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Randomizer

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Everything posted by Randomizer

  1. It might be possible, but I can't see where it is in the save game files. You really aren't that far in the game and it goes faster since you know what to expect.
  2. You may have to go back to the Trench Town to get advice to advance the dialogue. I remember this as frustrating with the back and forth between towns to get the next step. You need to get a choice about being mad and useless from drinking the elixirs.
  3. Backers at a certain level: quest, artifact, character, get a design guide to help in understanding what to do. It gives information about the world and has some that wasn't mentioned in the original game like those serviles outside of the three factions now had a name.
  4. It's not so much that some spells need essence, but Shapers restrict what spells non-Shapers can learn. With training a human and later serviles can learn magic. Shola mages were from outside and therefore had independently learned more spells than Shapaers would allow within their lands.
  5. They got shifted to storage. Try the boxes I the two buildings in the northwest part of the Port. Welcome to Spiderweb Software. Please leave your sanity at the door. We are taking up a collection for the next generation of players.
  6. In general an all magic party is overwhelming once you have the energy to keep casting spells. As I said there are monsters that have 95% resistance or armor against damage type. In A:EftP you can do it with an all magic party and I think someone else did an all fighter party. There was one fight that I remember taking an hour to finish since I could only get a few points of damage past resistance each hit. A:CS has the boss fight against Garzahd where until you get the required hits against him with Demonslayer, you face ends spawns. The other demon fights in there are tedious, but able even at 5% to hit chance with Demonslayer. But I tried several times with an all magic party and kept being teleported away before I could break his shield. Getting that one character back in place before getting overwhelmed by swarms is hard. I had to go back to fix my party to have a decent to hit chance since I hadn't dedicated a mage to have thought of this in advance.
  7. It's harder to do an all fighter or all magic party because some monsters have an extremely high resistance or armor to a specific damage type. It's isn't impossible. but this considered a challenge party. All fighters need to have more potions for healing and curing damage and won't have the mental resistance against fear and charm attacks. You will also need weapons that can do magical damage for those monsters with high armor. Otherwise those fights can last an hour as you get 5% penetration per attack. Same with an all magic party when you have certain fights. The Avernum: Crystal Souls remake has an area where you need to be able to do physical hits with Demonslayer to damage demons by breaking their initial resistance before magical attacks. Try doing that where you only have a 5% chance of hitting about 50 monsters. Good luck playing. Welcome to Spiderweb Software. Please leave your sanity at the door. Too late if you are considering this.
  8. It should show up on the Quest List tab as a quest from Jason. Edit - I checked and it showed in Quest List and World Map. Welcome to Spiderweb Software. Please leave your sanity at the door. They aren'y bugs, but spiders.
  9. An inspiring story and welcome back! Interesting to see another player go from writing a scenario here to a career in software. Let's see how long it takes Sarty to go through old posts trying to figure out your previous identity.
  10. Spiky silver orb is one of two items dropped by crescent thahds that will be needed to gain entry to a certain expert area. I don't think you can sell it and most players have to hunt for where they left theirs if they haven't gotten it yet. Rough crystals van be used in certain machines in the Mines to make other items. Feisty Slap Gloves are one of two glove types that can be charged by certain pools to get more powerful. These will provide extra melee damage if you are playing a guardian. Otherwise not that useful. Have fun playing.
  11. You need to walk through a hidden passage in the north mountain range by walking into the right mountain tile. Go west across the river from the main town and head north until you reach the mountains. Go west along the mountains just trying thee mountain range until you go through. The right passage has lava that you need to cross to the west and south to find a special tile with the remains of a drake.
  12. You find in the long run that you need a priest for healing and removing some curse effects. Mage has the advantage of lower energy cost for area effect attack spells. When you face a swarm of monsters a mage can quickly deal with them. You might consider a fighter with some priest spells. or what I usually do is two fighters, a mage and priest where they may also have low level spells for the other type. There is no right party build. However some are harder to play with than others like all fighters. Good luck
  13. I think the current chitrach graphic for A4 was a donation from a disgruntled player. There was a long discussion about it at the time. I hadn't played Geneforge. yet, so I didn't realize how many graphics were borrowed from there including a Shaper for mage. Topic started by Jeff on graphics
  14. It really needs at least one party member faster than them. The first person needs to use an item to summon a construct or other creation between the party and them. Even without Bonds of the Fake cast on it to shield it from damage it will take some of their attacks. I find I need at least two creations out there as shields to give you time to start wiping them out. Jeff deliberately made this a very hard fight and I usually get wiped out without that speed. Good luck.
  15. I think the staircase you mention is the one from upstairs to the bottom level to continue the fight. I don't remember checking to see how they all fit together.
  16. The later gates after the blown up gate requires you to go upstairs in buildings to find ways to open gates or bypass rubble.
  17. You would ned to edit the script to do the action of going to the island by clicking on an object (sign post) instead of talking to Olga.
  18. First it helps if you have potions to replenish energy. Second is to do the fight in sections where you kill one to three of the nagas and the spawns. That way you get some energy back after each group. You can also go down only one side and sometimes avoid attracting the attention of all of them. Use area attacks to wipe out the spawns quickly. The final fight helps if you can still summon a construct with a scroll or two to stand next to the Ice Warm so it gets attacked instead of your characters. Range attacks work best here. Also slow down/stun the Warm with curses so you attack more than it. It isn't a great chance, but when it works. Good luck. It is doable on torment
  19. Only as enemies in GF4. Th cockatrice was seen in a GF2 remake screen shot for creation types under the ornk.
  20. Clcic on the character ? to see the characters stats. Then look at a tab other than combat. Speed is given in the last group of stats. It will change with buffs and curses in combat.
  21. True, but the damage is awesome if you are a magic user. You can't always have unicorns and rainbows.
  22. The first post in the topic has a link to the Avernum Remix mod. Avernum Remix mod
  23. I've played on torment difficulty and you can go either with lighter armor so you don'y have a speed penalty or heavier armor to have more protection. As long as yo can heal up with a potion or support character it doesn't matter.
  24. There are notes in the Taker city of Kazg which will improve your understanding of Sholai language. They are upstairs in Tovid'd Tower in the south. That will get you the third level to speak to Astrov.
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