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Randomizer

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  1. it's more likely that he forgot that he included it in his game. There are other instances previous games where he put stuff in that near got red. West case was a gaze left trapped in a room in GF4.
  2. Jeff wanted more creation use in his games because that's what sets Geneforge apart from other games including is own. The creations were tweaked through out beta testing to make them more usable especially the much maligned battle creations. Slarti - you left off Weapon shaping Searing Spray for Acidi
  3. By the time he finishes QW3, GF3, and A4 it would be time to update A5 and 6. I don't know if we will ever see a third version of Nethergate since Jeff never wanted to return to that game engine.
  4. Most of the recruitable companions are meant more for fun than usable. There are some that are helpful like Zora in the Drypeak Mines that have useful abilities, but Jeff made sure they are only for a limited area.
  5. It's only early in the game that you really notice creations going rogue. They are more likely to just get terrified from the damage and run away.
  6. Thanks for the corrections. I didn't go back through the 160+ scripts to check all the changes Jeff made during beta testing unless I found a difference when playing (Clockwork Maze) or Jeff mentioned he made it lower. Weapon Shaping is amazing even after Jeff nerfed some of the effects. Guardians without creations can do all but 2 fights on torment difficulty that Jeff deliberately made you need creations. Although taking 45 rounds to kill the Inner Gaza-Uss Drakon Maser is not something I want to repeat. Something I noticed was some scripted bosses will still act even with statuses like slow, wrack, and stun. But Essence Lash combined with Searing Spray will take down most bosses.
  7. Taker Lands ———————————————————————————————— Western Pass S Mountain Base NE Pit of Misfits NW Taker Toll Road SW Icy Breeding Pit Cross zone to north to cross freely ? Thefts allowed 2 Mechanics 5 for south mine crystals - trigger for summoned creations Mechanics 9 for north mine crystals - trigger for summoned creations CSW (22,45) body - 50c, speed pod CSE (36,46) door - lock (heavy) - tunnel to bypass mined area - (37,58) body - Shaped Fiber Cloak, box - Cleansing Baton, - ruby , madness gem living tool, airshock crystal,17c, spitting thorn, crate - living tool E (59,34) sapphire (3), fine mine crystal (3) SW (9,36) door - lock (M5) - Essence and Healing pools, box - bar of iron (3), curing pod - door - lock (M7) - cabinets - Shaped Lances (5), tranquil thorn, healing pod ———————————————————————————————— Pit of Misfits SW Wester Pass NW Infested Farmland Deal with Melancon to cross freely Thefts allowed 0 Runes trigger alarm to make creations hostile QUEST Melancon Eye - Kill Syros - XP 200 @ lvl 15 SW Frem- Leadership 7 to convince him to get permission from Melancon- XP 100 @ lvl 15 - permission turns off alarm runes SW (16,31) crate - bar of iron (2) SW (19,34) bar of iron S Cult serviles - drop Puresteel Blade (+5% haste chance), speed spores, spray crystal - boxes - splitting thorn, 95c, reapers, Se (36,49) nest - airshock crystal (NY) C (28,38) nest - ruby (NY), sapphire (NY) E rod of succor NE (52,30) box - healing spores (NY), Shaped Lances 92) N (51,21) jar - fine mined crystal (4) (NY) N (49,4) nest - corrupting baton CNW (47,25) nest - 87c (NY), shielding pod (NY) NW (38,16) barrel - bar of iron, skulls - curing spores CW Melancon Eye (quest location) (30,26) N (17,23) Heist Blade - can get as companion - (14,25) box - major healing pod N boxes - Shaper Equipment, restoration pod, ruby (2), 236c, hypnotic wand, - Bracers of the Hammer (+2 Strength, +2 Quick Action) ———————————————————————————————— Infested Farmland NW Zhass-Uss NE Hermit’s Crossroad SE Pit of Mists Cross zone to cross freely? Thefts allowed 0 Leadership 5 - lie to cross from guards Leadership 6 - items Leadership 7 - information Swear - XP 100 @ lvl 15 SW Asa - mentions strange ornks - trapdoor (12,22) - crate - Ornk’s Egg (special item) (quest item) - wiry moss - Mr. Snuggly drop puresteel bar, Black Crystal Powder (ingredient) N (54,7) door - lock (M11) - nest 176c, ruby, hypnotic wand, major healing pod, book - Runecasting NE (28,7 ) barrel - raw adaptable spores NW (38,14) door - lock (M4) - icy crystal (NY) NW (35,15) door - 5c (NY) W (12,8) door - lock (M8) - nest - 98c, Wand the Rainbow S spinecores (quest location) - (11,56) box - rod of battle E spinecores (quest location) - (51,58) body - Shaped Breastplate, Puresteel Shield (+10% Stun res.) ———————————————————————————————— Hermit’s Crossroad NE Infected Crossroad NW Zhass-Uss Outskirts SW Infested Farmland SE Outer Gazk-Uss Kill drays? Or talk to Syros to cross freely Thefts allowed 0 W (5,5) body - raw adaptable spores C Cyrodrayk supervising patrols - nests - 216c, restoration pod, splitting thorn, 120c, battle pod, curing spores, icy crystal S (7,46) barrel - tranquil thorn S building - Learned Thani - (Expensive) - all Weapon Shaping - boxes - Shaper Equipment E building - Kayos - Leadership 5 - lie about being Taker - XP 100 @ lvl 15 - trains Takers (Exorbitant) - airshock, essence purge, wrack wave, mass madness, mindshield, heal - reaper baton E (51,59) living tool N nests - (58,3) Girdle of Health (+2 Endurance to self and creations) CSW (29,46) and (43,41) pillars to open Gazark-Uss ———————————————————————————————— Zhass-Uss NW The Shade Patrol NE Zhass-Uss Outskirts SR Infested Farmlands SW Taker Toll Road Talk to Syros to cross freely? Thefts allowed 0 QUEST Syros - ask to join Takers - see Tovio (Taker only) - Recover Artifact (The Baleful Gold Idol) - XP 200 @ lvl 15 - - to avoid testing by Tovio - Leadership 8 - XP 100 @ lvl 20 - go see Amena Blade - Kill a Leader - faction leader dead XP 200 @ lvl 15 and (3) Join - get FeatheredToken (special item), Fang Token (special item), Zhass-Uss key (special item) - Magus Complex information - XP 200 @ lvl 15 and can now enter Benerii-Uss - gt Horn Token (special item) - Sabotage Radiant College - XP 200 @ lvl 18 - Geneforge - XP 300 @ lvl 20- leave valley Dhorass - Kill Melancon - XP 200 @ lvl 15 and 500c and Glaahk Shield Inger - Spinecore Problem - kill 3 - XP 200 @ lvl 15 and see Issss-Ta for Corrupting Baton Amena Blade (Taker) - Slay Cultists - XP @ lvl and Restoration spores (3) Teresa (Awakened) - Help Jeek in Shade Patrol - XP 200 @ lvl 15 Reputation - Syros +/-3 Isss-Ta (greeter for Syros) wanders around town E City Hall (43,36) - Dhorass - (52,52) Codex - The Key to the Dream - (56,51) door - lock (M18) - boxes- reapers, madness gem (55,43) Tovio (alchemist) (Merchant) (Takers - Ridiculous) Syros (50,42) (quest location) - kill charges Helix Ring, drops Deflection Band, mandrake - give Crystal Cone - XP 100 @ lvl 15, 1000c, Reputation -6 - give Awakened Information - Deflection Band (+1 Control Level, +20% creation Curse and Stun res.) - box - lock - Zhass-Uss key (special item) - door - lock (heavy or Zhass-Uss key) — Putrified Gauntlets (-2 Strength and Agility, +25% haste chance, +20% Lifedrain), — Gruesome Charm (Charm - -2 Srength and Intellect, +10% haste chance, +5% creation melee damage) — Tek’s Spectral Dagger (+20% physical armor, +25% HER, +20% Stun res) — nest - ruby (9) (NY), 250c (NY) — chest - Fang Token (special item) — (43,43) door - lock (heavy) - chests - ruby (8), 184c, 220c, Quicksilver Chain, Canister - Mass Madness — (52,47) door - lock (Zhass-Uss key) - Canisters - Guardian’s Roar, Essence Purge Carol Mayes - ask about Emily N (59,6) jar - wiry moss N Common House - Shaped Lances (6) (NY) - (53,10) door - lock (M18) — cabinet - reaper baton (NY), rod of succor (NY), Canister - Create Rotghroth - upstairs - Codex - Old Book Missing Cover — box - wiry moss - Shaper Records, crate - records of Emily. (quest location) - (45,27) door - lock (M17) gate mine control spore boxes, barrel - Feather Token (special item) C Alchemist (32,37) - (merchant) (Ridiculous) (Taker - Very Expensive)(2950c) CSW Forge (31,43) Bach - (merchant) (Ridiculous) (Taker - Expensive)(2450c) CNW Kitchen - (merchant) (Ridiculous) (Taker - Very Expensive) (19c) W Storage 1 (15,10) door - lock (M6) - sacks - wiry moss (NY), box - bar of iron (15) (NY) N Teresa - (merchant) (Ridiculous) (2430c) W (7,8) barrel - living tool CW Infirmary - (22,18) box - spray baton S (14,56) barrel - hypnotic wand S (6,48) jars - venom thorn, tranquil thorn S (8,45) door - lock - (heavy) - Battle Shaping SE (26,53) door - lock (M3) - fine mined crystal (5) (NY), nest - 97c (NY), restoration pod (NY) SE (26,49) door - lock (M9) - nest - 120c (NY) CS Amena Blade (21,41) SW (16,38) Scavenger’s Alley - Tools (merchant) (Ridiculous) (Taker - Very Expensive) (1911c) SW (10,20) door - lock (M9) - nest - 185c (NY), Shaper Records (NY), living tool (NY) SW Storage 2 (10,12) - door - lock (M8) - boxes - blast crystal (NY),major healing spores (NY) ———————————————————————————————— Zhass-Uss Outskirts NE InfectedCrossroads NW Shath’s Waste SE Hermiot’s Crossroad SW Zhass-Uss Thefts allowed 0 QUEST Kieron Stuff - Recover Pre-Wand - XP 200 @ lvl 15 and Bhargeth’s Girdle (+10% melee damage) Reputation - Arixy +/-5 WSW (9,15) door - lock (M4) - CW Bayou’s Shop ((23,18) Kieron Stuff - (merchant) (Ridiculous) (Taker - Expensive) (2470c) CS Symon (25,46) - Leadership 6 - XP 100 @ lvl 1 2makes wands - 10 fine mined crystals, stick, and the following - wiry moss - Terror Wand - saltweed - Discipline Wand - mandrake - Wand of the Rainbow - Infernal’s residue - Corrupting Baton SE Jail - south (37,55) - door - lock (M5) - - southeast (40,56) - door - lock (M9) - cabinet - curing spores (NY) — stairs down — N (40,10) door - lock (M4) Zensital (quest location) — E(39.27) - door - lock (M4) - Airy (quest location) - free - XP - east (42,52) - door - lock (M7) - Ao dare - XP 100 @ lvl 18 E (56,47) Incubation Repository lever - lock (M7) - lever - lock (M7) - ? - box - essence pod (3), door - lock (M9) - Canister - Essence Lash NW (31,15) body - Shaped Lance (5) N Cult (Barzite quest location) - Cult Leader - drops Grounding Vest (+20% Energy and Curse res. To self and creations) And Impervious Band - cabinet - lock (M9) - shielding pod, rod of succor, fine mined crystal (3) (46,5) jar - splitting thorn NNE (60,20) nest -230c ———————————————————————————————— Infected Crossroads NE North Pass S (east) - Hermit Crossroad S (west) - Zhass-Uss Outskirts Cross zone to cross freely ? Thefts allowed 2 NE Free Inn - Dying Servile (54,17) - Shaped Lance (1) N (58,17) barrel - blast crystal - (42,34) Eastern Gate CNW (37,22) body - wand of the rainbow CNW (30,25) Herbfarm - door - (heavy lock) - Copper Crossroad key — barrels - aaltweed (5) - back door - Copper Crossroad key - access to islands - (40,11), (24,6) saltweed CNE (46,46) body - Shaped Fiber Cloak (10% physical and magical armor) E (59,55) nest - 17c E (59,38) spawner , (57,39) body - Copper Crossroad key (special item) - (57,42) jars - essence pod, fine mined crystals (3) W (12,8) Gazer Treba - drops Gazer Skin Boots (+1 Blessing Magic, +1 Spellcraft) - (8,8) body - Iron Crossroad key (special item) - (9,9) Canister - Create Gazer C (36,48) nest - living tool, major healing pod, (33,48) nest - armor pod, spray crystal C (22m37) nest - madness gem, ruby, (24,37) nest - 117c SE (26,56) door - lock (heavy) -Restoration Chamber - Essence and Healing pools - lever - lock - Iron Crossroad key CSW (25,47) Western Gate - locked by lever SW Darknard - W (6,22) body - 20c, Hypno Wand SW Barracks - lever, door (13,39) lock (M4) - essence pod, cabinets - living tool, venom , tranquil, and splitting thorns ——————————————————————————————— Dead Pass E North Pass SW Shath’s Waste ? to cross freely Thefts allowed 2 QUEST Guardian Westcott - Make Ghosts Happy - bow to Prayer Pylons and return - SW (13,34), (10,22), W (12,10), NW (26,14), C (332,24), NE (51,42), E (44,8) - Guardian Claymore (+2 Strength, +2 Quick Action, +2 creation Strength) SE (33,57) airshock crystal, 26c, reapers, fine mine crystal (2)gold bar N crypt - 7c, bar of iron, 5c - (51,15) sealed sarcophagus - Shaper’s Belt (+10% creation’s chance to evade, Acid, Mind Effects, and Cold res.) - (58,5) sarcophagus - Baleful Gold Idol (Taker quest item) NW (33,6) - silver bar (3) W (5,8) servile bodies - 20c?, speed pod, S (15,53) Guardian Westcott E (59,50) body - healing spores, Shaped Boots, ruby ———————————————————————————————— Shath’s Waste NE Dead Pass S Zhass-Uss Outskirts SW The Shade Patrol After testing can cross freely Thefts allowed 2 QUEST - Learned Shath - Test Creations - XP 200 @ lvl 15 and access to canister - Shath’s Girdle - need Claws of the Infernal, Deep Focus Orb, Blood Poison - XP 100 @ lvl 15 and Creator’s Belt (+10% creation physical armor and hit chance, +25% creation Mind Effects res., +20% creation Stun res.) N Erratic Creation Holding - (49,14) lever - (M9) - living tool, amethyst - box - lock (M5) - major healing spores - vats - (57,3) rothdizon - sapphire (2), (53,3) rogue vlish - topaz (2) - door opens after testing (49,7) - Canister - Create Drakon CN nests (49,25) - 35c, sapphire SE (43,60) body - 120c, curing spore, speed spores, living tool, raw adaptable spores, topaz C buildin - dragon sentinel - drops - restoration spores, reapers - fine mined crystal, jars - mined crystal (4), cabinet - living tool (2) - Controls - XP 150 @ lvl 15 S (6,57) nest - tranquil thorn, hypnotic wand CSW (17,30( nest - 20c, madness gem, bar of iron W Creation Analysis and Research (13,12) - Essence and Healing pools - cabinet - Shaper Equipment (2) NW buildings- (29,16) - Learned Shath - after testing (merchant) (Very Expensive) (Taker - Reasonable) (918c) - Tall Potted Plant - lever lock (M15) to open center building - Creation Room 1 - Drakon - Leadership 3 to subdue without fighting - XP 50 @ lvl 15 - Creation Room 2 - Eyebeast - - Leadership 4 - XP 50 @ lvl 15 - Creation Room 3 - Rotdhizon - Leadership 5- XP 50 @ lvl 15 ———————————————————————————————— The Shade Patrol E Sharh;s Waste NW Everfrost Mine W Beneri-Uss SE Zhass-Uss Turn off shade complex to cross freely Thefts allowed 2 N (56,8) body - Shaped boots, venom baton, venom thorn NW (37,8) Shade Complex - shut off power spirals to stop shade creation (M7) - (29,6) cabinet - living tool (2), Shaper Records (2), restoration pod, Specter robe - left door - lock (M9) - cabinets - fine mined crystal (2), Shaped Lances (6), Shaper Records (2), mandrake, rod of succor - right door - lock (M32+) - box - 46c, reaper baton, Shaper Records W (15,10) Huge Beneri-Uss door - room where machine makes new door golem to south C (39,34) and (33,40) door - lock (M32+) - pylon guarded room - essence pod - box - living tool, fine mined crystal (3), Tinker’s Gloves SE (37,61) Jeek (Awakened) (quest location) - heal with a pod or spore - XP 100 @ lvl 15 - Leadership 4, 6 for information about door to Benerii-Uss - Awakened and Leadership 5 for Girdle of Health (+2 Endurance, +12% creation magical damage res.) S (8,44) nest - blast crystal ———————————————————————————————— Everfrost Mine - Canister Factory SE The Shade Patrol Complete quest here to cross freely SE Tinker Agrafena - goes east to Canister Factory NE (59,39) Enchainment Anvil NNE (544,23) power for canister machinery - M7 machinery to not trigger creation release - XP 50 @ lvl 15 CW (21,45) power machinery for second bunker - no M requirement CW red box mine (M8) C (34,23) power for third bunker - M9 machinery to not trigger creation release - XP 50 @ lvl 18 W (14,20) final power source - no M requirement - turn on and report to conclude quest location W red box mine (M9) CNW (26,19) Canister - Essence Mastery SW red box mine (M8) SW (14,30) Shaper Equipment (2), wiry moss W (4,15) nest - Shaper Equipment NE (22,7) stairs down NNW (35,5) Shaper Equipment (2), essence pod - (38,12) Shaper Records N Methantir (54,4 ) (quest location) - klil - drops Deep Focus Orb, Girdle of Leadership (+2 Leadership, +2 Intellect) - Shaper Records - Rothdizon - Turn off nearby power spiral (M8) and Leadership 7 to use in fight - box - stolen notes - (54,13) door - lock (heavy) - Shaped Boots, box - restoration pod, desk - Shaper Records (3), speed spores, madness gem Level 2 NW (27,3) stairs up NE (53,31) lever - lock (M27) - Shaper Records - (41,34) box - Canister Schematics (quest item) W Spawner (8,19) (quest location) - (10,16) Canister - Blessing Magic ———————————————————————————————— Icy Breeding Pit NW Infested Pass E Western Pass Enter zone to cross freely Thefts allowed 0 Issera - Leadership 2, 3 - info NW (33,8) skulls - ruby N (54,17) living tool, sapphire, topaz N essence and healing crystal plants N boxes - reapers, Shaper Records (2) W (20,12) nest - curing pod, (18,16) nest - 71c (NY) W (22,9) door - lock (M9) - blue jar - essence pod (2), cabinet - Shaper Equipment (4) - chest - wiry moss, Blood Poison Vial (ingredient), Infernal’s Residue W (4,2) cabinet - rod pf succor, living tool (NY), Shaper Equipment (2) (NY) W (9,5) barrel - spray baton W (9,4)( door - lock (M14) - chest - Fang Token (special item - pass), chest - 217c, ruby (4) (NY), Warded Robe (+20% magical damage res.), restoration pods SW (8,28) nest - living tool (NY), (8,26) nest - 15c (NY) C (26,46) nest - 5c (NY), topaz (NY) SW (10,40) nest - tranquil thorn (NY) W (15,55) cabinet - essence pod, healing pod, living tool W (19.57) Canister - Mass Energize NE (50,27) essence and healing crystal plants E (45,53) door - lock - opens for cryoas to attack ———————————————————————————————— Infested Pass E (north) Taker Toll Road E (south) Icy Breeding Pit W Benerii-Uss Entry Cross zone to cross freely Thefts allowed 2 Alarm disks (M5) NE (56,33) door - lock (M18) CSE (35,45) barrel - restoration spores, shielding spores, speed pores CNW blue box mines - alarm (M6) NW (34,4) jar - Icy Pass key (special item) - (47,6) door - lock (M4 or Icy Pass key) - box mines (M7) —(42,6) door - lock (M6) - puresteel blade, cabinet - lock (M6) - Shaped Lances (8), tranquil thorn, healing spores SW (8,35) door - lock (M18) - fine mined crystal (3), Shaper Equipment (2) S (6,59) tombstone - Victor’s Boon (shield - +2 Blessing Magic, +1 Mndshield) W (11,12) lever - lock (Icy Pass key) ———————————————————————————————— Taker Toll Road SE Western Pass NE Zhass-Yss W Infernal Depot SW Infested Pass Deal with Dryss to cross freely Thefts allowed 2 Dryass - Rep -4 E (54,58) living tool E drank building - nests - airshock crystal, ruby (2) - (51,57) Canister - Cure Affliction CNE Dryss (diakon) - Leadership 4 or 500c to pass Leadership 5 - lie XP100 @ lvl 15 1000c for canister - can enter shed - drops Puresteel Soulblade (+15% to Lifedrain) - Shaped Lance, tranquil thorn CS (21,39) lever for shed - pay or kill Dryss otherwise heavy lock- Canister - Mass Restore Cs (22,47) body - 23c S building - nests - 135c, Shaped Gauntlets, living tool, healing spores, curing spores S (8,57) Girdle of Genius (+2 Intellect, +25% creation Mind Effects res.) NW (37,10) jar - 79c NW (27,10) lever for building door - lock (M18) - alarm inside - 78c, jar - 160c, jar - 170c - nest - major healing pod, speed pod, reaper baton ———————————————————————————————— Infernal Depot E Taker Toll Road W Benerii-Uss Power Cross zone to cross freely? Thefts allowed 2 Depot key can open locks CSE (46,46) lever - lock (M6) CN (48,27) box - major healing spores NNE Holding Cells - levers - lock (M6) - (60,20) body - pacification wand, 20c - Experimental Rotfellow - sapphire (2) N cabinet - 25x N west door (50,12) - lock (M5) - Essence and Healing pols, box - healing pod, barrel - speed pod N (49,12) lever - lock (M12) - Quarantine Gate Master Control North door (52,14) - lock (heavy) - body - Shaped Lance (6), Canister - Guardian’s Roar C (37,32) box - living tool (2) CW (21,26) lever - lock (heavy) - CSW (25,50) cabinet - bar of iron (19) SE (33,58) box - fine mined crystal (4) Storage - (2,21) box - Wand Template (quest item) - (39,12) boxes - Shaper Equipment (5), living tools (2) - (14,17) door - lock (M9) - chests - Shaped Lances (6), tranquil baton, spray crystal - (23,18) door - lock (M9) - blue jars - fine mined crystal (5), restoration pod — lever (west) - lock (M22) - blue jar - restoration spores, Canister - Essence Purge - - lever (east) - lock (heavy) - Canister - Mass Madness CSW (23,45) Security Creation Holding: Quarantine Cell - skulls - splitting thorn - (7,56) Rotting Avatar (quest location) - drops - Girdle of Leadership, Claw of the Infernal - (5,60) box - Depot key (special item) - bodies - Puresteel Blade, ruby (3) ———————————————————————————————— Bemnerii-Uss Shaping E Benerii-Uss Entry NW Benerii-Uss Holding N Geneforge Cross zone to cross freely Thefts allowed 4 QUEST - Rhakkus - Get Conduit Shard - X 200 @ lvl 18 E (59,46) lever - lock (heavy) SE (40,59) Shaper Records - (27,57) Book - mentions key to Inner Gazak-Uss - (28,60) spray baton SSE (21,59) desk - Shaper Records S living toolS Rhakkaus Hall - Rhakkaus (Taker) kill charges Helix ring - drops Symbiotic Cloak (+2 endurance), Arcane Band - can Shape Takers for higher level spells - Shaper Equipment (2) Shaper Records (2), box (held shut if Taker) - Glowing Red key (special item) - (13,47) lever - lock (Glowing Blue key?) - Canister - Mindshield — cabinets - Shaper Equipment (6), living tools (2), pacification wand, reapers (2),splitting thorn (3) — box - Broken Crystal Shard (Inner Gazak-Uss key part) CS (20,44) Salgurdar’s Hall - Dissection - cabinet - restoration pod - Salgurdar - teach fo Shaped - can open door by Enchantment Anvil for Awakened (52,35) - Canister - Create Rotghroth - can open door by Enchainment Anvil for Barzite (53,36) - Canister - Create Gazer CSE (42,47) ruby, sapphire, topaz (2) - (44,46) box - spray crystal (3) - (49,47) - aaltweed, Shaping Euipment - (50,4) Enchantment Anvil, puresteel bar, Puresteel Boots - (50,38) barrel - bar of iron (11) - (32,49) Essence and Healing pools C (47,35) Book - mention of Herringbone Axe location - (46,39) Book - Servile Disease cure (quest location) - (44,44) Shaper Records NNE (61,25) cabinet - Shaped Lances (9) - (57,26) lever - lock (heavy) N (55,12) lever - lock (Glowing Red key) - opens door to Geneforge zone NW (37,10) box - major healing pod, Impervious Ring - Shaper Equipment (2), Shaper Records, Mad Ur-Drakon drops airshock crystal - (38,26) Shaper Records CW (23,27) nest - ruby, jeweled wand - (32,11) Shaper Equipment (2) - (22,8) Heating vents - door - lock (M18) - (15,7) barrel - Herringbone Hatchets (needed for quest) W (4,12) lever - controls tiles - (7,27) lever - lock (key) - door to Heating Vents - (20,24) lever - lock - (M11) - opens - Canister - Create Battle Alpha, levers - lock (heavy) - tiles N (4,2) box - fine mined crystal (14), living tool (2) Battle Gamma - Leadership 9 - ———————————————————————————————— Benerii-Uss Power E (south) Infernal Depot E (north) The ShadePatrol W Benerii-Uss Holdings Enter zone to cross freely Thefts allowed 2 Doors held shut by servant mind NE (53,41) fine mine crystal (2) NNE (60,29) bar of iron, living tool CE (43,43) jar fine mine crystal (3) SE (43,53) chest - Stability Boots, Wand of the Rainbow SE (43,58) chests - living tool, shielding spores, major healing spores SE (33,58) fine mined crystal (2) SSE (15,59) fine mined crystal, (22,56) fine mined crystal, blast crystal S (12,50) fine mined crystal, (9,58) fine mined crystal S (2,60) fine mined crystal SW (4,42) fine mined crystal (11,44) fine mined crystal CN (33,17) box - essence pod, curing spores , (51,14) desk - fine mined crystal NE (60,26) door - box - living tool, bar of iron (2), Canister - Create Drakon CS (23,43) door - cabinet - Shaper Equipment (2), Canister - Agility C (39.30) cabinet - fine mined crystal (2) CN( å43,11) lever - lock (medium) - opens door to NW - Essence and Healing pools, body - Infiltrator’s Cloak, Infiltrator’s Vest, madness gem - fine mined crystal (2) N (53,4) Benerii-Uss power - Sythyk (servant mind) - Leadership 4 to give orders - Leadership 6 for storerooms - Leadership 8 to stop Power Golems - living tool, Shaper Records (3) NW (20,8) jars - spray crystal W (11.7) lever - -lock (Servant mind unlocks) W (4,13) storeroom door servant mind unlocked - major healing pod (2), Canister - Crete Cockatrice ——————————————————————————————— Benerii-Uss Entry E Infested Pass W Benerii-Uss Shaping Cross zone to cross freely Thefts allowed 4 NE (55,25) lever - locked (heavy or Glowing Blue key) - (48,26) boxes - saltweed (5), mandrake, raw adaptable spores (3) - cabinet - living tool, rod of succor N Rhakkus (if not Taker) - kill charges Helix ring, will flee or gone if entered Benerii- Use Shaping first - drops Symbiotic Cloak (+2 endurance), Arcane Band SE (40,59) Tessera Eye - Glowing Blue key (special item) - Leadership 9 not to be damaged - XP 100 @ lvl 18 - Takers -can decrease Intellect and Essence Mastery by 1 for Symbiotic Cloak - Takers - can decrease Essence Mastery by1 for Glowing Blue key (special item) - boxes - 209c, Book - Paths of Fire (2), Raw Adaptable Spores, saltweed, ruby, wiry moss - lever - lock (M9) - opens door at (44,14) - box - corrupting baton, Canister - Create Gazer SE (38,59) barrel - hypnotic wand S Library - book - Esoteric Craft, Shaper Records - (10,51) Book - Ember and Onyx (quest item) S Chyist Eye - Taker (Leadership 6) can threaten for Glowing Blue key - XP 100 @ lvl 16 - (6,57) box - reaper baton, cleansing baton - (3,61) lever - lock (M9) - opens door at (45,13) - Canister- Mass Restore CS (24,55) box - healing pod, curing pod, (30,54) cabinet - restoration spores CS (33,43) cabinet - puresteel belt, 95c NW (43,6) lever - lock (M27) - opens door at (48,18) - Canister - Guardian Roar - nests - 35c, Stasis Shield - (40,8) cabinet - splitting thorn, reaper, tranquil baton -(29,6) nest - ruby, Quicksilver Chitin CNW (30,19) nest - 25c, sapphire (3), (30,13) Shaper Records, nest - 115c CNW (30,17) Book - journal on Geneforge CW (20,29) Shaper Records (2), nest - 38c, speed spores SW (6,38) lever - lock (M9) - unlocks door at (38,12) - jar - fine mined crystal (8), Canister - Mass Madness SW (13,26) lever - lock - (heavy or Glowing Blue key) SW (6,30) nest - 45c, Living Knife SW (12,35) Shaper Records, nest - 85c, madness gem SW (12,42) nest - blast crystal CSW (20,33) 20c, nest - 145c, Shaper Records C (31,28) Shaper Records NW (26,14) lever - lock (Glowing Blue key) Battle Gamma - Leadership 8 to pass ———————————————————————————————— Benerii-Uss Holding N Benerii-Uss Power S Benerii-Uss Shaping E Geneforge Deal with Akkat to cross zone? Thefts allowed 4 QUEST Akkat - Recover Mutant Drayk - XP 200 @ lvl 15 and Glowing Red key — only return with flesh - XP 100 @ lvl 15 Main Shaping Chamber SE Akkat (quest location) - kill - charge Helix Ring, Red Glowing key (special item) - Ornkskin Gauntlets (+2 Strength, +2 Endurance, -2 Intellect, +20% Curse res.) - (33,51) Book - Akkat’s journal on Geneforge - (31,47) cabinets - airshock crystal - (26,50) Emergency Pacification - controls (M5 ro release Rotdhizon) - cabinet - living tool, major healing pod, curing spores, sapphire, Canister - Create Clawbug ESE (48,51) door - lock (heavy) - (55,54) lever - (Red Glowing key?) - route to Geneforge zone E Break room - Book - Esoterric Craft SW Chamber F - (9,36) door - lock (Red Glowing key) - blue mines (m3) trigger training shades - essence pod, Shaper Equipment (2) W Drakon Holding - (9,23) lever - lock (heavy or Red Glowing key?) - nests - 220c, ruby (2), living tool, Broken Crystal Shard (Inner Gazak-Uss key part) - nests - tranquil thorn, madness gem, bar of iron, 95c, speed spores205c, 94c, Ornkskin Gauntlets - (11,4) lever - lock (Red Glowing key) - Door (unopenable) CSW Chamber D - Enraged Soul - Spectral Cleaver, Wand of the Rainbow - battle pod CS Chamber E - crystal alarm (M3) C (27,23) cabinet - healing pod (2), curing pod (2) C Chamber C - crystal alarm (M3) - airshock crystal, Shaper Equipment CNW Chamber B -Zekzai Eye - Leadership 8 or Akkat killed to not get attacked - bodies - corrupting baton, NW Chamber A - door lock (M9 or Red Glowing key) (26,9) spray baton CN (43,20) cabinet - terror wand, shielding spore, topaz - (43,26) Book - Ember and Onyx (quest item) - (43,25) door - lock - (Glowing Red key?) - cabinet - Glowing Rd key (special item) N (53,12) door - lock (heavy) into power conduit NE (57,27) fine mined crystal, Shaper Records ESE (60,47) nest - 122c, Crystal Woven Shield - (60,40) Canister - Create Stalkhorn ———————————————————————————————— Geneforge W Benerii-Uss Shaping N Benerii-Uss Holding Deal with Easss ? Thefts allowed 4 E (49,50) Triad Quarters - south box mines (M6) - 97c, Shaper Records, nest - 73c, reaper baton - east box mines (M8) - 61c, nest - hypnotic wand, reapers - north (56,42) leer - lock (M13) box mines (M10) - 97c, Shaper Records, nest - 61c — Canister - Fire Shaping CNE (45,42) lever - lock (M4) - (44,36) - living tool (2), mandrake - control panel - Bin Access - (28,38) essence pod (3) - (32,36) box - Broken Crystal Shard (Inner Gazak-Uss key part), box - essence pod, living tool - *(5,25) Control Room - 5 panels - turn off vent defenses, open vent access, turn off pools - M11 needed — Shaper Equipment (2), Shaper Records (2) SSW (15,44) lever - lock (heavy) - fine mined crystal (3) - Essence and Healing pools, cabinets - speed spores, Shaper Equipment (2), battle pod - white box mines (M12) - Canister - Essence Mastery N (50,8) jar - fine mined crystal (2) - (57,22) lever - lock (M11) - Canister - Intellect, box - spray crystal (2) SW (8,19) Easss - kill - Puresteel Shaping Gauntlets (special item), kill charges Helix ring - death or tauning (Leadership 7) to see Geneforge opens door to it - final control pillar if sabotaged to kill Easss - Shaper Records (2), Shaper Equipment (2), fine mined crysta, ruby, Infernal’s Residue, sapphire - cabinets - living tool, Poresteel Plate W The Geneforge - Use Geneforge with gloves *snicker* - XP 250 @ lvl 20 - sapphire, living tool WNW (20,3) Control (sabotage) (43,3) Control, (34,9) Control (taker quest location) -M8 — XP 250 @ lvl 20 CW (23,14) door - Bin - Canisters - Strength and Agility, (26,15) Vent access ———————————————————————————————— Outer Gazak-Uss NW Hermit’s Crossing Cross zone to cross freely Thefts allowed 2 NW Mutated Gamma - drops mutated gamma flesh (ingredient) N Eye of Many Bars - drop Belt of Purity (+1 Strength,Agility, Intellect, and Endurance) - box - Wand the Rainbow, reaper CW (16,21) nest - rod of battle CSW Gothoth - drops Puresteel Plate, restoration spores C nests (21,23) - restoration spores, 5c, (23,21) pacification wand, 115c - (29,27) nest - major healing pod, blast crystal SSW (8,45) Lair of Ossious - Ossious - Quicksilver Bulwark (+10% Stun res. and haste chance), rod of succor CS (16,40) skulls - blast crystal, 81c, spray crystal, reapers, corrupting baton, 73c SW (5,40) nests -54c, curing spores, living tool NE (42,48) lever - (45,59) barrel - cleaning baton -( 59,44) Learned Gaas - tells key to Inner Gaza-Use is in Berenii-Uss - trainer (Exorbitant) - Mindshield, Mass Energize, Heal, Mass Restore, Essence Lash, Guardian Roar, Create Drakon, Create Rotghrot, Cre ate Fazer - (52,50) lever opens door - (53,56) door into Gaza-Use -need key (3 parts) ———————————————————————————————— Inner Gazak -Uss W Outer Gaza-Uss Kill Drakon Master to cross freely Thefts allowed 2 W (11,4) madness gem W (14,10) body - reaper baton N (57,6) Dyx Life-Eye - Agent’s Shelter (+10% magical damage and Stun res., +1 Spellcraft and Agility) WSW (5.7) nest - 220c, restoration spores SW Freakish Spawner - (6,38) door - - (11,37) door (opens after Dyx Life-Eye) Canister - Strength - (15,37) door (opens after Lord of Decay) Canister - Agility - (14,40) door -(opens after Drakon Master) Canister - Intellect CS (26,44) nest - corrupting baton, major healing spores NE (60,39) nest - cleansing baton,85c CNE (50,31) nest - Wand of the Rainbow, major healing pod, CNE (40,27) - Bloated Ornk - Drayk Gauntlets (+2 Strength and Endurance, -2 Intellect, +20% Curse res.) - corrupting baton - nests - 214c, restoration pod, ruby (3), restoration spores - (30,25) barrel - major healing pod S Lord of Decay - Shaper True Chitin (+2 Agility and Intellect,+20% faster creation cool down) - (3,54) skulls - Infernal’s Residue SE (30,57) nests - Impervious Band, 75c, Tinker’s Gloves, 73c, bar of iron Ur-Drakon can drop - Drakon Skin Cloak (+1 Spellcraft, +25% haste chance, +15% creation haste chance) E (57,47) Hall of the Master Drakon Master - Book - Ember and Onyx, Omnicharm (Charm - +1 Srength, Agility, Intellect, +10% creation haste chance) - boxes - madness gem, restoration spores, Shaped Lances (6), reapers
  8. Barzite Lands ———————————————————————————————— Clawbug Canyon NW Freegate S Kss-Urg’s Valley kill 10? to cross freely Thefts allowed 2 CNE (33,41) body - healing pod, venom baton, (35,44) body - 13c, iron breastplate W (4,4) Mummy Clawbug - nest - living tool, healing pod N (56,8) body - Shaping Equipment (quest item), Shaper Records (quest item), pacification wand, healing pod NE (46,42) nest - 31c, bar of iron (3) (quest item) NE (58,21) nest - ruby - (41,29) Queen Clawbug - drops Clawbug Charm (+6% creation’s physical armor.) - (59,31) nest - living tool, airshock crystal NE (48,21) nest - 94c, speed spores shielding spores E (47,41) door - small horn marking - need Horn Token to open (Taker) - Reanimated dryak - Leadership 10 - Taker offer - XP 100 @ lvl 15 CE (33,41) body - venom baton, healing pod CR venom thorn CE (34,43) body - 13c, iron breastplate ———————————————————————————————— Experimental Valley NE Freegate SE Kss-Url’’s Valley W Upper Research Hall Cross zone to cross freely Thefts allowed 2 Acid sprayer (M7 [center area], M8 [N,W, and E corners]. M9[W], M10 [S}) to deactivate N (57,7) door - lock (M6) - vat - glaahk - spore box for mines (M8) - Canister - Essence Shield, Shaper equipment (quest item) - box - fine mined crystal (3), terror wand E (55,57) body - vat chitin, steel breastplate, 22c NW (32,12) door - lock (M11) - boxes - essence pod, healing spores, venom and tranquil thorns NW (21,7) box - healing pod, curing pod NW (15,7) jar - living tool SW (12,25) jar - living tool (21,21) acid sprayer (M9) CSE (24,22) building - door - lock (M5) - Essence and Healing pools, Shaping equipment (2) (quest item), sapphire E body - steel breastplate, grounded robe, icy crystal SW (11,35) jar - salted CSW (31.43) door - lock (M9) - acid sprayers (M8) - box - bar of iron (4) (quest item) SW (32,45) door lock (M9) W door - lock (M13) - basin - major healing pod - cabinets - madness gem (3), Research Notes (quest item) healing spores, submission thorn SE door - lock (M9) - barrel - bar of iron (4) (quest item) - door - lock (M10-) S (12,55) door - lock (M17) - cabinets - major healing pod, madness gem, Shaper Records (quest item), healing spores, splitting thorns ———————————————————————————————— Kas-Urg’s Valley NE Clawbug Canyon NW Experimental Valley SW Thahd Dump Ground Get passage from Kss-Urg or destroy spawners to cross freely Thefts allowed 2 N (57,6) door - lever lock (M5) - vats - Battle alpha drops Mica Band - Canister - Guardian Push E (57,44) bar of iron (3) (quest item), nest - 50cm bar of iron E nest - living tool, speed spores NE (46,42) building - curing pod, boxes - Shaped Gauntlets,, essence pod, Shaping Equipment (quest item) SE Warren - (26,56) and (40,57) spawners - Shaper Equipment (quest item) - east lever - locked (M12) - Healing pool, desk - Shaper Records, box - healing spores, speed spores,, shielding spores, living tools, book - Botany — Canister - Daze - south lever - locked (M6) opens door to north - Essence pool, Book- Esoteric Craft — box - essence pod, major healing pod, armor pod (33,58) Kss-Urg - kill - drops Impervious Ring (8% physical an d 12% magical armor), Rod of Succor - 500c or Barzites or Leadership 5 and level 14 - XP 100 @ lvl 10 to pass - Shaper Records (quest item) Shaping Equipment (quest item), living tool CSW (19,30) building - cabinet - Shaping Equipment (2) (quest time) S (17,57) Surly cry nest - 25c, healing pod, gold ring ———————————————————————————————— Thahd Dumping Ground NW Gheth NE Kss-Urg’s Valley S Shandako Kill 14 thands to clear zone Thefts allowed 2 CN (44,16) nests - 32c, curing spores (2), tranquil thorns N (52,9) nest - ruby, venom thorn, tranquil thorn, spray crystal SW Fishing Hut - (16,29) door - lock (M7 or less) — boxes - lock (M6) 35c, curing spores, healing spores, Farsight Chitin (+2 Missile Weapons) W (12,15) jar - raw adaptable spores W (18,52) Fishing Hut - door - lock (M9+) of Fishing Hut key - bed - mandrake (quest item) - boxes - lock (M9+) - living tool, pacification wand, venom thorns, 119c - lever - lock (M15_) to open door SE (46,59) 15c, nest - 5c, living tool, curing pod, healing spores, raw adaptable spores ———————————————————————————————— Shandako NE Thahd Dumping Ground S Lapiary Ruins Cross zone to cross freely Thefts allowed 3 QUEST Scout Ilyusha - spawner - XP 100 @ lvl 7 or if Leadership 4 XP 150 @ lvl 8 - Crystals for Sholai - Crystal Mine - XP 20 @ lvl 10 - upstairs opened - go to Main Camp at Buck Creek Yu-La - YuLa’s Treasure Hunt - canisters - go see Sage Markov - 300c - go to Runestone in Bandit Marsh - unlocks upstairs room - see Scout Ilyusha about main camp location - go see Captain Zosima - Canister Factory - Puresteel Charm (charm - +1 Strength, +8%Creation Stun res.) Intisar - Inistar’s Business Plan - find Crystal Cone - find Crystal Cone and report back - XP 200 @ Lvl 8 and 200c - deliver to Phariton - 300c Emissary - The Emissary - capture in rod - gives Emissary Baton - kill Puresteel Shield (+10% Stun res.) - Aspect of Chaos - XP 100 @ lvl 12 and unlocks first reward door- box - 103c, rod of alacrity, topaz (3), Canister - Create Cockatrice - Infernal Teriel - XP 100 @ lvl 14 - Bound One - XP 100 @ lvl 14 - Rotting Avatar - XP 100 @ lvl 14 - second reward - 172c, tranquil baton, sapphire, Canister - Essence Mastery - third reward - gold bar (6), spray baton, Canister - Endurance - get all reward - reaper baton, sapphire (2), Canisters - Healing Craft, Quick Action SW (32,30) Sholai Camp Sholai Sentry - ask entry - Leadership 6 - XP 100 @ lvl 6 (12,26) box - fine mined crystal, bar of iron (quest item) (20,34) building - Scout Ilyusha Uptstairs - heavily locked door - quest reward - 242c, splitting thorn, battle pod, Canister - Create Stalkthorn (22,46) building - Yu-La (merchant) (Very Expensive) (1200c) Upstairs - - boxes - Shaper Equipment (2) (NY), Shaper Records (NY) - door - lock (M9+) - Canister - Airshock (11,42) Intisar SE box mines - blue, red (M6) - back path W (25,9) building - stairs down - - (24,9) Emissary N (48,22) spawner (quest location) ———————————————————————————————— Lapidary Ruins W Shandako Finish zone to cross freely - destroy master control ? Thefts allowed 4 Spires give in order checked - topaz, sapphire, Crystal Cone (special item) (quest location), madness gem C (29,28) fine mined crystal (2) S (8,50) fine mined crystal (2) W (7,19) spore box (M7) for nearby mines SW (11,29) spore box for nearby mines SE (31,54) door - lever - lock (M14+) opens door to east side CSE (25,48) spore box for nearby mines E (36,44) skulls - silver bar E four constructs - Tinker with M5 or Leadership 5 to gain control E Agent of Chaos (quest location) walks back and forth - drops Infernal Residue, Frosted Amulet (+30% Fire res. to self and creation), can drop shielding pod or Infused Robe (+10% Magical damage res.) E (59,43) Shaper Equipment (quest item), Shaper Records (quest item) E (53,45) lever - lock (M15+) NE (45,20) stair up NW (29,17) lever to door near entrance Upstairs - stairs up Next level - stairs on far end of room Top level - box - amethyst - topaz (3) - Golem drops sapphire - Master Control (quest location) drops Aura Vestment (+10% to magical damage res., magical damage, blessings curses you cause, creation chance to evade, creation to hit chance), Infernal Residue Spire - Pure Crystal Shard (ingredient) ———————————————————————————————— Gheth W north - Gheth Gates W south - Rising Bridge S Thahd Dumping Ground Enter zone to cross freely Thefts allowed 2 Quest - Brent (only Barzite) - Take Care of Old Shaper - XP 200 @ lvl 12 and Ornkhide Boots (+2 Strength) - Dawn - Get Escaped Serviles - XP 200 @ lvl 10, Rep +5 - Gareth (only Barzire) - Research Notes - XP 10 and 40c each - no limit - Finchy - Get Things for Finchy - gives Fishing Hut key to search under bed - XP 200 @ lvl 10 and spray crystal (2), airshock crystal (2), blast crystal - Marjan (Awakned) - Leadership 7 or investigate0 Shaping Hall- XP100 @ lvl 10 NE Barzahlite area - Shaping Hall (quest location) - (59,18) north door - lock (M7) - — west - book on tanks — breeding area - Gareth - — northeast - cabinets - living tool (3) (NY),mined crystal (6) (NY), curing pod (3) (NY) - center - Shaping equipment (2) (NY), living tool (NY) - west door - lock ((M12) - - thorn bushes - venom and tranquil thorns Rep - Bent - +/-4 - Dawn +/-3 Gareth Training for Barzites (Reasonable) - minor heal, cure affliction, group heal, regenerate, heal, chain lightning, searing spray, create fyora, create roamer, create drayk, create Thad, create clawbug, create battle alpha, create artila, create vlidh, create glaahk, create stalkhorn CN (30,16) Gheth Smithy - merchant (Very Expensive) for Barzite (Reasonable) (4200c) - cabinet - bar of iron (7) (NY) SW (17,29) Gheth Inn - Innkeeper (Exorbitant) for Barzite (Average)(117c) - healing pod - Finchy - door lock (m5 or less) - (6,21) box -31c (NY), healing pod (ny) CSW (20,41) Gheth Merchant (Very Expensive) for Barzite (Reasonable) (1800c) -pods, living tools, … C (28,43) Gheth Merchant (Very Expensive) for Barzite (Reasonable) (2100c) - thorns, Shaping equipment (4) E (34,50) Dawn (wandering) SE (26,56) Marjan (quest location) SE (18,59) barrel - if Marjan repported dead - Marjan’s Notes (special item) E Barracks - (44,49) box - tranquil baton (NY) tranquil thorn (2) (NY) - (53,50) Codex - The Barzite Way - Commander Brent - inquiring about Shanti - Leadership 3 - XP 100 @ lvl 15 — allied with Barzites and demand supplies - Leadership 4 - XP 100 @ lvl 5 and unlocks door - (55,50) door - lock (M15) - box - 134c (NY), Rod of Battle (NY), fine mined crystal - door - lock (M7) - storeroom - boxes - healing spores (NY), icy crystals (2) (NY) Shaping Hall NE (59,18) door - lock (M7) - (58,9) trapdoor —Below (11,5) lever - (5,5) ladder up —- (22,6) door - lock (M14) - Canister - Lifedrain - (50,9) book on tanks (quest location) - (56,22) cabinet - fine mined crystal (6) (NY). Curing pod (NY), (56,24) cabinet - living tool (2) (NY) S (8,54) door - lock (M?) S Merchant Quarters - (3,34) cabinet - tranquil thorns (NY), (3,58) cabinet -20c (NY) W (9,4) trapdoor to below ———————————————————————————————— Upper Research Hall E Experimental Valley S Gheth Gates cross zone to cross freely Thefts allowed 2 Best to enter from Experimental Valley mines - can be deactivated with correct spot box essence pools can spray acid E doors - north - (58,44) spore box (M4) - mines to north deactivated NE (56,24) door - spore box (M5) - mines to north deactivated , body - 34c, living tool N (54,19) spore box (M8) - opens door to south N Shaping equipment (2) (quest item) N (55,6) mine - door - Canister - Cure Affliction C (43,30) and (27,38) Shaping equipment (quest item) C (48,12) spore box - deactivate west mines? CNW mine CSW mine CS Shaper Records (quest item), mined crystal SE l5,56) door - box - living tool, amethyst, spore box (M6) - mines nearby deactivated SE (41,55) lever (M9) opens door to south - (38,55) spore box (M6) - mines to west deactivated C (35,44) - Shaper Records, (38,41) - fine mined crystal ESE spore box - (M8) - deactivated mine by north door to Canister S (11.56) box - Vat boots, healing pod CSW essence pod, living tool, lever (M9) - (43,49) door - spore box (M4) - mines to south deactivated CW spore box (M10) - mines to north - door to SW opens - NW (34,3) Infirmary - Essence and Healing pools - cabinets - healing pod, major healing pod - (44,3) spore boxes (2) - right (M5)?, left (M4) - mines to southwest deactivated (37,6) Elissia Training (Servants - Reasonable) - drops Shaper Robe, Mandrake - Training (Exorbitant) - first tow creations, minor heal, curing, augment, heal, chain lightning — more if allied to Servants - (Very reasonable) also third creation, heal, group heal, remove effects - Leadership 8 to get her to leave - XP 100 @ lvl 15 - (29,9) box - lock (M9) - discipline wand, Shaper Records )quest item) - by Power spirals - boxes - living tool, Shaper equipment (quest item), fine mined crystal (4) - (31,19) desk - Wild Adventures - (25,9) door - lock (M17) - desk - Shaper Records (quest item) — boxes - madness gem, living tool, major healing spores, Canister - Create Roamer NW (16,18) spore box (M1?) - (16,21) box - essence pod, curing pod NW (8,30) door open after Elissia agrees to help with Grimwing’s quest - Tall Potted Plants(5) (quest item) C spore box (M5) - mines in W corner - deactivated C (32,24) box - Quicksilver chain (+25% Stun res., -5% to hit, +10% to haste chance, +2 Quick Action) C (31,24) box - fine mine crystal, healing pod (2),curing pod CSW Shaping Equipment (3) (quest, door - spore box - item) CSW (14,34) lever - lock (M9) - door - spore box (M5) - switches nearby mines to south Cs (19,45) living tool, essence pod SW (9,22) Shaper Reordss (2) (quest item) SW )3,22) door - spore box (M5) - turns off mine in center W reaper and submission turrets - can drop reapers and venom thorn - (6,4) box - Ratskin Shawl ———————————————————————————————— Gheth Gates NE Upper Research Hall W Clockwork Maze S Gheth SW Guarded Groves Cross zone to cross freely Thefts allowed 2 NE (52,28) barrel - fine mined crystal N glaahk drops Glaahk Shield (+20% Stun res. To self and creation) NW Living tool and M7 o deactivate Clockwork golem or Leadership 7 to pass- XP 100 @ lvl 10 - drops Fiery Ruby (Charm - +5% creation magical damage) - b(21,14) ar of iron (quest item), (25,12) jar bar of iron (quest item), living tool - W (7,12) bar of iron (quest item) CSW P(22,21) hipps (loyalist) E (59,57) nest topaz S (9,52) door - lock (M5 or less) - box -21c (NY) SE (21,53) door - lock (M5 or less) ———————————————————————————————— Clockwork Maze E Gheth Gates Destroy Drayk Golem to cross freely Thefts allowed 2 Defense Golem (first time) - Leadership 9 - XP 150 @ lvl 15 or use living tool @ M8 fixed locations or patrolling E(55,47) bar of iron (2) (quest item) Book - Mechanics +1 NE (60,26) Golem control M8 SW (3,38) Golem control M8 SE (30,60) Golem control M8 CW (23.9) Golem control M8 CN (52,19) lever - lock (M12) - cabinets - living tool (2), fine mined crystal (6), bar of iron (5) (quest item), topaz (2) SE - (33,59) and. (29,60) Shaper equipment (2) (quest item), living tool CW l12,18) lever - lock (M7) containers - living tool, healing pod, curing pod, topaz CNW (22,11) lever - lock (M7 or less) - living tool (2), bar of iron (8) NW (29,3) living tool, bar of iron (quest item) CSW(13,33) lever - lock (M13) - containers - puresteel bar (ingredient), sapphire, bar of iron (9), major healing pod SW bar of iron (2) N Drayk Golem - M7 and living tool to disable mechanical drakon - XP 200 @ lvl 15 - drops Spellstone (Charm - +2 Spellcraft) - (49,2) cabinet - ruby, Enchanted Anvil - (58,8) lever - lock (M9) — Shaper Equipment (quest item), Shaper Notes (3) (quest item), essence pod, living tool (3), bar of iron (quest time), box - essence pod - containers - ruby, Rogue Drayk Tendon (ingredient), Infernal Residue (ingredient,) - door - Book -Mechanics +1, boxes - 242c, blast crystal, madness gem,splitting thorn, reapers - body - Tinker’s Gloves (+2 Mechanics) ———————————————————————————————— Guarded Groves N Gheth Gates SE Rising Bridge SW Old Rising Bridge cross zone to cross freely Thefts allowed 2 Gamege - QUEST - Spy on Rising- XP 200 @ lvl 10 NW (35,9) body - venom baton, (33,11) body - 27c NW (29,5) wagon - bar of iron (2) (quest item) W (6,20) body - healing pod, living tool C (27,29) Shanti (quest location) - Artily skin jerkin N (57,15) nest - 50c, madness gem CSE (45,35) body - healing pod S (25,59) nest - 29c E (49,55) best - 5c, living tool, Empathy Blade (-1 Strength and Agility, +1 creation Strength and Agility) W Mezrich W (7,9) Gamege (quest location) - kill - drops major healing spores, madness gem -(Awakened) Leadership 4 - XP 100 @ lvl 6 - supplies - major healing spores - (Awakened) Leadership 6 - warning about Barzahl XP 10 @ lvl 8 S (10,50) Supply Cache building door - lock (M5 or less) - door - locked (M7) - containers -trap (M9 or less) - icy crystal (2), healing pod (2), speed spores, fiery wand - N box - trap (m6) -major healing pod (2), tranquil thorn), pacification wand ———————————————————————————————— Rising Bridge N Gheth W Guarded Grove SW Darian’s Sanctuary SE South Rising Road Cross bridge to cross freely Thefts allowed 2 N (41,3) nest - major healing pod NW (21,4) nest - 50c C (43,35) body - 14c CNE (50,19) battle alpha - curing pod CNE (54,24) Recuperation and Incubation Chamber - door - lock (M5 or less) - Shaper equipment (2) (quest time - cabinet - essence pod, spray baton, Shaper Records (quest item) — door - Essence and Healing pools, wiry moss - (59,32) barrel - Shaper Records (quest item) C Bridge - west building locked (M9) - cabinet - armor pod, Shaped lance (6) - east building - lock (M5 or less) - body - 32c, steel sword, sack - living tool - south building - cabinet Shaper lance (6) CSE (43,45) body - shielding pod S (11,45) battle alpha - tranquil thorn E (55,50) Mad Battle beta(quest location) - kill or leadership 4 - XP 100 @ lvl 12 - Stabilizing Band (+15% Stun res.to self and creations), Leader’s Blade (-2 Strength and Agility, +2 creation Strength and Agility) - 5c on ground S (14,57) living tool S (11,46) battle alpha - tranquil thorn ———————————————————————————————— Old Rising Bridge NE Gheth Gates SW Loyalist Encampment Clear mines after crossing bridge to cross freely Thefts allowed 2 N (54,16) barrel - bar of iron (3) (quest item) S Mines - M7 or less to disarm S (50,53) barrel - essence pod S (50,55) building - lever - lock (M7) - essence pod (2), living tool, - lever - lock (M11) — mines (M8) — Canister - Regenerate, Shaper equipment (2) (quest item) , box- healing spores, living tool CSE (46,25) Dregh - bridge keeper - Leadership 7 to get servile to raise bridge - XP 100 @ lvl 7 or Barzite - Controls M7 - west side building - (33,15) bridge controls - (34,12) door - lock (M9) - cabinets - Shaped lances (5), speed pod, shielding pod, lock (M7) - 21c CS mines - M7 W (7,16) battle alpha guarded (quest location) - (5,2) jar - topaz - Quickclaw drops Shaped shield, Girdle of Endurance - splitting thorns, (20,4) jar - 237c, (24,7) - bar of iron (quest item) building - - (16,20) bar of iron (quest item) (26,7) Magic shaping 3 to get vlish to join S (12,50) Karhren drops 71c - (3,49) trapdoor Below trapdoor (40,40) ladder up - fyora worshippers - (5,29) barel - Fyora;s Egg (quest item) (special item) ———————————————————————————————— Darian’s Sanctuary Enter zone to cross freely Thefts allowed 2 QUEST Learned Darrian - Kill Battle Beta XP 250 @ lvl 25 and Shining Shield (+5% evasions, +5% creation Mind effects res.) - Darian’s Breastplate - Perfect Glaahk Scale. Claws of Infernal, cured Battle Gamma skin (Mutant Gamma Flesh) - Slayer’s Chestguard (+10% damage to self and creation damage) (37,14) Friz - Leadership 4 - Servile for Dawn (quest location) Reputation - Learned Darian +/-3 S (16,44) barrel - bar of iron (4) (NY) (quest item) S(24,39() building - - Learned Darrian - merchant (Expensive) (2320c) Can change reputation to favor serviles or Shapers - Enchantment Anvil - curing pod (NY) b0x - lock (M11) - healing pod (NY), living tool (2) (NY) - (20,41) door - lock (M11) - boxes - Shaper Records (2) (NY) (quest item), Shaper Equipment (2) (NY) (quest item), major healing pod (NY), major healing spores (NY), topaz, fine mined crystal (7) (NY) - (18,40) door - lock (M16+) -- cabinet - lock (M6+) Shaper Records (2) (NY) (quest item),, living tool — boxes - rod 0f succor, Shiny Cloak, box - lock (M11) living tool (NY), Shaper Record (quest item) SW building - (21,27) jar - 20c (NY) N building - lock (M8 or less) - box - 30c, healing pod ———————————————————————————————— South Rising Road N Rising Bridge SW Breeding Pits Kill 13? glaahks to cross freely Thefts allowed 0 Manny - Quest - Get Mandrake Tincture (from Bernard) - XP 150 @ lvl 10 and 3 major healing pods - can now buy potions (1900c) (Exorbitant) Rep - Manny +/-3 - drops puresteel bar E Bernard - Shaper - steel breastplate, Infernal’s Residue, 10 fine mined crystals - Shaped Breastplate - Leadership 6 to get Mandrake tincture - XP 100 @ lvl 8 - (51,47) box - living tool (2) (NY) - (55,44) jars- bar of iron (3) (NY) - (60,39) box - Shaped belt (NY) - (55,42) box - Shaper Records (NY) - (48,49) mined crystal (5) (NY), airshock crystal (NY) - (51,55) Mandrake Tincture (quest item) (NY), Shaper Records - (53,55) box - essence pod (2) (NY) - (55,53) door - lock (M16+) - Research Notes (NY), box - Empathy blade (-1 Strength and Agility, +1 to creation Strength and Agility),250x, spray baton - - Canister - Chain Lightning- (triggers alarm) W (18,13) Manny - alchemist - Merchant (potions) - cheaper for Barzites - (9,8) door - lock (M16+) - box - major healing pod (NY), restoration spores (NY), speed spores (NY) CSW nest - 20c S (16,59) nest - living tool, bar of iron (quest item) CNW (35,16) Ur-glaahk drops Perfect Glaahk Scale (ingredient) - nest - ruby, body - Chilling Band (+15% Fire res. to self and creations) NE *59,26) nest - 52c NW Tree (30,4) (quest location) - reaper baton ———————— ———————————————————————— Breeding Pits E South Rising Road S Road to Phariton NW Rising Hostile if not Barzlite except Gazer Deal with Gazer or unlock door to Rising to cross freely Thefts allowed 2 E (56,37) barrel - essence pod, spray crystal SE (37,50( door - containers - living tool, bar of iron (4) (quest item) S (10,53) door exit zone to Phariton - locked unless you have Crystal Cone C (41,42) Basic Shaping - opens after going to Rising - Essence and Healing pools, Shaper Equipment (2) (quest item) C l(33,39) ver - lock (M16+) - C (28,42) Incubation Chamber 1 - living tool, essence pod, Shaper Equipment, fine mined crystal SW (8,35) lever - door - NE (44,15) jar - fine mined crystal, NE (49,16) Shaper Equipment (quest item) NE (51,31) box - major healing pod, shielding pod CN Incubation Chamber 2 - box - lock (M14-) - major healing spores, shielding pod N (48,13) door - lock (M13) - containers - tranquil thorn 2), spray thorn CW (22,21) lever -lock (M14+l) SW skill canisters ( 19,33) fine mined crystal (2) - door - (13,34) jar - mined crystal (2), door - lock (M15) —jar - fine mined crystal (2), Canister - Searer, lever - lock (M14) - Canister - Create Drayk SW (8,26) barrel - airshock crystal, speed spores SW (10,18) Incubation Chamber 3 - Shaper Records (quest item) - box - lock - locked (M9) - major healing pod, shielding spores, spray crystal SW (17,18) Shaped lance CNW (30,17) - opens after going to Rising -Essence and Healing pools, essence pod W Thot-Tha (Gazer) - - (6,6) box - Vampiric Lance (drains life-force from target to heal you) NW (27,7) door into Rising (heavily locked without permission) ———————————————————————————————— Rising SE Breeding Pits NW Rising North Gate Thefts allowed 2 QUESTS Barzhal Join Barzites - The Barzites - Barzhal’s Testing — Get Eid 0f Medab spy (Ganege) - XP 200 @ lvl 10 — Remove Loyalist camp Leadership 6 for help - XP 200 @ lvl 10 - Leadership 6 to avoid second testing - XP 100 @ lvl 8 - Leadership 7 - more help - XP 100 @ lvl 20 - avoid Leadership 10 - XP 100 @ lvl 15 - Joined - XP 500 @ lvl 10 and access to items, Barzite Band (special item), Rep. +10 - Tuldaric’s Notes - XP 200 @ lvl 15 and access to canisters in western hall — can access Mindshield - Kill Zakary - Leadership 8 for helpand more canisters - can access Strength and Agility XP 300 @ lvl 14 - Destroy Geneforge - XP 1000 @ lvl 15 - can access Essence Mastery and Endurance - Return to Shaper Council - Crystal Cone - XP 100 @ lvl 15 and 1000c - secret information from Medab - 1000c Kill Stannis - forgive for 1000c Trace - Rogue Battle Alphas - Pack of Battle Alphas under Quickclaw - XP 200 @ lvl 14 and Puresteel Boots (+10% Stun res.) - Find Trace’s Letter - Letter for Rising - XP 200 # lvl 12 and Cleansing Baton (searing shower) Selithra - (for Barzites) Recover Stones - 500c and XP 200 @ lvl 14 and Puresteel Belt Corin - Get Canisters - - puresteel bar and 20 rough crystals - access to only these canisters - Battle Alpha - Essence Lash - Wrackwave - Group Heal Ajax - Mine for Ajax - Everfrost mine cleaned out - XP 200 @ lvl 16 and 750c and Blade Token (Charm - +1 Melee Weapons, +8% creation chance to parry) Rep station - Trace - +/-5 - Selithra - +/-5 over arena E (17,47) Corin - makes canisters - (9,55) Canister Storage - all doors are heavily locked over M14 - (,55) door - Canister - Barrel Alpha - (11,58) door - Canister - Essence Lash - (7,58) door - Canister - Wrackwve - (3,58) door - Canister - Group Heal - (3,58) door- Canister - Intellect, Create Cockatrice (3,43) Creation Control - door - lock (M14) Shingle - (2,34) controls (quest location) - destroyed makes zone hostile - M7 to use M5 other control - (4,36) door - lock (Barzite Badge) - (11,38) box - living tool (NY) E (42,51) Rising Jail - second lever from left - (45,46) Tiree (quest location) - right lever (M11 or Rising key) - cabinets - spray baton, spray thorn, airshock crystal NE (44,35) Merchant - Rising Tools (Very Expensive) (Barzite - Reasonable) (2870c) NE (47,37) Tailor (merchant) (Barzite - Reasonable) (210c) N (49,22) Storeroom - door - lock (M8) spray crystal (NY), airshock crystal (NY) N (52,15) Storeroom - door - lock (M7 or less) - living tol (NY), Shaper Equipment (NY) (quest item), major healing pod (NY), curing spores (NY) N (49,11) door - lock (M9) - Mines (M7 or less) Stylish Slippers (+10% haste chance) W (17,8) living tool W Barracks - (26,18) Guardian Selithra - (27,10) Codex - The Barzite Way - (20,13) box - Rising key - (6,14) The Arena CSE (30,46) Blacksmith (merchant) (Exorbitant) (Baezirw - Average) (3450c) S (18,58) stairs down to Deep Warrens - Ajax - Storage Bay 2 - Canister - Intellect (tainted essence - special item) - fine mined crystal SSE (23,53) Trace - Essence pool SW Main Hall - (21,27) Barzhal (quest location) - kill - charges Helix ring — drops - Danette’s Cloak (can consume your essence to avoid a death blow), Shaper’s Robe - Guardian Stanis - kill - Charges Helix Ring — Essence Eater (Melee training 4, +1 Strength, +2 Melee Weapons, more damage the more canisters used, energy damage Essence Shock), Guardian Cloak, can sometime drop Steel shield - (18,35) Codex - Barzhal’s Education - (13,31) door - Barzite Area (Barzite Badge) — (9,23) reaper baton, shaped blade, restoration pod — (8,21) Canister - Mindshield — (3,27) lever - lock (M14+) - box - ruby (5(, 239c, cabinet - Quicksilver Chain, Static Band, Mica Band, Desk - Shaper Records —- Canister - Evasion ———————————————————————————————— Rising North Gate SE Rising NE Trapped Forest SW TheRadiant College NW Mountain Base Cross zone to cross freely - hostile after attack on Radiant College Thefts allowed 6 Quests - Zoka - - Hurt Krogt - XP 200 @ lvl 12 and Skien of Wisdom (Charm - +1 Intellect) Lem (Awakened spy) - Find Control Center - XP 200 @ lvl 10 - help Leadership 4 - XP 50 @ lvl 10 and madness gem Dregana - Speak with Three - message - XP 100 @ lvl 20 and opens highly locked door to Phariton’s belongings Rep Zoka +/-3 N (54,9) Zensital in Rising area (quest location) C Lem - (merchant) (Very Expensive) (615c) - drops ruby, steel sword SW (9,35) door - lock (M7 or less) - cabinet- living tool (NY), healing pod (NY), healing spores (NY) - (5,34) door - lock (M11) - cabinets - Shaped Lances (6), spray crystal (2), airshock crystal (NY), fiery wand, Canister - Magic Shaping SW Rising Inn (14,36) Zoka (15,33) Dregena - room - 5c (24,35) door - highly locked - box - ruby, gold bar, fine mined crystal (7) - Canister - Searing Spray SSE (21,47) Wend (merchant) (Ridiculous) S (13,46) Learned Versa (merchant) (Exorbitant) (730c) - make haling potion - Leadership 4 - pouch of raw adaptable spores and healing pod or spores, wine - restoration pod or curing pod into healing pod N doors are lock (M7 or less) N (47,15) box - fine mine crystal (4) N (50,7) for - lock (M7 or less) - cabinet - puresteel bar (NY), bar of iron (7) (NY) (quest item) N (43,8) door - lock (M7 or less)-box - major healing pod *NY), living tool (NY) W (17,8) door - lock (M7 or less) - Rio of Takers - ———————————————————————————————— Loyalist Encampment NE Old Rising Bridge N Buck Creek S Mountain Base SE Trapped Forest Cross zone to cross freely Thefts allowed 4 QURST Bunk- Spying in Ghteh - XP 200 @ lvl 12 and Bunk’s Blade (Melee training 6, +2 Healing Craft, +87% Lifedrain) - Leadership 3 for Quick Action +1 Macnulty - Agent Arixy - alive XP 200 @ lvl 12 and, Crystal Storm Wand (charm - +1 Battle Magic, +1 Spellcraft, +5% to hit chance, Crystal storm - energy damage- uses no action points, kill 20 to recharge) - dead XP 50 @ lvl 12 Kama - Melanthir the Thief - missing notes - XP 200 @ lvl 16, and 800c and Gazerskin Bracers (-1 Melee Weapons, +2 Mental Magic, +1 Blessing Magic) NE (53,27) fine mine crystal, topaz NW Loyalist Fort (quest location) W (18,8) Macnulty (quest location) - Essence and Healing pools Can get supplies if aligned with Zakary or unaligned (35,9) Kima - Ttainer (Average) - Essence Lances, Quicklash,, Airshock,, Dominaye, Delirium, Wracwave, Speed, Essence Shield, Mindshield, Group Heal, Regenerate, Heal - Shaping (Average) Fiyora, Roamer, Drayk, Thahd, Clawbug, Battle Alpha, Rotghroth, Artila, Vlish, Glaahk Ssssaa - join (40,21) Bunk - drops Bunk’s Blade box - Shaped gauntlet (NY) healing pod (NY) 31c (NY), healing pod (NY) W (10,9) Shaping Chamber - door - lock (M9) - (6,5) box - Crystal Woven shield (+20% creation damage) - essence pod (NY), Shaping Records (quest item) (NY) - (4,5) vat - ur-glaahk - drops pPerfect Flaahk Scale (ingredient) - (5,11) essence pod (NY), Shaper Equipment (2) (MY) (quest tike) SW (8,27) spinecore, bodies - Stability Boots (+1 Agility,+20% Stun res.), 15c, Tranquil baton E Box Mines (M10) behind building - living tool Building - (49,58) door - lock (M14+) - fine mined crystal - box (outer M7 or less), middle - ? Key)- living tool (2), dine ned crystal (5), box - essence pod (2), major healing spores box - lock - tranquil thorn, spray thorn, madness gem SE (37,57) Shaped lance (2) ———————————————————————————————— Buck Creek S Loyalist Encampement Enter zone to cross freely Thefts allowed 4 QUEST Captain Zosima - Sholai Mission - advances after one request - - trust - XP 200 @ lvl 12 and opens one supply shed - go to Canister Factory - XP 200 @ lvl 15 Requested quests - The Sholai Investigation - find who created spawners at Shandoka - XP 100 @ lvl 10 - Crystals for the Sholai (continued) - remove traps in Lapidary Ruins - XP 100 @ lvl 13 Grimwing - The Knight with Needs - 10 plants in pots - See Sharon - XP 200 @ lvl 8 and 300c - 5 more shrubberies -see Elissia - XP 200 @ lvl 10 and Feisty Slap Glove (needs to be charged) - charging using Mandrake and Infernal Residue on Enchament Anvil increases damage and chance of daze enemies, at 3 charges it now does stun - tallest tree - see Barzhal - go to Benerii-Uss - XP 200 @ lvl 18 — and opens storage shed at (46,12) - raw adaptable spores (3), tap potted plant, Infused Shrub (+2% Lifedrain) Reputation Captain Zosima - Rep/ 3 Grimwing +/-3 S (8,52) door - lock (highly locked) - unlocked by Joshua - (4,53) barrel - Thahd Egg (quest item) (special item) NW (28,11) door - lock (highly locked) - opened after Crystal for the Sholai quest completed - box - 93c, spray baton, armor pod, Canister - Create Stalkhorn N (36,14) Sholai Camp - Blocked until approved by Sholai in Shakado - (54,10) Captain Zosima - Leadership 5 for secrets - XP 50 @ lvl 9 - (51,7) box - 15c, healing spores (NY) - (55,5) Tinker Argentena - NE (53,44) Joshua (merchant) (Exorbitant)) (2200c) CE (38,45) lever to lower bridge (46,14) Navigator Pitr (46,12) door - lock (reward for Sholai Investigation) (52,17( door - lock (M14) - Shaped lance )3) (NY) - box - 23,c (NY),shredding pod (NY), topaz (NY) NE (73,31) door - lock (unlocks for completion of Sholai Mission quest) - chest Arcane Band (+10% to magical damage res. for self and creations, and blessings/curse you cast), ruby, reaper baton W Drayk Grimwing W (4,4) barrel - living tool ———————————————————————————————— Trapped Forest NW Loyalist Encampment SW North Rising Gate Cross zone to cross freely Thefts allowed 2 M8 to disarm mine crystal M8 for box mines W (5,3) nest - blast crystal (2), Spectral Cleaver (Melee training 6, +2 Mental Magic, +20% to blessings/curse you cause) NW (34,4) body - 15c, Shaper Equipment (quest item) C (44,21) sacks - rod of defense C (22,30) body - tranquil thorns, 20c E (53,49) barrel - curing spores, (52,51) box - healing pod E (52,41) lever - lock - north (M14+) both doors to storage building - Shaper Equipment (quest item), Shaper Records (quest item) - box — lock (M8 o r less) living tool, Dante’s Glue (improves chance with machinery), box - puresteel bar, box - Pouch of Stone (special item) - cabinet - speed pod, healing pod, madness gem, fine mined crystal (5), bar of iron (7) (quest item) - Canister - Heal E (43,32) nest - fine mined crystal (4), major healing pod, bar of iron (quest item) E (42,33) box - living tool, Shaper Equipment (quest item) S (3,40) sacks - rod of succor ———————————————————————————————— Road to Phariton N Breeding Pits S Phariton’s Hall cross zone to cross freely Thefts allowed 2 Jack Joseph maintains pylons M6 to use control to shutdown pylons E (56.59) jar - fine mined crystal E (55,58) Salvage Barn 2- door - (49,59) lever to S of building - lock (M9) - fine mined crystal (3), cabinet - living tool, Control panel for pylons S (5,52) barrel - living tool (3), bar of iron (5) (quest item) S (5,50) box - Shaping equipment (2) (quest item) S (12,55) Door - (6,59) lever to S - lock (M9) - to Phariton - box - tranquil thorn spray thorn living tool W (9,2) jar -fine mined crystal W (9,5) Salvage Barn 1 - door - (3,6) lever to SW of building - lock (M9) - fine mined crystal (4), Shaping equipment (quest item), cabinet - fine mined crystal, Control panel for pylon NW (21,9) barrel - topaz (2) CNW (34,17) door - (40,23) lever to E - lock (M7 or less) - living tool, fine mined crystal (2) - boxes - lock (M8 or less) - Leaden Shield (+20% creations Mind Effects res.), living tool, fine mined crystal (2), vat chain CS (21,48) jar - speed pod SE (42,52) box - Inspiring Shield (+30% creations Curse and Mind Effects res.) ———————————————————————————————— Phariton’s Hall NE Road to Phariton Thefts allowed 2 QUEST Phariton - Stuff for Phariton - puresteel bar, bellows, pen and ink, 10 fine mined crystals, cauldron - can now get trained if you don’t join a faction and can now leave by east route Phariton - key - train if unaligned after quest for items (Expensive) - Create Drayk, Drakon, Battle alpha, Rothghroth, Glaahk, Gazer, Stalkthorn - Crystal Cone - XP 100 @ lvl 15 and disarms mines in western canister vault (59,26) fine mined crystal (2) CN (47,20) living tool N Phariton’s Private Hall N (53,10) lever - lock (M7 or less) MW (41,8) lever - lock (M16+) - (33,17) lever - lock (M7 or less) opens door at (43,14) - Shaper Equipment (5) (quest item), spore box (M8) - turns off defensive pylon C (45,18) jar - curing pod, (41,18) jae - essence pod, (41,21) jar - fine mined crystal (2) CSW (36,37) chained cryodrayk - drop Dryakskin Jerkin CSW (33,41) cabinets - tranquil baton, tranquil thorn, reaper, Shaped lances (6) CSW (36,4) lever - lock (M11) opens door - spore box (M8) - discipline wand, spore box NW (35,8) lever - lock (M19) - blue box mines (M7 or less) - doors open when mines triggered - (35,30) cabinet - jeweled wand, Shaped Gauntlets, living tool NW (31,6) lever - lock (M9) - Garden SW (12,44) lever - lock (M9 ) - Canister Altar SE (18,47) lever - lock (M9) - Canister Altar - (9,52) lever (M146+) or Phariton’s key opens sealed door - SW (8,53) door -red and white box mines (M8) — Canisters - Melee Weapons, Battle Magic - SE (12,55) door -red and white box mines (M9) — Cansters - Mental Magic, Missile Weapons SE Phariton - kill - Helix Ring changes, Phariton’s Key - drops Shaped Blade, Shaper’s Boon (+1 creation’s Strength, Agility, Intellect, and Endurance) - (41,54) Control Panel M(7) - Shaper Equipment (2) (quest item), curing pod, living tool - (46,57) Runed Circle - sounds alarm - (41,47) and (41,61) Incubation Control Panel (M4?) -turns off creation formation SW (17,35) Alpha Hryk - free - control Leadership 5 - XP 100 @ lvl 20 SE (53,60) blue jar - Purified Essence SE (55,59) Essence and Healing pools - (55,54) lever - (heavy or Phariton’s key) opens door - saltweed, mandrake — boxes - ruby (2), conduit shard, puresteel bar E (52,54) cabinet - airshock crystal E (55,52) lever - lock (M8 or Phariton’s key - to bedroom) - (55,45) cabinet - topaz - (56,48) lever - opens door — Canister- Create Cockatrice — box - Charmed Falchion (Melee training 7,+2 Battle Magic, +10% magical damage res.) — box - 238c — (48,42) lever - lock (M2 or Phariton’s key) to exit ———————————————————————————————— The Radiant College NE Rising North Gate Barzite or kill two leaders to cross freely Theft Allowed 4 QUEST Mockli - Find Mockil’s Book - Esoteric Craft - XP 100 @ lvl 15 Lark - Fix College Power- XP 200 @ lvl 12 - opens Storage Bay B Fenen - Test Rothgroth (6,40) - opens Storage Bay A NE Meena - lie - Leadership 4 - XP 100 @ lvl 12 - south - living chambers - north - crafts - southwest - Shaping Halls - northwest - Research (Barzite only) (47,39) Books - Paths of Fire (57,50) Codex - Barzhal’s Education S (50,57) box - 24c (NY) (43,60) Shaper Records (NY) (quest item), box - 75c (NY), Shaped Gauntlets (NY), essence pod (NY) (38,55) door - lock (M9) - box - steel breastplate (NY), reaper baton (NY) SE (33,37) Shaper Records (NY) (quest item) SE Library - Mockil SE Peering Hall - Lark - (15,59) lever - lock (M7 or less) - opens door to south - Infernal Summonng Room - (13,47) Essence and Healing pols CS Fenen- (quest location) - Leadership 6 for trining - Shaping (Exorbitant) - (Baezite - Average) - kill drops Radiant Shield, Spectral Boots - (5,44) Storage Bay A- lock (heavy) Canister - Create Salkthorn (8,48) Storage Bay B - lock (heavy) Canister - Strength, Minor Heal SW (14,29) Power Junction - sabotage site for quests - (12,28) door - lock (M8) - cabinets- restoration pod (NY), tranquil thorn (NY), reaper (NY), spray crystal (3) (NY), airshock crystal (NY) (28,43) Codex - The Barzire Way (30,46) Book - Runecasting (quest item) - (29,42) door - lock (M13?) —- (27,40) book - foreign languages (quest location) — (26,39) book - Battle Alpha (need battle shaping 3) C Finn - pods (merchant) (Exorbitant) (Baezite - Average) (2456c) C (41,24) Lacitis - crystals (merchant) (Exorbitant) (Baezite - Average) (1560c) - (Barzite) conduit shard - XP 200 @ lvl 15 and Radiant Essence (Charm - +1 Healing Craft, +10% to blessings/curse you cause) - (41,22) box - fine mined crystal (6) - oven - major healing spores (NY) N (50,15) bar of iron (quest item), Shaper Equipment (2) (NY) - (54,13_ box - bar of iron (7) (NY) - (60,8) Book - Esoteric Craft (quest item), Control Panel -(47,4) Control Panels (quest location) (need living tool), living tool - (38.7) Control Panel NW (2,24) barrel - madness gem Siakus Eye (wanders through south half) CW (27,25) lever - lock (M23) or Barzite Bafdge W (11,9) Essence pool - (11,8) blue jar - fine mined crystal (5) (NY) - (7,8) Healing pool - (8,12) Book - Radiant College Research (special item) - XP 200 @ lvl 18 and alarm sounds - Shaper Equipment (2) (quest item) (NY), sprat baton (NY), Shaper Records (2) (NY) - (14,17) Salted (NY), Infernal’s Residue (NY) - (22,17) Shaper Records (quest item) (NY) - (22,8) Shaper Records (NY), living tool (NY), puresteel bar (NY) CW (33,21) box - essence pod, living tool Burham (quest location) - drops Shaper’s Belt (+10% creation’s chance to evade,+15% creation’s Acid, Mind Effects, and Cold res.), Quicksilver Boots (+10% to haste chance, +1 Evasion) Training - will train after Barzite quest for Tuldaric’s Research - Shaping, Spells, and Weapon Shaping - (Average) - all, but only high level spells - Leadership 8 for help to kill Zakary - Essence Orb (special item) Control panel M4 Control panel M8 ———————————————————————————————— Mountain Base SE Rising North Gate NE Loyalist Encampment W Western Pass SW Creation Holding Cross zone to cross freely Thefts allowed 2 NW Mines M7 Guardian Krost (quest location) - drops steel sword, Shaped Breastplate, pacification wand - Leadership 7 - XP 100 @ lvl 8 Lesson - Baarzite’s - 2000c for Quick Action +1 (can repeat) SW (19,38) Shaped lance N mine crystal M7 or less NE cabinet - lock (M5) NE (38,7) cabinet - lock (M5) - speed pod, essence pod, major healing pod NE (35,7) cabinet - lock (M5)- healing spores, airshock crystal Door - War-Bred Serviles - Lie - Leadership 4 - XP 100 @ lvl 8 and 6 - Fibrous Scale shield (+50% Curse res. To self and creations) - (27,14) spore box (M6) for pylons - (23,23) lever - lock (M3) Need both levers to unlock door to west - (11,14) lever - lock (M9) - (23,14) lever - lock (M9) , body. Madness gem73c S (20,45) Warped Drayk - can drop Drayk skin jerkin SW Creation Holding Cells - lever to road - lock (M3) - (5,23) door - lock (M11) Canister - War Blessing - - (7,20) door - heavily locked - Canister. Create Ornk - (13,23) lever to pass ———————————————————————————————— Creation Holding NE Mountain Base Deal with Icemaster Sunkman to cross freely Thefts allowed 2 NE (54,39) spray baton NE (57,28) box - Shaper Records (quest item) CNE (51,37) cabinet - healing pod, curing pod, essence pod C Icemaster Sunkman - Leadership 3 to lie - Leadership 8 - XP 100 @ lvl 15 CNE box (30,19) - living tool (2), fine mined crystal (2) CNE power spirals CW (22,4) Storage in Quantity - lever - lock (heavy) - (Holding Key A) - W (6,2S Shaper Record (3) (quest item) - box - jeweled wand, splitting thorn, tranquil thorn - chest - Holding KeyC (special item) CS (22,43) Exceptional Flora holding - lever- lock (heavy) - (Holding Key C) - (27,56) Protective Ear - armor pod, Charmed Plate (+2 Mental Magic, +25% creation Mind Effects res.) - (19,60) essence and healing plant crystals - (4,57) box - major healing pod, curing spores - (4,34) box - Holding Key B (special item) CE (44,47) Exceptional Creation Holding - lever - lock (heavy) - (Holding Key - (31,36) levers - Cell 1 - Rats - right lever - - lock (M8 or less) - drop Swamp Boots, Ratskikn Shawl - Cell 2 - Spinecore - second ever on right - lock (M8 or less) — drop reaper, body - Holding Key A - Cell 3 - Battle Gamma - second lever from left - lock (Holding Key A) - drops Mutant Gamma Flesh (ingredient) - Cell 4 - Ur-Glaahk - left lever - lock (Holding Key A) - drops Perfect Glaahk Scale CN (46,21) lever - lock (Holding Key A) - (46,13) box - curing pod - (60,15) box - ruby - (59,6) blue jar - curing spores - (33,5) door - box - Stasis Shield (+20% Stun res., Curse res., creation Stun res. and Mind Effects res.)
  9. Awakened Lands ———————————————————————————————— Freegate E Secret Tunnel S east Clawbug Canyon S west Experimental Valley N Medab Road cross Freegate to cross freely Thefts allowed 2 Reputation - Brodus Blade +/-2 (56,54) Pass gate into valley (quest location) - XP 200@ lvl 5 (47,51) blood stain E jar - bar of iron (quest item) door - lock - highly secure - opens after event - (54,45) box - lock (M3) - healing spores, shielding spores - ambush drops iron sword (melee training 2), iron shield, can drop steel sword (melee training 4) SE (35,54) box - icy crystal (2), living tool, 20c Brodus Blade - Leadership 2 ask for supplies - XP 100 @ lvl 5 and healing pod SW vlish nests - (3,45) living tool, bar of iron (quest item), icy crystal (2) - (1,29 )5c, amethyst, venom thorns - (17,22) topaz - (10,21) 20c - (6,14) 73c, fiery wand - (13,8) healing pod - (19,6) Shaper equipment (quest item) - (25,3) living tool SE Corrupting Vlish - Shaped Boots, spray crystal N (57,9) thorn bush - venom thorns SW (12,28) thorn bush - thorn NW (38,6) thorn bush - thorn NE (53,28) 5c NE (58,35) Revival Chamber - door - lock (M1) - Essence and Healing pools ———————————————————————————————— Medab Road SE Freegate SW Infiltrator’s Fort SE Patrolled Path NE Medab Cross freely after crossing zone Thefts allowed 2 Reputation Lyod Blade +/-3 SE (30,54) Lyod Blade - Leadership 2 for help to clear rogues after getting quest - XP 50 @ lvl 5 building - (35,49) lock (M7) - box - shielding spores, 20c, venom thorns S (4,49) Trapped Servile courier - XP 100 @ lvl 2 - Leadership 4 (offer to help) - 100 XP @ lvl 2 and healing pod, Reputation +/-3 for how (40,47) behind building - fine mined crystal CE (46,42) thorn bush - venom thorns W red (M4 or less , Blue (M4 or less). Red (M5), and White (M5) box mines - door - lock (M7) - boxes - lock (M6) - 205c, discipline wand, 43c, airshock crystal, sack - living tool CS (19,51) venom thorns C t(46,47) thorn bush - venom thorns CS (23,44) body steel dagger (melee training 2), 8c CSW (15,29) Spawner (quest location) - gold ring, spray crystal C (30,36) body - Shaper Equipment (2) (quest item), living tool, 5c, (32,25) nest - 20c E venom thorns, living tool, (44,60) Spawner(quest location) - Student's Belt NE building - door - lock (M6) - box - healing pod ———————————————————————————————— Patrol Path SW Medab Road NW Medab East NE Stinking marsh cross zone to cross freely Thefts allowed 1 QUEST - Twini - The Swamp Roamers - XP 200 @ lvl 7 and 200c Reputation - Twini -+/-3 S Retreat of Contemplation -(11,50) door - lock (M6) - (10,48) box - living tool, Research Notes (2), healing spores - (10,47) Codex - Create Roamer (need Fire Shaping 2) - (6,48) box - Research Notes, (6,47) Codex - Group Heal (Healing Craft ?) - storage area - (30,58) jar - 27c E (54,59) Irradiated Vlish - drop Roamer Skin Jerkin (+1 Fire Shaping) - (51,61) bar of iron (quest item) - (42,59) nests - tranquil thorns living tool, steel shield. 20c. 91c W spore mines W (22,7) door - (19,2) spore mine control (N4) - door (13,7) - lock (M5) cabinet - essence pod (2), (12,3) Canister - Speed - (21,25) Iron clawbug can drop Clawbug Carapace - (22,23) nest - Grounded boots, icy crystal NE (27,5) thorn bush - venom thorns N L(57,3) Leadership 2 to get Lost Ornk (quest location) CE (39,37) Twini - (quest location) ———————————————————————————————— Stinking Marsh SW Patrolled Path N Belik’s Crosing EE Crystal Mine Clear roamer source to cross Thefts allowed 2 W haunted glade - Risen shades - icy crystal (1), Specter boots (+20% Acid and Energy res. To self and creations, spray crystal, ruby, 5c, chance of Specter robe (+20% Acid and Energy res.. -10% to Fire res.) Thon bushs - C (32,29) - venom thorns, S (12,42) - tranquil thorns. N (49.18) and W (18-110) - thorns, SE (36,58) and NE (61,31) - Leadership 2 to get Lost Oink (quest location) S (11,60) body - 29c, venom baton, Deadeye Cloak (+2 Melee Weapons, +1 Quick Action) ———————————————————————————————— Medab S (east) Medab Road NE Medab East S (west) Medab West Bridge Thefts allowed 4 Merchants don't trade if joined with other faction except Lora Learned Pinner TheAwakened Join Awakened. - XP 500 @ lvl 12 - Leadership 5 to not get tested - XP 200 @ lvl 7 - Leadership 10 no time for testing - XP 200 @ lvl 10 Find East Medab Spy - XP 200 @ lvl 6 Eliminate Spy Dryak - to leave - XP 200 @ lvl 10 join - NY stuff no longer, some merchant prices drop Destroy Rising Research - XP 200 @ lvl 12 Go to Barrier of Winds - XP 200 @ lvl 14 - Wind Barrier key (special item) Kill 3 drays - Rhakkus, Akkat, and Essas - XP 1000 @ lvl 16 Return to Shapers Buy Crystal Cone - XP 100 @ lvl 15, 1000c, and Reputation -6 Zyan - Find Zyan's Package of herbs - XP 200 @ lvl 8 and battle pod, major healing pod Seli (wanders) - Clear Medab South Road - Clear path by killing 2 spawners - XP 200 @ lvl 7, Rep -3, and ruby (4) - Help Medab Troops - Infiltrator’s Fort destroyed - XP 200 @ lvl 9 and ruby (4) and rod of succor Carnelian - Find Healing Spores (major healing spores) - XP 200 @ lvl 5 and Create Artila - XP 25 - Cure Servile Disease - cure - XP 200 @ lvl 10 and Forbidden Band (+1 Strength, Agility, Intellect, Endurance) Lora - Find Shaper equipment - XP 10 @ lvl 6 and 30c per up to 30 Praw’s - Find Lost Ornks - - Patrolled Path - XP 50 @ lvl 6 and living tool (3) - Stinking Marsh - XP 50 @ lvl 6, speed spores, shielding spores - Stinking Marsh - XP 50 @ lvl 6, iron breastplate Dayna - Find Dayma's Book - Path of Flames - XP 200 @ lvl 8 Reputation - Learned Pinner Rep +/-3 or -1 - Carnelian +/-3 - Dayna - +/-3 - Seli +3 E Inn - Innkeeper (merchant) (Expensive) goes to (Awakenws - Reasonable) )210c) E (49,46) Lora (merchant) (Exorbitant) (650c) - - (45,49) door - lock (M5) - venom baton, (44,51) box - lock (M4 or less) - 50c, Letter to Rising (quest item) C (38,40) Zyan (potion merchant) (Expensive) goes to (Reasonable) (2300c) - Shaper equipment (2) (NY) C(33,40) Medab Alchemist (merchant) (Exorbitant) goes to (Average) (930c) CSE (34,45) Medab Smithy - Merchant (merchant) (Very Expensive) goes to (Reasonable) (1840c) - bar of steel (3) (NY) (quest item) W Town Hall - (17,26) - Kashya Leadership 3 (XP 100,@ lvl 5) or swear to not harm to see Learned Pinner - (17,15) - Learned Pinner - drops - Draykskin jerkin, Stabilizing Band — Medab Gate key (special item), Medab Inner key (social item) -- (18,13) Codex - Awakened Wishes - door - secure lock (M24+) — (11,16) book - Awakened Information (special item), — (7,12) boxes - living tool, spray crystal (3), healing pod (3) -- (13,23) door - lock (M12)- Shaper Breastplate, Agent’s Robe, Reaper baton (NY), major healing spores (2) (quest item), cabinets - pacification wand, living tool (3) -- (14,24) door - lock (heavy - M24+) - Shaper Records, Shaped Boots (NY), Mandrake, cabinet - Shiny Cloak - door (12,28) - white mines (M10) - boxes - 512c (NY), ruby (5) (NY). Blast crystal (4) (NY) N Carnelian (43,14) arrea - can cure Emily Train (Exorbitant) Awakened goes to (Average) - searer, essence lance, wrack, dominate , protraction, speed, cure affliction, group heal, guardian push, life drain, create fyora, create roamer, create Thad, create clawbug, create artily, create vlish - Shaper equipment (2) (quest item) (NY) - (39,14) door - lock (M8) - (39,12) Canister - Essence Lances, (39,11) box - Shaper Equipment (quest item) (NY), healing pod (2) (NY). healing spores (NY) CN (44,24) Praw - (43,22) box - living tool (2) (NY), mined crystal (6) (NY) CNW Dayna NE (54,18) cabinet - venin baton (NY) N (51,14) box - Medab Gate key (special item) N (55,12) door - lock (M6) - box - major healing pod, spray crystal S door lock (heavy or Medab Gate key) SW Guard barracks - (7,42) cabinet - healing pods (2) (NY) E (55,54) barrel - living tool ———————————————————————————————— East Medab SW Medab E Patrolled Path NE Belik’s Crosing Enter to cross freely Thefts allowed 5 Reputation SE Ghree +/-3 NNE Lorrick +/-3 SE building (30,26) - Brodus Blade - trainer (Expensive) - guardian lunge, war infusion, guardian push, life drain, chain lightening Awakened member and Leadership 6 for submission baton and 100 XP @ lvl 10 - kill - iron breastplate, shielding pod NE building (42,20) Lorrick S building door (13,50) - lock (M7) - box - 67c (NY), spray crystal (2) (NY) building SE - (47,40) door - lock (M6) - box - trap (M6-) - Static band (NY), 113c (NY) building SE - (23,49) door - lock (M6) - Research Notes, Shaper Equipment (quest item) CS building (19,42) - Ghee - kill - drops living tool, speed spores - Codex - Awakened Wishes E building (54,53) - Stay Away - Crililie (quest location) - Leadership 3 for spy proof - Leadership 5 - XP 250 @ lvl 10 without fight. kill for less XP - cabinet - (52,57) healing pod (NY) - (53,48) door - lock (M5) behind building - box - Medab information (special item) \W building - (10,17) door - lock (M3 or less) - box - bars of iron (5) (NY) (quest item) W building (10,19) door -lock (M5) - sacks - curing spores (NY) W building - (16,17) door - lock (M3 or less) - box - 67c v(NY), spray crystal (2) (NY) W building -(18,30) box - 5c (NY) ———————————————————————————————— Infiltrator’s Fort N Medab Bridge NE Medab West Bridge Cross freely after doing quest here Thefts allowed 4 N (57,5) Alvarnay - Awakened camp - Leadership 4 for aid after getting quest - Kill Takers - XP 200 @ lvl 5 -(55,2) box - living tool, healing spores W (15,12) nest - 41c, spray crystal, armnor pod SW red box mine (M5) SW (9,30) door - lock (M7) - (9,33) sack - speed pod - red box mine (M6), white box mine (M6), Haling pool - sacks - tranquil thorns, Shaper Equipment (quest item) - (2,36) Canister - Create Fyora, Shaper equipment E (52,54) nests - bar of iron (2), Crystal Woven Chitin (+2 Blessing Magic), venom thorns C (27,23) body - 20c S Takers camp - Krull - Leadership 4 for supplies if joined Takers - kill - Protection Icon (+6% creation magical damage res.) - Kill Awakened - XP 200 @ lvl 7 - (10,55) door - box - lock (M4) - essence pod, curling pod. 23c -- (4,57) door - lock (M5) - Shaper Equipment (quest item) - (2,60) box - trap (damage) - (M7) - living tool (2), null wand. (5,60) Canister - Wrack - sack -acid thorns ———————————————————————————————— Crystal Mine W Stinking Marsh Cross freely after reaching center area Thefts allowed 2 Energy damaging zone with more damage as you approach core area Small crystal spires and mine specters can drop gems amethyst - (8,39), (12,38), (17,19) topaz - (37,59), (24,57), (49,57), (56,54) Sapphire - (25,15), (29,4), (42,27), (52,21) Specters drop amethysts (2), mine specter - topaz, sapphire (2) W (18,7) Spawner(quest location) - sapphire, airshock crystal SW (5,16) bar of iron (quest item) S (15,57) bar of iron (2) (quest item) E (55,54) bar of iron (quest item), specter gloves E (25,40) 4 servile bodies - 17c, essence pod, steel gauntlets, living tool,15c S door - lock (M14+) - (5,60) box - amethyst (7) - (3,56) box - topaz (4), - (6,52) box - Mined crystal (5), - (3,52) box - lock (M14) - sapphire (4) NW(27,4) fine minded crystal NW (23,10) body - Black Crystal Powder (ingredient) C (31,25) body - sapphire C (31,27) fine mined crystal (3), blast crystal (3), swat, crystal (3), madness gem (3), sapphire (2) CS (4,37) Trine (Drayk) - Taker aligned (quest location) - kill drops Shielding Knife, airshock crystal, 11c - quest and Leadership 6 to leave XP 100 @ lvl 8 - cabinet - bar of iron (3) (quest item). Fine mined crystal - bar of iron (2) (quest item) ———————————————————————————————— Belik’s Crossing E Stinking Marshes SW East Medab NW Complex Gate Cross both sides of bridge to north to cross freely Thefts allowed 1 Quests - - Belik - Open Shaper Pots - XP 200 @ lvl 6 and. Amethysts (5) - Ty - Kill Twini - XP 200 @ lvl 6 and location of Feathered Token Reputation - Belik +/-3 Cross bridge - Awakened, Brodus Blade’s permission, XP 50 @ lvl 1 or Leadership 5 - XP 200 @ lvl 10 S (6,57) Ty SW (45,53) body - armor pod, 5c SW (6,44) nest - 35c CS (25,49) nest - living tool SE nest - essence pod, acid thorn (2, body - armor pod) N Belik’s Inn - room - 5c sells bandages at 3c - Belik (52,11) - (54,30) - box —lock (M6) iron sword (NY), 20c (NY) - (50,10) box - lock (M24+) - 249c (NY) NW (32,2) body - icy crystal (3) C (29,23) thorn bush (2) - thorns W Ruins - Shaper pots (quest location) (5,2) and (4,8) - (7,10) door lock (M11) - boxes - Girdle of Insight (+1 Intellect) ———————————————————————————————— Complex Gate SE Belik’s Crossing W Power Station N Magus Complex Cross zone to cross freely Thefts allowed 2 NE by cliff - (56,30) If you did Ty quest - Feathered Token (special item) under rocks S (18,46) nest 24c S (8,59) Arcane Bracers (+8% magical damage, +8% to blessings/curse you cause) CSW (3,30) nest - Ivory Band (+25% Poison and Acid res.) CW (24,39) wiry moss CSW (18,34) body - healing spores, steel dagger CNE (43,32) healing pod, swarm crystal, (41,26) nests - ruby, living tool E (54,47) Shaper equipment (2) (quest item), , (45,50) rod of battle, - (50,47) nest - curing pod, airshock crystal. (58,57) nest - gold ring, Shaped bots N (45,9) bar of iron (2) (quest item) Chance of Guardian roamer dropping Roamertooth Band, Armor ring, or Student Belt ———————————————————————————————— Power Station E Complex Gates N Experimental Chambers W Golem Bridge Kill 15 to cross freely or turn off power spirals east of core to pacify creations Thefts allowed 2 CN (45,20) blue containers - madness gem CW (15,21) blue container - essence pod CS (19,48) blue containers - healing spores, icy crystal, blue container (29,46) airshock crystal C Power Spiral (quest location) - Ivory Band (+15% to Poison and Acid res. for self and creations), fine mined crystal (3) M6 to deactivate power spirals - get gem in power spire - Ring of the Eye (+15% Curse res., +20% creations Mind Effects res.) - XP 100 @ lvl 6 - (29,23) cabinets - Shaper equipment (5) (quest item), living tool, fiery wand mined crystal (2), - (39,34) Shaper equipment (2) (quest item) ———————————————————————————————— Experimental Chamber S Power Station NE Complex Core Enter to cross freely Thefts allowed 4 Not sure whether Slate Complex Pass will open all doors Quest - Infernal Shade - Slay Tuldaric - XP 200 @ lvl 15 and Strength and Essence Mastery S Kizer- talk to pass area - need Tuldaric’s Slate Pass or Leadership 6 - XP 100 @ lvl 7 and ? - sacks - bar of iron (4) (NY) - door - locked SW Rogue Creation Quarantine - S door - pass - door -( 4,54) essence and healing crystals - SW door - Advanced Rogue containment C (20,21) Infernal Teriel (quest location) - drops Puresteel Plate (70% Stun res., -15% lance to hit). Infernal Residue - (18,22) Shaper equipment (2) (quest item), sapphire - (24,20) tranquil baton, airshock crystal (2), amethyst - (37,14) blue jar - spray baton W (4,4) body - Guardian Cloak (+1 to Melee Weapons, Missile Weapons, and Quick Action, +10% creations haste chance), pacification wand, 50c - Shaper equipment (2) (quest item) C (3922) door - lock - pass - cabinets - Grounded Robe, Grounded Boots, curing pod, healing pod (2) N door - lock pass - (37,13) - blue container - spray baton (missile training 6) S doors - lock - pass - (12,51), (4,52) SW doors - lock - pass - (5,30) SW rom (9,38) Augmented Thahds drop sapphire, raw adapted spores W doors - lock - pass - (8,17) NW doors - lock - pass - (46,7), (20,9) NW (47,5) body - tranquil thorns, (47,17) Shaper Equipment (quest item) CW (14,9) door - lock - pass - box - major healing pod (2), Canister - Quicklash NE doors - lock - pass -(56,26), (56,36), (57,42) or @@M6, (56,18) NE Healing pool, (60,38) box - healing pod SE doors - lock - pass - (50,46 or !@M6), (43,43), (36,48) E (47,41) Shaper Equipment (3) (quest item), boxes - essence pod, living tool ———————————————————————————————— Magus Complex S Complex Gare N Complex Core Cross into Complex Core to cross freely Thefts allowed 3 Reputation - Loha +/-3 Quest - Loha - Deactivate Power Core - XP 200 @ lvl 8 - Slate Complex Pass (special item) and 250c Swofford - need Leadership 4 fr quest - Find Swofford’s Book - Runecasting - XP 150 @ lvl 8 and Rod of Succor - Ember and Onyx - XP 150 @ lvl 12 and Fibrous Shield (+15% Energy res., +25% Energy res., -25% Fire res.) S Gate Guard - swear or Leadership 3 XP 50 @ lvl 4 to pass SW Greeting Hall -(5,32) Loha - gives Slate Complex pass to Awakened - door locked (M4-5) box- Shaper Records (quest item), amethyst W (13,5) Shaper Records (2) (NY) (quest item) - (9,6) cabinet - 20c (NY), living tool, Shaper Records (NY) (quest item) - (18,8) Paths of Fire (quest item) - (20,6) cabinet - essence pod (NY) - (20,8) box - Slate Complex pass (special item) NW Faculty Quarters - door - lock (M6) or Slate Complex pas - west door (35,5) - lock (M11?) - Shaper equipment (quest item), box - Infiltrator’s Vest (+1 Mechanics, +1 Stealth), 134c (NY),Shielding spores - east door (36,6) - lock (M11?) - Shaper Records (quest item), box - 73c (NY), terror wand (NY), living tool (2) C (31,28) Shaper Records (quest item) (NY), (28,33) Esoteric Craft , (37,26) Wild Adventures - Swofford (30.25) Codex - Magic and the Serviles SE Arcane Tomes - Pass required - N door (31,50) - lock (M14) or Slate Complex pass - Codex - War Blessing (Blessing Magic 3) - S door (30,55) - lock (M26) - Codex - Firebolt (Battle Magic 3) - SW door (29.54) - lock (M17) or Amber Complex pass - Codex - Minor Heal (Healing Craft 3) - SE door (32,54) - lock (M17) or Amber Complex pass - Codex - Dominate - (Mental Magic 3) CNE Classroom - Healing pool, (48,24), Shaper equipment (2) (NY) NE (57,35) Reach - Trainer (Awakened or Leadership 5) (Very Expensive) (Awakened - Average) = drops idle of GGenius - battle shaping - guardian lunge, war infusion, guardian push, life drain, chain lightning, searing spray - creations - fyora, roamer , thahd, artila, vlish - wiry mss (NY), armor pod (NY), healing spores (NY) - Enchantment Anvil E (46,41) Charye - Leadership 4 Trainer (Exorbitant)(Awakened - Average) - Shaping - first 2 in each type - Shaper Records (NY) (quest item) - Weapon Shaping - first 5 E Firing Range - (60,49) healing pod (NY), icy crystal (2) (NY), (55,47) fiery wand NW to Complex Core - pass (Slate Complex pass) required - door lock (heavy) - 20c (NY) ———————————————————————————————— Complex Core SE Magus Complex SW Experimental Champer Awakened or ? to cross freely Thefts allowed 3 SE (22,49) boxes - spray crystal (4) (NY) E (44,54) Shiny Cloak (+10% magical damage for self and creations) Tuldaric - Rep +/-3 Destroy Complex (quest location) - XP 100 @ lvl 15 - need M8 for control panel Research XP 100 @ lvl 15 Tuldaric (wanders around Research Core) - - kill for Amber an d Slate Complex passes (special items), charges Helix Ring - drops Shaper Robe, Impervious Ban d - modifies Awakened at Alerting Platform and gives Amber Complex pass - after altered - Training (pretty average) - 2 highest spells in each area S (13,45) Learned Jaffee - Merchant for Awakened if Leadership 4 (Exorbitant) (730c) S (13,50) door - lock (M20) or Amber Complex pass - box (12,53) - mined crystal 93), living tool (2) - door (lever) - ShaperRecords (quest item), Mandrake (ingredient) - Altering Platform SW Storage SW (15,23) Xander - supplies - for Awakened if Leadership 5 - can join party - box (6,14) - bar of iron (5) (quest item), box (3,12) bar of iron (4) (quest item) - box (15,19) - healing pod, blue container (17,23) - speed pod, box (12,3) - living tool - jar (10,2) - fine mined crystal (5), barrel -p Girdle of Nimbleness (+1 Agility,+10% creation chance to evade) - door - M? or Slate Complex pass N Research Core - CS box - healing spores, curing pod - NW (21,2) box - living tool, fine mined crystal - NW (26,2) box - healing pod (2), essence pod - N (61,2) box - healing pod, curing pod - E (59,50) door - lock (M6) - Shaper Records (quest item) — (57,52) box - Bonding Blade (-2 to Strength, Agility, +3 to Endurance) —(56,52) box - Amber Complex Pass (special item) E (5,50) door - lock (M13) - (51,52) box - Shaper Notes (3) (quest item) — boxes - 237c, Major Healing spores (3) (NY) , Crystalline Breastplate ( 40% physical, 20% magical armor,+60% Stun res., - 10% to hit chance, +30% Curse res,, +1 Healing Craft) (NY) — (54,59) Canister - Delirium CSE (45,35) - living tool (2) CSE Shaper Records, Shaper equipment (quest item), controls (can burnout with M7-, - (50,27) Book. Complex (special item) (quest item) - XP 300 N (52,10) Shaper Notes, controls CNW (35,12) Shaper equipment (3) (quest item), Shaper Notes, control C (39,31) Shaper equipment (2), Shaper Records, controls, control CN (43,24) controls ———————————————————————————————— Medab West Bridge E Medab S Infiltrator Fort NW Hunted Fen kill Grahg to cross freely Thefts allowed 4 SW (20,37) Dent - Awakened or Leadership 5 (XP 50 @ lvl 😎 to enter shed - door - lock (M14) - boxes- tranquil baton, tranquil thorn, healing spores, shielding spores - door - box - 35c (NY), healing pod (NY) Grahg (Thad) - ruby, Thahd-skin tunic W (7,12) Huge Swamp Thahd drop Fyora Skin Cloak(+20% fire res.) - body - Student Belt, topaz CNW (30,14) body - 20c NE (60,24) body - Shaped Gauntlets, 50c, (59,30) body - Shaper Equipment (2), essence pod NE thorn bushes - ( 57,11) - venom thorns, (52,4) splitting thorns ———————————————————————————————— Golem Bridge NE Power Station SW Marsh Crossroads Cross bridge to cross freely Theft allowed 2 QUEST - Hannah - Hannahs Eggs - oinks - XP 50 @ lvl 12 - fyoras - XP 50 @ lvl 12 - Old Rising Bridge - thahds - XP 50 @ lvl 12 - Buck Creek - glaahks - XP 50 @ lvl 12 - Western Mines - Medal Earned - Egg Collector - for 1 egg - opens western door - ruby, gold bar, 243c, 53c, 122c, Augmented Vestment - for 2 eggs - Trade’s Coin (lower prices a few percent at store) in chest (26,8) - for 3 eggs - more effective - for 4 eggs - more effective - for all eggs - XP 100 @ lvl 15 Golem demands password - drops topaz (2) NW building - (41,16) Septi gives password for Awakened or Leadership 6 - XP 100 @ lvl 7 E Training Hall - body (51,36) - fiery wand E (58,56) body -20c SE Servile raiders - can drop Fyoraskin shield. (45,56) box - 115c, healing spores, living tool (24,23) Shrine of Holy Money Upstairs - Hannah (merchant) (Exorbitant after finishing quest) - Leadership 4 for discount - XP 50 @ lvl 8 W nests - (5,9) - amethyst, (23,7) -20c, tranquil thorn, body (4,3) - 20c, Girdle of Endurance S thorn bush (29,57) - venim thorns ———————————————————————————————— Hunt Fens SE Medab West Bridge NE Triola NW Fort Muck SW Bandit Marsh kill 10 swamp scaling to cross freely Thefts allowed 2 thorn bush (45.32), (14,15) and (9,5) - thorns, (7,7) - venom thorns S (8,54) body - fiery wand, 20c SSE (22,58) body - Girdle of Strength (+1 Strength to self and creations)m 20c, Swamp Boots (+25% Poison and Acid res.) SW 928.61) speed pod, major healing pod Spectral Sage - give limb - XP 50 @ lvl 10 and Shielding Band ———————————————————————————————— Triola SW Hunt Fens NE Marsh Crossroads Enter to cross freely Thefts allowed 2 QUEST - - Griffith if Awakwened - can get Feathered Token - Leadership5 and XP 50 @ lvl 8 - Kill Bandit Leaders — kill Eko Blade - XP 100 @ lvl 8 and 300c — kill Quorn XP 100 @ lvl 18and 500c — Kill Vizzedra - XP 150 @ lvl 8 and Oozing Belt (-2 Endurance, +2 creation magical damage res. and physical armor) — Awakened - Message for Muck ( Sealed Letter to Hetik Blade) - XP 100 @ lvl 8 - Wald - Check Ellhrah’s tomb - XP 100 @ lvl 10 Reputation - Griffith +/-3 - Wald +/-3 SW (25,31) Barracks - Griffith Wald (wandering south of barracks) E - Maynard - Merchant (Exorbitant) (Awakened - Reasonable) (3500c) - for Awakened or Leadership 4 crafts - Steel Sword, ruby, Mandrake Tincture - Shaped blade - cabinet - bar of iron (6) (NY) (quest item) S (15,45) Small Shaping Hall - Essence and Healing pools - box - essence pod - Shaping equipment (2) (quest item) SSE (22,53) building - lock (M15) - Servile Infiltrator (hostile) - box - 19c, essence pod SE (30,40) building - box - healing spores (NY) ESE (39,41) Abandoned Shop - door - lock (M5 or less) - jar - spray crystal (2) N (49,19) building - door - lock (M5 or less) -box - 9c (NY), curing pod (NY) NE building - door - lock (M6) - box - 5c (NY), living tool (NY) CNE(36,21) building - Mill - Merchant (Very Expensive) (Awakened - Reasonable) (1600c) -potions, batons, crystals CNW building - Inn - Zyx - room. 5c - hostile serviles - Leadership 5 - XP 100 @ lvl 8 or fight - steel sword and less experience - north door (31,16) (M7) - Shaper Records (quest item), box - fiery wand (NY) ———————————————————————————————— Marsh Crossroads SE Triola NE Golem Bridge SW Fort Muck Deal with Taker guards to cross freely Thefts allowed 2 Quest - Lindian - Get Some Spores (from plants) - XP 100 @ lvl 9 - need 4 of 10 pouches - A Mighty Shield - Perfect Glaahk scale, Black Crystal Powder, Purified Essence — All-Protector (+10% to evade attacks, +2 Evasion, +10% creations chance to evade) - will sell potions - Merchant (Expensive) (850c) W building (17,14) Lindian - merchant (Reasonable) CSE (37,37) Takers guards - Pass (Feather Token) - living tool, steel sword, tranquil baton, shielding spores - box - healing pod,, essence pod, 12c SW bodies - S building - (12,55) door (M8-9) - Canister - Create Vlish ———————————————————————————————— Fort Muck SE Hunt Fens NE Marsh Crossroads NW Ellhrah’s Tomb SW Western Marsh Deal with ambush to cross freely ? Thefts allowed 1 Reputation - Herik Blade +/-3 Herik Blade (quest location) - message - XP 50 @ lvl 8 - return message - Message to Trio;a N Hawke (Townsman) - (merchant) (Very Expensive) (800) Will trade when ambush over N (54,11) Vicious Scaling can drop Swamp Boots S Vicious Scavling can drop Ratskin Shawl (+10% to curse res., +! creation Endurance) W Vicious Scavling can drop Rat Bone Band (+1 Agility, +5% critical hit chance to self and creations) NW Leadership 4 can get Lost Rat C Fort Muck - barrel - bar of iron (3) (NY) - S building - rest - W building - Herik Blade - N building - Chem - quartermaster for Awakened (Exorbitant) (370c) — (36,26) cabinet - healing pod (3) (NY), icy crystal (2) (NY) Ambush - Ancient Artila - Student Belt - Battle Alpha - major healing spores, armor pod - Talk Kohar drops Gloves of Spell Mastery (+1 Spellcraft, +1 Intellect), discipline wand ———————————————————————————————— Bandit Marsh NE Hunted Fens NW Western Marsh S Warren of the Three Deal with bandits (kill 7) to cross zone freely Thefts allowed 2 C Pay bandits 100c or Leadership 6 or, Feather token - drop tranquil baton (missile training 4), Living Knife (+2 Strength and Agiliy of creations, melee training 3) NE (42,31) body -16c, airshock crystal, living tool N (46,8) body - steel breastplate, steel shield steel sword, 92c, major healing pod - can drop Specter Gloves (+20% Energy and Cold res., -20% Fire res.) S cabinets (11,58) - bar of iron (4) (quest item) (NY), (13,46) - healing pod, speed pod SE (35,56) living tool SW (8,27) Runestone (quest location) ———————————————————————————————— Upstairs in Bandit Marsh (opens as part of Yu-La quest) (59,33) stairs down (50,31. (28,3) fine mind crystal (24,33) box - puresteel bar (23,31) control column (quest location) ———————————————————————————————— Warren of the Three NW Bandit Marsh Kill High Vizzedra to cross freely - XP 100 @ lvl 15 Thefts allowed 2 NW mines - (25,13) control to turn off W (12,8) barrel - lever to open concealed door NW store room - (29,12) bar of iron (2) (quest item) NE (55,27) Quom (quest location) - Reflecting Shield (10% physical and 8% magical armor, +10% magical damage res.), ruby - 17c - (56,30) altar - Iron Bandit key (special item) NE boxes - (52,42) - healing spores, (59,41) - curing spores, icy crystal (2) (54,40) - 51c E (57,59) door - lock (M6) - Leadership 5 can get Large Roamer - (48,47) Codex - (Mental magic 4) - Wrack - door (57,56) - lock (M5 or less) - sapphire SW (4,32) box - 15c, living tool, (10,28) box - 17c SW (5,41) box - living tool, healing pod SW (20,38) box - essence pod S (10,53) Eko Blade (quest location) - Madness gem, Stability Belt +15% physical armor, +15% Stun res.), madness gem - Book -Wild Adventures S (8,51) door - cabinets - essence pod, healing spores, bar of iron (4) (quest item) S(8,57) door - lock (M9) containers - mined crystal (4), curing pod - barrel - herb package (quest item) (special item) - spore control box for mines SE door - - (29,59) Canister - Create Artila - (20,36) cabinet - speed pod, (23,55) box - Bronze Bandit key (special item) CS (11,21) door - lock (M13+) or Iron Bandit key - box - 243c ruby (5) C (31,26) door - lock (M31) or Bronze Bandit key - (31,29) door (M31) or Iron Bandit key - (38,47) living tool - (46,25) Canister - War Infusion - (42,44) box - speed spores - Shaper equipment (2) (quest item), Research Notes (quest item) - High Vizzedra (quest location) - jeweled wand, Transference Robe (-2 Strength, and Agility, -3 Endurance, +3 creation Strength, Agility, and En durance) - XP 100 @ lvl 15 - (30,51) Shaper Equipment (2) (quest item), Shaper Records (quest item) - cabinets -(39.52) Shaper Equipment (2) (quest item), essence pod - (42,54) Shaper Equipment (quest item), living tool. discipline wand - (45,54) Shaper Records C (45,56) Deep Focus Orb (quest item) ———————————————————————————————— Western Marsh SW Bandit Marsh NE Fort Muck SW Northern Pass Taker or kill a servile leader to cross freely Taker Serviles - Leadership 4 and Feather Token Thefts allowed 2 N Gnarled Alpha drops Mica Band (+8% Melee damage to self and creations) - nests -(52,7) tranquil thorns, (56,7) - spray crystal S Serviles - Cultist Skrag - drops Swamp Boots (+20% Poison res.), essence pod - icy crystal (2), box (6,54) - raw adaptable spores, box (5,54) - healing pod, 69c NE Leadership 6 - Battle Alpha Amuz N Rogue battle alphas nest - acid thorn, gemstone (2), spray crystal - Gnarled alpha - Mica Band (+25% Acid res.) W Taker Dozois - drop pacification wand W (5,7) box -29c, healing spores, curing spores, 29c, raw adaptable spores ———————————————————————————————— Ellhrah’s Tomb SE Fort Muck NE Bound Pit cross zone to cross freely Thefts allowed 2 Connavar by entrance C (31,24) door - locked (M6) - (33,23) cabinet - essence pod, curing pod SE (39,38) door - lock (M16+ or Connavar to help) - SE (36,41) door - Essence and Healing pools CE (52,46) body - 16c - E (54,54) box - living tool, (52,57) body - major healing pod, 5c - CE (49,42å) door lock (M16+ or Connavar to help) - leads to Ellhrah’s Tomb — recent passage to Bound Pit - NE (56,29) spore box for mines on other side of water (M4) - N (55,15) fine mine crystal Mine - M4 NW specters can drop spores of healing, curing, and/or speed ———————————————————————————————— Bound Pit S Ellhrah’s Tomb Kill Bound One to cross freely Thefts allowed 2 S (10,51) body - 23c, (15,52) body - amethyst C (29,39) door - lock (M13) - boxes - spray crystal, essence pod, speed spores, fine mined crystal, Shaper Equipment (2) (quest item), sapphire, healing pod C (25,37) Shaper Equipment (2) (quest item), Shaper Records (quest item),living tool C (22,38) Shaper Equipment (quest item), Shaper Records (quest item) NE spinecores - - (43,24) southwest door - Trophy room - door - Asher - (50,24) northeast door - (heavily locked or Bone key) - to Bound One - (44,21) northwest door - torture chamber - Torment shades give information about infernal - (41,18) door - Asher - Fibrous Breastplate (+50% Stun res., -15% to hit chance, +25% Energy and cold res.), major healing pod — (32,18) box - 23c, (32,16) box - tranquil thorns, major healing pod — (35,15) box - Bone key (special item) Lava Tiles in passageways CW (21,16) lever (1) turns off tiles to west W (3,5) lever (2) (M7) turns off/on tile to north NW *(,12) lever turns off tiles to north NW (19,6) body - living tool, major healing pod NW (29,11) box - topaz (2) NW (34,5) sapphire (2) CNW (26,18) lever (3) turns off tiles to north N (48,3) lever (4) turns off tiles to door - lock (M13 and 1 living tool) - - (53,15) door - lock (M16+ or Bone key) NE Bound One (quest location) - Claws of the Infernal, In feral Residue Leadership 7 - claim to save Bound One - XP 100 @ lvl 10 Leadership 10 to get treasure and XP 100 @ lvl 10 N Treasure Room - ruby (3),fined mined crystal (4), living tool (2), 173c, reapers, restoration spores, - blast crystal (2), Singing Rapier (Melee training 5,+2 Quick Action +2 Evasion), rod of alacrity - (52,10) box - Conduit Shard (special item) - Canister - Create Glaahk ———————————————————————————————— Northern Pass NE Western Marsh W Dead Pass SW Infected Crossroads SE Barrier if the Wind Cross zone to cross freely Thefts allowed 2 NW - Mines M8 - red damage, blue summon creations N (51,2) body (living tool (2), Infiltrator’s Cloak (+1 Mechanics, +1 Stealth) SW (9,29) door - lock (M14) - boxes - hypnotic wand, tranquil baton, bar pf iron (5) (quest item) C Servile defenders and creations - burning (acid) and submission turrets Feather token orLeadership 6 can claim to be Taker CW d(24,17) door - lock (M10) - box - speed pod (NY), curing sores (NY), healing spores (NY) - (20,15) door - lock (M11) — box - trap (M8) tranquil thorn, splitting thorn, major healing spores, 22c, 115c S (10,61) splitting thorns SE submission and (33,51) reaper turret, (36,48) body - battle pod ———————————————————————————————— Barrier of the Winds NW Northern Pass Enter zone to cross freely Thefts allowed 7 Quest - The Barrier of the Winds (Awakened) - unstable drakon - XP 200 @ lvl 12 — Leadership 9 to control - Marjan - XP 200 @ lvl 13 - Marjan’s notes (if Marjan reported dead)- XP 200 @ lvl 13 - Find Conduit Shed - XP 300 @ lvl 20 NW (35,8) door - need Wind Barrier key or (heavy lock) - two more doors W Technician Quarters - (24,6) box - essence pod (NY) - (24,7) - box - living tool (2) - (20,11) Learned Varlan - Leadership 5 for supplies to unlock doors - (16,6) door - lock (M18) - boxes- living tool (2) (NY), wiry moss (NY). amethyst (NY), major healing pod (2) (NY), mandrake (NY) SW Vats - (27,24) Shaper Equipment (2) (quest item), Shaper Records (quest item) - (13,25) Shaper Equipment, fine mined crystal - (7,45) Shaper Records (2), Shaper Equipment, fine mined crystal S (7,59) box - blast crystal, restoration spores, rod of defense C (32,39) cabinet - living tool (2) CSW (23,42) living tool, bar of iron - (26,45) living tool SE Power Córę - (34,54) box — living tool, fine mined crystal - (37,54) fine mined crystal - (32,51) cabinet - healing pod, curing pod CSE (44,43) living tool, essence pod, Shaper Equipment NE (60,45) discipline wand, Shaper Records N (60,25) Shaper Equipment (2) - (59,18) fine mined crystal C (43,42) cabinet - essence pod, living tool, battle pod CE (46,21) Shape Records CE Storage door - lock (M18) or unlocked by Learned Varlan - cabinets - madness gem (2), blast crystal (2), splitting thorns, reapers - Essence and Healing pools E (53,59) box - Agent Robe, reapers M8 to sabotage power controls
  10. Not all minor items are listed and this doesn’t give all information needed for Pacifist or non-combat ways to deal with area. Consult the Hint Book for more information. Items to keep (where they are meeded): Bars of iron (quest Drypeak) - experience doesn’t change with level, but quest ends after 50 Saltweed (1) (quest Drypeak), ingrediënt for wand Wiry Moss (1) (quest Drypeak), ingrediënt for wand Shaper Equipment (quest Medab) - quest ends after turning in 30 Shaper Records (quest Gheth - Barzite) - experience doesn’t change with level and no limit Fined Mined Crystal (ingredient - Rising) (quest item [10] - Phariton’s Hall) Ruby (1), Steel Sword (1), and Mandrake (1) (ingredient -Trolia) Raw Adaptable Spores (quest item Marsh Crossroads[4]) (ingredient - Rising North Gate) Wine (ingredient - Rising North Gate) Healing Pod or Spores (ingredient- Rising North Gate) Pure Crystal Shard (1) (ingredient - Sharon’s Grove) Purified Essence (2) (ingredient - Sharon’s Grove and Marsh Crossroads) Mandrake (ingredient) - upgrade artifacts (Enchantment Anvil), ingrediënt for wand Infernal’s Residue (ingredient) - upgrade artifacts (Enchantment Anvil), ingrediënt for wand Claws of the Infernal (2) (ingredient - Darian’s Sanctuary and Shath’s Waste) Rogue Drayk tendon (ingredient - Sharon’s Grove) Perfect Glaahk Scale (2) (ingredient - Marsh Cross Roads and Darian’s Sanctuary) Battle Gamma Skin (Mutant Gamma Flesh) (ingredient - Darian’s Sanctuary) Deep Focus Orb (ingredient - Shath’s Waste) Blood Poison Vial (ingredient - Shath’s Waste) Main Quests Find Way to Drypeak - XP 100 @ lvl 2 when enter Drtpeak Locate Zakary Locate Barzahl Find Shanti The Servants (see Drypeak Warren) The Awakened (see Medab) The Barzite (see Rising) The Takers (see Zhass-Uss) Leave the Mountains - after completing a faction quest or you just want it over Read Codex (14) or Training for a creation for the first time (15) - XP 25 Abbreviation: M - Mechanics (number is level to unlock door, remove trap, or deal with mines or controls) res.- Resistance Artifacts: Feisty Glove - maximum 3 augmentations Improve with mandrake and infernal residue -1st augmentation increased melee damage without weapon - 2nd augmentation - daze added - 3rd augmentation - stun effect Helix Ring (+2% physical and magical armor) - maximum 3 augmentations Need to kill certain named NPCs while in inventory to charge - Spells —1st Augmentation - Battle Magic +1 — 2nd Augmentation - Mental Magic +1 — 3rd Augmentation - Blessing Magic +1, +2 Creation Quick Action -Shaping —1st Augmentation - +30% faster creation cool downs — 2nd Augmentation - +10% to creation melee and magical damage —3rd Augmentation - +10% to creation magical damage resistance - Physical attacks — 1st Augmentation - +1 Melee weapons — 2nd Augmentation - +1 Missile weapons — 3rd Augmentation - 8% melee damage Frosted Amulet: Improve once with mandrake and infernal residue - ice power to ice spells - essence lances and airshock to added 20% damage - ice creation attacks (20% damage bonus to cryoas and crydrayks) - ice power to melee attacks (20% chance of equal cold damage) Map location abbreviations: W WNW NW NNW N WSW CW CNW CN NNE SW CSW C CNE NE SSW CS CSE CE ENE S SSE SE ESE E ———————————————————————————————— DEMO - Drypeak Ascent t, Drypeak Gates, Drypeak, Drypeak Warrens, Deypeak Fields, Infested Woods, Deypeak Mines, and Western Mines ———————————————————————————————— Shaper Lands ———————————————————————————————— Drypeak Ascent E Exit game W Drypeak Gates Cross freely after crossing zone Thefts allowed 2 Quest - Emily - Emily’s Origins - XP 200 @ lvl 14 - medicine - XP 200 @. Lvl 10 Reputation - Emily - -2 live, -4 tell to flee, 4 attack Shamti - trains before leaving zone - Shaper - Create Thahd (XP 25) - Guardian - Guarded Lunge - Agent - Daze N Start - Venn's Alchemy (46,9) - (50,7) jar - 5c - (55,8) dagger, Book - getting items - (50, 13) gloves - (47,12) barrel - 5c NE (52,40) jar - crystal NNW (36,15) Potions - door - lock (M1) - (31,17) cabinet - healing pod. SE (35,42) Shaping Hall - Codex - Notes 0n Combat - east storerooms - (47,54) living tool. (49,48) Healing pool. (47,48) cabinet - healing pod - west (25,53) gloves (3), Woden shield (2) - door - (21,48) Essence pool, (19,49) cabinet - curing pod — Codex - Making Creations NW box - thorns S (5,49) body - robe, sandals. javelins (6), 20c SW( 7,29) javelins (6), (4,30) box - belt. (4,29) box - bar of iron (2) (quest item) CW (27,22) Camp - Emily after getting quest Emily’s Fate W (26,9) box - thorns, 5c, (25,7) thorns on other side of wall (26,7) Reach end of Zone - XP 1000 ———————————————————————————————— Dry Peak Gates E Drypeak Ascent NW Drypeak Cross freely after crossing zone Thefts allowed 2 Shanti - at Custom Gates - Leadership 2 to get living tool NE (58,4) Shaping Chamber - Essence and Healing pools - Codex - Making Creations, Secrets of Essence - healing pod. wooden shield - door - lock (heavy) - barred from other side CSE (44,45) Thahd - Leadership 1 to control - XP 100 @ lvl 1 SE (41.56) nest - 8c , (37,49) nest belt, (24,58) nest - cloak S (5,48) nest - bar of iron (2) (quest item) CW - (22,44) jar - living tool, (19,44) jar - speed pod N (60,31) or (56,25) door - lock (M2) - (60,25) box - icy crystal (2), 31c NE nests - (52,24) Drygate Gate key. (special item), (53,26) bronze sword (Melee training 1) SE Drygate Custom door - lock - Drygate Gate key - heavily secured - Codex - Notes on Combat - SW door - lock ( Drypeaks Gate key) - W door - lock - (Drypeaks Gate key) - (11,26) box - chitin armor, javelins (6) - SW (3,33) door - lock (M5) - (2,37) Codex - War Blessing - W (3,23) - thorn baton, thorns (2) - for (14,16) Captain's quarters — (14,12) icy crystal. (13,12) box - lock (M5) - venom thorns, 50c CSW (13,29) lever to unlock Drypeak Gates NN(47,17) healing pod (30,13) End Tutorial NW door - (23,9) box - living tool N door - (29,8) lock (M2) - gauntlets, sacks - 21c ———————————————————————————————— Drypeak E Drypeak Gates N Drypeak Warrens W Drypeak Mines S Drypeak Fields Cross freely after crossing zone Thefts allowed 6 QUESTS: Shanti - Search Drypeak Valley (get after talking to Zakary) - destroy strange creature (spawner) XP XP 30 @ lvl 2 - Meet Sharon - XP 30 @ lvl 2 - area to northwest with rogues and traps - XP 30 @ lvl 2 - spy Zaph - XP 30 @ lvl 2 - secret runnel - XP 30 @ lvl 2 - attacked by Beka of Rising XP 50 @ lvl 5 Zumiga - Fetch Iron Bars - buys iron bars - each XP 5, 10c until 50 bars turned in Captain Taken (in Barracks after seeing Zachary) - demand supplies (Leadership 4 - XP 100 @ lvll 2 and essence pod - Locate Crystal Cavern - XP 200 @ lvl 2 opens downstairs door to Essence Shock Alizar - Slay Three Rogues - XP 200 @ lvl 2 and Roamertooth Band (+3% armor, +1 Missile Weapons, +1 Quick Action) Elili - Get Saltweed - XP 200 @ lvl 2 and healing pod, curing pod, speed pod - Get Wiry Moss (need Leadership 2) - XP 200 @ lvl 2 and healing curing, and speed spores Keeper Thossila - Find Smart Servile (need Leadership 3 to do quest Sencia) - XP 200 @ lvl 2 Reputation +/-5 - Rescue Serviles in Mine -XP 200 @ lvl 2 and Create Thahd (XP 25) spell book upstairs if all rescued Reputations - Shanti +/3-2 - Keeper Thossila - +/-3 - Threaten Zaph +3 - Captain Taken - destroy/gnore Wyx +/-2 Captain Takena - when meeting at east entrance Leadership 1 - XP 100 @ lvl 2 CNW (34,27) Drypeak Smithy - Zuniga (merchant) (Expensive) (750c) - bar o iron (2) (NY) (quest item) C (33,34) Gelisa Groceries - Alizar (merchant) (Expensive) (1600c) C (27,32) Elili (merchant) (Expensive) (580c) - Shaper equipment (1) (quest item) CE (44,44) door - lock (M5) - box lock (M5) - 50c (NY), living tool (NY), icy crystal (NY) - (28,38) trapdoor - box - thorn baton C (41,31) door - lock (M4) - box - 20c (NY). Javelins (6) (NY) SW Barracks - Captain Takene (after talking to Zakary) - (14,33) stairs down - javelins (5), door (unlocks as quest reward) - Codex - Guarded Lunge - (13,30) cabinet - bronze sword(3) (NY), steel javelins (6) (NY), thorn baton (NY) - (20,30) boxes - bronze sword (NY), gauntlets (NY) CN (26,26) Sevile Barracks - Book - Helping the Intuile -(21,16) ladder upstairs - door (unlocks as quest reward) - Codex - Create Thhs SE (42,52) barrel - 1c, SE Quarters - (37,49) Shanti (after seeing Zakary) - Codex - Shant’s Guidance NW Storage bays - (38,11) north door - lock (M3) - boxes - living tool (NY), bar of iron (5) (NY) (quest item) - (34,11) west door - lock (M8) - cabinets - bar of iron (5) (NY) (quest item), venom thorns (NY), healing spores (NY) S (12,52) Zaph (quest location) (Leadership 3) - more information ———————————————————————————————— Drypeak Warrens S Drypeak Cross freely after entering Thefts allowed 2 Zakary Emily Fate (after discovering Medab and talking to Learned Pinner?) - Evaluate Emily - after Rising and talking to Barzhal - check on her Truth about Freegate - Leadership 6 to avoid reputation requirement XP 100 @ lvl 10 The Sevants (Zakary Shapers) - after Freegate joining - XP 500 @ lvl 10, Reputation +10, and Drypeak Warrens key (special item). can now take items marked NY and can get extra training - Destroy Medab Research - XP 200 @ lvl 12 and Reputation +5 and Arcane Bracers - Radiant College - XP 200 @ lvl 12 and Reputation +10 and Quicksilver Chain - 3 dryaks -XP 800 @ lvl 12 and Reputation +10 - Return to report Pay for Crystal Cone - XP 100 @ lvl 15, Reputation +6, and 1000c Zensital - Zensital’s Purpose - mention Medab - XP 50 @ lvl 8 - see him in East Medab (45,45) - give advice - 200c and XP 100 @ lvl 10 - can go to Rising after you talk to Barzhal — help Awakened — Return to Shaper Council - Reputation -3 - goes to Rising area in Rising North Gate at (54,9) - give advice to end quest - XP 100 @ lvl 12, 300c and Wand of the Rainbow (cone spray energy damage and +25% chance for 2 turns of wrack, terrified, acid, daze) — tell to join Awakened - Reputation -3 — tell to join Barszite - Reputation +3 — return to Shaper Council - go to Taker area as spy - XP 100 @ lvl 50 - advice - XP 100 @ lvl 15 and Drayk Fang Charm (Charm - +5% melee and magical damage and +5% creation melee damage) — tell to join Awakened - Reputation -3 — tell to join Barszite - Reputation +3 — tell to join Takers - Reputation -3 — return to Shaper Council Nora - Find Source of Rogues - spawner - XP 200 @ lvl 5 and unlocks east storeroom (56,59) Sage Markov looking for Canister Factory - Reputation +3 - turn in - open upstairs locked room - report trap to Markov and he opens locked door to artifact Reputation - Zakary +/-3 Experimental Halls - (49,30) Essence and Healing pools N (57,19) Tyallea trains pro Shapers (Average) goes to (Reasonable when Servan) - drop ruby - spells - firebolt, searer, daze, wrack minor heal, cure effects, war blessing, protection - creations - create fyora, create artila, create thahd - weapon shaping - guarded lunge, war infusion, guardian push - when Servant - essence lance, quicklash, airshock dominate, delirium, wrackwave speed, essence shield, mindshield, group heal, regenerate, heal, mass restore - creations -roamer, drayk, battle alpha. clawbug, battle alpha, rotghroth, vlish, glaahk, stslkhorn - weapon shaping - searing spray, essence lash, guardian roar Leadership 2 if attacked can demand restitution - XP 200 @ lvl 2 and teaches Daze Enchanted Anvil - augments items N healing pod (NY) . Shaper equipment (2) (NY) (quest item) - lever - opens door - living tool (NY). box - lock (M14+) - discipline wand, spray crystal NW (43,16) Book - Create Fyora (Fire Shaping 1) CW (17,34) Zensital CW rooms - (9,38) box - speed spores (NY). 35c (NY) C (27,28) Greeting Chamber - Zakary - kill - drops Shaper’s Robe, Stabilizing Band, charges Helix Ring NW Nora - drops Slowing Shiv (slow for 2 turns) SW Jes (merchant) (Very Expensive) (Reasonable after joining Servants) (570c) - Extra supplies after Freegate (Expensive) (Slightly Expensive for Servants) - living tool, Shaper equipment (4 ) (NY) (quest item), healing pod (NY) - thorn bushes (3) - splitting thorn, thorn, venom thorn - (37,57) door - lock (M6) - healing crystal plants, boxes - thorns, venom thorns, fiery wand, icy crystals (3) E (47,59) - essence pod (NY) E (56,59) door - lock (M14) or quest reward - grounded boots, venom baton, venom thorns CNE (53,44) Codex - Obeyer’s Reminder CNE - (51,45) cabinets - living tool (2) (NY), thorns (2) (NY) CNE (40,30) Codex - Terrestia’s Leaders - (40,35) steel javelins (6) (NY) (37,25) stairs up - (29,40o) Sage Markov - (15,29) Untested Artifact Storage — door - lock (M40?) — box - Purifying Blade (melee training 2) - Absorb Canister to gain 2 damage levels (12 times) - (17,38) Book - note about location NW Guardian Quarters - Drypeak Warrens key or (M13+) NW (16,14) box -lock (Drypeak Warrens key)51c W amethyst, (12,7) box - lock (M15) - Student's Belt (+10% to blessings/curses you cause, +5% magical damage). book - Zakary's diary W (9,19) lever (M14+ or Drypeak Warrens key) - boxes - 230c, major healing spores (3) (quest item),Mandrake, Shaped shield CW (16,23) box - living tool ———————————————————————————————— Drypeak Field N Drypeak S Infested Woods SW The Crags W Sharon's Grove Cross freely after killing 10 rogues in the nest area to west Thefts allowed 2 Del - supplies - Leadership 2 - XP 100 @ lvl 2 and icy crystal. thorns NE (54,32) Storage Bin A - door lock (M3) - jars - healing pod, bar of iron (2) (quest item) NE (54,39) Storage Bin B - door lock (M4) - sacks - living tool E (46,56) Sporeworks - door - lock (M9) - boxes - healing spores, 25c, cabinets - healing pod, curing pod. Shaper Equipment (2) E building (48,44) javelins (4) C building (40,32) cabinet - living tool SE Thad - icy crystal. (5,42) - (23,44) nest - chest - 9c, (24,53) nest - curing pod. (4,51) nest -living tool, Shielding Band - (19,47) nest - 10c, living tool, (17,43) body - iron shield, 20c S(5,57) nest - living tool (2), 117c CS (21,31) Creation Maintenance door - lock (M7) - Healing pool, Shaper equipment (2) (quest item) - box - essence pod (2) CNE building - cabinet - living tool C Broken Fang (quest location) ———————————————————————————————— The Crags E Drypeak Fields N Sharon's Grove S Crystal Caverns NW Saltmarsh Cross freely after crossing zone Thefts allowed 2 Braan (merchant) (Average) (720c) - sells Research Notes QUEST - Find Escaped Servile - will trade - Servile - dead XP 100 @ lvl 2 - Safe XP 200@ lvl 2 Reputation - Braan +/-2, +/-3 NE (46,10) nest - 20c SE Btaan's farm - (2,25) box - lock (M3) - living tool (NY), 41c (NY), venom thorns (NY) W (18,9) Leadership 3 - can get Abandoned Thahd CS (17,43) door - lock (M7) - Shaping Chamber - topaz, box - healing pod (2), essence pod S Warped Thahd (quest location) -Thahdskin tunic (+1 Battle Shaping) SE (38,51) ruined farmhouse - 5c, steel javelins (6), jar - living tool (2), curing pod ———————————————————————————————— Drypeak Mines E Drypeak S West Mine Cross to Western Mines to cross freely Thefts allowed 2 Drypeak Mine key opens mine doors S Servile Quarters Zora - Leadership 4 can join Servile Quarters - (46,51) Book - To Be A Servant - (43,60)box - lock (M4) - thorns (2), healing pod S (57,54) south door - lock (M6) -10c, barrel - bar of iron (2) (quest item), topaz (2) S (56,38) center door - lock (M3) - box - living tool, healing pod (2) S (56,42) north door - book (M2 to read) - mine map, bar of iron (4) (quest item), living tool, Shaper Equipment (2) (quest item) S (50,44) west door - Process Ore - lock (M8) - boxes - bar of iron (11) (quest item) NE Servile Command (- 51,31) Servant Mind - Leadership 2 to obey you - XP 100 @ lvl 3 - (54,33) bar of iron (quest item), cabinet - living tool N (58,16) barrel - bar of iron (3), (60,16) Defense machine - Mine Control key NW fyora - fine mined crystal (2), (32,6) nest - C (44,27) north room - barrel - Mine Control key (special item) C s44,31) south room bar of iron (quest item) W (17,11) door - lock (M19?) - chests - fine mined crystal (5), bar of iron (7) (quest item) W (5,3) enraged fyora drops fine mined crystal - (5,3) nest - iron shield, curing pod, amethyst (4) SW (16,19) Defense machine SW (2,33) box - healing spores CW Cart Maintenance - Defense machine CSE (37,46) nest - fiery wand, topaz (3) SE (33,61) Defense machine W rogue fyora - fine mined crystal S (11,60) heavy boots S (14,51) fine mined crystal S (13,46) door - lock (M14) bar of iron (3) (quest item), barrel - mined crystal (3) SW(38,52) Servile quarters - Lost Serviles (quest location) - XP 50 for each saved when they leave zone ———————————————————————————————— Western Mines E Drypeak Mines S Sharon’s Grove W Saltmarsh Cross freely after crossing zone Thefts allowed 2 Drypeak Mine key opens mine doors Reputation Ciphar +/-3 W (19,14) Ciphar's Farm Ciphar - 300c for him joining you in wasteland to west or Leadership 3 - XP150 @ lvl 3 - 22,8) door - (20,5) cabinet - - lock (M3) - icy crystal (2) -(24,4) door - lock - lock (M14) - Book - Searer, box - 50c SW (19,48) door - lock (M1) - sacks- bar of iron (3) (quest item), boxes - venom thorns. amethyst (2), steel javelins (6) C I(31,37) infirmary - cabinets - essence pod, healing pod - Essence and Healing pools Mine Grubbins - silver bar SE rogue cryoa can drop fine mined crystal SE (37,53) fine mined crystal, (26,56) jar - fine mined crystal (2), sapphire (2) - (25,60) box - Drypeak Mine key (special item) - mined crystal CS Rogue Cyora can drop Fyptaskin shield E (57,53) door - lock (M5) - Defense machine NE (57,47) box - bar of iron (2) (quest item), (46,34) barrels - bar of iron (quest item), bar of iron (quest item) N (59,7) body - fine mined crystal, 9c, (51,4) nest - venom thorns, crystal (2) CNW (43,17) nest - living tool, 20c NW Blessed Thahd - chainmail vest, ruby - (36,9) silver ring, Vat Boots (+10% poison and acid res.), steel javelins (6) NW (36,2) Ancient Artila nest - Reaper Charm (+5% to creation melee damage), 120c C (40,23) stairs down - battle glaahk and Benjamin (asks riddle to trade) (merchant)(Expensive) (0c) C barrel - Glaahk’s Egg (special item) (quest item) ———————————————————————————————— Sharon’s Grove SE Drypeak Fields NW Western Mines SW TheCrags Cross freely after Sharon greets you Thefts allowed 2 Reputation Sharon +/-3 QUEST - Sharon Sharon's Book - Leadership 3 for quest - XP 200 @ lvl 6 and Teach Spellcraft Search Guarded Tunnel - XP 250 @ lvl 6 and Sharon's Grove key - Sharon's Bracelet-- (3% physical and magical armor) - One-Fang Bracelet (after Experimental Fyora) - (+4% physical and magical armor, +1 Strength) - Two-Famg Brace;et (after Experimental Vlish) - (+5% physical and magical armor, +5% to magical damage res., +1 Strength) - Three-Fang Bracelet (after Experimental bug) - (+5% physical and magical armor, +5% to magical damage res., +1 Strength, +5% Lifedrain) - Four-Fanged Bracelet (after 4 Submission Bud, 4 Burning Bud, 2 Spinecore, after Experimental Turret) - (+6% physical and magical armor, +5% to magical damage res., +1 Strength, +5% Lifedrain, +20% reduction creation cooldowns) Pure Fang Bracelet (after Experimental Gamma - gemstone) - (+6% physical and magical armor, +5% to magical damage re., +1 Strength, +5% Lifedrain, 20% reduction creation cooldowns,+1 Healing Craft) Sharon’s Ring - XP 200 @ lvl 15 - need shard of pure crystal, purified essence, and tendon of rogue dryad — Infiltrator’s Ring - (+3 Agility, +2 Leadership, +2 Mechanics, +2 Stealth) N Garbage pile - (56,4) saltweed (quest item),(45,10) thorn bush, heavy boots C (32,35) Sharon - southwest room - (34,44) Codex - Create Clawbug (need Battle Shaping 2). - (32,44) Book in strange language - (30,43) box - living tool (2) (NY), amethyst (NY) - door - lock (M24+) - private room - Pressure plate M7 — cabinet - lock (M9) 240c, amethyst , reaper baton, — cabinet - lock (M24+) - Shaper Robe (NY) (+1 Fire, Battle, and Magic Shaping, +20% faster creation cool downs) - northeast room (40,34) - discipline e wand, shielding pod, jar - living tool. oven - icy crystal - (39,36) door - lock (M13?) or Sharon's Grove key - box - lock (M4?) - topaz (NY), sapphire (NY), Shielding Knife (Melee Training 3), madness gem (NY,), boxes - living tool (2), icy crystal (4), venom thorns - (41,31) door - lock- (highly or Sharon's Grove key) - back area - (60,57) door - jars - major healing pod (2), shielding pod, restoration pod (2), blast crystal (2), blue container - purified essence (ingredient) ———————————————————————————————— Infested Woods NW Drypeak Fields Cross freely after killing Spawner Thefts allowed 2 CW (15,72) nest - 20c C (31,25) nest - studded belt C (28,32) nest - living tool CN (46,15) nest - 20c SW (8,29) nest - living tool C (43,29) nest - steel javelins (6), icy crystal S (8,53) wiry moss (quest item) SE (22,53) nest - steel javelins (2) SE (39,60) door - lock (M11?) - airlock crystal, Creation vat - Leadership 3 to control vat thahd - XP 50 @ lvl 5 - (44,57) lever to open door to Spawner SE(40,51) bar of iron (2) (quest item) E (53,57) Spawner (quest location) - topaz, Cloak of Wind (+1 Airshock, +1 Guardian Push, +1 Stealth) - silver ring, Shaper equipment (quest item), skulls - 2c - (60,57) body - armor pod, Chilling Band (+15% Fire res. to self and creation) - door - lock (M5?) - (56,44) body - fine cloak. healing pod N (55,11) wiry moss (quest item). Withered Roamer (quest location) NE door - lock (M14) - living tool - box - Projection band (+1 to Control level, +10% to creation’s critical hit), 108c - lever to open route to Spawner NE Escaped Servile - Leadership 4 - XP 100@ lvl 4 to return to Drypeak ———————————————————————————————— Crystal Caverns SE The Crags Deal with Wyx to cross freely Thefts allowed 0 can remove crystals from spires - amethyst (4), topaz (6), sapphire (6) sapphire shades can drop sapphires (7) E (51,44) Escaped Servile of Braan (quest location) - Leadership 5 to make it return Rep +5, Rep -5 to let escape SW (8,38) crystal (4) N (57,22) body - topaz. Carnelian Gloves (+1 Battle Magic. +1 Mental Magic) NW (29,7) amethyst, (22,9) amethyst (13,14) Wyx (drayk) - Leadership 5 to talk (quest location) - Leadership 6 - XP 300 @ lvl 12 - Pure Crystal Shard (ingredient) - Ivory Band (NY) - kill - can drop Draykskin tunic (+15% Stun res., +10% magical damage res.), Pure Crystal Shard ———————————————————————————————— CS Saltmarsh SW TheCrags E Western Mines W Secret Tunnel Cross freely after dealing with Beka C bar of iron (quest item) CSE nest - shielding pod C (42,37) bar of iron (quest item) S (3,58) nests - living tool, healing pod, spray crystal (2) SW (3,41) nest - 20c, curing spores CS (39,35) nest - 20c, curing spores W Beka - Leadership 3 - XP 100 @ lvl 4 or kill for healing pod - others drop spray crystal, Grounded Tunic W (21,6) box - chainmail vest W (12,8) box- bar of iron (3) (quest item), (13,18) door - box - venom thorns, venom baton ———————————————————————————————— Secret Tunnel E Saltmarsh W Freegate Cross freely after crossing zone Thefts allowed 2 E (53,53) (quest location) E (45,53) door - lock (M4) - box - shielding pod, healing pod (2) E (41,48) cabinet - living tool, (49,42), barrel - bar of iron (4) (quest item) E path - red box mines (fire) ( M1 or M2 or M3) magical damage - Mechanics needed increases as you go deeper into the Tunnel - blue box mines (create clawbug, ancient artila) (M4) - blue box mines (suppression turret) (M5) - white box mine (M3 or less) high magical damage - pale white box mines (M5) low magical damage - bright red box mine (M4) magical damage CNW (30,21) box - lock (M6) - steel javelin (4), icy crystal (2) W (18,12) door - boxes - lock (M3) curing spores, living tool, (M4) - 120c, (M5) Vat chitin, topaz - (19,14) chest - Unidentified Magical Artifact - lock (M7) - Helix Ring (artifact) N (56,6) cabinet - living tool, Shaper equipment (4) (quest item), (47,2) boxes - venom thorns SW (37,57) nest - topaz, 28c, icy crystal SE (24,51) Shaper equipment 23) (quest item), (18,55) essence pod S (4,59) essence and healing plant crystals SW (14,21) body - 21c SW (5,36) sacks - speed pod C (24,41) Shaper equipment (2) (quest item), living tool (2) - cells - (22,28) door - lock (M5) cell ghost - fine mine crystal , icy crystal, body - amethyst - (23,27) door - (M10) - Maddened Artila - Artilaskin Jerkin (+1 Magic Shaping) SW - barrel - bar of iron (2) (quest item) W (9,7) Canister -Protection, (11,5) door - lock (M7) - jar - venom thorns. 53c, bar of silver
  11. Changes to Geneforge 2 - Infestation Significant changes are in boldface type. This remake changes everything except the general story and map. Everything was revised so don't assume anything and read descriptions and instructions. There are lots of new things like Weapon Shaping to improve weapons with trainable skills. The canisters are no longer the same ones in original game locations and Jeff changed about 10% of the items so they have different bonuses. There are still the three classes: Shaper, Guardian, and Agent, but they work a little differently than any of the 5 original Geneforge games. All classes gain experience the same way with you no longer getting slightly less experience penalty for having creations or having nearby NPCs making the kills. So there is no penalty for having a large number of creations. Jeff encourages you using creations. And some fights are almost impossible as a solo character. Some places in the game you may not survive on the hardest difficulties without creations. A few expert areas require a large number of creations to deal with all the attackers or just to shield your character. It really pays to have some Leadership to recruit creations or NPCs to join you Some are better than your character at this point in the game and will make it much easier. An example is Zora in Drypeak Mines for her buffing ability, Battle Roar. Ciphar in Western Mines will kill almost everything in the Saltmarsh if you let him heal between fights by just staying in a safe area. You still do better if you specialize in your class abilities because it costs less skill points. Costs per level will rise as you gain levels in an ability or skill. So eventually even in your strong class skills the cost will require more than one experience level to gain a new level in a skill. Besides 4 new zones (Everfrost Mine is two complete levels), you have little extra levels within a zone like below ground storage in Drypeak . One major change is your to hit chance is based on your character’s level and modified by armor penalties. Skills in the attack type and relevant related attributes like strength, agility, or intellect no longer improve your to hit chance. Instead they give a bonus percent increase in damage or duration. You still increase damage as you gain levels. Resistances are from armor and items with a hefty mental resistance bonus at the start (50%). Armor and resistance are capped at 90%. Armor now works like Queen’s Wish in that each piece has a physical and a magical value. Casting the lowest spell in each category no longer needs that magic skill: firebolt,, war blessing, and heal. No more action point increasing items or spells. Maximum 8 action points per round and you can get more than two attacks per round due to Spell Mastery reducing action point cost.. Please remember to use the “t” command to turn on the text console at the screen’s bottom to see messages about damage, to hit chance when you miss, and other useful information. Skills Strength - increases melee weapon damage by 5% per point, increases carry capacity of equipped armor and weapons Agility - increases missile weapon damage by 5% per point, gives 2% per point chance of evasion. acts faster in combat Intellect - increases all spell effects by 5% per point, increases spell energy gained per level Essence Mastery - increases essence gained per level Endurance - increases health gained per level Combat Skills: Melee Weapons - increases melee weapon damage by 8% per point, 3% chance of attack using less action points, can use more powerful melee weapons (maximum required for best is 10) Missile Weapons - increases missile weapon damage by 8% per point, 3% chance of baton attack using less action points, can use more powerful batons (maximum required for best is 6 Quick Action - gives 4% chance per point of weapon attack using fewer action points Evasion - gives 4% chance of evasion against single target attacks Magic Skills: Battle Magic - can cast more powerful spells, +8% per point bonus to effect (damage) Mental Magic - - can cast more powerful spells, +8% per point bonus to effect (duration) Blessing Magic - can cast more powerful spells, +8% per point bonus to effect (duration) Spellcraft - gives 3% bonus per point to all spells, restores 3% per point spell energy and essence, 3% per point chance of using less action points Shaping Skills (increasing will affect current creations): Fire Shaping - can make more powerful Fire creations, each point increases level Battle Shaping - can make more powerful Battle creations, each point increases level Magic Shaping - can make more powerful Magic creations, each point increases level Healing Craft - can cast more powerful spells, +8% bonus per point General Skills: Leadership - increases number of dialogue options and gives some mental resistance to creations to avoid going rogue (maximum dialogue is 9) Mechanics - use fewer living tools to open containers and door or disarm traps (maximum trap is 10 and machinery is 11) Stealth - reduce the distance that creatures can see you but increasing game difficulty level decreases the time between checks Fire Shaping: Create Fyora - at fire shaping skill 1 - Cryoa - at skill 3 Create Roamer - at skill 1 - Pyroroamer - at skill 3 Create Drayk - at skill 2 - Cryodrayk - at skill 4 Create Drakon - at skill 3 - Ur-drakon at skill 5 Battle Shaping: Create Thahd - at battle shaping skill 1 - Volatile Thahd - at skill 2 Create Clawbug - at skill 2 - iron Clawbug - at skill 3 Create Battle Alpha - at skill 2 -Bbattle Beta - at skill 4 Create Rotghroth at skill 3 - Rotdhizon at skill level 5 Create Ornk - at skill 1 Create Stalkthorn- at skill 2 Magic Shaping: Create Artila - at magic shaping skill 1 - plated artila - at skill 3 Create Vlish - at skill 1 - Charged vVish skill 3 Create Glaahk - at skill 2 - Ur-glaahk - at skill 4 Create Gazer at skill 3 - Eyebeast skill level 5 Create Cockatrice - at skill 1 Battle Magic: Firebolt - fire damage at single target Searer - energy damage at a single target with poison bonus, acid at level 2 (need Battle Magic level 1) Essence Lance s - cone of energy damage (need Battle Magic level 2) Quickladh - spray of energy t foe (need Battle Magic level 3) Airshock - circular area of energy damage with chance of stun (need Battle Magic level 5) Essence Purge - spray of searing energy and does fire damage for multiple roundsat level 2 (need Battle Magic level 6) Mental Magic: Daze - circular area to daze foes (need Mental Magic level 1) Wrack - circular area to make foes have -15% to hit and damage, chance to slow to lose turn (need Mental Magic level 2) Dominate - causes foe to be charmed (need Mental Magic level 3) Delirium - stronger version of daze and harder to resist (need Mental Magic level 4) Wrack Wave - wrack on all targets in circular area (need Mental Magic level 5) Mass Madness - all targets in circular area get different mental effect (need Mental Magic level 6) Blessing Magic: War Blessing - +!0% to hit and damage for 4 turns (need Blessing Magic level 1) Protection - -10% chance of being hit and reducing damage (need Blessing Magic level 2) Speed - hastes to give chance using fewer action points (need Blessing Magic at 3) Essence Shield - creates a shield that will absorb damage from next attack or until it fades away (need Blessing Magic at 4) Mindshield - improved mental resistance for party near caster (need Blessing Magic at 5) Mass Energize - gives all blessing, shielding, and hastes (need Blessing Magic at 6) Healing Craft: Minor Heal - heals damage Cure Affliction - reduces rounds of damaging status and mental effects (need Healing Craft level 1) Group Heal - real for party near caster (need Healing Craft level 2) Regenerate - causes target to regenerate some damage each round (need Healing Craft level 3) Heal - heals more damage in target than minor heal (need Healing Craft level 4) Mass Restore - heals damage and cures affliction for all nearby (need Healing Craft level 5) Weapon Shaping Skill required is combined melee and missile training skills . Guardians get trained by Shanti in Guarded Lunge The first three skills can be trained in Drypeak Warrens. Brodus Blade in East Medab teaches first five. The first two buff your character while damaging your target. Very useful for beginning agents and guardians when they do better with physical weapons for damage. Guarded Lunge - Skill 1 - does 25% more damage, shield (2 turns per level), target is vulnerable (2 turns per level) - damage bonus +10% per level of skill War Infusion - Skill 2 - bless and speed PC when target at enemy (4 ruins per level) Guardian Push - Skill 3 - - knock back 3 spaces and chance of slow (+10%) for 3 turns, Stun (+10%) 1 turn Lifedrain - drains some damage to heal you (20% of damage) Chain Lightning - Skill 5 - Does decreasing energy damage to nearby foes (5 spaces apart) and on harder difficulties will hit your creations and friendly NPCs. Each level adds 15% bonus damage. Searing Spray - Skill 6 - Sprays acid in 3 space radius around target and can last for many rounds. Essence Lash - Energy damage and wrack on target. Base 30%Shock for 3 turns at level 2. increase in damage and each additional level increases it 15%. Guardian Roar - Skill - Terror The basics stats are Strength, Agility, Intellect, and Endurance have been clarified with Essence Mastery added to separate Spell Energy from Essence. So Shapers want more Essence Mastery to have more essence for Shaping Creations, Guardians want Strength or Agility depending upon whether they are melee or missile fighters, and Agents want Intellect for more spell Energy for spells. Attack skills: Melee Weapons, Missile Weapons, and Battle Magic do +8% more damage per level over base damage. For physical weapons Quick Action can also reduce action point costs and Spellcraft does the same for spells. This means you have a chance after acting to get a second action. Evasion reduces the chance of a foe making a single target attack from hitting you. It doesn't affect area of effect attacks. Shaping skills are really different in that when you increase a level in the appropriate Shaping skill or gain a level in that creation type, an existing creation automatically goes up a level. No more need to compare an existing creation with a new creation to decide which is better. You now have greater control over designing your creation at a cost of extra essence you can improve strength, agility, endurance and give your creation an extra level up to 5 levels over a basic creation, and special attacks for each creation type. You can add on extra active attacks like area of effects or leaps, and passive abilities like haste or spines. Active abilities have cool down periods before you can use them again. You can also add these abilities later to existing creations when you have more essence. You still need to absorb and create when you want to remove them. Leadership when high enough will give you additional dialogue options that can give you experience and avoid fights or doing quests to join a faction. Picking the peaceful resolution through leadership means you will no longer get experience by killing creations. Some places fighting will give you more experience and let you get to loot. Other places the leadership option is better for experience or avoiding a major fight. The most used in game is 10. Leadership now adds to your ability to control creations so they don’t go rogue from taking damage. Mechanics still means using less living tools to open doors and containers. You now get experience points for opening things and disarming some traps. You also now click on a simple yes/no instead of each individual living tool. The most for a trap is 10 and you can get by with significantly less. Mechanics 6 and Tinker’s Gloves for +2, Infiltrator’s Vest for +1, Infiltrator’s Cloak for +1, and Infiltrator’s Ring for +2 will work well if you don’t mind fighting the few box mines that summon monsters, a few traps, and not being able tp activate some power spirals. Stealth has replaced Luck. It helps to avoid fights by letting you sneak around foes to cross a zone without fighting. Some zones will only be cleared to cross freely by killing things. So if you want to go through them on the World Map you need to at least meet the killing condition or sneak through each time. The time between checks to see if creations notice you decreases with difficulty level. Some creations can allow you to pass closer than others before they react especially if you are both in motion. Jeff made pylons more difficult to encourage stealth to get past them. Stealth doesn’t help as much with a large party of creations. Shaping creations now allows you more customization to give them things that your foes have. Remember when you absorb a creation to go back to a town or an essence pool.to get essence back. Also if creations get damaged you may lose control of them and they briefly get charmed status where they attack your party. You can train in Weapon Shaping and the combination of your levels in melee and missile training skills will let you use more of them. Each one uses spell energy and essence so you are limited in how often you can use them when starting out. Really useful to guardians and agents. Character Building Jeff said it is possible to build a character that can’t complete the game so remember there is a cheat code to change where you used you skill points. Type shift and d, then enter “retrain” in the box that appears. This will let you fix building mistakes. You won’t lose points from canisters, books, and bought from trainers. The easiest build is a Shaper with lots of creations. Pick a Shaping type and Essence Mastery for most of your skill points and let your creations do the fighting for you. Individually they won’t do as much damage as a Guardian or an Agent, but with 4 or more of them they will do more and most have area effect attacks. Higher tier creations will do more damage, but the essence costs will mean fewer of them, A Guardian will do plenty of damage and Evasion will help avoid single target attacks. However he does physical damage so you need creations. Certain weapons, or Weapon Shaping for magical damage. Also switching between a spray baton for area damage and another range attack will use up 4 action points. Some missile weapon skill is recommended since there are more unstable creations that explode doing damage when they die. An Agent starts off weak, but after about 6 zones will do plenty of magical damage. Weak on making creations, you will rely on spells and physical attacks against some foes. The advantage is no wasted action points when shifting attack types. Raising Battle Magic and Spellcraft for almost all of your skill points. Also in the beginning rely on sword, javelins, and batons to do more damage than you spells. For all characters the following applies for non combat skills. The maximum Leadership needed in the game is 10 and Girdle of Leadership gives +2 and Infiltrator’s Ring give +2. You can easily get by with less. I found getting 6 will give you almost all extra dialogue options until near the end game Taker Lands. The highest trap is Mechanics 10. You can get through the game with much less and there are plenty of living tools available to open harder doors and containers. Stealth is helpful, but not needed unless you want to do the Pacifist Challenge or avoid some fights. It’s best to avoid monsters and slipping by mines if you lack the mechanics to disarm them. Combat Combat is essentially the same except you may get extra actions with enough Quick Action or Spellcraft. Speed gives a 35% greeter chance of being hasted and using less action points. Also even on torment difficulty monsters do less damage per attack and there are few that can kill in one shot. However this game is easier with having creations and harder to play as a solo character at harder difficulties. Use the most damaging attack when possible. Since your to hit chance will usually be the same it pays to compare between weapons and spell damage against the enemy’s armor and resistances. You can right click on an enemy to see health, armor, resistances, and status effects. For instance in the Shaper Lands, javelins usually do more damage than firebolt against the fyora. Basic attacks now get a 3% bonus to hit per level of the weapon you are using. Melee/missile characters should not have huge missing problems. Jeff improved the item level of higher end batons and high quality magic weapons to make them more competitive with the canister-related swords. The game is programed to be much smarter in fighting. Pick off a foe on the edge of a group will usually cause the others to come after you instead of ignoring the attack. Switching between melee and missile attacks costs 1 action points, Swapping a weapon from your backpack costs 4 action points. Using a pod, spores, or wand uses 5 action points. You never know in advance when you will get to use fewer action points from Quick Action or Haste. Increasing the game difficulty level to Veteran gives creation foes 2 extra abilities and at Torment gives them all 4 extra abilities. Some of these extra abilities make the fights significantly harder. However you can get most of them for your own creations. Cure Affliction only uses 6 action points and now removes mental effects in addition to poison and acid. It can be used to regain control of a rogue creation that has Charm status. Monsters respawn in some zones so don’t assume even if you cleared a zone that it is completely safe to wander around wounded. The upside is that if you are near leveling up that you can find a few creations for those needed experience points. Monsters heal if given enough time or you move away from them and end combat, so don’t give them the chance. Weapons have changed: Acid baton is now Tranquil baton and does slow for 3 rounds. Submission baton is now Spray baton and does a cone area of effect of physical damage. However it needs to be targeted on a foe. Crystals and wands no longer get missile weapons’ bonus and their effects are different. However they have a better chance of hitting. Icy does a cone of physical damage, spray does a circular area of acid for 3 rounds, airshock is a circular area energy damage with stun for 1 round, blast does a circular area of effect of fire damage. Wands now remain in your backpack and act like crystals. Armor, meaning chitin, chain mail vest, and breastplates, all give stun resistance at the cost of lower to hit chances for the better armors. Robes give more magical armor and less physical armor and give hostile effects resistance to non-physical attacks. Mental attacks are very useful when they work. Daze will prevent them from attacking until they are damaged. Wrack will reduce their to hit chance by 15% and give a chance that they will lose a turn. Terror works best when they can’t flee out of your attack range so you can kill them while they are too terrified to fight back. Dominate will let you charm a foe to fight for you and make your enemies attack them instead of you. Gloves of Spell Mastery is a new item where you have a 20% chance to still have 1 action point left so you can do another attack. Sometimes if all you cast are spells, you can get 4 attacks in a round. Creations Fire Shaping tends to be the best Shaping type both because you can find canister and codex for fyoras early in the game and all fire creations have range attacks. There are decent area effect attacks and the roamer’s Fiery Wind doesn’t harm your party on higher game difficulties. Average health, but some can get hardiness against damage. They also have cheaper essence cost for base and upgrades. Battle Shaping creations have higher health, but some lack range attacks. They act more like melee Guardians in combat, but can get nice extra abilities. This is the only one where all 4 tears can be learned without joining a faction at Loyalist Camp. Magic Shaping creations have the worst health, but better base resistances to damage. Some have the ability to buff the party and curse your foes. Glaahks have nice area effect attacks like terror and shockwave (stun). These creations work well, but cost more than Fire Shaping, however you can take advantage of searing artila using innate haste and no cool down period between special attacks.to spam acid attacks for extra damage on later rounds The gazer and eybeast have an area attack that won’t harm your party even on torment difficulty. Also they have some really nasty passive attacks that you will hate when used against you. One of the easiest play through is increasing Fire Shaping and Essence Mastery to use cryoas through out the game as soon as possible to replace your starting fyora. They are cheap and have decent attacks even though they are more susceptible to mental attacks. Junk Bag You can remove items from the Junk Bag only in town so be careful on using it if you might want an item or removing it before sell all to a merchant. Store items in your backpack where it doesn't count towards your weight limit for encumbrance. Or consider dropping extra items for later in a cleared zone like the Crumbling Docks. Also items with bo value will usually sell if you sell all from the junk bag. Items that can stack will stack automatically in the junk bag. Selling You get one sixth the value of an item when selling it. When items stack, make sure the item's value divides evenly by 6 to get maximum value. More items have no value than previous games. There are lots of things that are only worth 1, but drop them in the Junk Bag because it all adds up. Also this I a closed economy so the shops will run out of money before you buy what you want in training. Sell enough and you can drain all the shops of their money. Money is capped at 30000. Training You start with one level in fireboat, minor heal, and create fyota. Shanti will teach you one level in a spell or skill at the end of the first zone. Agents get daze, shapers get create thad, and guardians get guarded lunge. You can only buy a maximum of 2 levels from training. It doesn’t matter what order you buy or read a codex or canister to gain a level. Experience, Codexes and Canisters You get less experience points (XP) as you gain levels compared to the monster's level and expected quest level. Quests usually give the most experience. Eventually the Shaper Inner Crypt is the only place where you might get experience killing creations. Unlocking a door or container instead of using an area key gives experience even using living tools, Disarming some traps gives experience. Unless you never get any Mechanics, there are plenty of living tools in the game. The highest trap is 10. There is no experience fo disarming box mine traps or killing their summons. The first time you read a specific Codex or use a creation canister you get 25 XP regardless of level. So when you are near leveling up make sure you complete quests first. Or wait until the end game to use them to maximize their value Spawner made creations give no experience. Box mines being disarmed or killing their summoned creations gives no experience. You get no experience for killing livestock, peasants, some people in towns and zones, and creations in a few places like Kantre’s Realm. Since most also don’t have loot, consider not killing everything that moves. If you use a leadership option to avoid a fight, you won’t get experience if you kill them later. You get 10 skill points per level. The game seems to be capped at 25 levels just because you run out things that will give you experience. I got to level 24 with holding off on turning in Bars of Iron quest until level 22. There are 14 Codex to be read at 25 Xp for 350 XP. s a Barzite you can get over 1000 XP turning in Shaper Records in Gheth. This can put you almost to level 24. Level Experience 2 1000 3 2000 4 3400 5 4800 6 6200 7 7600 8 9000 9 10400 10 11800 11 13200 12 14600 13 16000 14 17400 15 18800 16 20200 17 21600 18 23000 19 24400 20 25800 21 27200 22 28600 23 30000 24 31400 25. ? Misc. Thorn bushes always provide the same thorn type in all games.. Depending upon how much you turned up your monitor’s brightness, using lanterns and candles may improve seeing in the dark. Food now takes a long time between being used for healing so don’t carry much with you. However wine now heals damage. Use consumable items and don’t worry about money since you don’t have much to spend it on in the game. It’s harder to bankrupt the economy by getting every last coin because there are fewer sellable items. You can do it by selling off named items that you don’t plan to use. Pylons work different than earlier games.
  12. You get 25 XP (experience) the first time you read information codexes or train/learn a creation type. Some of the information codexes are found in two locations. Codex - Information Notes 0n Combat - Drypeak Ascent , Dyrpeak Gates Making Creations - Drypeak Ascent, Drypeak Gates Secrets of Essence - Drypeak Gates Shant’s Guidance - Drypek Helping the Intuile - Drypek To Be A Sevant - Drypeak Mines, Drypeak Warrens Obeyer’s Reminder - Drypeak Warrens Terrestia’s Leaders - Drypeak Warrens Awakened Wishes - Medab or East Medab Magic and the Serviles - Magus Complex The Barzite Way - Gheth or Rising Barzhal’s Education - Rising, The Radiant College The Key to the Dream Zhass-Uss Old Book Missing Cover - Zhass-Uss Codex - Spells, creations, weapon shaping Mechan ics - /clockwork Maze Firebolt (Battle Magic 3) - Magus Complex War Blessing - Drypeak Gates and Magus Complex (Blessing Magic 3) Wrack - Warren of the Three (Mental magic 4) Dominate - Magus Complex (Mental Magic 3) Minor Heal - Magus Complex (Healing Craft 3) Group Heal (Healing Craft 3) - Patrolled Path Guarded Lunge - Drypeak (reward) Create Fyora - Drypeak Warrens Create Roamer (need Fire Shaping 2) - Patrolled Path Create Thahd - Drypeak (reward) Create Clawbug (need Battle Shaping 2) - Sharon’s Grove Create Battle Alpha (need Battle Shaping 3) - Radiant College Rewards Quick Action - Loyalist Encampment - Bunk Spellcraft - Sharon’s Grove Canisters Strength - Rising (Barzire), Radiant College, Geneforge, Inner Gazak-Use Agility - Rising (Barzire), Bemnerii-Uss Power, Geneforge, Inner Gazak-Use Intellect - Rising, Geneforge, Inner Gazak-Use Essence Mastery - Shandado (second Emissary reward), Rising (Barzire), Everfrost Mine, Geneforge Endurance - Shandado (third Emissary reward), Rising (Barzire) Melee Weapons - Phariton’s Hall Missile Weapons - Phariton’s Hall Quick Action - Shandado (fourth Emissary reward) Evasion - Rising (Barzire) Battle Magic - Phariton’s Hall Mental Magic - Phariton’s Hall Blessing Magic - Everfrost Mine Spellcraft Fire Shaping - Geneforge Battle Shaping - Zhass-Uss Magic Shaping - Rising North Gate Healing Craft - Shandado (fourth Emissary reward) Leadership Mechanics Stealth Firebolt Searer - Breeding Pits Essence Lances - Medab Quicklash- Experimental Chambers Airshock - Shakando (Yu-La reward) Essence Purge -Zhass-Uss, Infernal Depot Daze - Kss-Urg’s Valley Wrack Infiltrator’s Fort Dominate Delirium - Complex Core Wrackwave - - Rising Mass Madness - Infernal Depot, Zhass-Uss, Benerii-Iss Entry War Blessing - Mountain Base Protection - Secret Tunnel Speed - Patrolled Path Essence Shield - Experimental Valley Mind Shield - Rising (Barzire), Bemnerii-Uss Shaping Mass Energize - Icy Breeding Pit Minor Heal - Radiant College Cure Affliction - Upper Research Hall, Taker Toll Road Group Heal - Rising Regenerate - Old Rising Bridge Heal - Trapped Forest Mass Restore - Taker Toll Road, Benerii-Uss Entry Create Fyora - Infiltrator’s Fort Creste Roamer - Upper Research Hall Create Dryak - Breeding Pits Create Drakon - Shath’s Waste, Beerii-Uss Power Create Thahd Create Clawbug - Bemnerii-Uss Holding Create Battle Alpha - Rising, Benerii-Uss Shaping Create Rotghroth - Zhass-Uss, Benerii-Uss Shaping (Taker) Create Ornk - Mountain Base Create Artila 0 Warren of the Three Create Vlsih - Marsh Crossroads Create Glaahk - Bound Pit Create Gazer - Infested Crossroads, Benerii-Uss Shaping (Taker), Benrii- Use Entry Create Cockatrice - Shandado (Aspect of Chaos - first Emissary reward), Rising, Phariton’s Hall, Benerii-Uss Power Create Stalkthorn - Shandado (Crystal for Sholai reward), Buck Creek (Crystal for Sholai reward), Radiant College, Bemnerii-Uss Holding Guarded Lunge - War Infusion - Warren of the Three Guardian Push - Kss-Urg’s Valley Lifedrain - Gheth Chain Lightning - South Rising Road Searing Spray - Rising North Gate Essence Lash - - Rising, Zhass-Uss Outskirts Guardian’s Roar - Zhass-Uss, Infernal Depot
  13. I checked on v1.0.2 The teach spell list has when you scroll to the bottom, Aecane Lore, Spellcraft, and Magical Efficiency below the spell list. I haven't seen the game in over 10 years and forgot that it has a combined list instead of two separate training windows. So the script doesn't have a second section for skills when you train.
  14. The Geneforge 1 remake only added a few new sections to the endings about the added Sholai and other Shapers that landed on east coast. So don't expect much to change this time. Now in the later games there might be greater changes depending upon what Jeff wants to include from these remakes. I'm holding out for the Sholai to be a faction in Geneforge 5 - Hostile Takeover.
  15. "Trust the thief, he's in our party." I played with parties like that and if we ween't actively fighting something else we could be at least pranking each other if not killing members played by people we didn't like in the real world.. There's nothing like an elf mage using wishes to cast permeant fairy fire to outline other party members until the game master reminded him on the aging effects. Or when a lich attacked at night, yelling out his teleport spell was his way of waking up the sleeping party member who didn't wake up in time. Killing off party members as a source of loot. I understand.
  16. I doubt Jeff would do Shaping of spells, but after seeing the new spells in GF2, I could see more new spells in future games and items that affect spells.
  17. Jeff has in the past used names from whatever he has been reading, watching, or listening to for his games. This is a list of name cameos. It included every one that someone has noticed and the source. Your catching a possible reason for the names might get included to the list.
  18. Gol west to the Steam Cave and on the southwest there is the Totem Tunnels. It depends upon how you define near.
  19. The 90% cap on resistances makes it impossible to avoid all mental/curse effects so look at your numbers and hope you don't get unlucky. I've run singletons through the remakes and just hope to avoid those problems especially when you get swarmed and pinned in place. There is no best build or equipment choices so pick what works best with your playing style. If you aren't having troubles than stick with it. Edit - Singleton discussion from my play throughs. I'd have to locate my old save games to look at equipment, but I tended to go with heavy armor and ones to boost action point chances and spell energy.
  20. The Aram Peaks is entered from below ground in the Underworld in the northwest area past a dragon. Getting past the dragon by fighting or negotiating brings you up west of Icegate. From there you can explore a few other places before going to the final fight area.
  21. The Harvester Shard gets turned into an item that might be useful, but not necessary. That you got it should have been part of a long quest chain. It should have been taken out of Special Items and a dialogue mention to return in several game days to get the item.
  22. The Item List mentions a Selkie Chief's vSkin as an item in that area and a witch sends you on a quest to get two skulls for that zone.
  23. It doesn't affect the reward, but you can now enter Erika's Tower in northeast Upper Avernum after the Slime Pit evidence.
  24. You need to talk to several people. Turn in evidence to Berra in the library, then talk to Anaximander in his office about the quest and make sure he tells you to see Levy about a reward, and finally talk to Levy. You may have to go through several dialogue options to find the one about a reward for each one. The difference between Exile and Avernum was the addition of sdf (stuff done flag) that requires each step being done before being able to go to the next. Exile let you skip steps if you knew the right keyword from a previous play through.
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