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Mod.

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  1. There is another good one. There are lots of really good other videos too. Also, anyone heard of that Chinese kid a while ago who was luckily saved by..... his ears? Yes, saved from a deadly fall by his ears. Remembered it just now.
  2. Off of the top of my head, the loyalist encampment in G2 seems to be the type.
  3. Originally Posted By: CRISIS on INFINITE SLARTIES Because G2 is the only game in the series where Guardians shine, and because Parry really is broken, and it's fun to play that way for once. Shapers are great in G2, but not as great as they are in G1 or G3. I always thought they shined in G1. I expected agent to tear it up in G2, just never tried a full game because I didn't want the female graphic.
  4. Originally Posted By: loyal servile of sasuke uchiha or did he become one with training? No. He always was one to my knowledge.
  5. Originally Posted By: Warlord Aidan The Lerman's Pass is an easy place to get past. The pass isn't hard, the gazer with his turrets is much more so if you choose to fight him. I've never done it, but i recall that after hitting the gazer, he will follow you, and you can lead him out of the room with the turrets. Take him down and the turrets will be much easier.
  6. Mod.

    help!

    Is there a view image or view image info? The url bar will have it if you click view image, and there will be a spot that says location if you click view image info. Mozilla Firefox is much better than IE, you should use it.
  7. Mod.

    help!

    Right click on the picture and click "Copy Image Location". Not sure if you use mac.
  8. Isn't it Click to reveal.. SDF 100 4 0 not Click to reveal.. SDF 100 0 0 ?
  9. In time to spend my whole spring break playing it hopefully.
  10. If you are playing Windows: 1. Right click the icon and press "open file location". 2. Open the Data folder 3. Delete all the contents of one of the numbered save folders. Also: For Jeff's later games, the saves are not in the same directory. I don't think its like that till G4 though.
  11. For the good list, many of the "Learned" servile hermits were very pleasant people. The one in G2 who makes the emerald chestguard for you and helps the other serviles (Learned Darian?) seemed to fit in the good category. There were one or two from G1 (Darian was in there too I think) are notable mentions as well. For the bad list, mine would be comprised of: Rawal Ghaldring Taygen Barzahl Master Hoge Tuldaric
  12. The most beautiful piano version you will ever hear.
  13. 1. The bornevian brown bat, native only to the tree in your backyard, is endangered. What organization can you turn to to save it? e. The F.B.A.Q (The Federal Bureau of Aesthetic Quality). They are the only group with enough power to save my tree from the bat. 2. You are being sued by the Mobile Coffee Mound Corporation for infringement of character and second degree breach of copyright. You are being defended by the up-and-coming law firm Wolfram, Isaiah, and Plunck. What defense should you plan to use to win the lawsuit? e. Plan no defense and poison the opposition's coffee instead. If it fails, then you can claim insanity. 3. You are losing your hearing due to your work in the vacuum cleaner mines. What should you do about this problem? c. Organize a union to demand better sound protection in the mines. Mine-related incidents have been becoming increasingly problematic since the late Benezoic Era. Courts have given out trillions on injured miners. 4. Fish pie, pie fish, fish fish fish pie fish. b. Edgar. Easiest one, only Edgar cannot properly prepare neither fish nor pie. 5. You need to dust the lilies, but Robert refuses to come out of the koi pond. Reports have been received about dangerous tigers in the southern region of the garden. In the northwest, the power tools have once again risen up in rebellion. What do you do? e. Fortify your position with petunias and clovian burning bushes. A display of refusal of surrender works every time. 6. Your negotiations with the Slime-Lord of Tavak go poorly. He refuses to concede that you are neither an oblong nor a conflagration. You refuse to give in to his demands for a teaspoon of sugar. Can this dispute be resolved and the world saved from a terrible war? d. Yes, honor can be retained via a duel of brickbats at a three quarters of a mile. 7. Mold and bread, flask and dance. Both a and d are correct, because they are both the most common letters of the question. 8. Why can't you send your nose to Prague? Due to the climactic battle of the Noserian-Prague revolutionary war, noses have since been banned from entering Prague. Recent nasal detectors have rendered secretive attempts nearly impossible with a 0.000000004001 chance of success. 9. The Earl of Toravia has commissioned you to install an atomic bomb in his cummerbund, but if you perceive Berlin for any length of time, however short, the assassins will find you. If you set foot in the library, the tigers will attack, and if you think about the number eight, you will have a seizure. Describe how you will carry out your mission, assuming that your shoelaces have been tied together by malicious pixies. As the number of molecular impurities of the string are a multiple of 8, attempting to untie them will be futile. Luckily, as short-term pixie effects end with the elimination of the pixie, summoning the tigers will eliminate them, assuming of course you are wearing your tiger-repellent cologne, as every person in their right mind does (excluding skribane addicts). By viewing the atomic bomb's label through a mirror, your self-induced dislexia will prevent you from seeing Berlin. 10. You are responsible for the factory, and all fallings thereon. In addition to your rigorous training as a historian, you are equipped with a run down taser, a sturdy rucksack with a secret pouch for diamonds, a torch (flashlight, that is) that can be used to spot a prisoner at a thousand yards, and the respect of the assembly line workers. All is not well, however, as you fear that the Transylvanian mafia is planning to drop flowers on and then torch (burn down, that is) the factory. How can perform your duty and protect the factory? Lay out the diamonds in a B-Vertex Array. Position the flashlight at the center, to create a pulsating electron grid. My using the taser on the grid, the resulting pyroelectric field will incinerate all flowers within a proximity of 10m. The rucksack will be sufficient in protecting the flashlight and taser. By using the assembly workers to recreate the infamous army of the Dictalic empire of 1490B.C., they will be able to hold off any mafia torchers. Bonus. Create a complete topographical map of Silence. Be sure to include all fluctuations and depravities. Express your answer using alphabetic characters only. The result can only be clearly shown with this 5 dimensional grid of Alt+255 characters: .
  14. Not sure how how you manage with 3 strength. Most people like their shapers to be pack mules, can't let go of anything. I know I sure can't drop anything.
  15. Quote: First question is, does your main character have to be a certain level in order to create higher level creations? You only need a high enough shaping level, which requires leveling up to get the skill points to increase that level. You character level does not matter, only shaping level. Quote: Second Question is, how can you leave the Servant/Loyalist Sect after you join? You could try doing quests for a different sect and trying to join them, but I doubt it will really work. Your best bet is to just use a script-based editor to remove your sect status. I think it is an SDF code actually so it can be changed with the in-game cheat box, but I don't know the code. Edit: Nevermind, not an SDF code, just looked it up in a G2 editor. You can insert these lines somewhere in a script and activate them, and change the script back later though. Here is the code lines from the editor so you know what flags to change. Code: begintalknode 157; state = 31; personality = 0; nextstate = 2; condition = 1; question = "Change quests."; text1 = "The glowing fades, and new words appear on the obelisk."; text2 = "Which quests would you like to complete? (only certain quests are here because of the talk node limit)."; text3 = "In order to see a sect's ending, you must join that sect.";begintalknode 159; state = 2; personality = 0; nextstate = 69; condition = 1; question = "Servants."; text1 = "What do you want to do about the Servants?";begintalknode 160; state = 69; personality = 0; nextstate = 35; condition = 1; question = "Join Servants."; text1 = "Energy flows from the obelisk and warps your surroudings."; text2 = "You have now joined the Servants."; code = set_flag(100,2,2); if (get_flag(100,3) == 2) set_flag(100,3,3); if (get_flag(100,4) == 2) set_flag(100,4,3); if (get_flag(100,5) == 2) set_flag(100,5,3); break; begintalknode 161; state = 69; personality = 0; nextstate = 35; condition = 1; question = "Servant Ending."; text1 = "Energy flows from the obelisk and warps your surroudings."; text2 = "You have now completed Zachary's wishes."; code = set_flag(3,21,7); toggle_quest(16,1); break;begintalknode 162; state = 2; personality = 0; nextstate = 70; condition = 1; question = "Awakened."; text1 = "What do you want to do about the Awakened?";begintalknode 163; state = 70; personality = 0; nextstate = 35; condition = 1; question = "Join Awakened."; text1 = "Energy flows from the obelisk and warps your surroudings."; text2 = "You have now joined the Awakened."; code = set_flag(100,3,2); if (get_flag(100,2) == 2) set_flag(100,2,3); if (get_flag(100,4) == 2) set_flag(100,4,3); if (get_flag(100,5) == 2) set_flag(100,5,3); break; begintalknode 164; state = 70; personality = 0; nextstate = 35; condition = 1; question = "Awakened Ending."; text1 = "Energy flows from the obelisk and warps your surroudings."; text2 = "You have now completed Learned Pinner's wishes."; code = set_flag(17,23,6); toggle_quest(16,1); break; begintalknode 165; state = 2; personality = 0; nextstate = 71; condition = 1; question = "Barzites."; text1 = "What do you want to do about the Barzites?";begintalknode 166; state = 71; personality = 0; nextstate = 35; condition = 1; question = "Join Barzites."; text1 = "Energy flows from the obelisk and warps your surroudings."; text2 = "You have now joined the Barzites."; code = set_flag(100,4,2); if (get_flag(100,2) == 2) set_flag(100,2,3); if (get_flag(100,3) == 2) set_flag(100,3,3); if (get_flag(100,5) == 2) set_flag(100,5,3); break; begintalknode 167; state = 71; personality = 0; nextstate = 35; condition = 1; question = "Barzites Ending."; text1 = "Energy flows from the obelisk and warps your surroudings."; text2 = "You have now completed Barzhal's wishes."; code = set_flag(55,17,7); toggle_quest(16,1); break; begintalknode 168; state = 2; personality = 0; nextstate = 72; condition = 1; question = "Takers."; text1 = "What do you want to do about the Takers?";begintalknode 169; state = 72; personality = 0; nextstate = 35; condition = 1; question = "Join Takers."; text1 = "Energy flows from the obelisk and warps your surroudings."; text2 = "You have now joined the Takers."; code = set_flag(100,5,2); if (get_flag(100,3) == 2) set_flag(100,3,3); if (get_flag(100,4) == 2) set_flag(100,4,3); if (get_flag(100,2) == 2) set_flag(100,2,3); break; begintalknode 170; state = 72; personality = 0; nextstate = 35; condition = 1; question = "Takers Ending."; text1 = "Energy flows from the obelisk and warps your surroudings."; text2 = "You have now completed the Taker leaders' wishes."; code = toggle_quest(16,1); set_flag(68,18,7); break;
  16. Thought it was just a leadership skill thing. Point at the roamer with enough leadership and they like you.
  17. Originally Posted By: Codes, disguises, and explosions Many of the endings are dependent on his fate, I believe. Oh, I think I killed him in all of the endings I have done. That explains it.
  18. Quote: The only passible candite in geneforge 1 is the shaper who set himself up in the protoshaper ruins. Now that I think about it, I don't remember every hearing about what happens to him at any of the endings. What was his name again? Goetch?
  19. I thought the G1 ending of that situation had a long war against the shapers of which neither was dominant. Monarch was more of a troublesome barrier between two powerful and opposing forces, than having a full out war with the shapers. The G2 character never did anything to gain any considerable power in any endings. Because of what actually did happen, it seems he was probably pro-shaper or unaligned. If he was pro shaper, he wouldn't have become Monarch and if he was unaligned, he wouldn't have much of a source of gaining power. The G3 PC was of great importance to both sides in the early war. I don't think either side would lose track of him so easily.
  20. Originally Posted By: Dantius Remind me again who Shaila was? Was she the agent you meet up with in the basement of the first area in G3? Shaila was your first quest from Greta in G4. You had to eliminate her after she went crazy after using the geneforge.
  21. I've played that game so many times, but never beat it because I never knew where the sun stones were. It was still fun every time.
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