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About Snallac

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    Tenderfoot Thahd

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  1. I'm nearing the end of my first playthrough of Geneforge: Mutagen, and I can't seem to find the tablets Swanwick wants you to find to be able to make a cockatrice. His dialogue indicates they're in the quarters areas of the research warrens, and mousing over the research quarters on the island map shows that quest marker, but I've searched the entirety of that area multiple times, checking all containers, and I can't find any tablets. The only thing I haven't done in that area is kill Akkat, and I doubt that that's necessary to get the tablets. Does anyone know where they are?
  2. I can't seem to access the documentation - when I've gone onto the open BoE site previously and clicked on the links to the editor documentation, the pages wouldn't load
  3. Noob question - when it comes to making/installing new graphics, do you just have to swap out the existing ones, or is there a way to genuinely add new graphics?
  4. Just recently gave the Exile trilogy a spin and decided to fiddle about with Blades of Exile too. I want to try and make a Geneforge-type adventure, where you can add special "creation" characters to your party as you go along, and so I'm trying to figure out whether or not I can add a premade character to a player's party if they trigger the appropriate node. Is this possible, and if so, what kind of node type/effect do I need to use to do it?
  5. Thanks for the help. Also, I think I figured out why Morgan turned hostile in the first place - the drakon and all of the serviles are "friendly" entities, and all of the merchants are neutral save for Morgan, so when you trespass or otherwise aggro the guards, you aggro all "friendly" entities in the zone, but not the neutral ones. The real question is, then, why is Morgan lumped in with all of the guards as being a "friendly entity? And does this mean you could kill the neutral merchants with impunity?
  6. I'm playing through the series again, and trying to do everything that I can in every single game - do all the quests, get all the endings, etc. But I'm having trouble with the quest to retrieve the two halves of Morgan's journal on Gull Island. I found the first half in the display warrens, but I've cleared pretty much the entire island at this point save for Maker's End and I haven't found the second half. I pulled up the walkthrough over on GameFAQs, and it says that the second half of the journal can be found on a dead body in the northwestern section of the breeding pit, but I've searched
  7. So, I finally got tired of replaying Geneforge and Avernum over and over again, so I tried again to find some RPGs made by someone other than Jeff that didn't seem pathetic in comparison to his stuff. I'm not joking here - I literally grew up on Spiderweb games, and every single time I have tried to find an isometric RPG not made by Spiderweb to enjoy, I have always been left dissatisfied. I don't know if it's because I grew up playing Geneforge obsessively or what, but even though I recognize Jeff's games are flawed in many ways, I just can't stomach anyone else's RPGs. Anyhow, so this time a
  8. Hello. I'm writing a Geneforge fanfic/story of sorts and I'd like some help deciding a few things/answering a few questions. Before I ask my questions, let me outline the basic premise. I apologize in advance for the wall of text - my idea is somewhat complex. Also, spoilers - don't read if you haven't played G1 and G2, and one of either G3, G4 or G5. Virtual reality has now advanced to the point where it's pretty much indistinguishable from actual reality, and AI has advanced to the point where an AI is indistinguishable from a real person. Normal video games, while not obsolete, since no
  9. The idea of working creation-design into a tabletop RPG reminds me of the guide to race-creation they include in one of the supplements to Pathfinder, with the race's base level determined by the traits you give it - I imagine a guide to creation-design would work the same way, with essence costs and control-difficulty based on the traits you give the thing. That'd be cool. And yeah, it would be nice to be able to restructure the classes they have in the geneforge games like that, especially with terms to spellcasting - it would be interesting to see what different spell lists, say, shapers c
  10. Actually, I'm running this on a site dedicated to free-form RPs - no rules or game mechanics beyond what the GM throws in. I just want pure roleplay, without any game mechanics, and it's not too difficult to rein in powergamers with my GM authority. Setting wise, it doesn't really fit into the geneforge games. Since I'm going without any set-in-stone game mechanics, I can do away with a lot of the stuff that bugged me about the games, because of the way their mechanics limited them. For example, instead of having a dozen or so set creation types and some variations based on them, there'll be h
  11. If you like the role-playing and plot aspects of Geneforge more than the game play, check this out. RP based on Geneforge lore and plot.
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