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Fireball Fodder

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About Fireball Fodder

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  1. Sleep Cloud. Extremely good vs. non-magic resistant monsters. Often much more useful than Fireball when you're low level. Web. Thick webs (I think they need to be two tiles, maybe three) actually block line-of-sight. This can be a life saver before you get anti-magic fields, as it allows you to block enemy spellcasters.
  2. I believe that some other spells were also changed to require LOS in Exile III. Slow Group comes to mind - I think it didn't require LOS in the earlier games, but I haven't got the games set up so I can't be bothered to check right now.
  3. True, that. On second thought, I imagine 6 Priests without any Mages wouldn't be all that hard provided you had haste potions. And it would become a breeze once you get Avatar. Maybe one day I'll try that no-spellcaster run again.
  4. If this is of any help, total party Luck skill influences random drops (according to Code Dissection -- Munchkin Style - Blades of Exile - Spiderweb Software Forums (ipbhost.com)). Also PC Levels may influence it in some way.
  5. It's been a long time since I've played the game, but I'm almost certain it has no special purpose.
  6. Hi, this seems like an interesting scenario, but I can't find a working download link. Could you provide a one please?
  7. I tried playing Nightfall, and it definitely doesn't work as intended. Special encounters are routinely treated as already having been triggered even though they haven't, the game treated me as having an item I didn't, etc.
  8. So, in Fort Exile, if you ask Janice about Nephilim, you get this reply: Now, I remember this intrigued me back in the day, but I guess it is never revealed where exactly the Nephilim arrived in Exile, right? Also notice the mention of "lower caverns".
  9. It is indeed impossible. In fact, if you cast Magic Map and scroll around, you can see that the passage behind the barriers has some graphical anomalies. You pass through the barriers in Exile II, but from the other direction. Like Randomizer said, it's a sequel hook, nothing more. I think you can dispel the first barrier in Avernum 1 and get some goodies from the body in between the barriers, but the second row of barriers remains impenetrable.
  10. Never mind, I found him - he's on the opposite end of the tower with the Haakai. You have to go around the Haakai to reach him.
  11. So, I completed X's anvil quest and he told me to meet him upstairs when I'm ready, but he's not there. There is a locked door there, but I can't open it. Is this a bug?
  12. Is there any point in training the Mage Spells skill for non-mages? Does it perhaps affect the wands used by such characters?
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