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BenS

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Everything posted by BenS

  1. Hmm, I must not have come across the Dhagan (?) Defender; maybe in my current, pro-Ro game I will. I think I understand what to look for now vis a vis physical v. magical bonuses for the character, and making sure I pick an appropriate bow--especially if I have and use Whirlwind. My 2nd, melee PC (2h) is using Temptation (magical) and the Ice Bow (magical), and I'm pretty sure his magical bonus > his physical bonus (he's a bit of a Gish-type PC). Later I'll switch to the Warp Spear, assuming my current band survives the Arena combats, and I'll upgrade the Piretical Sword to the oddly-named Cutlass of Radiance (which is 2h) for my staff-wielding mage. Thanks.
  2. For the 2nd game in a row, my Prince and 2h weapon user have used the Fool's Shot and Ice Bows. Does that mean, based on the above (D2 for them) formulae, they do less dmg w/ Whirlwind than if they used vanilla bows that output more physical dmg? I mean Fool's Shot is still great for the bleed add-on, and having at least 2 party members be able to apply magic dmg isn't a bad idea, but I'm still curious. Separate question I keep forgetting to ask: critical hits; how does that dmg calculate? Is it 150% and armor is ignored? I'm trying to figure out what happens sometimes when a PC takes massive dmg and the console text tells me none of my armor was used to soften the blow.
  3. I never even thought of a solo run for this game, but thanks for confirming it. I had imagined your starter crew of 3 Havenite companions w/ you but at least on Casual, I guess you don't need them. Cheers.
  4. The Soul Jars are in the room to the W of him; get a decent ranged character straddling the 2 rooms and you can attack the Soul Jars when he summons them, and him as well to your E. That's what I remember doing my last game.
  5. Oh, those sound pretty decent, thank you.
  6. It would seem to be a purposeful gimping of your party, given how crucial I find some of the 3 provincial cultural abilities to success. But maybe on lower difficulty levels it might be more viable. Probably a "challenge" game after you've finished it more traditionally. Anyway, just curious whether anyone had attempted it and finished the game.
  7. Thank you for the write-up. Do you have any clue what the Haven's Command bonuses would be like? I had 2 skill ranks of that in my 1st game, but w/ no way of knowing if those were skill ranks better placed elsewhere. I'm on my 2nd game and...15th level I think...just put 1 skill rank there. But skill ranks are quite limited w/ the 20-level cap, and I'd like to make more informed choices about placements for them.
  8. I did not know it was possible to kill them and have them not return endlessly to beat up on you, so I'll at least try this in my 2nd game, now underway. Thanks for the tip; I found this dungeon one of the most difficult in the game in some ways.
  9. Click on only the following 4 tiles:
  10. Oh, I love that series too. But it's different from GF, so manage your expectations. It's a classic 4-person party. The 1st 3 of 6 have been remade, and I've played them all.
  11. To be fair, I had the meta-advantage of having played the game 3x before I attempted Torment, and even then there were some tough times ahead. I talked about it in more detail in a thread I started about Torment. I give a lot of credit to Jeff and the beta-testers for ensuring the various difficulty levels were indeed balanced and offered their own levels of satisfaction upon completion. I fully expect a multi-game run w/ the future remakes. I can hardly wait.
  12. I also loved this remake, playing it 4x--a record for me for any SW game. I also completed a Torment run for the 1st time. I'd say this all bodes well for the future remakes.
  13. Like you, my last SW game was Queen's Wish, but I had forgotten about those stone blocks as resources. My problem was an entire 1st run collecting sacks of meal, waiting for the merchant/quest-giver who wanted them...and realizing that had been taken out of the remake. D'oh!
  14. I cannot wait to see those again. Though one nice thing about this remake was the ability to get top (3rd) tier creations well before the end of the game. I always struggled w/ the original games to get the top (4th?) tier creations...and then the game was essentially over. Or that's how I remember it these days. If so, I hope that will be addressed in the further remakes.
  15. I think I used them mainly to clear the Guarded Docks, as a Shaper on Normal (so, no friendly fire). I believe I had pairs of Cockatrices, Cryodrayks, and Ur-Glaahks so I could enjoy a big ol' brawl. Fun times. But I only played a Shaper 1x; the next 3 games were as Guardians & Agents so no, didn't use them.
  16. I love playing Jeff's games, true. I hate that I have to wait 1-2 years for the next one, true. Huh, guess you were right about the love/hate thing.
  17. I don't know how the mechanics of a Hydra would play out, but I'd love if that was the "new" creation for a future GF remake. Whether or not that meant a KS stretch goal. Maybe higher levels could increase the # of heads/attacks?! And to distinguish it from the highly magical Cockatrice, it would be hardier (inherent resistances) and deal more straightforward dmg. Maybe even have an upgraded version like Fyoras < Cryoas 🙂
  18. Wow, the things we do for 1 xp point. I did not know about the replenishing spawns, though the ghosts makes some sense, and at the time I was there, definitely gave out more than 1 xp pt!
  19. I'm guessing in Avernum (forget #) you got the medal for joining the Anama by never casting...what was it, wizardly spells? Anyway, I don't think you'll have a huge stash of wands & crystals at the end of the game like I did!
  20. I just popped in for a moment and here you are again. No...magic...(starts to shake uncontrollably)...are you saying you will not cast any spells, use any wands, etc.? I could not have survived the bulk of the early levels w/out Daze, for example. I had intended to go heavy Missile W-s but there are so many damn leapers that I felt I needed parity for a while w/ Melee W-s. All that said, you seem to have a clear idea of what will work for your build & run, and I'm eager to hear how it all turns out. Best of luck!
  21. Point taken. Best of luck to trinko.
  22. As a fellow Mac user/player, I'm sympathetic. Unfortunately I have no xp w/ that sound bug nor the F(3?4??) freeze, but I've played the game w/ a 2-year old 10.14.6 OS. Sorry to hear there might be a slight incompatibility w/ the latest OS update and the game, if that's indeed what the problem is.
  23. I have to say the game is fairly generous w/ wands in particular. Even this last game, I had tons of wands left over at the end, including lots of discipline wands. I could have used more battle pods, but one can't have everything. As to luck, well, RNG Jesus must be prayed to in a game like this, at a difficulty level like this, etc. Especially for the more epic fights (some of which are of course optional). Obviously prior xp w/ the game will be extremely helpful. I'm assuming you're rolling w/ a Guardian w/ melee & missile weapon parity for a while, then having one dominate? Or are you going to tough it out (cough*suffer*cough) w/ a late-blooming Agent and then become a screen-clearer w/ Airshock & Spell Mastery, along w/ the occasional Dominate? Good fortune to you either way (see, I avoided the word "luck").
  24. I wish you luck w/ it. I was sold on it from the moment those 3-4 Battle Betas (literally) cornered me at the northern end of the map just south of Kazg, and I outslugged them 🙂 I'm getting ready to try a new game (Legend of Grimrock II) that I've owned for years, but have put off playing b/c I prefer turn-based. But I did play the 1st one so...I should at least try it; I did pay for it and own it.
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