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Goldengirl

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    Geneforge IV: Rebellion

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  1. Avernum. The Shapers eventually fled underground from the devastation caused by escalating warfare, and they became the Vahnatai. The surface world recovers over centuries, until the Shapers re-emerge to create new magical plagues of monsters after surface world people unwisely kidnap the crystal souls. In more seriousness, I wouldn't mind seeing a strategy game take on Geneforge. Maybe an RTS? Take us through the Rebellion, the sacking of Valeya and Poryphra, the rout of the rebel army at Thornton, the desperate assault of Northforge Citadel, the breaching of the line at Fort Rockfall, the climactic battles at Gazaki-Uss or the Shaper Citadel. If one Shaper is an army, why not let us see how those armies fare?
  2. Currently reading Intimate Direct Democracy by Modibo Kadalie, which is a comparative study of two maroon communities in what is now Florida and Georgia. Previously read Conflict is not Abuse by Sarah Schulman. I remember the book making quite the splash and ruffling feathers (duck feathers from the splash, I suppose) when it came out. Reading it a few years later, a lot of the points seem to have been absorbed to some extent by the queer communities I’m in. Also, Schulman is very self-assured of her skill and achievement, which gets grating at times. “As a novelist” gets used a lot for situations where that expertise is not even particularly relevant. (“As a novelist, I know people do things for reasons.” Thanks Sarah!)
  3. It’d be neat to have creations be able to wear one (1) item that would give them some small buff. Maybe each item would be creation specific? Imagine a battle alpha with brass knuckles. Justice for Sharon, what is her fate in each of the endgames?
  4. I'm currently working my way through The Broken Earth Trilogy by NK Jemison. She's a master of science fiction, and I think this series is no different. I'm in the first book now, The Fifth Season, and I am positively entranced by the character development, the writing style (the use of second person, for example, is very jarring in an intentional way), and thematic elements like the similarities and differences between the orogenes and modern race systems.
  5. Last year, I said I wanted to make ganache truffles by the end of the year, and I did. This year I'm going to make some good chocolate mousse.
  6. If only the election results would come out as quickly as these poll results
  7. Serviles are just humans with lil trunks, huh? Not what I was expecting. The Cockatrice has to be "earned," maybe as a special quest reward?
  8. Extraversion - 36 Agreeableness - 53 Conscientiousness - 24 Neuroticism - 75 Openness to Experience - 88 These are all pretty big shifts from my past score. Years of therapy, cognitive development, and a fancy new gender will probably do that to a person.
  9. I'm just going to sidestep the conversations about sexual dimorphism and gender essentialism above, except to say that you should consider that there may be other reasons why statistical breakdowns of differing gender achievements happen for reasons like social factors and cannot be reduced to biology. I hope that there will be some type of nonbinary/androgynous/agender option, especially if we're putting in gender options for each class (which should happen).
  10. The Battle Alpha more or less matches my imagination, big hair punchy ape type critter. (Incidentally, that was more or less my imagination for what a Thahd was, too, though not as big obviously). I was also thrown by the fact that Glaahks will now have some ranged magical attack. What's next, delicious Glaahks? Jeff has been making games as Spidweb since I was born, I trust him to be able to give a solid estimate of when the game will be released. I'll be excited to play through Mutagen in the new year! Combat-zones, IMO, are not empty. They just rely on a different form of storytelling, one more driven by the atmosphere and the setting than by dialogue. For example, in the original G1, I only played the demo, but the haunting emptiness of a lot of Sucia Island, and the feeling of exploring a post-apocalyptic society, was far more established by the "empty" zones than by the bustling towns. Alhoon, my suspicion is that the "unnecessary words" that get cut aren't going to be the sort of "flavor text" that you cite as an example, but rather reducing repetitive text or rewriting sentences with messy grammar. I'm a lot more excited to see the Takers get more airtime. I think that having the rest of the series written will give a lot more substance to their hatred of Shapers. The fact that Serviles are a magical slave race is obviously enough to justify violent resistance, but there is a lot more material available that we can see after having explored Shaper society and seeing instances of corruption, airs of superiority, wealthy Shaper warrens contrasted with poor villages, and abuse of creations.
  11. As I said in the other thread, the G1 factions mostly differ in their position on liberation for creations, and how that liberation should be protected. Later games introduce factions that are anti-Shaping, so something like that could be an option. A foreign faction outside of the Shaper Empire is another possibility.
  12. I guess our sense of scale is different. In Krizsan Province, there are people who talk about when the province was settled. Granted, it was the last one to be settled, but that still means that it hasn't been so long. I'm also fairly certain people in A3 refer to Valorim as a frontier, directly. I think when we can talk about centuries of settlement, then we can say that settlement is more established. Adding on to the discussion of QW, it's definitely mostly just about getting vassals, not settling, and in that sense is more of a traditional imperialism. The entire central part of the continent is literally a settler colony, though.
  13. I had never considered that feature, but all of Jeff's games are relatively new, settler colonial societies. Central Terrestia in Geneforge is described as being under Shaper control for hundreds of years, but Eastern Terrestia is more recently settled. I was very interested with the indigenous themes that were brought up in G5 and wish those had been expanded on. Valorim is also described as being recently settled, and Avernum obviously is a very new society. Queen's Wish follows this trend, literally (re)starting the process of colonization and conquest. Avadon is the only game I can think of that doesn't have that feeling. Even when these games have old, established metropoles, they're never where the action takes place; it's always at the frontier. I haven't finished QW yet, but the vast majority of the game is set in Sacramentum, not Haven proper. Aside from an assassination, Avernum takes place entirely at the frontier, or even the frontier of the frontier. Geneforge 5 explicitly avoids sending the PC to the Nodye Coast or Lethia Province, and we only get a glimpse of the Shaper Citadel.
  14. New factions, huh. That sounds really interesting, and has my mind reeling with possibilities. The Obeyer - Awakened - Taker continuum seemed very complete in terms of servile rights. I wonder if there will be something like an anti-Shaping, proto-Trakovite faction? (They definitely wouldn't have that name!) Maybe some more diversity around the Sholai? Goetesschhh making his own version of the Barzite/Rising faction from GF2? Very exciting.
  15. Lu Xun is really good, and one of the nice things about him is that he deals in short stories. Thus, you can either devour his oeuvre fairly quickly, or savor each tale and still go at a reasonable clip. The definitive work that I'd recommend here is R. Keith Schoppa's Revolution and Its Past: Identities and Change in Modern Chinese History. It lays some foundations with the founding of the Qing Dynasty and the Macartney Embassy from the British in the late 1700s, but it's mostly focused on the 1800s through to more or less now. It's definitely a textbook, but it's got a narrative focus, is well-written, and focuses on a lot of the different stress points that led to the failed and successful revolutions in recent Chinese history. I've also returned to Dian Murray's Pirates of the South China Coast, 1790-1810, which, among other figures, covers the legendary Zheng Yi Sao (alternatively known as Ching Shih).
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