somehow this doesn't fit anymore into A4, probably because of the new town = outdoors feature... which would lead to another thing: Training and loot. I played A4 for a bit, but believe to haven't seen any "unlimited" source of monsters or ways to get "unlimited" cash, in case a player got finance problems or spent too much skill points in non-battle skills and is too weak to fight properly... Would be nice additions, if possible... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 16, 2007 Share Posted July 16, 2007 Jeff did say that dungeons would slowly repopulate so there will be some chance for extra experience and treasure. However with the experience adjusted by level, there won't be that much for hanging around to pop them as they reappear. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted July 16, 2007 Share Posted July 16, 2007 Monsters do respawn in a few areas in his latest games. Perhaps we would be appeased if they respawned in large groups. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted July 17, 2007 Share Posted July 17, 2007 What I'd like would be logical respawning. I've always assumed that there are lots of hidden areas implicit in Jeff's games — little secret tunnels known only to monster-kind, thick woods between zones in Geneforge, etc. So a few foraging chitrachs gradually returning to the chitrach nest, or raiding goblins returning to the lair, that makes sense, even if there was never any way the player could have found those chitrachs or goblins while they were out foraging or raiding. Respawning undead actually seems less plausible to me. I think of those things as being controlled by some evil power or necromancer, and if you've destroyed the controller, there should be no autonomous stragglers to return. And so on. A good bandit lair might receive a few returned foragers soon after being cleared, but thereafter there should be a longish lull. Eventually squatters show up, but only after there has been time enough to reveal that the property is vacant. It would be great if there could be a pop-up or screen message with the squatters, remarking that 'they must have heard the bandits were gone and moved in', or something like that. This way respawning would make the world seem more real, and make the player's actions seem more significant, instead of undermining their importance. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted July 17, 2007 Share Posted July 17, 2007 Quote: or A6 if it will come out someday You can bet it will come out eventually. I would bet $1000 because, hey, free money. Also, I can't wait for A5 to come out. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted July 17, 2007 Author Share Posted July 17, 2007 My current plan is Avernum 5, Geneforge 5 (end of series), Avernum 6 (end of second trilogy), and then something completely new. New engine, new setting, new everything. I've heard rumors of these strange things called "3-D game engines" that intrigue me. - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted July 17, 2007 Share Posted July 17, 2007 Quote: Originally written by Spidweb:I've heard rumors of these strange things called "3-D game engines" that intrigue me. 3D? From Spiderweb? As in graphics? What will the world be coming to? —Alorael, who can at least look forward to being lost as frequently in a 3D world from Spiderweb as he is in 3D worlds brought to him by anyone else. At least RPGs usually oblige with some indication of north. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted July 18, 2007 Share Posted July 18, 2007 There'll be an option to play with fixed game world orientation, not turning if your character turns. You'll want to play with six monitors, arranged in a cube around your head. The top monitor will mostly just show blue, of course, but if some NPC should conjure an anvil to fall on you, you'll be glad it's there. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted July 18, 2007 Share Posted July 18, 2007 If you have a closed cube of six monitors surrounding your head, where is your neck? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted July 18, 2007 Share Posted July 18, 2007 The bottom monitor was handcrafted to fit your neck and chest with a blowtorch. Duh! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted July 18, 2007 Share Posted July 18, 2007 It'll be tough fitting the chest-mounted blowtorch in there too. But it'll be so worth it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted July 18, 2007 Share Posted July 18, 2007 You know, it's easier to fit in the tools required to shape your neck to fit the monitors. Just add the right disclaimers about home surgery (and how it's less risky than home welding on your neck). —Alorael, who thinks maybe the world is ready for six monitors, two of which are square and four of which are rectangles with eight foot sides. And if there's any catastrophic mechanical failure, well, you're already encased in a box... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted July 19, 2007 Share Posted July 19, 2007 Uhh, some of these posts sound painful. Also, I think that the way Spiderweb games are is fine. But 3-D would be interesting. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 19, 2007 Share Posted July 19, 2007 3D might be pretty to look at, but I hope the gameplay won't discriminate against those of us with zero spatial awareness. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Chicken Posted July 20, 2007 Share Posted July 20, 2007 It's very possible to be using a 3D engine and still offer a single isometric perspective. And I suspect it's going to start with that, basic engine along the lines of the one Geneforge uses, except with graphical effects and models making use of fancy 3D tricks. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Chief Spider watching The Simpsons Posted July 20, 2007 Share Posted July 20, 2007 I just hope it won't be as hard to open a chest you're standing in front of as it was in A4 Quote Link to comment Share on other sites More sharing options...
Curious Artila Frayalitz Posted July 22, 2007 Share Posted July 22, 2007 What about Player Characters graphics? Will it be as many as those in BoA? or as few as A4? I want it as many as BoA, especially Barbarian guy and Bikini girl should be back. Also, what about any new race, especially Vahnatai? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted July 22, 2007 Share Posted July 22, 2007 He's already promised more character graphics than A4, especially for Nephilim and Slithzerikai. There may or may not be as many as in BoA. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted July 22, 2007 Share Posted July 22, 2007 Quote: Vahnatai No, you will not be able to control a vahnatai PC. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Sss-Chah Posted July 24, 2007 Share Posted July 24, 2007 i'm hoping that the vahnatai have little to do with the plot Quote Link to comment Share on other sites More sharing options...
Articulate Vlish kenny2011 Posted July 29, 2007 Share Posted July 29, 2007 Well, I'm sorta new to the forums, how about a vahatni based avernum 6...? I mean you play as the vahatanis. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted July 29, 2007 Share Posted July 29, 2007 Vahnatai PCs are suggested regularly. Jeff maintains that the vahnatai are supposed to be mysterious and alien, and playing as them would ruin that. —Alorael, who is okay with that. In fact, given how much the games assume humanity, he thinks maybe you should be forced to play as humans. Nephils and sliths aren't terribly different except for a handful of dialogues and min/maxing. Quote Link to comment Share on other sites More sharing options...
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