Randomizer
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What should I do in the early game?
Randomizer replied to Typical_Name's topic in Geneforge 1 - Mutagen
To hit chance is based on character level and reduced by some armor types. So early in the game an agent will do more damage using sword and javelin or baton rather than spells. This gives you time to build up your attack skills. In the early game, the first few zones, Leadership above 4 isn't helpful. Mechanics of 2 buy living tools from Ham the Alchemist that will let you open the door in Coale's Trading Post to get more living tools and there was a door in the Crumbling Dock's northeast to get some icy crystals that you can use for area attacks, Talk to NPCs in Vakkiri to get quests and easy experience to get most of a level. -
Dexterity helps with bows and to evade getting hit by most damage types. Get Archery Training and Path of the Blade to increase damage in general. To fix the character save a game - click on the character and use shift and d to bring up the cheat code box and then enter retrain to reset the character.
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Dexterity or endurance for resistance to other damage types works fine. Un-optimized specialization can usually still work out. Equipment can fix some problems when you get near the final items.
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Okay, I made it through on torment difficulty Shaper and saw some of your problems. Some tricks I've used that help: 1) My character was named Hindmost after the Larry Niven Pierson puppeteer leader in the Ringworld/Tales of Known Space stories that leads from the rear. Let your creations be up in front to attack and shield you. 2) Use dominate to charm Sholai and battle creations that you are fighting so they can take the damage. 3) Spread out you party against area attacks. Goettsch is different and that you want to be out of his area attacks against enemies. 4) Use creations that have area attacks with no cool down period and searing artilas are brutally effective. 5) If you used the Geneforge, then you have the essence pool to make 6 or 7 highest level creations and you don't care if they survive.
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Basilisk Games' Eschalon-Book 1 gave you more experience for unlocking things and removing traps with a lower skill level chance. So if you had the patience to repeatedly scum save and load, it paid to have the minimum skill and just keep repeating until you succeeded even with that 1% chance.
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Sevelin or other Blademaster make excellent archers for the later abilities that can do extra damage, but you don't want to make him exclusively one. When you get swarmed and surrounded, you need to do enough melee damage to break free.
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The junk bag was added as a fast way to sell loot that you only wanted to sell to eliminate the old method of clicking on the tiny coin icon each time. It wasn't intended to be extra inventory storage which is why it no longer could be accessed any place and especially in combat.
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Enemies With Two Turns Per Round?
Randomizer replied to WingboltsSuck's topic in Geneforge 1 - Mutagen
There are a few extra nasty scripted creations that have them. The claw bugs under the Crystal Burrows are another one. -
Some zones become clear if you kill a certain number of hostile creations. The number Varys for each one where that is the requirement.
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How do i deal with the crypt pylons in the inner crypt?
Randomizer replied to noun's topic in Geneforge 1 - Mutagen
Airshock allows you to attack without getting hit, but you need some battle magic to do decent damage. Otherwise essence shield and mass energize your creations and hope for the best taking them out You may have to leave to keep replacing your creations. -
Autosave has both the zone and now a timer added that didn't exist before in other games. I noticed that when I made a save and then a second save message appeared.
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Autosave should be the game slot under the quicksave slot in the bottom right corner. However while the game usually saves when you leave a zone, if yo spend enough time wandering around in a zone it might see again.
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Should the antennas of deactivated mines stop moving?
Randomizer replied to Chopkinsca's topic in Geneforge 1 - Mutagen
The antenna keeps moving, but other effects stop. It isn't as noticeable so I save quite often going through those areas. -
Cure Affliction is 1 essence, 3 energy, and 6 action points Combine with Heal and it should help with those flighty creations.
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You need to do the east corner of Ellhrah's Keep to get Cure Affliction to reverse mental effects.
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That fight was supposed to be so hard that you don't do it. At least not until you are over level 10 since the area beyond isn't much easier.
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How low is your mechanics skill? Because there are plenty of doors requiring over 20 to unlock without living tools that have nothing special behind them.
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Barren Research, how to get inside the facility?
Randomizer replied to RedBeard's topic in Geneforge 1 - Mutagen
Or enter the Inutile Village from the Thorny Fens and figth some creations. -
You don't need much Mechanics to have enough living tools. Having 8 by the time you reach Holding Two, Reading the book in Pentil event though you use lots of tools or joined the Obeyers,buying a level in the Winding Road, and getting the Tlnker's Glovers will get you through the game. Also some places have a key that will unlock most doors and containers in a zone. Don't try to open everything until you only need 1 or 2 living tools. There may be something wrong with your character build if you are having too much trouble.
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Weak barrier in cave with alien blade in exile 1
Randomizer replied to simon-12345's topic in The Exile Trilogy
He didn't neglect it. There are several places in his games that are there to taunt us with.unreachable treasures.
