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Edward Collins

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About Edward Collins

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  • Birthday 01/28/1981

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  1. But mages don't get into gunfights. They get into artillery duels. Or (if you're Erika level power) Hamburg level destruction. It's pretty hard to dodge an explosive artillery shell. And even harder if said explosive shell is armed with a proximity shell and shrapnel. Which is what Fireball (or Icy wind, or Lightning Spray or Arcane Blow) is...
  2. What are good targets for Capture Soul in the early game? In Exile 3, you can't capture basilisks (so that's out), the Vahnatai Lord in Ghikra has been replaced with the mayor, Dervishes are named characters, and the Empire Archer in the Slime Pist has been demoted to a normal archer. Are there any replacements for them that are good, especially long-term summons? And is Demonslayer in this game, or is it as MIA as it was in Exile 3 itself?
  3. I have a few problems with the changes made from Exile 3 to Avernum 3 Ruined World. First problem (and one of the biggest most crippling changes), is the nerfing of Capture Soul and Similacrum. In Exile 3, one of my favorite things to do was capture a the Vahnatai Lord in Ghikra, followed by the Empire Dervish in Silvar, and then (eventually) the Empire Archer in the Slime Pits and a basilisk in the area south of Storm Port. No longer does that work. First, Capture Soul is both level based AND spell based, rather than a random chance based on your level. Second, those creatures were changed fr
  4. So basically "My questions aren't answered in the lore." Maybe I should just play the game and not wonder about the actual backstories...
  5. I have a few questions about the lore in the world of Avernum (and the Empire on the surface). I've been replaying this game, and some things have hit me (or in atleast one case, always puzzled me). First, especially in Avit, the Vahnatai mention how Sliths are invaders as well. But the Slith are native to Avernum, aren't they? Why would they be considered invaders, unless the Slith (especially the ones who weren't exiled- ALL the Slith, both peaceful and otherwise, were exiled from their original lands) are just so far away from Vahnatai lands. Second, is there any relationsh
  6. that's exactly how I started as well. Crystal Souls wasn't that bad actually, but Escape from the Pit (for me) was really unplayable.
  7. Maybe to make it somewhat difficult to get? I mean, it is overpowered... And since I never use Major Haste, I have no clue on the speed, although Major Blessing gives upto 12 Action points to start. Archery is useless, but I do like to have an archer. However, Picking Locks is somewhat useful (it opens rank one locks, which is anything- bashing, lockpicking, or Unlock. Rank 2 are locks held by a barrier, and I prefer Dispel Barrier to Unlock, since, when it comes to it, I've NEVER seen Dispel Barrier fail to unlock a magically locked door. Rank 3 are plot locked doors, doors you need
  8. True (or atleast I haven't seen it there), but you CAN buy skill potions, which are better than Knowledge Brew. I think (but not sure, I'm really just guessing) Weak gives 1 skill point to spend, medium 2, and Strong 3. You also can't buy artifacts or unique weapons there. No Beastslayer Blade, no Demonslayer, no Alien Blade, no Fury Crossbow ect. It caps an magic weapons.
  9. I never had a problem with leveling. In fact, despite my mages (atleast it seems like) kill most everything, it's my dual-wielding fighter that's my highest level. This last playthrough (although at these levels, the line between fighter, thief, and caster gets REALLY blurry- all of them have 150 SP and level 7 priest spells, with Divine Thud- the "classes" are what they were in the beginning of the game), it was Fighter 1- level 50, fighter 2- 45, fighter/thief/archer- 43, primary mage- 46, secondary mage/cleric- 43, primary cleric- 41. The last two aren't that surprising compared to my mage,
  10. The Exile/Avernum series are good games. I don't care about graphics, if I can see what's going on, then I don't have a problem with it. Sounds suck, sure, but again, sound does not make a good game. The only problem I have with Exile/Avernum is a lack of character interaction. These games could be on par (atleast for an indie developer) with games like Baldur's Gate, Planescape: Torment, Mass Effect, and Dragon Age. Notice anything about them? They all have very good storylines (if a bit cliche, sometimes), but they also have great character interaction and development. Exile/Avernum has the
  11. For Exile 3, you can start as a Slith or a kitty (I can't say their race, much less spell it), which gives a stat bonus. In fact, one of the guides on GameFaqs recommend you create a bunch of Sliths with maxed out Strength (for fighters) or Intelligence (for mages) which boosts your Strength to 22 or your Intelligence to 21 (and if you go for a kitty thief, 21 Dexterity). I tried that, but there seems to be no difference in 22 Strength to 20 Strength (same wight capacity, for example). It also requires you to sacrifice everything, weapon skill, mage skill, priest skill, thieving skills, and th
  12. Haste and Bless are made obsolete by Major Blessing, one of the few truly overpowered abilities (in any game). It's cheap (8 SP), gotten early (all you need is a boat from New Cotra), and highly effective (it's Major Haste, Major Blessing, AND a poison effect all in one). Its only problems are it's a level 7 spell (but even with the default party, it only takes a couple of levels to get level 7 spells) and it needs Mage Lore to get (not sure how much, but it's not much) I was really talking about Exile 3, where farming monsters isn't effective. You can easily make more than enough mon
  13. I have several strategies I use. Most of them are variations on the basic low-level strategy. At low levels, I form what I dub a combat box, 3 x 3. My dual-wielder holds the right flank, my pikeman holds the left, and my archer/thief holds the center. In the rear is my mage on the right, my cleric/mage on the left, and my cleric in the center. My mages open fire with fireballs, while my cleric and fighters allow them to come in close. Once they get into melee range, I continue with the fireballs (or atleast until my SP runs out, or I feel they are weakened enough to be taken out by my mele
  14. There are a couple of quest items that I'm wondering about. First, there's a silver ring that you get from a shipwrecked sailor corpse on Lake Timor. What do you do with it (if anything)? Second, according to the Editor (and when I add it to my special items category it works,) you can get a message to deliver to General Baziron from an encampment southwest of Tevrono. But I never found the encampment, and I searched pretty well. Anyone have any clue where to get it (best help would be coordinates).
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