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Jerakeen

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Posts posted by Jerakeen

  1. Changing the outdoor cliff graphics is possible if you just include a custom graphic with the same number (657 I think?). The fiddly bit, iirc, is that the outdoor cliffs are not quite the same size as the town ones, which means you can't do a straight copy-paste. You have to either edit a copy of the original image, being careful not to mess with the white background, or use it as a template to create a new one. You can take one of the town ones and carefully paste extra rows of pixels onto it until it's the right size. It may take a bit of trial and error to make it look right, because it's supposed to make a relatively seamless surface.

  2. I'm so annoyed right now, not only I wasted ~100h (and trust me, that game isn't pleasant to play) on this, but now I will be unable to play A5/A6...

    I feel for you. A4 is one of the few SW games I've never finished, despite several attempts. I always get bored and lose interest. A5 and A6 are both far superior, in my opinion, though a lot of your complaints from the OP will still apply. Is that why you say you will be unable to play them, or is there some other reason? Because I would encourage you to give them a shot.
  3. You need to jump through a number of hoops before you can access it. I'm not sure of the exact sequence, but at the very least

     

    you have to have rescued at least 2 of the crystal souls and reported back to King Micah. But before you can ask him for it, you have to have learned about Garzahd's demon blood from Solberg. Obviously before you can do either of those things, you have to have also gotten sufficient clearance to even see those people. And Rone is involved in there somewhere.

     

  4. A graphical glitch:

    tqyx3vb.png

    My character's lower extremities briefly disappear when moving west to east, but only when immediately south of the pit. This is in Cotra, but I wouldn't be surprised if the same thing happened anywhere with similar terrain. The floor tiles seem to be incorrectly blocking the view on the west side as if the height were lower there as well. Or something.

  5. Dialogue text is broken up into strings, called text1, text2, etc. By default, all strings in a given node will appear in the dialog box, but by attaching code, you can have some or all of the strings appear or not, depending on conditions. Such as who is in the party, do you have a certain item, have you completed a certain task, or what have you. This is why you sometimes get slightly different dialogue depending on what class you are.

     

    So some strings may be coded to appear only if Alwan is with you, only if Greta is with you, only if neither is, or only if both are. Or possibly specifically if you have one but not the other. In a situation where you normally couldn't have more than one, Jeff would probably not have bothered allowing for that situation in the code, so both strings would be likely to show up, even if they make no sense together.

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