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Randomizer

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Everything posted by Randomizer

  1. GF3 will no longer require so many trips to transfer items between islands thanks to the ink bag. I wonder if some new NPCs from GF2- Infestation will appear?
  2. All saved games from the Demo are compatible with the full game. The Demo is only a few hours of a very long game. It is less than 10% of the game in terms of zones.
  3. Geneforge 2 - Infestation has Weapon Shaping added so guardians have new abilities equal to an agent's spells. Read the descriptions of the other ones to get an idea of what lies ahead. Most of the change occur later in the game outside the Demo. There are new zones, quests, and items have changed from both the original and Geneforge - Mutation. Also you now have tier 4 creations and they have abilities not seen in the original game.
  4. Do you get any experience points for killing them? I'm not talking about the experience of fighting a never ending spawning creation. I never tried killing them after Jeff started making some things have no value.
  5. If you don't mind being really, really bored, then you can walk around the entire map and use the Orb of Thralni to visit almost every spot where you found growing herbs. They appear again after at least every second trip as time slowly passes in game. Still not a lot, but you can make as many wisdom crystals as you have patience to waste the. time. Also some places will have randomly generated roaming monsters to fight and loot while you do this. I did this playing a singleton character to reach really high levels.
  6. In Dharmon a witch in the Alchemist Shop will make wisdom crystals using one of each of the 5 herbs: healing, spiritual, and energetic herbs, mandrake root and graymold. Ask for potions to get the choice.
  7. Go to the character statistics screen by using the ?. In the bottom left corner is the option to move the character up and down in party order. There is still dexterity/quick action that can affect character order if enabled in settings
  8. Queen's Wish is a world view from a different perspective. Instead of Avernum/Exile from the perspective of the rebels and criminals dumped into exile, it's more like the Empire that dumps its enemies elsewhere to protect itself. It's also like Avadon in showing the more unsavory side to how a government stays in power and keeps things stable by striking deals to keep their power. The combat system is different in the emphasis on completing a dungeon in one trip. You have to manage your resources to have enough for the final boss battle and not being able to leave and return to do each section with overwhelming force. It also got rid of the extra experience with redoing a section like in Exile.
  9. Fatigue is how long before you can use another battle discipline. The more useful ones like adrenaline rush, the longer it takes. There are several items that will have a chance of reducing fatigue each round. Each item is checked separately and the chances don't add. So it's possible to have the fatigue go away before the maximum time and go down by 2 or 3 per round.
  10. The pools in the game have a limited number of uses to keep them from being an alternative from getting the spells.
  11. Hold down shift and d keys together to bring up the cheat code box in the center of the screen. Welcome to Spiderweb Software. Please leave your sanity at the door. Take someone else's.
  12. The character sheet has a place at the top that lets you click to go to a page which has the spells for the character. That will show what level they have for each spell.
  13. Click on the ? next to your character portrait to see your character sheet. The bottom left corner has how many of each material you currently have. Or inside a fort, click on the bottom left icon to build in that fort to see what you can build there and the resources are list across the bottom.
  14. Get used to it. Even spell casters with maximum 90% mental resistance will get hit with mental effects. Only real solution is to increase dexterity and quick action so your fighter goes first and gets an attack, Gets hit with a mental effect. One of your spell casters cures it so the cycle can repeat.
  15. I've got a vague memory of a cheat from a similar problem in Avernum 5. Put the items in the character inventory and have that character die before reaching the area where the items get magically removed. Then when the character is revived outside the zone, the items are still there. I haven't played this game in years so I don't remember if that'll work because of what happens to inventory when you die. Jeff just wanted you to have the items to help with the fights on leaving the zone and not have them around later. Good luck.
  16. That's only for Windows PCs. For Apple Macs: Mac HD > Users > User Name > Library > Application Support > Spiderweb Software > Avernum Or check to the game's Support Page: http://spiderwebsoftware.com/avernum/avernum/support.html#WinSaveFiles
  17. The Demo that'll be released on Steam is small, is you won't really see to much new except for using Weapon Shaping.
  18. The demons now offer deals in return for your soul?
  19. I think Jeff said February for release, but that's subject to getting it done for approval versions to third party distributors. Steam and other stores want a release version to check about a month before they sell it. Right now the game has been tested, but needs some of the cosmetic things like final art and those little things to make it polished. Plus testing the Windows version hasn't started. Testing has gone at a faster rate than recent games.
  20. Adrenaline Rush is unlocked when you have 15 combat disciplines like melee and missile weapons levels.
  21. The ramp you last used to get to the lower level will still have an open gate. All the other ones are closed.
  22. The later Exile games had a spell that let you see the stats of a target. I don't think it was available in the the first game. But most information remained the same between the different games.
  23. I think you are screwed because when you come back later the eggs are ruined for being too long without the lizards tending them.
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