Jump to content

Celtic Minstrel

Global Moderator
  • Content Count

  • Joined

  • Last visited

About Celtic Minstrel

  • Rank
    Blades of Exile Maintainer

Contact Methods

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

2,136 profile views
  1. If I recall correctly, monsters can drop items with that treasure value or a lower treasure value. The actual place_treasure function is indeed quite complicated… it looks like treas_char holds indices into min_chart and max_mult, which appears to limit the minimum and maximum value of the dropped items. The amt variable is how much gold drops, and id_odds is indexed by your Identify skill to determine the chance of the item being identified… the level parameter of the function is actually half the level of the monster that died, and the loot parameter is the monster's "treasure" v
  2. That's not CBoE, it's OBoE. I realize this is confusing, but CBoE refers to an older version that only works on Windows. I'm mildly amused that you're explaining to me the file formats that I designed.
  3. OpenBoE.com is back up now. I have no idea about the magnet link, though - how does that even work? I do still have it set to seeding in my torrent app. Just saying, but the preset party, and any other newly-made party, needs to be able to play through the tutorial. This sounds like you're talking about OBoE, but I think ADoS was asking about CBoE? If this is about CBoE, it probably only uses a different format for the saved games. I'm pretty sure it can run legacy custom scenarios. Scenarios created with CBoE still use the .exs extension, so I'm pr
  4. This probably isn't what you want to hear, but I suspect there's just no way to make this work unfortunately. The relocate_character call is documented under cutscene calls, so presumably Jeff never thought that someone might used it to implement teleportation.
  5. Ah nice; and good to know you figured out a solution. I believe 68k code on MacOS was stored in the resource fork, right? Is that what you meant by using its own executable format, or is there something unusual about the code itself? I'm pretty sure there's actually a disassembler that runs right in ResEdit… but I could be wrong about either of those assertions.
  6. I despise the graphics (those pie charts look supremely ugly behind the tiny status effect icons) but the idea is pretty nice. From the sounds of it, this patch is more than just the graphics, right? I wouldn't expect the code to just support that implicitly… It's a little unfortunate that the Mac version is harder to patch… why is that, exactly? Patching the graphics should be easy on your Basilisk image as long as you have ResEdit, so I assume the problem is code-related?
  7. All versions of the Exile trilogy are 16-bit. I'm not sure why it doesn't run on your install, but that's not the reason.
  8. All four Exile games will run on Windows 3.1. Just note that for Blades of Exile you'll need the version downloaded from Spiderweb's website – the "Blades of Exile" row, not the "Blades of Exile Open Source Project" row.
  9. I think some of the item graphics in Nethergate / Avernum were carried over from the Exile series, actually. For example, the bread icon, and maybe some potions?
  10. Nethergate probably isn't a major issue for that, since it's not even legally available anywhere… although I suppose some people probably still have it. That said, didn't it come after Blades of Exile? So if the original help with Blades of Exile works, then Nethergate's would likely be fine too?
  11. I guess they have a picture of a person because it's a person who's doing things with the item.
  12. I don't think that was Mistb0rn. If you didn't make it, then it was probably me (using Andrew Hunter graphics as a base, of course). I dunno, the text is even tinier, and I don't understand why you've added different-coloured backgrounds, but they're not terrible I suppose? So you don't need me to extract them with ResEdit after all?
  13. I tried it just now and it doesn't look like it'll be quite as easy as I first thought. It should still be possible though, as I'm pretty sure a PICT file just stored it in the resource fork, so I can probably copy the Blades of Exile Graphics file several times, delete all but one resource, and change the file and creator codes. Of course, I'd still have to convert it to a different format after that, though… If the mushrooms are in a regular arrangement, like crops, then perhaps they could be made by Mistb0rn? Mistb0rn made a lot of graphics at my request for inclusion in OBoE
  14. All the original icons (both Mac and Windows) are in the OBoE repository in the legacy resources folder.
  15. I don't think it would be a bad idea if it worked on both platforms, though I'd say there's no point unless it's a graphic that's not otherwise customizable. Custom missiles or explosions could be done this way, though. That said, not working on Windows is a pretty big barrier.
  • Create New...