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dave s

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  1. To clarify, the game runs fine on my computer. I mean unplayable in the figurative sense. I just don't enjoy playing a game on the old engine and can't bring myself to invest any time in it.
  2. Which is a shame, because I find the game unplayable in current form and I'd really like to experience it.
  3. I'm just thinking of all the little QoL changes that have happened since then, and even between A4 and A6.
  4. I find the bee hysteria a bit annoying. Yes, some species of bees are in danger. Managed honeybees used in farming are not in particular danger, their numbers aren't dwindling. Colony Collapse Disorder all but disappeared as a major threat in 2011, after a 5 year blip which wasn't really all that different than other blips in the bee historical record. There is no current threat to our ability to pollinate crops. Furthermore, if all the honeybees did disappear, it wouldn't be the end of humanity. It wouldn't be great. But there are other pollinators that could step in to fill the r
  5. On steam version, I found dark thoughts at 013E026A. Haven't tested Dread curse, but it is likely 013E026C
  6. Does anyone else find the concealed tunnel extremely annoying? I know what to do. I just find actually moving the mirrors the way I want to be extremely tedious. It made me annoy-quit.
  7. Burr in Golddale can also make a Serpentskin Helmet (+7 armor, +12 poison resistance, +12 acid resistance) for 4 leathers
  8. I mean, I get that it is realistic for a party of adventurers to find nothing but useless mundane weapons and armor in most shops. But RPGs have trained me to think that new towns mean new shops with better items. It makes no sense of course. But Avernum takes it to the extreme. There are basically no useful items in shops save a few herbs, crafting supplies and potions.
  9. The constructs wouldn't let me past after the Slime plague, I assume I would have to do the next plague first.
  10. I just finished the slime factory. Explored Tower of Magi, but there is also a bunch of other stuff in upper avernum I ignored. What order should I tackle stuff in?
  11. The weapons have the exact same stats. Weight, damage, crit chance. Is there a hidden bonus to the waveblade or something? Otherwise, wtf?
  12. An extra trait every 4 levels seems like it is vastly better than a flat +10% to damage (not even hit chance!) and a single elemental resistance. Even for a character who wanted to use polearms or a bow, isn't the extra traits better? Am I crazy?
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