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About BenS

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    Kyshakk Koan
  • Birthday 12/23/1964

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  1. Wow, the things we do for 1 xp point. I did not know about the replenishing spawns, though the ghosts makes some sense, and at the time I was there, definitely gave out more than 1 xp pt!
  2. I'm guessing in Avernum (forget #) you got the medal for joining the Anama by never casting...what was it, wizardly spells? Anyway, I don't think you'll have a huge stash of wands & crystals at the end of the game like I did!
  3. I just popped in for a moment and here you are again. No...magic...(starts to shake uncontrollably)...are you saying you will not cast any spells, use any wands, etc.? I could not have survived the bulk of the early levels w/out Daze, for example. I had intended to go heavy Missile W-s but there are so many damn leapers that I felt I needed parity for a while w/ Melee W-s. All that said, you seem to have a clear idea of what will work for your build & run, and I'm eager to hear how it all turns out. Best of luck!
  4. Point taken. Best of luck to trinko.
  5. As a fellow Mac user/player, I'm sympathetic. Unfortunately I have no xp w/ that sound bug nor the F(3?4??) freeze, but I've played the game w/ a 2-year old 10.14.6 OS. Sorry to hear there might be a slight incompatibility w/ the latest OS update and the game, if that's indeed what the problem is.
  6. I have to say the game is fairly generous w/ wands in particular. Even this last game, I had tons of wands left over at the end, including lots of discipline wands. I could have used more battle pods, but one can't have everything. As to luck, well, RNG Jesus must be prayed to in a game like this, at a difficulty level like this, etc. Especially for the more epic fights (some of which are of course optional). Obviously prior xp w/ the game will be extremely helpful. I'm assuming you're rolling w/ a Guardian w/ melee & missile weapon parity for a while, then having one dominate? Or are you
  7. I wish you luck w/ it. I was sold on it from the moment those 3-4 Battle Betas (literally) cornered me at the northern end of the map just south of Kazg, and I outslugged them 🙂 I'm getting ready to try a new game (Legend of Grimrock II) that I've owned for years, but have put off playing b/c I prefer turn-based. But I did play the 1st one so...I should at least try it; I did pay for it and own it.
  8. Are you going to try a solo Torment non-canister run?! My hat's off to you. I did a reduced-canister run, to the extent that I ignored all shaping canisters after the first one (which gave me xp), but only to see if the ending text would say something about my canister usage. However, I probably still ingested too many of them overall to have that slight reduction noted anywhere.
  9. Yeah, Goettsch was not an easy fight by any stretch, and took a # of tries @ 18th level.
  10. Oh, no apologies needed. Certain fights are going to be tougher for certain classes; obviously I'd never try a pure Shaper solo on Torment, for example. And I didn't feel bad about not attempting to best those spirits b/c they weren't intrinsically hostile to begin w/. It's the equivalent of being caught stealing and the town turns on you, but on a smaller scale. I took the main point of that temple being the rather interesting historical detail you learn there; all the more reason not to fight them.
  11. I should add there was 1 fight I felt was going to be too much, though I only tried it 1x; that was the western temple spirits. W/ no chance at dominating 1 for an ally, and my chance at hitting them even w/ War Blessing relatively low, and their insane amounts of magic damage...anyway, I didn't pursue that. Probably an Agent w/ a solid Essence Shield and Airshock could have done it (I did it so on Veteran, w/ an Ur-Glaahk, which didn't last long, so essentially solo). Also should have thanked the beta testers for ensuring the varying difficulty levels were balanced.
  12. When I started this, my 4th game, I had modest expectations. Finish the game, and get 2 of the 3 last Achievements left undone (last being Pacifist). Playing a Guardian, I had a few assumptions; perhaps the biggest being that I would be forced to join the Takers & Trajkov so as to avoid certain Sholai-heavy zones that would be especially punishing. Certain optional fights I thought I might have to skip, or perhaps try after I had indulged in the Geneforge. Levels 2-9 were rough, as I slowly built up a Melee & Missile warrior, w/ Evasion, Leadership, and Mechanics to boot. I relied on D
  13. Assuming you have the right baton (usually green or grey, but rarely red), a good trick to maximize the # of mines you can defuse is to into combat mode (w/ grid mapping on) and figure out how close you can get to the most of them while remaining 5 spaces away. They'll start to trigger at 4 spaces. EDIT: Hey, I'm no longer a Garrulous Glaahk! 😉
  14. The Servant Mind shuts down the chronic poison/acid dmg you take from walking around, but not the red pools which will nail you if you get too close. Still, Essence Shield and healing will see you through that. I don't know if you've left this area yet, but there are some worthwhile things there.
  15. According to Randomizer's notes, the spectral dirk requires Melee Weapons 5, fyi. I'd say you want Missile Weapons at least 6 (hello Spray Baton), if not 8 (hello Reaper Baton). But keep in mind I was trying to achieve rough parity in Melee & Missile Weapons. Other players go whole hog on 1 or the other. I put some points in Evasion as well, but ended only at 7 for that. I also rolled w/ Magic Shaping, and a Searing Artila (acid almost always helpful) & Energized Vlish (vulnerable targets take that much more damage) for that run, after playing w/ the Roamer for a while. I like to get L
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