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About Micawber
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Hand of Avadon
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Reviews? Do you like this game? [Spoilers]
Micawber replied to alhoon's topic in Queen's Wish: The Conqueror
I should probably declare that I've played every Spiderweb game since Exile II (and also Exile, albeit I came to it as a "prequel"). So, it's probably fair to say I'm a somewhat loyal customer. Although I'm a casual gamer, I play on normal and quite happy to do so. I also haven't yet finished Queen's Wish, due to having a pesky full time job 🙄 Nonetheless, I've thoroughly enjoyed Queen's Wish: The Conqueror. I have no objections at all to the changes to gameplay compared to previous games; sometimes they make me rethink, but that's a good thing. The challenge level -
I don't know why you keep repeating that, when I've obviously read your explanation but don't it explanatory.
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Edit: I am interpreting this as a scatterplot of respondents scores against number of games they have rated. So you can visualize correlation between those two. But I think I am missing something in the construction here because that doesn't account for the colors?
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Crikey, that's an impressive set of charts. On the 'Ratings by Player' chart can you explain the coloring of the blobs?
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(I plan to ignore the present conflict, simply record my results: Quote: Economic Left/Right: -1.75 Social Libertarian/Authoritarian: -4.51 and duck back out of sight again, before the next missile comes over.)
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Well I admit I didn't analyze it deeply, it was an impression I formed from playing. As you say, the one-shot kills aren't guaranteed; but then nor is the second attack from haste, and it's still useful when it happens. You're probably right that it's a false comparison with the first playthrough; I certainly wasn't getting this many critical hits this early in the first game. For sure it makes the demo area less tedious, and that's welcome.
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Originally Posted By: HOUSE of S Re bow damage: Nope. You're missing something really, really big: bows have a 50% chance to do 2.5x normal damage. No, I read that and I understand what the intention is. I think in the later game it will mean bows/melee are genuinely competitive. But in the early game, it's now unbalanced. It's absurdly easy to play the eastern gallery with an archer character with a cavewood longbow. I think you could tone down the effect on the weak bow types i.e. crude and cavewood, the ones available at Fort Duvno.
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I decided to replay A:EftP with the Remix, for variety. At least this time there'll be more than one battle discipline that's actually worthwhile. But is there any timeline for a 1.2 release? Btw, I'd say bows are now almost too powerful; my level 3 archer just hit an unfortunate goblin for 178 damage. That's WAY more damage than the other chars can do at this point.
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Nice poll. Although I'm curious as to how the third question has 251 votes, while the other two each have 8 votes.
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Originally Posted By: Lilith it wouldn't be called the european onion if it didn't make people cry An entire continent is at present collectively committing economic suicide; yet somehow I have been giggling over this one-liner for several hours.
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There's no keyboard shortcut for selling items in these older games. Selling is also uncancellable, so if you make a mistake and sell the wrong item, you have to reload a saved game
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A Simple Question
Micawber replied to Death Knight's topic in Avernum Trilogy (2011-2018 remake versions)
I would think he would most likely make the doomguards the same way as Avernum 5. -
It feels like forever
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Perhaps he meant desks.
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A:EftP - Abyss Delivery
Micawber replied to Arch's topic in Avernum Trilogy (2011-2018 remake versions)
There are actually four different ways to reach Spire without going via Fort Spire.