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Huey, Dewey, and QE

Geneforge 3 Strategy Central

35 posts in this topic

Torment Builds

Shaper - Cheap

Shaper - Missile/Creations

Guardian - Missile/Creations ( More )

Guardian - Missile ( Endgame )

Guardian - Melee ( More )

Agent - Melee/Daze

Agent - Battle Magic ( More )

Agent - Dodge/Missile

Agent - as Shaper

 

Technical data not in FAQ

Creation Stats

Item Enhancements ( Update )

Artifacts

Items in the Game

Parry vs. Endurance for a Guardian

 

Other

Editor Information

Pacifism

Ending Guide

 

The highest Leadership you can use is 16 (but that's only for one late-game encounter). The highest Mechanics you can use is 20, but only for one optional area; the next highest you can use is 14.

 

Edit: and for the posterity's sake, I add here that it appears you can use up to six canisters with no serious repercussions, but using seven or more will affect certain dialogue / encounters / the ending.

 

There's a lot of good discussion spread out around this forum, and I got tired of looking things up. I figure somebody else might appreciate having these links around, too. Et voici!

Edited by Triumph
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I am thinking of writing a detailed guide on how to survive torment with any character.

 

Edit, so as to not double post...

 

Quote:
And being overwhelmed, I burned a couple of Madness Gems. The resulting charms, dazes, and general disorder and confusion was all I needed to remedy the situation, take control, and trim that thrice damned shady shaper's infernal topiaries of torment.
It was fun going back and reading that. Try saying it three times fast.

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I have to say: Nice work, Slarty! Maybe we can ask at Matt P to add something of this in his Faq's.

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No, I think this would be best as its own guide. Let's see that detailed guide, Delicious Vlish!

 

Dikiyoba.

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I think this is a more useful than some of the information in the FAQ about character building. There are many different ways to achieve a winnable character and it comes down to playing style.

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Thanks for moving it forward. I didn't want to go and find it myself.

 

You'll need to make a new version for GF4 in a few months.

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There a several broken links from the UBB threads upgrade and the last repair job. There is another UBB upgrade due soon so no one really wants to fix the links until we see if it causes more damage.

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Verb?

 

Look in one of the G3 FAQs at GameFAQs. There's probably one there, or you can just control-F for them. This thread is five years old, G3 is older, and I doubt anyone's going to generate that information at this point if it isn't out there already.

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Matt didn't provide a list of locations and there is no list on here. I was wondering if there was a charms list and I just couldn't find it. I guess I'll make one real quick.

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G3 CHARMS LOCATIONS

 

Blademaster Charm - Darkstone Core (Kill the Golem)

Clawbug Charm - Keep West Gate (Finish Gob's Quest)

Cryoa Claw Charm - Stonespire (Shaper Agatha's Quest & loyalist only)

Essence Charm - Benerii-Eo Vat Core (Southeast)

Gruesome Charm - Creator's Hall (In the room with the creator)

Infiltrator's Charm - Tower Gates (On a body)

Lucky charm - Sea Caves (In a nest in the NW)

Mental Focus Charm - Inner Keep (NW) & Recipe (Madness Gem + Demon Bile + Glaahk Eye + Rotghroth)

Omnicharm - Monastery Caves (Kill the creator in the NW)

Physician's charm - Madness Mire (Behind a Spawner)

Puresteel Charm - Benerii-Eo Labs (NE with a Golem)

Skein of Wisdom - Dhonal Docks (Vlish drops on death, need Finn's quest)

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G1 - No idea. I'd guess not Guardian.

G2 - I finished as a Agent a while ago (on torment) and ended more powerful than I have been before.

G3 - Shaper (I'm doing a Loyal Shaper run on torment (and no canisters!), I have 6 vlish and Alwan. Its a breeze.)

G4 - Mental Magic Servile FTW!

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Originally Posted By: Txgangsta
G2 - I finished as a Agent a while ago (on torment) and ended more powerful than I have been before

That is probably more due to your experience than your class.

I tend to find standard Shapers are the easiest and most powerful.

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GF2 had parry as a broken skill so guardians could build it up until they were immune to damage.

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My agent had 16 parry by the end of the game. It was just as maxed out as the Guardian's would be. I saved skill points by purchasing lots of points in numerous skills first and keeping blessing magic rather low. When I needed buffs, I put on items. I think, because of the kill spell, the advantage because of distance, and the aura of flames ability, my agent would be more powerful than a well built guardian.

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I succeeded in building a dead-weight Agent once, 12 parry for self-defense, a drakon, Heust Blade, Xander, and Huge Roamer. My PC was in every way a Shaper stand-in.

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I don't know if one was ever made. Magma Dragoon ran one on hard difficulty, I think.

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I've never played as a shaper before in these games and am currently playing G3 as one.

 

I don't fully understand how player skills affect the power of creations. If you, for example, increase either you "magic shaping" skill or increase your "create Vlish" spell a level, does this mean that all of your current Vlish will be affected by this? Or do you have to absorb and recreate your current creations to see the benefits of the stat increases?

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You have to absorb and recreate in order to take advantage of higher levels. However make a save before doing so since a creation that you have had for a few levels maybe as powerful as a new one.

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When you shape a new creation, it gets one extra level per point in the appropriate shaping skill. That's all the skill does. It has no effect on existing creations. It does not work differently from letting creations gain experience.

 

—Alorael, who cites this as the reason why boosting your creating skills as fast as possible can be important. You want to get to the point where you make powerful creations soon enough that then they can gain more levels from killing stuff.

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So if you plan on keeping the same creatures for most of the game (which hasn't been that hard thus far, even on torment), is there any reason at all to increase Magic Shaping?

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Right. Once you settle on your final roster, the only reason to keep boosting Magic Shaping is if you're concerned about your creations getting killed and having to replace them. You do need to raise the stat a bit at the beginning to make that roster you want, but then you're done.

 

—Alorael, who will note that the killer build for G3 is the shaper with vlishes. When you've made your vlish horde, you no longer need to shape, and it's not terribly hard to make that horde quite early, and the experience your minions gain over the course of the game far outweighs whatever levels you can get from the skill. Plus those levels are free!

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