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About Juan Carlo
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Shaman
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A3: RW - Crafters (SPOILERS)
Juan Carlo replied to Randomizer's topic in Avernum Trilogy (2011-2018 remake versions)
What does black basalt do? It's listed as a high quality crafting material, but I can't find anything that is actually crafted with it. -
A3:RW - Torment Advice
Juan Carlo replied to Clintone's topic in Avernum Trilogy (2011-2018 remake versions)
Also, what does luck do? I haven't invested in it at all, but as I approach the endgame and I started deciding what to do with (in some cases) an excess of skill points, it would be good to know what specifically luck does. I know in many spiderweb games it can affect to-hit and damage significantly, but it's always impossible to tell what it does just from the interface. -
A3:RW - Torment Advice
Juan Carlo replied to Clintone's topic in Avernum Trilogy (2011-2018 remake versions)
I am currently level 28 in a torment playthrough with 1 archer, 1 priest, and 2 mages, so it's probably too late to be asking this question, but which is better for archers: gymnastics or sniper? I have been investing in gymnastics, and it seems to be working. I don't know if it's the gymnastics or the dexterity, but my archer rarely gets hit. I haven't put a single point in Endurance for the entire game. Instead, I've been maxing dex for my archer and int for my mages/priest, and while this made some of the earlier levels tough going, at level 28 with +8 - +10 hardiness for ev -
A3: RW - Trainers (SPOILER)
Juan Carlo replied to Randomizer's topic in Avernum Trilogy (2011-2018 remake versions)
I'm playing through this right now and I need to know what order to train higher level skills in to max them out. EDIT: Never mind. Just noticed the post above explains this. -
I'm sure it will be fun, but this has to be the ugliest game SW has released in over a decade. The sprites all look like they were designed by 12 different artists with conflicting instructions on what the game was supposed to look like, so nothing seems to match. The character sprites all seem like they were designed for isometric, but were forced into this top-down perspective, so they all awkwardly stand at angles. The roofs of houses just look strange and the new character portraits look like they were created for an entirely different game circa-1997. I kept thinking that the screenshot
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Is this true on torment? I have heard that torment has friendly fire, which it would seem would complicate a 4 caster party. Although, playing Avadon 3 on torment, friendly fire just ended up forcing me to prefer 100% ranged parties. Tanks are kind of useless in friendly fire scenarios, so maybe 4 casters would be easier.
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Torment Party Builds
Juan Carlo replied to Juan Carlo's topic in Avernum Trilogy (2011-2018 remake versions)
Ah, wait I see there is already a thread on this here: http://spiderwebforums.ipbhost.com/topic/24087-so-hows-meleebow-vs-spell-damage-in-a3-rw/ -
Are 3 mage/melee hybrids + 1 priest parties still super OP in A3:RW like they were in A2:CS? Or are more traditional 2 physical damage + 2 caster builds more viable this time around?
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Completionist's Torment Party Build
Juan Carlo replied to anomaly76's topic in Avernum Trilogy (2011-2018 remake versions)
Yeah, this looks very cheap efficient. Will probably seem like you aren't even playing on torment about 1/4th of the way through the game. When I played, I think I had 2 mages, and priest, and a traditional melee Lizard tank, just for variety. I wanted a bit of a challenge. -
I have no idea what's going on in this game! *A rant* [spoilers]
Juan Carlo replied to Owenmoz's topic in Avadon Series
I love Spiderweb. I like the Avadons. But the factions in the games never made much sense to me. Mainly because the games give you zero reason to care about any of them (and yeah, the Wyldrylm are the most cliched, tedious, one note, faction of all of them. So it's a shame Jeff spent so much time on them). The Geneforge factions worked beautifully (perhaps the best faction based RPGs I've ever played), just because each faction was connected to immediately perceivable issues regarding human rights (exemplified in the game via the Serviles) that were immediately translatable into real worl -
The simple addition of friendly fire on torment has made sorcerers much more fun to play. Or it makes me more aware of them and their position in reference to other party members, anyway, whereas in the past I'd take them for granted. Rolling with a two mage party is pretty interesting as a consequence. And yeah, Nathalie, no contest. Especially since she's slightly older, so it's interesting to see her in contrast to Avadon 1.
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Major discrepancy/bug with tinkermage/summon mechanics
Juan Carlo replied to Cait Slith's topic in Avadon Series
Aw, I like reading about bugs, though. Huge game breaking bugs are no fun (and irrelevant given that SW games never have them), but this sort of more obscure balancing minutia is fascinating to me. Most devs these days have dedicated bug threads just so they don't get the same issue reported 1,000 times. I know Spiderweb is a tiny company and the sorts of bugs that some here are finding are pretty obscure issues that you'd have to do some more extended testing to discover (so I doubt SW will be getting 1,000 outraged e-mails that a Tinkermage's turrets don't seem to scale from STR), but I d -
Yeah, I noticed it seems way easier too. I died twice on first discovering Vid, then got it 3rd try. And it seems like there are fewer fights overall (which I'm not complaining about as I think Spiderweb games could all do with about 1/3 less combat than they have, although more so the Avernums and to a lesser extent the Avadons. I think the Geneforges are about right).