Garrulous Glaahk The Duke Posted June 8, 2007 Share Posted June 8, 2007 .... Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Duke Posted June 8, 2007 Share Posted June 8, 2007 There now I have 60. Sorry for triple posting. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Goldengirl Posted June 8, 2007 Share Posted June 8, 2007 Have you thought that your ideas were all bad and wouln't be implemented? I mean, you don't even see large companies have a totally different monster come back to a zone unless it's plot related. That goes to a lesser extent to the other people I haven't answered. Oh, and it's also laziness. Only one good idea has been posted by a newb, and I've already praised him. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 8, 2007 Share Posted June 8, 2007 The Duke - The remark about having only so many posts and nobody cares what you say is a reference to an insult made a few months ago to some other members who were new arrivals and were being told to stay out of a debate because they were newbies. Don't expect that you will get replies in this type of thread. Don't double or triple post to inflate your post count. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted June 9, 2007 Share Posted June 9, 2007 Quote: Originally written by Anglo-Saxonking: Only one good idea has been posted by a newb, and I've already praised him. What idea is that? And to "The Duke".. It's not that you posted a "three-paragraph" post..but its the content of the post..do remember that.. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Goldengirl Posted June 9, 2007 Share Posted June 9, 2007 Quote: Originally written by Haakai-Tender Valcrist: Quote: Originally written by Anglo-Saxonking: Only one good idea has been posted by a newb, and I've already praised him. What idea is that? Ceylon. You see, his ideas are actually fairly minute, make sense in the game, would make the game more entertaining, and within Jeff's range of skills. No offence. Oh yeah, apparently you did have a good idea Valcrist, the stat boosting batons. Infernal had a good idea but he's not necessarily a newb... Acts like one occasionally, but still. I think that's all. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan La paix Posted June 9, 2007 Share Posted June 9, 2007 Back to G5 ideas: What is the deal with batons anyway? Somewhere it says that they are can be a powerful weapon in the hands of a well trained guardian, but I have always found melee(spelling?) weapons to be much better; they are even better than the reaper baton to me! Batons may be nice, but they really do need more depth, like the stat boost already mentioned. Anyway, I would like to see: 1. Perhaps a few Xian/Sylak-like items. 2. The ability to possibly find wild creations in their own community; being either hostile or friendly. These could sometimes be contained within towns, sort of like a convoluted orphanage where you could pay the keeper of the creations to have one in your party. The creations within could all slightly differ (in level, color, or the way that things like Greenfang are different than an artila you just made) and would have different creations depending on where the town is (i.e. if it was a swamp, there would be worms, roamers and the like). Just so you know, this is my most far-fetched idea, but it is a possibility. 3. Your equivalent on the other side attacking you at certain points in the game, like what would be you if you were on the other side. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Goldengirl Posted June 9, 2007 Share Posted June 9, 2007 Quote: Originally written by Fractal:Back to G5 ideas: What is the deal with batons anyway? Somewhere it says that they are can be a powerful weapon in the hands of a well trained guardian, but I have always found melee(spelling?) weapons to be much better; they are even better than the reaper baton to me! Batons may be nice, but they really do need more depth, like the stat boost already mentioned. Anyway, I would like to see: 1. Perhaps a few Xian/Sylak-like items. 2. The ability to possibly find wild creations in their own community; being either hostile or friendly. These could sometimes be contained within towns, sort of like a convoluted orphanage where you could pay the keeper of the creations to have one in your party. The creations within could all slightly differ (in level, color, or the way that things like Greenfang are different than an artila you just made) and would have different creations depending on where the town is (i.e. if it was a swamp, there would be worms, roamers and the like). Just so you know, this is my most far-fetched idea, but it is a possibility. 3. Your equivalent on the other side attacking you at certain points in the game, like what would be you if you were on the other side. Yeah, up the uniqueness of batons, blah, blah, blah. I don't know. Those kind of belong to the A/E series. Maybe, but it would have to be completly new. Can you clarify this idea a little? There's already been creations you can fight but not shape, and creations that can join you but you can't shape. So more of the same, except buying extras? I guess that could work, but it seems like more of the same. This isn't Nethergate, son, and there ain't an alternative you in the same game. The past sentence was not a double negative since it was a compound sentence. What's more "ain't" is a word. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted June 10, 2007 Share Posted June 10, 2007 Originally by Fractal: Quote: What is the deal with batons anyway? Somewhere it says that they are can be a powerful weapon in the hands of a well trained guardian, but I have always found melee(spelling?) weapons to be much better; they are even better than the reaper baton to me! Batons may be nice, but they really do need more depth, like the stat boost already mentioned. Delicious Vlish is the one who likes to pump dexterity and missile weapons to use batons. Dikiyoba likes them too, actually. Dikiyoba didn't really use them in the previous games but Dikiyoba uses them a lot in G4. By the endgame, they do a fair amount of damage even without too much put into dexterity and missile weapons, and sometimes not making yourself a target is well worth the reduced damage. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan La paix Posted June 10, 2007 Share Posted June 10, 2007 Chinamericanking- I don't even remember quite what I was going at, because that was sort of a stream of consienceness post and Nethergate was in my head, and thus spawned that idea of a counterpart. I think the whole creation center idea was more like a small place in some big towns where you could purchase short-term creations that dissappeared at a certain point becuase their essence would give out. Somewhat like an unstable creation, but longer-lasting and without the extreme power. Dikiyoba- Maybe I was wrong about batons. I guess that I don't really care about missile weapons and dexterity as much unless I'm an Infiltrator, which I have played through with twice. I should try a third time with a baton based character, but I'll have to wait to get home to my computer. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Lowbacca Posted July 29, 2007 Share Posted July 29, 2007 I Would like to see some romance involved. I'm a dude, and alot of romance annoys me, but having some decent romance never hurt anyone. ANd it can add more dynamic to the game. Maybe a possible ending is if you went along with it, you get a child. Then that sets up the next game. The next game could be...an expansion after that. So, whatever ending you get, only a year passers by. It would be a a couple hours of gameplay, but ne would have had to create many different scenarios based on all the endings. Which could be too difficult for him. I dont care either way. I am a huge fan. And i am always pleased easily Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Lord Safey Posted July 29, 2007 Share Posted July 29, 2007 I like to the wild shaping Idea as well. Although I prefer making a creation moving it else were then releasing it. Where it will attack anything. so make a eyebeast move it to an safe distance release it recharge essences repeat. Then make a battle beta put a huge amount of endurance into and buff. Get all the eye beast/other rouges you made. Chasing it to the uber powerful enemy you want to fight. Wait a minute or 2 and come in and mop everything up Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Suspicious Vlish Posted July 30, 2007 Share Posted July 30, 2007 Romance?! You've got to be kidding me?! Romance was bad enough in BGII, and you want to incorporate it into a game like Geneforge? I think I'm about to have an aneurism. Personally, I'd like to see the Creations tweaked. I'm sick of being given the 'choice' of Shaping a useless pyroroamer. As I suggested in another thread, Jeff should tweak the pyroroamer so that it has a multi-target fire breath attack. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted July 31, 2007 Share Posted July 31, 2007 I really like the idea of being able to shape in battle. It was kind of annoying to have every one around you being able to shape in the middle of a fight and you being limited to magic and fighting. Also, being able to equip the battle creations with armor would certainly improve them, especially if they had some kind of buff that increased their efficiency with the weapon. A battle alpha is weak of course, but a battle alpha with a shaped blade and a shaped shield wouldn't suck half as much as an ordinary battle aplha. The thought of a rival sounds cool too. What I mean by that is like how in the Pokemon games you always had a double to speak who was exactly like you, but played for the other side. For instance, if we started out in a shaper school that was attacked we could at first travel with a fellow student ( similar to alwan being located so close in the beginning) then, if we had a chance to express our opinion and it seemed to indicate we were steering towards the rebellion, they would be a loyalist and vice versa. The last request sounds pretty stupid I know but I think it would be kind of cool to have a rival, someone else who we see who is able to change the tide of war. for example, we are sent to help evacuate a rebel base that has been discovered by the shapers, only to find our rival is there and has almost completely cleared the base out. Or it could be reveresed, we go out to destroy the rebel base only to find it empty. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted July 31, 2007 Share Posted July 31, 2007 You want to play Nethergate. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted August 1, 2007 Share Posted August 1, 2007 What makes you say that? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 1, 2007 Share Posted August 1, 2007 Nethergate allows you to play as the Romans and the Celts as they work against each other. You get to see what's happening from each side and see the effects of the other side's actions. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted August 1, 2007 Share Posted August 1, 2007 The thing about the rival was just a suggestion, I said that only because we see too few fellow lifecrafters who make choices that affect the game. The game could definitely do without it. The other two suggestions I made were the real reason I posted. I just think it would be kind of cool. Although I think it kind of makes since that a battle alpha sshould be able to wield weapons, along with some of the other battle creations. It seems that would be the only reason you make a humanoid shaped battle creation, so it can hold weapons and what not. Otherwise justtake the design of some animal that already exist, modify it to make it a killing machine, and throw the need for making it in your own image out the window. Although Nethergate does sound pretty fun.... Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Lord Safey Posted August 1, 2007 Share Posted August 1, 2007 I think the G5 should involve using some uberpowerful Genefore.Like the one in G1 not the pathetic wannabes of G2-4. It should end the way it started(at least it some ways). This game should end the saga. Either the Shapers crushing the rebellion for ever and making another rebellion unlikely in all but the most distance future. The Rebellion human side were the shapers are crush and a fair balanced goverment is setup. Rebellion Drakon side drakon are in charge suckers. Then of course the trakovites. Lastly we should have some type of faction that is powerhungry. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted August 1, 2007 Share Posted August 1, 2007 A good start for gf5 would be you start out as being an extremely powerful high ranking member for one of the sides. But you are hit on the head forget all that, and in the process lose all your skills. Then, based on how you continue through the game and whatever sides you play for, you get back pieces of your memory. Play heavily for the shapers and it turns out you used to be 3rd in command for the rebels. Sympathize with the rebels, and you turned out to be part of a group of extremely powerful Shapers who were dedicated to bringing back the purity officers. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Laudimir Posted August 2, 2007 Share Posted August 2, 2007 Hmm, strangely (or perhaps not so), that sounds alot like KoToR. KoToR was a good game, though, but it wouldn't be quite original. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted August 2, 2007 Share Posted August 2, 2007 KoToR ? I can't say i am familiar with that name. In any case I can sincerely say that that idea came from me, and while it may have been used in a few other games I can honestly sat I did not (purposely) copy them. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 2, 2007 Share Posted August 2, 2007 Quote: Originally written by Corrupted One:KoToR ? I can't say i am familiar with that name. Knights of The old Republic. No, I don't know why "The" is capitalised and "old" isn't. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Suspicious Vlish Posted August 2, 2007 Share Posted August 2, 2007 I have a more original idea. You wake up on a Shaping platform, covered in scars, and suffering almost complete memory loss. A bobbing, talking Fyora approaches you, calls you 'Chief', and assists you in escaping the Shaping Chambers administrated by the 'Shapermen'. You then discover that you can't die, and hence embark on a quest to recover your lost memories, and your mortality. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted August 2, 2007 Share Posted August 2, 2007 In regards to the last comment, no idea whether or not you were trying to be funny but the idea sounds interesting to say the least. Although if I found out I couldn't die I wouldn't really be in a rush to regain that attribute. Also, in what way is KoToR similiar to my idea? Do you start out as a Sith lord ( minus the memories and force powers) and join the Jedi? Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Lowbacca Posted August 2, 2007 Share Posted August 2, 2007 i think it would be cool if there were randomized mutations youd get from using canisters, based on what creatures and spells you use the most. or just dramatic physical changes or something. And he wouldnt have to put a ton of effort, just small changes would be kinda cool. Oh, and i am waiting for a character to pull a Jesus and be brought back from the dead. Evil character or not, either way matters not. Oh...And little green Martians.... Ya know what would be friggin awesome. If Mr Vogal (hope i spelled his name right?) put in some sub plots, that are at different points in the geneforge world. one character here, the other there...Then they meet up here. or something. I dont know if he has the capacity to do that with his software though.... Quote Link to comment Share on other sites More sharing options...
Curious Artila CrouchingOwl Posted August 2, 2007 Share Posted August 2, 2007 I think that in reward for going to the effort to find the Ornk canister you should get to use it as a pack animal. Just to keep that from making anything too much like a free give away it should be a pack animal with an extreme lack of any sense of self preservation. So you can get to use it to carry stuff instead of just taking an action point hit for having a heavy backpack...but you can't keep anything too valuable on them because they'll likely get themselves killed the first time something stronger than themselves comes around and drop all your goodies on the ground. I could be a great way to help prevent the boredom of scouring and rescouring an area because you can't pick it all up to sell it in one trip. Just make a suicidal pack animal after clearing the zone and way fewer trips. It seems like the most logical thing to do with the traditional Ornk canisters. I'm not exactly sure how to integrate that with the entire "give 2 of intelligence and get to control it in battle" perhaps there's a joke each time to try to give them intelligence about cow's being soo stupid that granting them intellectual enlightenment threatens to drain all your essence in the attempt. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 2, 2007 Share Posted August 2, 2007 Quote: Originally written by Corrupted One:In regards to the last comment, no idea whether or not you were trying to be funny but the idea sounds interesting to say the least. So I take it you haven't played Planescape: Torment either. Kids these days. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Suspicious Vlish Posted August 2, 2007 Share Posted August 2, 2007 Corrupted One: My plot was tongue in cheek. As Thuryl pointed out, it's the plot from Planescape: Torment. I suggest you drop everything you are doing and hire the game out, and give it a whirl. It's one of the best RPG's in existence. Quote: Also, in what way is KoToR similiar to my idea? Do you start out as a Sith lord ( minus the memories and force powers) and join the Jedi? Pretty much. I was going to explain the plot, but I've decided not to. Spoilers and all. One day you might want to play the game. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted August 2, 2007 Share Posted August 2, 2007 Quote: Originally written by CrouchingOwl:I think that in reward for going to the effort to find the Ornk canister you should get to use it as a pack animal. We should assemble an angry mob to force Jeff to do this.. Also..to make it more fun..all Ornk Couriers have really low HP and stays that way..to stop possible abuses..and only one Ornk Courier can be created at a time..that be fun! Quote Link to comment Share on other sites More sharing options...
Curious Artila bigbri2k5 Posted August 2, 2007 Share Posted August 2, 2007 Actually using it as a pack animal rather than a battle creation is a great idea and as CrouchingOwl said it saves the boredom of making three trips through an area find and sell everything, especially when you raid some mines and find 500lbs of crystal to sell but end up with 1AP if you carry them. The angry mob starts behind me Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted August 2, 2007 Share Posted August 2, 2007 Or we could just use G4's encumbrance system and not have to worry about our inventory weight at all. An ornk could still be useful if it provided additional inventory slots, but then, adding additional inventory space that can only be used for charms would be useful too. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 2, 2007 Share Posted August 2, 2007 You didn't like having a third of the inventory slots filled in with charms? Then another a half a dozen with swappable items for dealing with traps and doors. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted August 3, 2007 Share Posted August 3, 2007 And drop everything I am doing and play it I shall. If I could find it. I looked it up on both google and a few other search engines but all that turned up were a few fan sites and a wikipedia definition of it. Any suggestions? Edit: My brother actually came up with this idea and insisted I post it. When I told him about the whole rebel shaper concept he wasn't really paying attention, and so he asked if the rebels were a new nation with their own, seperate, and completely different, version of shaping. The nation then, for no reason, rebelled against the shapers. Of course that plot makes almost no sense, but I think it is pretty interesting with the whole seperate version of shaping different nation thing. But that would proubaly raise more questions and most likely isn't the best way the end the series. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Goldengirl Posted August 3, 2007 Share Posted August 3, 2007 Quote: Originally written by Corrupted One:And drop everything I am doing and play it I shall. If I could find it. I looked it up on both google and a few other search engines but all that turned up were a few fan sites and a wikipedia definition of it. Any suggestions? Shesh. Did you ever think of looking on the company website? The company who just happens to also be the one who's boards we're on? Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted August 3, 2007 Share Posted August 3, 2007 Thank you for the response. I apologize for my laziness. Obviously it was stupid of me to not look for the company,I was not thinking clearly, haven't had a good not sleep in a while. But that is besides the point, there is no excuse for being lathergic and forcing others to pick up the slack that is built up by your inactivity. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Goldengirl Posted August 3, 2007 Share Posted August 3, 2007 Relax, everyone ends up making some stupid mistake they wouldn't usually make when it's late. It's happened to you, it's happened to me, and it's happened to everyone else. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted August 4, 2007 Share Posted August 4, 2007 Well, I guess its time we start steering this thread back in the right direction. If you had a choice which would you pick, a post-apocalyptic world or a stalemate-one-soldier-makes-all-the-difference-world? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Goldengirl Posted August 4, 2007 Share Posted August 4, 2007 Really, I'd rather have neither. Realistically, it's going to end up a stalemate with you making all the difference. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Lord Safey Posted August 5, 2007 Share Posted August 5, 2007 I would like the shaper ending. How it would go is the rebels and shapers found a lot of new land(not sholi) which both are in a race to colonize the new lands. The lands are crucial for 2 reasons. One the shapers can use the lands as a stageing point to attack the Ashen isles since they are closer and the water between the ashen islands and the new lands aren't as rough. You start off shaper who was in school but was pulled out to help with the war effort. If you choose to join the rebels you move slowly up through the ranks till you push the shapers out of the new lands. Once you do that you do that head to the ashen islands were you are tested and eventually give the rank of general with an army to match. You then launch a campaign on the shapers which destroys the high council and in the ends crushes the shapers. If you choose to remain loyal to the shapers it pretty much remains the same execpt you sever the shapers. You move through the ranks till you successfully gain the lands the shaper needs. Then you head to the high counsel you are tested and given the rank of general and you then launch an assault to retake the ashen islands. the only thing is th is world would be much larger then any other Geneforge world. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted August 5, 2007 Share Posted August 5, 2007 I wasn't asking which one you liked more, those two concepts are pretty played out, just curious as to which one people hate less. Too many people have made games centered around those concepts, too few have done it right, it leaves a sour taste in your mouth when it comes to those kinds of games. Assuming that Jeff would do it right, which would you prefer to ( be forced to)play? It's a lesser-of-two-evils kind of thing. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Lord Safey Posted August 5, 2007 Share Posted August 5, 2007 I like a stalemate thing. with a twist. Something has been discovered the first one to utilize it to its full degree wins. Your character somehow manage to get in on it. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Corrupted One Posted August 6, 2007 Share Posted August 6, 2007 Or your character is it.... Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk MrRoivas Posted August 9, 2007 Share Posted August 9, 2007 in short words u want to make it like obivion in open endness style Quote Link to comment Share on other sites More sharing options...
Curious Artila trogdor458 Posted August 9, 2007 Share Posted August 9, 2007 How 'bout characters responding more to your outside actions, I remember the first time I played geneforge someone said "we can't get by them, we're just too tired" or something along those lines, so I healed them, blessed them, not a bit of difference was made. Not to mention no matter how powerful you are, some people still treat you the same way. I also wouldn't mind an option to play the game without turn-based limitations. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 9, 2007 Share Posted August 9, 2007 Quote: Originally written by trogdor458:I also wouldn't mind an option to play the game without turn-based limitations. Tacking on optional real-time combat to a system not designed for it doesn't tend to turn out well. Look at Arcanum. Quote Link to comment Share on other sites More sharing options...
Curious Artila trogdor458 Posted August 9, 2007 Share Posted August 9, 2007 I was afraid of that...but still, it's not like it's impossible, move things simultaneously and replace actionpoints with actual time. Unfortunately, spiderweb seems to be all into the turn-based bit. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted August 9, 2007 Share Posted August 9, 2007 Um, Thuryl, are you talking about the Arcanum where you start out in a crashed zeppelin? I only played the ridiculously short demo version, but I didn't notice anything optional or really turn-based about combat. It seemed more like a Diablo-esque real-time thing (where different weapons had different delays between attacks), except the automation spared you the clicking frenzy. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 9, 2007 Share Posted August 9, 2007 Quote: Originally written by root:Um, Thuryl, are you talking about the Arcanum where you start out in a crashed zeppelin? I only played the ridiculously short demo version, but I didn't notice anything optional or really turn-based about combat. It seemed more like a Diablo-esque real-time thing (where different weapons had different delays between attacks), except the automation spared you the clicking frenzy. That is what real-time combat in Arcanum is like. There is an option for turn-based combat. You will enjoy the game a great deal more if you turn it on. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted August 10, 2007 Share Posted August 10, 2007 Whoops. It's easy to miss things if you try to learn about an interface just by intuition. I far prefer turn-based combat anyway. Thanks for that hint. Quote Link to comment Share on other sites More sharing options...
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