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Everything posted by alhoon

  1. Dying was their purpose. Now you are a true Shaper, sacrificing creatures for the cause - that they didn't chose nor they had a chance to disagree. I don't blame you, mind you. I think I did the same with Control Core B, and that trick of letting at least one of the servant minds die sounds familiar. I don't know if (at normal difficulty) after several reloads I managed to save the other servant minds, but IIRC, I managed to save one at most.
  2. Have enough essence for buffs - use pools to refill your essence. Also, have those spores that cure acid and use them. As Randomizer said, 2 wartralls are good enough, but you need more meatshields. Get a clawbug or something to soak damage. Reposition the war tralls too to not get 2 attacks.
  3. War Tralls is your answer. Battle shaping 10 and wartralls should take you through the game with a bit of blessing magic, that you seem to have. Cast that spell that augments your defenses and health to survive the first round. You may have to increase blessing a bit to cast it, I don't recall. It takes a big chunk of your essence when you cast it, but you can recoup that with an essence pod or a pool. Then make the max number of War Tralls you can, leaving just 7-8 essence to cast healing spells or something. If you can't afford 2-3 war tralls, drop their +2 to intelligence and you can get put it in once you level.
  4. Not true Aleister. Here's another one:
  5. Wait, what? Intelligence/control/whatever is a thing still? Can I add it somewhere so I can finally get my beauties to insane high levels without them turning on me?
  6. To each his own I guess. I couldn't get myself to play GF1 even before I learned there would be a remake.
  7. While I don't mind, I wouldn't think a guardian's ghost would act with that glee. Something more like "as the shade diminishes, you see a hint of a smile. The last words before the shade dissipates are 'thank you'. Only his sword remains behind and you can feel the power of this weapon." You see, there is no guarantee that the person killing that guardian is a guardian. A shaper would have little need of that sword.
  8. I agree and I am slowly working on a big mod. However, game and story design requires more than just an awesome level editor.
  9. Well you could give a spin to the forums and invite your friends in, if they have played the games. If they haven't, Summer is a good opportunity to inform them about the games.
  10. This forum needs a dislike button...
  11. What do you think should be the message when Bazral dies? Pops down and dissolves in goo as by that time he was more essence and cannisters than person? This happens to Litalia when she dies I think.
  12. To be honest, it's one of the easiest mods one can make, to add death dialogue.
  13. Can't you save the dialog box in the journal in GF2? I forget. Or you mean there's no kill dialogue? I am pretty sure there's kill dialogue for some NPCs. I wouldn't take a vow, but I seem to recall there is.
  14. Daze is a mind 1 spell, everyone can do it.
  15. Never fought that demon in GF2. Always postponing it till I ended the game.
  16. My creations are more powerful than me, so in the rare case they turn on me, I usually die.
  17. As Slarty has wisely said to me back when I made more or less the same argument, "The game mechanics in Geneforge very, very rarely do a good job of reflecting the nuances of the world. If they did, let's face it, the Ashen Isles would have been overrun by Vlish..." (Shamelessly stolen from @Triumph's signature). GF1:M does a much better job with the Control of creations, but we're still a long way to go.
  18. To be honest, most of these questions have answers. And while there is the option to create a creature in a vat to make it more docile, better and imbue it with more essence through time OR to create it immediately, the spawner creation, essence through rest, and non-speaking drayks are... because of game reasons. That's game mechanics. As for people can train creations to obey, it's the same reason people can train dogs to obey: they know how and they have time. If the PC was with a few fyoras for 3-4 months, he would get them to obey him. But that wouldn't reach the level of a Shaper direct mental control of a creation.
  19. Sudanna: You forgot one of the most glaring questions that plague me since I started playing GF games: "How many Shapers have prostate problems, since the labs have no bathrooms and to get out to do your business you have to walk several minutes and clear several sealed doors, deactivate traps etc."
  20. A rebellion. Since they won't give it, we will take our free. We will die, but will die free. This is not a knee-jerk reaction but... I am joining the Takers as the idea has matured in me, largely through these discussions. I am more fond of the Awakened, I would like a moderate end but they are too idealistic. They won't go far enough. When it is needed, they will not send the Unbound. I really, really don't want to kill any Serviles. They have been betrayed and mistreated. But the Takers, antagonists as they are, they appeal to me. I don't want to sabotage the other serviles, but you need to break eggs to make omelet. If the Awakened have to go, then they have to go. I hope I don't have to hit them very hard.
  21. "Going off memory, the highest number of creations controlled by a single Shaper that I remember referenced in the series is somewhere around 40 (Geneforge 3, I think?), but my memory could be faulty. " That show-off was in GF5 and pretended it wasn't special, even though the PC's jaw dropped off. GF:M reflects control much better IMO. "This was precisely the issue with Shaper Monarch, right?" Using "Shaper" and "Monarch" in the same sentence gives me the creeps. That's like saying "Shaper Litalia" and frankly she was less insane and less mass-murderous. She was against working with the Monarch and fled. That said: Nope, that's not the issue just with the Monarch. As someone else said, that's precicely the issue with Spawners. They are connected to an essence pool and ... 4-5 of them took down an island defended by soldiers in GF3. Alwan's Spawners seem to be more in control in GF5, with Alwan having placed "triggers" when the spawners start spawning somehow. Also, in GF3, when the characters speak to the scout that followed Litalia, we are told she would stop once a while, spam a horde of creations, send them far away and release them. " He had the essence to create them, but not the need to control them. Definitely problematic..." Pronblematic as in: He was fighting the Shapers and the Rebellion in a standstill. And slowly winning. Because he had essence pools, spawners and was completely bonkers and reckless. "I haven't seen addressed is that shaping is portrayed to be an incredibly physically demanding act in the lore." Not really, no. In the first games it was a slower procedure that couldn't be done in combat but later it was retconned. We are given descriptions of rebels and Shapers spawning monsters with abandon in the midst of a battle. As mentioned before, Litalia in GF3 walks around with her creepy smile and spams creations. In the last battle in GF5 you mentioned, we're talking about a handful of Shapers that machine-gun out creations nearly as fast as the Drakons can make them, without issue. It is described as the "common" Shaper battle: Sending out hordes of creations till the other side crushes. I honestly don't recall anywhere in the lore Shaping to be considered physically demanding. And as for the remarkable: The Spawners do it. Monarch does it. Litalia does it. Several other Shapers do it in the battle with the forts. The "Taxing" part is controlling them according to the lore. We're not talking theory here: Spawners are from GF1 been mentioned as a great issue precisely because of the essence pools. "Shaper mantra isn't "people are nefarious, and we have to control our power because of it." It's more along the lines of "people are prone to mistakes, and we have to control our power because of it." I disagree. What you say is the excuse Shapers give. Shaper Mantra is "we control the keys to our civilization (like electronics in the late 20th century) and we are not sharing it because it gives us power." They are power-hoarding, not power-protecting. As I said, there are ways to spread Shaping knowledge without as many issues as the Shapers pretend they are. If you have 30 Shapers, 20 of which are Shapers doing research, 5 of them are Guardians fighting rogues and killing those that are naughty Shapers and 5 of them are Agents to point the finger towards naughty Shapers you are... in more or less the same place as if you have 3000 Shapers, 2000 of which are Shapers, 500 of them are guardians and 500 of them are agents. Now, add 10000 pen-pushers, bureaucrats and security advisers that are not Shapers but make sure the Shapers behave, have the Servant minds record what is doing and Agents-in-charge checking that what goes on in the lab is legal and you have a frankly more secure system than "OK, you have been cleared as a Shaper so now we uber-trust you. Do this job in that remote lab as you see fit and remember to keep in touch once per 5 years." <=== current system. I have told you in the past and I will say it again: Zachary was hoodwinking the council for more than 5 years. The Rebellion succeeded in GF3 because the Shapers were complacent and not checking what other Shapers are doing. Hoge was a rebel teacher out of four professors and nobody noticed (people don't change in a day). Litalia went from killing Serviles in Drypeak mountains to rebel and nobody noticed. That lady in the woods in GF2 that made the medallion that you fill in the labyrinth was "lost in the system". Rawal made a Geneforge in his basement. Alwan filled the place with Spawners. Kayden was spamming Gazers and making the apocalypse-disease. My point: Shapers are evidently very lax in policing other Shapers. Their approach is "once you're a Shaper we trust you." The hard part is to be trusted to become a Shaper. Once you crawl through the various tunnels and emerge a Shaper, oversight is minimal. Because Shapers care more about preserving their powers in the hands of the few than what those few do with their powers. Shapers are hypocritical, tyrannical and evil.
  22. He is pretty clear on how he got there and how he got his buddies all set up. Nepotism, favoritism and looking the other side when it suit him. I think Kayden and Alwan are the only councilors that got their positions meritocratically. Astoria and that old dude in Ghaldring's ending seem like people that rose up stepping on bodies and/or buddies. In GF2, Zacary put his cronies in positions and Barzal manipulated him to get half of them.
  23. Well, I don't disagree with your sentiment. But: There's already tiers of Shaper hierarchy, the Council is above the Lords, the lords are above the local lab-boss of Fort-boss and the local lab-boss is above the rank-and-file Shaper. Which brings exactly the issues you mentioned: Rawal is in the council and may come to dominate it in some endings of GF5. Alwan and Astoria (both criminals in the eyes of Shaper law) are products of the war so I won't touch them, but Kayden was already a butthole before the war according to everyone you talk with. As for Shapers taking their traditions and laws pretty seriously, in the good days they seemed to do. I give you that. But you had the tiered hierarchy back then.
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