
dave s
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To clarify, the game runs fine on my computer. I mean unplayable in the figurative sense. I just don't enjoy playing a game on the old engine and can't bring myself to invest any time in it.
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Which is a shame, because I find the game unplayable in current form and I'd really like to experience it.
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I find the bee hysteria a bit annoying. Yes, some species of bees are in danger. Managed honeybees used in farming are not in particular danger, their numbers aren't dwindling. Colony Collapse Disorder all but disappeared as a major threat in 2011, after a 5 year blip which wasn't really all that different than other blips in the bee historical record. There is no current threat to our ability to pollinate crops. Furthermore, if all the honeybees did disappear, it wouldn't be the end of humanity. It wouldn't be great. But there are other pollinators that could step in to fill the r
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ENOUGH WITH THE DREAD CURSES ALREADY!
dave s replied to BlackDragon's topic in Avernum Trilogy (2011-2018 remake versions)
On steam version, I found dark thoughts at 013E026A. Haven't tested Dread curse, but it is likely 013E026C -
Does anyone else find the concealed tunnel extremely annoying? I know what to do. I just find actually moving the mirrors the way I want to be extremely tedious. It made me annoy-quit.
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A3: RW - Crafters (SPOILERS)
dave s replied to Randomizer's topic in Avernum Trilogy (2011-2018 remake versions)
Burr in Golddale can also make a Serpentskin Helmet (+7 armor, +12 poison resistance, +12 acid resistance) for 4 leathers -
I mean, I get that it is realistic for a party of adventurers to find nothing but useless mundane weapons and armor in most shops. But RPGs have trained me to think that new towns mean new shops with better items. It makes no sense of course. But Avernum takes it to the extreme. There are basically no useful items in shops save a few herbs, crafting supplies and potions.