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Jerakeen

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Posts posted by Jerakeen

  1. If we have to keep the re-training thing, can there be a real, permanent cost associated with it? Maybe you only get 90% of your skill points back? Having the ability to infinitely rebuild your character has always felt cheap.

    Well, you don't have to do it.

     

    Being penalized for not knowing in advance which skills will serve you best, especially when Spiderweb game mechanics tend to be opaque (and tooltips tend to be inaccurate), seems worse than cheap. Especially when you have such a limited number of skill points to work with - it's not as if you can just grind for a few more levels to fix your mistakes. Having the option to respec is better than being forced to choose between trying to limp through with hobbled characters or starting over, because neither of those two options is actually much fun for most people. And if you are not having fun, why would you ever buy another SW game?

     

    Edit: That said, I could see imposing an XP penalty for retraining. It would set the character back a bit without permanently disadvantaging them.

  2. If you like goats, there's a really wonderful book of poetry available on Amazon called, "The Goat (& How It Died)"...

     

    (can I do that is that allowed)

    Yes.
  3. It's easiest to do this in a friendly town, so we'll use Mertis.

     

    First, locate the Scripts folder. Its location may vary depending on where you bought the game. I just right-click the game icon and "open file location" and there it is. Make a back-up copy of it, just in case.

     

    Find the script called "t73mertisdlg" and open it up with some kind of text editor.

     

    The very first dialog node looks like this:

    begintalknode;
    tag = 1;
    state = -1;
    nextstate = -1;
    condition = 1;
    text1 = "The soldiers guarding Avernum are not the best your nation has to offer. Your strongest warriors are sent to the front. The old, the injured, and infirm, they come here.";
    text2 = "They have already heard tales of your exploits. Some of the stories are even half-true. You are treated as a hero, which is pleasant.";

    except for the lines being indented a bit, which for some reason I can't do here, but whatever. The point is, you're going to add a few lines at the end, so it looks like this:

    begintalknode;
    tag = 1;
    state = -1;
    nextstate = -1;
    condition = 1;
    text1 = "The soldiers guarding Avernum are not the best your nation has to offer. Your strongest warriors are sent to the front. The old, the injured, and infirm, they come here.";
    text2 = "They have already heard tales of your exploits. Some of the stories are even half-true. You are treated as a hero, which is pleasant.";
    code =
    alter_stat(30000,8,2);
    break;

    The tabs don't really matter, but everything else does, so copy it exactly. Save your changes (you may have to give yourself admin privileges to save).*

     

    Now load your game and take your party to Mertis. Click on any soldier there. If you've done it correctly, the normal dialogue should pop up, and all of your characters' Hardiness should increase by two. If you only wanted to do some of them, well too bad. :p

     

    If you haven't done it correctly, you'll likely get some sort of error message, and possibly a crashed game, but no biggie because you made a backup, right?

     

    Afterward, you'll probably want to change that script back to avoid temptation. Or not. Have fun!

  4. There's one person in the town who buys, and one who sells. I did run out of arrows, though.

     

    And I beat the scenario on my second run with a duo - doable, though I died a few times. And yes, the re-installed game seems to be more stable as far as crashing goes, but I get the same AP bug. Oh well.

  5. A lot of it is improving balance and eliminating exploits, making the games more accessible and less opaque. Which is good. But I've been playing BoA for the first time in a long time, and I have to say that I had missed some of those crazy mechanics. Fortunately, they still exist.

  6. Okay, wow. I just played this now, because my old Mac is in mothballs and I didn't have BoA on my laptop, but now I do.

     

    And wow.

     

    Just beautiful.

     

    I didn't find the combat too hard at any point, what with spamming the Magic, though I did not at first realize that I was supposed to actually do the penultimate fight - I thought it was just another buggy cut scene. I don't know if it's the scenario or the game itself, since this is literally the first time I've played it on the laptop, but yeah, the game would frequently crash during cut scenes, often resulting in missed flags and blocked progress. I got around this by constantly having multiple saves, and keeping my fingers crossed. It was worth it.

     

    I did think it was weird that I had the option to tout my future leadership with Sophia before I learned about it myself. The only other thing that struck me as odd was the way AP were deducted for using the Magic. They were apparently only ever taken from the lead character. So if my speedy archer went first and used it, she kept her AP, but the warrior lost his for that round. This was pretty easy to scam by having the warrior wait.

     

    And was it intentional for the casters to be able to spam attacks on the same turn for as long as their SP held out in Danatha? Don't get me wrong, it was a lifesaver, but it kind of felt like cheating. Of course, you were tossing a level 9 party up against some serious aggro, so all's fair I guess. Though I guess it also would have been possible to just stay invulnerable and run out the clock? Well, it was good fun anyway, despite how it turned out. Very cool effects.

     

    Now I feel like going back and replaying Bahs and Exodus.

  7. The Magic answers this question.

     

    The Bahs/Exodus party dies in a scene that takes place between Exodus and Homeland. There is a flashback to it in The Magic. Hence, the Homeland party is a new party.

     

    While I think that it's a good thing to start fresh...

     

    ....

     

    ...I don't suppose we get to find some of their stuff? :huh:

  8. I'm really curious as to what level you would have meant Homeland to be played at, actually. Since any party finishing Exodus would likely be level 120 with nowhere to go. Was it meant to be played with a different party altogether?

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