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About Kelandon

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  1. On the graphics, I have not been able to find the disappeared graphics either. Some were incorporated into scenarios, which are now the best source of custom graphics of which I am aware, but if anyone knows about a backup graphic archive, I'd be interested to hear about it.
  2. It feels like I've been moving painfully slowly, but here's what I've actually gotten done in the past three months since I turned to Chapter 3 in earnest. In Chapter 3, there are three parts, centering on Kathda, Pohsa, and Ihrghthen. The Kathda sequence has three subparts. Three months ago, the first was scripted, the second was not, and the third was partially scripted but needed to be completely rewritten. I've scripted the second—which is the longest—almost entirely, though the end needs a bit more work. I still need to rewrite the third subpart. The Pohsa sequence
  3. The current town count is 114. Still working on Chapter 3. And there is some crazy **** in Chapter 3.
  4. As will surprise no one, I do love a good cutscene. It doesn't take much time to script them, usually, compared to a really good combat (at least for me in BoA—I suspect the same is true for Jeff in everything else). I'd guess, without any firsthand knowledge, that Jeff has just decided to move in a different direction.
  5. Geneforge is probably the farthest away from general fantasy. But yeah, the term "tedious" isn't specific enough for anyone to be able to help you here, most likely. You're going to have to explain what you did/didn't like and why.
  6. Today, I started to redesign the second major city in Chapter 3. The initial design (which I did ages ago) doesn't really work, and I basically have to throw it out and start from scratch. I'm going to have to do this with almost every major city in Chapter 4 (of which there are seven) and one major city in Chapter 5, too, but I'm trying not to think about that right now. I was a bit worried that the end of the Trump presidency would reduce the relevance of an anti-far right story like Homeland, but there's no shortage of material to work with even now. EDIT: The comple
  7. As I keep going through Chapter 3, I'm thinking that Homeland is a scenario that rewards people who don't just want an interesting story and some challenging combat, but want to go all the way down the rabbit hole. I just did some preliminary work on an outdoor section that is basically a sidequest off a sidequest—you get to the access point by taking a sidequest in Chapter 4, but you have to complete a sidequest in Chapter 3, and accept another one in Chapter 3, to be able to pass through the access point. This bonus area connects to hints dropped in every other chapter in the scenario, which
  8. A few comments after looking at the first two beta reports: There will be a readme with hints (and perhaps a full walkthrough) included in a future version, probably the Parts 1-2 version, which I hope to release toward the end of the year (but who knows). In the meantime, if there's something you're struggling to complete, you can email me or post here. There will be a bit more effort to keep you from getting trapped in a sidequest you aren't strong enough to complete in a future version, mainly in Chapter 2. The quest list will be reorganized (and some quests combined) for
  9. Nope. Where did you send it? EDIT: We've determined it was sent to the wrong email address. The email address in the scenario credits (or at KPPP) will work. It appears that the message at the beginning of the scenario has a typo in the address, which I'll fix shortly. EDIT 2: This is now fixed.
  10. Now that I've gotten some ways into Part 2, I can say that there will be minor changes to Part 1 when Part 2 is ready. By way of example, the sorcerer graphic is going to change. Because some flags and quests are going to get shifted around, it is very likely that, when each part is released, old saves will not work for the new version — i.e., when Part 1-2 is released, you will have to start over.
  11. As far as trying to find only A1 results, many topics (though not all) specify the game in the title. The search function doesn't appear to combine quotes and connectors (AND, OR) in a way that I would expect, so you may have to mess around a little to find the right way to do a search on "A1" and "tower of barriers," but it can be done.
  12. One thing I'm noticing is that I'm going to have to add a lot of towns in Chapters 3 and 4. Part 1 (Prologue + Chapter 1 + Chapter 2) was 49 towns. I had only about 22 towns for all of Chapter 3 (of which only 15 had any substantial designing), but that's clearly not right. I've already added 7 more, and there's a pretty good chance I'll be adding a few more on top of that. Chapter 3 will be about 30-35 towns. The upshot of this is that Chapter 3 was maybe 20-25% designed when I picked it back up about a week ago. The same is true of Chapter 4, which had 17 towns as originally set
  13. Digging into Chapter 3 now. It is definitely true that finishing and extensively testing Chapters 1 and 2 made designing Chapter 3 easier. Chapter 3 has a lot of combat, and I have a pretty good sense of how to make the elaborately scripted combat that I had only conceptually mapped out before. And I also have a much better idea of what dialogue to write at different points. But Chapter 3 is very incomplete. I left a lot to be done when I skipped over most of Chapter 3 to get to some pieces of Chapter 4 and Chapter 5, and Chapter 3 is the longest chapter in the scenario. It's going
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