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geist

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About geist

  • Birthday 02/13/1992

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Curious Artila

Curious Artila (3/17)

  1. I would like to first off say, I would like to see a decent amount of new spells in G5, with a few innovative ones in the mental magic category that have miselanious purposes, somewhat like unlock, and of course some new battle magic and blessing. Second thing...I realize it is going to be a while...a decent while, but do we haev any ideas when G5 betas or G5 might come out? I only learned about Geneforge 3 weeks ago so I don't know when G4 came out, or how quickly the games are realesed.
  2. We could all donate monies....and then we could haev the fantastic geneforge 5 mmorpg!!!!! dun dun dun dun dun dun ... just kidding. But seriously, another idea I think that might be overpowerd would be custom class, though im sure theres some way to make it not overpowerd.
  3. I think I have have allready mentioned what CrouchingOwl said, but I had the idea that the essence cost would be more then normal and you could only shape one creature per turn.
  4. Ok I see what you are saying about general skill set though I would still like stealth to be added, because that would be easy to implement and enchance the game greatly. Also I did not mean make them class specific I mearly meant, that with what I was talkign about not everybody would have to invest in each general skill. Thoughts? First of all, I did mean that people come and go such as merchants, but I think that maybe monsters should spawn or something like that, because it just seems kind of lame to go through kill a few people buy some spells, and woo woo..done. Also one other thing about spawning...items!!!! it is so frustrating that you can buy everything and then...nothing, I think that merchants, etc. should restock maybe..I'm not saying like all their wares go back to the original amount every 3 hours or whatever, but maybe their wares would wary. Now, about the cities.. what I meant is that in G4,...so far...im decently far in the 3 chapter... there are no real..cities...and yes there are outposts that are kind of big, but look at them really..5 mundane serviles, rebels, etc. that say nothing, 10 guards that say nothing, 3 people that give quests, 10-15 creatures that don't speak, 1 trainer...so what I am trying to say is maybe have it be maybe only 20 people, but they all have some function, and maybe more then 3 houses, they can be run down, I'm not saying they should be some glourious place, and you know..a city. Let me give an example. Somewhat run down city. There is a wall that surrounds the city, with two gates on opposite sides. The city takes up most of the map and the wall surronds it. When you walk up to the gate, you see that by each gate there are two gaurds. When you talk to them they have some mundane options which basically let you into the city, and if you have high enough leadership, they give you some tips on who to talk to. The layout inside the city is in the center of the city there is a building which houses the mayor and has the important officals in it. In the northerneastern corner there are maybe 4 houses, which you can loot and people come and go from them. In the southeastern corner there are several shops, a smithy, a herbologist, a magic shop, and a general trade shop. In the Northwestern corner there are is a small jail and some stables, (the horses are gone) and there is nothign in the remaining corner. In the mayors office you find out that the city is being attacked by the rebels and if you kill the leader you will get rewarded. Two of the people who live in the houses have quests along with one of the shop keepers. There are 2 additional guards inside the city who patrol. Not the most intensive thing in the world, but for some reason I havent seen a single area like that in Geneforge so far. Now i'm not saying every spot inside G5 should be like this, in fact this shouldn't occur often, but I think that that would be kinda cool. Any ideas on how to make the idea better, or does it just suck?
  5. Two things to clarify. First of all. What I mean by open ended isn't that you can change sides, thats a given, but the fact that areas won't be so...completable... like for instance monster spawns or maybe like a mercinary camp, where you can train and maybe recruit a few people, etc. and there would always be something to do there, unlike in G4 where for instance, you go through an area, kill everyone, learn the spells that are there, move on, done. Get what I mean? The second thing. What I meant by divied the general skills set is not to split the existing ones, just make add some and lower their influence in the game. For instance, right now there is no way you could have gone through G4 and done pretty much anything if you didn't have at least 6 leadership and 8 mechanics. What I think is that maybe the general set should be split into, leadership, security, stealth, luck, and athletics. Athletics would allow you to get to certain areas and give you maybe an extra AP in battle every couple of levels or something, etc. Stealth would make it that people would have to be closer to you to see you and would also allow you to see further, etc. you know, stealthy things.. Also security should be exapanded to pickpocketing. Those skills could be revised or new ones added, etc, but what I mean is basically make those several skills that would complement your class, ie. the infiltrator might invest into security and stealth, whlist the warrior might invest leadership and then lets say they both have to get into the keep for a certain mission, well the infiltrator would sneak past the gaurds while the warrior might convince them to let him in or maybe the servile would use his alchemy(mentioned later) to make a potion which lets him be invis for ten seconds of 10AP of battle and walk right past the gaurds, that you could also use when you are not in battle, another might be alchemy that would let you make potions, etc. or crafting, which would allow you to make swords and stuff with bircks, etc that you could buy and the higher your level you could make verious things, instead of have them be pretty much manditory skills that are just there.. Another thing I want to see in G5 which would completment the open-endedness that I have talked about would be slightly bigger areas, like the actuall individual areas, with maybe one or two of them actually being like big cities, not like the big shaper outpost in G4 but like a real city, with shops, and all. What do you guys think?
  6. I have G4 but I only got it recently, I literally played the first 2 hours and then said, "I have to have this game", so I haven't finished it yet, so I don't really know how things end, but I have kinda got what happens from reading the post about the infiltrator. Also another thing that would please me greatly would be for the general or whatever category it is (leadership, mechanics, and luck) to be expanded and made cheaper with of course them not playing such an ube rimportant role in the game to compensate with them being cheaper and since there would be more skills they wouldn't have to be as important individually. I'm not sure what skills exactly it would be comprised of, but i'm sure you guys could come up with at least a few great ones. Good idea?
  7. Where do you get the perfected items? I mainly want to know where the gloves are.
  8. Another option is too have some new threat that just appeard and have the shapers and rebels team up against them. That way there can be a new side completely that you can play, or you can play on the rebel/shaper side with that be the new twist. However I think that you should also be able to do a lot of open ended stuff once the you complete the main story line as I mentioned in my previous post. One example would be to have creatures spawn in certain places. So in a swamp there a dangerous snake might spawn every couple of minutes(with a cap on that of course so there wouldn't be like 40 million monsters once you get to a spot. You know what I mean?
  9. Theres a topic for creations, but I think that we should be able to express our wishes for other things. I would start with saying that I would like there to be more spells and for the game to be a bit more open-ended, by there being maybe some towns that have non-sided quests and shops, etc and places that you can explore, kind of like oblivion, if any of you have ever played that.
  10. I'm going to use hypercam 2 for a pc, but what do you guys think of the idea?
  11. I plan on uploading some vids of me playing and I think that it might be cool for some of us to do that so we could see how certain things are done, etc. What do you guys think?
  12. A few ideas. First off, it is bad that you can only make 7 creations. But if you can make more, how would that work? Simple,each slot where you would normally have a creature is worth 8 points lets just say.. Now if you make a rat, a rat might only be worth 2 point... whilst a thad might be 6...that way you could be able to swarm at low levels, or have several lame units holding off the enemy while you use good units to destory them. Also this prevents you from being able to create, say 50 something uber powerful units and have no challenge. This system can be modified slighty to get the exact result you want, but I think it is pretty good. Another thing that I would maybe want to see implemented is battle shaping, as in being able to shape during a battle, but it shoulld take up all you action points to make something, so its not overpowered. Another cool thing would be instead of being able to learn a more powerful version of something make it just be different, like one spits acid, another regenerates a bit, etc. Also I like the idea of tiers and more advanced sets then just magic, battle and fire.
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