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alhoon

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Well-Actually War Trall

Well-Actually War Trall (13/17)

  1. Ornks have a niche? Really? Wands are equipable? I.e. I can't have a wand on my bag to heal from my quickslots and a weapon for bonuses? Or they can be used as wands normally from the pack and equipped? I don't mind either way, I just think this needs a bit of clarification from someone that doesn't have the mod. Regardless, this is very useful information. Perhaps link the post to the first post?
  2. This forum needs a double-like feature... Things like this make it harder to resist the pull of this beautiful, beautiful piece of work. Out of curiosity (I only play on normal): What are the changes in Tricky difficulty? I assume Normal is still Normal, without any difficulty adjustments, right?
  3. I thought the discussion was about the journey from deep inside the "illegal Shaping" area to the Shaper Council. Carnelian can Shape up to Vlish so I think she could be able to make it out of Medab, but again not without danger. And that assumes Lying Zakary the Deceiver would allow her to leave the Servants without arresting her. But someone out of the Barzhite lands... that would be difficult without Barzhal being onboard. That said, Zan-? the newbie Shaper that doesn't have a bunch of powerful creations around him does move around pretty nicely after you clear a way to the cities. It seems that once you clear a path it remains safe-ish enough for a Shaper to cross, even as new as Zan-? Dawn on the other hand, the apprentice under the Shaper in Gerth that I cannot even talk to since I am Awakened, is certainly too weak to travel, unless she gets a serious military escort from Barzhites.
  4. As for the Common I think they tell you "Oh, we don't do anything wrong, all is totally legal!" but from the discussions, I think most of them are at some degree aware. Especially in Drypeaks. Others are not aware of Shaper Law as it pertains to Creations. A Shaper told them "Help these serviles build a colony" and they chose to believe that these serviles are not rogue; I doubt Shapers explain to Common what "rogue" is. Well, Shanti didn't make it. Aside of hot-blooded Barzhites that may kill anyone attempting to cross to the Awakened lands, there is also a bunch of Rogues on the way. It is not without danger. Not for a full Shaper, true, with the exception of Shanti who is herself young, but certainly not without danger. The GF2 "apprentice" is at least level 12 at the time he or she reaches the Barzhites and the Barzhites allow him to come and go. If Barzhal wanted you dead, you would have a much harder time leaving.
  5. I remember the inutile from the originals too; Mutagen expanded on them, but so far I have not seen much expansion on them in Infestation. Ehh... they trust them. In the original, Shanti pretty much gave her apprentice free reign to do what he wanted - after teaching him to Shape a few things. That was not against the law and she even mentions (I don't remember O-GF2 but I think there was something similar) that she is not allowed to teach her apprentice more but he or she could learn from Zackary's trainers. In GF3, we have the same with Lord Rhaul (or was it Do-something the Shaper in 2nd island?) saying he will help the Apprentice with his training that was cut short. I also do not get the "they are the bottom of the barrel" to be honest; that annoying guardian outside of Rhaul's palace mentions something about apprentices wandering around. As someone said in the topic of Zansital, he is like the guy that got his doctorate degree and is now cruising research centers to find a job. Zan doesn't seem worthless; he gives me the impression he has options but he is weighting them. I know several M.Sc graduates or docs that spent months to figure where they would like to go next. Not everyone is in a career path following earning a PhD. I seem to recall from GF5 that the Shaper Council eventually assigns prospectives to a job, but that is over a decade (and a war) after GF2. They do seem out of place, that's true. I mean, it is a barred island. Strongly barred.
  6. I am half-way through my first playthrough. Do you suggest I finish my game, pre-Overrun, or do you think I should restart with your mod? I have finished Original GF2 with the Awakened and unaligned. So, when you suggest "second playthrough" do you mean... second playthrough of Infestation or of the story altogether? Some of the changes you present are very intriguing and the more-quests is always a plus for me... EDIT: I think I will finish this run and then try Overrun with a Guardian. We will see if I manage to resist. EDIT2: Not that I have not praised this awesome effort already, but another thing: This mega-mod is a dream come true. I have been in this forum for how many years now, I have always tried to "promote modding" with mods big and small, hoping, dreaming of a mod that had half of what this mod promises. This is a dream come true! Just thinking of the amount of dedication, hours of testing and coding, days of testing and coding that would be needed to bring to the game Slarty's vision is leaving me in awe. IN AWE!
  7. Your answer is of course acceptable. I would just say though that I while I didn't use the mod (yet), I took a look here and there, but didn't want to look at the mod deeply because I see there are quests and I want to avoid spoilers. The reason I asked if submods are allowed is because this seems (by size and previews) an well polished work of art. If I had to choose between using your mod or my mods... I would pick your mod. But there will most probably be a few things here and there that I would probably want to add (like parking Creations to a handler, a couple of quests to give some followers extra abilities, a different ending etc.) Still, it is your mod and an absolute beast at it, so of course we will do as you ask. I can't congratulate you enough over this and of course I will respect your wishes. I just hope that once it is completed, you would rethink about permissions.
  8. Can we get some analysis for Overrun? It is not urgent; I am pretty far in the game to restart it, but I would be helpful.
  9. You say we should not release altered versions of this mod. Could we do submods for this? If not, could I send you, personally, a mod I have done to "park creations" in Eastern Medab instead of killing them, so you could perhaps include it in your next update?
  10. Absolutely massive. A thunderous applaud!!!! You made my week, not my day, my week. Having worked on other mods, I have an inkling of the massive amount of work this would have taken. I fail to express how thankful I am. You did the community a great service!
  11. Wait, if the disease hits Shaped-people instead of Creations... my character needs to start stocking antibiotics.
  12. I don't remember anything like that and from what I remember from Taygen's info, it is deep romantic connections that are frown upon.
  13. If it run in families, there would be very few Shapers left, as they strongly look down on families. You create life though magic, not through nature! So, I think it is not purely inherent talent because then it would have been "bred out" of the population. PS. I edited my post above after you posted.
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