Tenderfoot Thahd adventureclint Posted April 27, 2011 Share Posted April 27, 2011 My fav, speel was evenom, where when it comes down to the nitty gritty you can share power between party members, plus mindduel, and magic map all of them are good spells have not really played exile 1 all the way through i was reading the post about recharge i guss that can mean recharging wands or perhaps spell points itself, i'll have to take a look at that, Clint Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted April 28, 2011 Share Posted April 28, 2011 was mid duel only in exile one? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted April 28, 2011 Share Posted April 28, 2011 Mind duel is just in Exile II & III, and Blades of Exile, in fact. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted April 29, 2011 Share Posted April 29, 2011 AWSOME! though it doesnt really matter for i got the demo. but just think mind dualing a mage and taking all of thier points. wait. can other mages mind duel you? or is it only a skill for you? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted May 2, 2011 Share Posted May 2, 2011 There are certain creatures that Mindduel you. It's a mostly ineffective but mildly annoying thing to deal with in a battle with a lot of creatures. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 2, 2011 Share Posted May 2, 2011 What creatures can mind duel you? i have nothing to worry about in the demo do i? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted May 2, 2011 Share Posted May 2, 2011 You'll never really have to worry about it. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 2, 2011 Share Posted May 2, 2011 Good. because i dont think if i cant take down an army of drakes and fire lizards, then i wouldent stand a chance against that. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted May 3, 2011 Share Posted May 3, 2011 On the plus side, as the monsters get stronger and more powerful, so does your party! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted May 5, 2011 Share Posted May 5, 2011 Originally Posted By: adventureclint i was reading the post about recharge i guss that can mean recharging wands or perhaps spell points itself, i'll have to take a look at that, It's for recharging wands. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 5, 2011 Share Posted May 5, 2011 Sucks that your priest can't restore your mages spell points. That would be awsome! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted May 6, 2011 Share Posted May 6, 2011 No, that would unbalance things to beyond game-breaking. Either buy some energy potions, or make them yourself with alchemy. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 6, 2011 Share Posted May 6, 2011 I for some reason hate potions. even energy. I never used them and never will! even if they are useful with spellpoints and health Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted May 6, 2011 Share Posted May 6, 2011 I tend to consider potions, scrolls, wands and such as loot to be cashed in to support my insatiable appetite for knowledge potions. The only ones I keep a few of are the energy elixirs, because I travel with six magic users (three fighter/priests, three mage/priests). With this sort of party you have enough spell points to replace any sort of potion, with the obvious exception of energy potions. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted May 6, 2011 Share Posted May 6, 2011 Originally Posted By: Harehunter I tend to consider potions, scrolls, wands and such as loot to be cashed in to support my insatiable appetite for knowledge potions You could always learn how to make knowledge brews, or buy enough alchemy to use the Lorelei money cheat to get the cash you need (the latter is very effective, albeit rather tedious). Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 6, 2011 Share Posted May 6, 2011 Or you can do the unicorn horn cheat. Click to reveal.. Killing a unicorn horn selling it to the one guy who has the orb of thralni for 2 coins a piece and buy it back and sell it to the guy in the most right room of the importent peoples (mage, mayor, jobgiver) in krizan for ten coins a piece because the orb of thralni owner can sell stuff unlimeted times. sorry for not knowing names >.< Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted May 6, 2011 Share Posted May 6, 2011 I only kept potions around as a backup in case my priest died, but I teach all of my characters priest spells by the end of the game anyway (Six people casting Divine Thud FTW). Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted May 7, 2011 Share Posted May 7, 2011 I was thinking of Exile I, where the knowledge brew recipe is not available. But even in Exile III, getting the recipe is a difficult quest to accomplish, and ember flowers & mandrake root are rare. Not to mention that you have to have spent a great deal of skill points into your alchemist in order to be able to concoct the stuff. Don't get me wrong, I do go out of my way to do this, but I develop an addiction to it early on. BTW, I am also fond of the tactic of six Divine Thuds concentrated on the target that needs clearing out the most. It comes from my demolitions training in the army. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 7, 2011 Share Posted May 7, 2011 Dont you get it on the island in upper exile in exile three from that creepy lady? she alwase pisses me off by saying "Oh you'r not big enouhg to buy stuff here!" so she sends me on my way with some tea Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted May 7, 2011 Share Posted May 7, 2011 Originally Posted By: The Mystic No, that would unbalance things to beyond game-breaking. I don't really think it'd be game-breaking if it's a straight transfer of spell points between two casters. If it's actual regeneration of spell points, then maybe. It would affect balance though. Originally Posted By: loyal servile of sasuke uchiha Or you can do the unicorn horn cheat. Click to reveal.. Killing a unicorn horn selling it to the one guy who has the orb of thralni for 2 coins a piece and buy it back and sell it to the guy in the most right room of the importent peoples (mage, mayor, jobgiver) in krizan for ten coins a piece because the orb of thralni owner can sell stuff unlimeted times. ...what. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted May 7, 2011 Share Posted May 7, 2011 Originally Posted By: loyal servile of sasuke uchiha Dont you get it on the island in upper exile in exile three from that creepy lady?P You can buy knowledge brews from her, but it's not where you get the actual recipe. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Brocktree Posted May 8, 2011 Share Posted May 8, 2011 Pestilence seems to be overlooked here. I find Pestilence to be an excellent spell for thinning crowds before they see me, as it can pass through walls. A single casting of Pestilence can wipe out champions, mages, and priests. Multiple castings will take down wizards and high priests. That's much better than shockwave. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted May 8, 2011 Share Posted May 8, 2011 Not all monsters are positioned in a way that makes it convenient to use pestilence. It really does come in handy in places like the Golddale mines, but shockwave is better in open combat because you don't have to wait for it to take effect. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Brocktree Posted May 8, 2011 Share Posted May 8, 2011 Pestilence is useless in open combat, for the reasons you stated. But it is invaluable in towns, where you can wipe out hordes of enemies before they have even noticed you. Given that it only costs 6 spell points, I think that is a bargain. Shockwave is useless, given that it injures your own party members, and is superceded by level 5 damage spells (firestorm). Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 8, 2011 Share Posted May 8, 2011 What does Pestilence do? i cant check because i deleted all my Spiderweb games to make Avadon run faster. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted May 8, 2011 Share Posted May 8, 2011 Quote: I deleted all my Spiderweb games to make Avadon run faster. Uh, just so you know, that's really unlikely to help in any way whatsoever. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted May 8, 2011 Share Posted May 8, 2011 Originally Posted By: loyal servile of sasuke uchiha What does Pestilence do? i cant check because i deleted all my Spiderweb games to make Avadon run faster. It diseases everyone in the target range, causing them to take damage over a number of rounds. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 8, 2011 Share Posted May 8, 2011 Sweet. I think that the level 6 or 7 spell that puts ever wall (Ice wall,wall of blades, force wall,ETC) around you sucks. It has an anti magic cloud in it too. So if your priests casts that and tries to leave it he will either be hurt by all the walls, or in one spot not be able to cast spells. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted May 8, 2011 Share Posted May 8, 2011 That's Spray Fields, but I thought that was mage spell, not a priest spell. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 8, 2011 Share Posted May 8, 2011 No, its a spell that...*sigh* am i goint to have to go back to exile 3's demo, Finish the first two plagues, fight in the tower of magi and go through all the magic people to get it again and tell you what spell it is? no its a spell that surounds you in a circle kind of, All the walls in a protective circle around your priest. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted May 8, 2011 Share Posted May 8, 2011 Ooh-oh Protective Circle. In my opinion that spell is pretty much useless. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 8, 2011 Share Posted May 8, 2011 Protective Circle? —Alorael, who doesn't think he's ever even used that spell after figuring out that it just spams a mess of walls. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 8, 2011 Share Posted May 8, 2011 Protective Circle is useful to allow your part time to buff. Although the only time I used it was Exile 2 when leaving the Tower of the Magi the first time and encounter Empire assassins. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted May 8, 2011 Share Posted May 8, 2011 Protective Circle is probably not very useful unless you're playing a singleton who has some archery/thrown skill, since it damages your party and also as I recall prevents you from casting spells. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted May 9, 2011 Share Posted May 9, 2011 Protective Circle surrounds your priest in concentric circles of different fields, with nine squares of antimagic cloud in the center. Moving outwards, the other fields are one layer each of blade fields, ice fields, and shock fields. I don't bother with Protective Circle, except for completeness. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 9, 2011 Share Posted May 9, 2011 Right. You can't buff without damaging yourself. The only time it's useful is when you're facing someone who's throwing lots of spells at you and you want to force your enemies to take damage in reaching you. How often is that? Basically never. —Alorael, who is sure Ash Lael could manage to use that spell effectively for something. He can't. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Brocktree Posted May 9, 2011 Share Posted May 9, 2011 Originally Posted By: Five aces in the hole Right. You can't buff without damaging yourself. The only time it's useful is when you're facing someone who's throwing lots of spells at you and you want to force your enemies to take damage in reaching you. How often is that? Basically never. Huh? Almost every outdoor encounter in Exile 2 is like that (Bladesmen/Dervishes + Empire Archers + Wizards/Mages). Protective Circle could prove invaluable with careful party placement and stacks of razordisks or arrows. Position your PC's around the caster, then fire off a protective circle to protect them against magic. Then pick off all the troops at your leisure. Judicious use of poisoned arrows might also help. If your priest is in the thick of it, it could be handy to shoot off a protective circle as well. This is all theoretical, of course. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 9, 2011 Share Posted May 9, 2011 I still think its pretty useless in exile three. Hasnt any one notised that theres like more mages trying to kill you then fighters? not counting the plauqes of course but just empire people? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted May 10, 2011 Share Posted May 10, 2011 Originally Posted By: loyal servile of sasuke uchiha I still think its pretty useless in exile three. Hasnt any one notised that theres like more mages trying to kill you then fighters? You realize that actually makes it more useful? By casting Protective Circle, you make it impossible for those mages to attack you! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 10, 2011 Share Posted May 10, 2011 Antimagic field works just as well for that and doesn't spam the other walls. —Alorael, who supposes combinations of dervishes and wizards, or vahnatai blademasters and shapers, do make convincing arguments for Protective Circle. He still found it more useful to put specific walls where he wanted them and not force his party to bunch up. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted May 10, 2011 Share Posted May 10, 2011 I agree with Alorael. Casting Antimagic Cloud is more effective than Protective Circle because you can still cast spells without having to walk into a blade wall first. Also, casting your own walls lets you choose where and how to place them, so you have better crowd control. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 10, 2011 Share Posted May 10, 2011 One question. I know where you find major blessing,But how much rune reading do you need to get it? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Venom Posted May 10, 2011 Share Posted May 10, 2011 Protective Circle(PC) really didn't have much point. Except for that it looked cool. That's why I used it sometimes, particularly when the enemy wasn't too threatening and I could look at the pretty colors... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted May 11, 2011 Share Posted May 11, 2011 Originally Posted By: loyal servile of sasuke uchiha One question. I know where you find major blessing,But how much rune reading do you need to get it? I don't remember anymore, but I think your party's total rune reading needs to be somewhere in the high teens, maybe twenty at most. If memory serves, you only need a total of about 24-25 rune reading skill for the entire game. Originally Posted By: Venom Protective Circle(PC) really didn't have much point. Except for that it looked cool. Yeah, Protective Circle is basically useless except as a novelty. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Erebus the Black Posted May 11, 2011 Share Posted May 11, 2011 IMO prot. circ. was originally supposed to move with the priest, like a sanctuary spell, but when the amount of code to cause this to happen was considered, the idea was dropped and what we know as prot. circ. was kept as a novelty. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted May 11, 2011 Share Posted May 11, 2011 Very unlikely. There was nothing at all like that in the Exile series, and there were tons of spells that could be considered equally novelties. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted May 11, 2011 Share Posted May 11, 2011 Erasmus is right though, do you know how much codeing it would take to have protective circle move with you? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted May 11, 2011 Share Posted May 11, 2011 Slarty's point is that Jeff probably knew how much work it would be and so didn't even attempt it in the first place. There are (probably, Slarty has looked more at the BoE code than I have, I'm guessing) no sections of code anything like what would be required, and Jeff has a tendency to leave that sort of thing lying around. (For an example of a feature that Jeff probably was planning to include but abandoned, see the 'location' datatype in the BoA implementation of Avernumscript. The game interpreter recognizes it and there are a couple of valid operations with it, but nothing more.) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted May 11, 2011 Share Posted May 11, 2011 It's just out of character to do something like that, both for Jeff in general and for the Exile series in particular. I don't actually think the coding would be that prohibitive: just slap a "protective circle" status on the caster and check for that whenever the PC moves. The issue is that there is pretty much zero dynamic movement of anything in any SW game. It's just not SW style, so I see no reason to suspect, let alone assume, that Jeff originally aimed for it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 11, 2011 Share Posted May 11, 2011 Now I want a super null bug. It walks around casting Protective Circle every time it moves. —Alorael, who thinks that would be a sufficiently annoying but not actually difficult enemy to make it a perfect addition to any game. Quote Link to comment Share on other sites More sharing options...
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