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trogdor458

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Everything posted by trogdor458

  1. i didn't say i was a good speller, in fact, English is my worst subject
  2. it kind of just works together if their was a function create_new_guardian, it would never work when you misspelled it
  3. I used to misspell guard constantly, but that was a few years ago...I've fixed the problem now Had to fix it, used to type it all the time in this old game called Avara, it had a simple level editor that you could use with Claris Works, so of course, text.
  4. oh neato...i found out how to change my character speed (now im just getting overly excessive). besides being a timesaver, this also means I can get past just about anything without it attacking or triggering, even without being in combat mode. that's just neat
  5. yeah...radiance doesnt sound that useful stealth however...very much...and of course it would work on mines....they're creatures too you know
  6. I was afraid of that...but still, it's not like it's impossible, move things simultaneously and replace actionpoints with actual time. Unfortunately, spiderweb seems to be all into the turn-based bit.
  7. I always wondered about those hidden abilities like radiance and stealth, perhaps raidiance makes it less likely undead will attack you? On second thought, it probably just causes more damage to the undead. Oh wait, that's right, it does, that's what bane is all about.
  8. Why would it? Perhaps I was just showing how big of a picture you can get using photobucket, not to mention it loads quite a few file types, even flash content.
  9. How 'bout characters responding more to your outside actions, I remember the first time I played geneforge someone said "we can't get by them, we're just too tired" or something along those lines, so I healed them, blessed them, not a bit of difference was made. Not to mention no matter how powerful you are, some people still treat you the same way. I also wouldn't mind an option to play the game without turn-based limitations.
  10. I use photobucket Big, messy picture of my current stats:
  11. When I said ANY value, I meant ANY value. The current values I have for 'em right now seem to be quite enough, and without bugging as well (except for the mind spells, I cast mass madness on some rouges recently, finding all of them had resisted the attempt). Values I can currently change and the values I usually set them to: Temporary Skill Points-0 Permanent Skill Points-0 Strength-500 Dexterity-50 Intelligence-500 Endurance-500 Melee Weapons-500 Missile Weapons-500 Quick Action-50 Parry-50 Battle Magic-500 Mental Magic-500 Blessing Magic-500 Spellcraft-50 Fire Shaping-50 Battle Shaping-50 Magic SHaping-50 Healing Craft-50 Leadership-30 Mechanics-5000 Luck-30 Health-10000 Energy-10000 Essence-10000 Money-10000 Light-50 Canisters Used-0 Action Points-8000 (each 1000 represents a single action point) Have I Attacked?-0 And I freeze all of these stats at their current values. I also set all the battle/mental/blessing magic skills to 5000, the curing skills to 500, and the shaping skills to 50. I leave the items alone but can change them when I wish.
  12. You don't have to respond if you don't want too...but I'm new to the forums, and I'm wondering...what are the MAXIMUM stats you can have before geneforge starts bugging out? I tend to cheat at games using something called tsearch, meaning I can use it to change my stats to ANY level, freeze the value of certain things (meaning I never run out) as well as change my items, be able to run even after attacking in my neverending combat turn...even set how many canisters people think I've used. So yeah, big cheater. However, bugs include not being able to hit anything if I'm too skilled, freezing if something special like my luck is too high, and numbers turning into negatives sometime along the way. Although the spiderweb team provides us with a formula for damage, they don't do the same with various other things. It's strange how I'd want to max out completely, considering the fact that, with all this power, I can incenerate every person on the map in one combat turn.
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