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Duck in a Top Hat

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About Duck in a Top Hat

  • Birthday 02/28/1998

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Rotghroth Rhapsody

Rotghroth Rhapsody (10/17)

  1. Since mods put in the work to migrate all the scenario reviews, I went through and fixed the links, and added ones which weren't there or I missed before. This was supposed to help find scenarios to play at specific party levels, so this time I also separated prefab party scenarios into their own lists (based on keywords).
  2. We could include a separate license file acknowledging that copyright is held by their original creators, not the maintainers of OBoE, but the scenarios are bundled with the source code under the conditions of Fair Use. I'm not a lawyer but I've read up on it, and here's a quick resource: https://fairuse.stanford.edu/overview/fair-use/four-factors/ Including them in the repository would fall under the purpose of historical preservation of the material, all of which was created in the spirit of being shared for community members to experience without charge, and stands to have no effect on any scenario designer's potential market unless anyone is still specifically relying on website traffic driven by the Blades community (doubtful).
  3. @fractalnavel The source code for CBoE is already on GitHub, so yeah, what I'm suggesting is to add the scenarios to the same repo to keep all the BoE content centralized under version control.
  4. I don't know how big scenario files are, but unless they're somehow massive, couldn't we just add the definitive version of every known BoE scenario to the CBoE repository and package them with the binaries to keep the files preserved in a player-accessible manner for as long as the project is alive?
  5. Worst case scenario (pun originally not intended), couldn't the custom graphics that were hosted on those sites be mostly recovered by patching together the graphics sheets of scenarios?
  6. Right. If you use sorting hat, go with the newer version of whatever framework you decide looks interesting. And one more thing I'd throw in the mix of suggestions is the PICO-8 which is delightful for making and playing super low-res games: https://www.lexaloffle.com/pico-8.php Here's one I made that harks back to BoA in terms of the gameplay: https://nqn.itch.io/apprentice-quest And a newer open-source alternative to Unity is now out there called Godot, which I've heard some game design professors prefer over Unity for their beginner students.
  7. Not a problem. For anyone's reference, I used a bash command to automate the download: wget -r -np -nH -R index.html http://openboe.com/scenarios/
  8. Making BoA scenarios is probably what put me on the path to doing gamedev. So I can suggest a few great tools, but none of them are designed explicitly for the sort of tactics-based RPG gameplay Spiderweb games have. I always gravitated more towards story and writing myself, so that's what these will be best for unless you're willing to learn programming and plunge into that side of things yourself (which would be an excellent investment to make). Twine - canonically one of the most accessible, fully featured tools for making narrative games for web browsers, of which Siren For Hire is a great example. Here's a really basic RPG someone made with Twine for a game jam, just so you can see it's possible. Ink - Like Twine but designed for games with much more complicated logic (like 80 Days and Sorcery which are worth playing if you haven't!) and compatible with bigger game engines like Unity. And there are many more options I've never tried (RPGMaker being one of them). Sorting Hat is an excellent website that breaks down those options in the form of a little questionnaire: http://www.sortingh.at/ Hope there's something useful in there. Lastly, the TIGSource forum is a great place to share your progress/creations in a dev log!
  9. Can I get a link to download a copy of all the scenarios to keep my own backup?
  10. Hey all! It's been a really long time since I played any BoE and I definitely never contributed as much to the community, or explored the best scenarios, as I tried to for BoA. Right now I'm spending my summer at the Recurse Center where I'm free to use my time improving my programming working on pretty much anything as long as it's open source. One of the things I've been researching more is game porting and preservation. I've been playing a lot of Openxcom which I'm really glad exists because the fixed resolution and other quirks of running the original game in DosBox would have stopped me from ever playing such a classic. I've made my own games in SDL2 which I know can be compiled to make web games using Emscripten. So my thought for an (ambitious) porting project is this: Fork the CBoE repository and set about rewriting the graphics code in SDL2 with a single game window, instead of SFML with multiple windows. Compile the game to web assembly and get it running in the browser. Host it on a webpage along with the collection of player-designed scenarios so anyone can play any of them online without installing anything. For now I think doing anything with the editor would be beyond my capabilities and scope. Mainly I want an accessible way for folks (such as I!) to play the old scenarios without compatibility issues, and to extend the lifespan of the game perhaps a while longer by porting it to SDL2, which is officially supported by Valve and Steam, which means it's less likely to stop being supported. Anyone thoughts, suggestions, warnings?
  11. Gwahahaha I somehow scrolled right past this post and barely submitted a bug report in the other thread. Anyway, it was nice discovering this tiny little scenario to play as I've had BoA reinstalled for the last couple weeks and haven't been sure which scenario to direct my nostalgia at. Good work, I love me some "Things Dintiradan Should Have Finished Half A Dozen Years Ago" Productions.
  12. Bug report: Playing on a Mac, when I entered the goblin cave: The Pesky Goblin inside was invisible as a result! But I was still able to complete my quest. First scenario I've played in like 6 years or something. Nostalgiaaaaaaaa
  13. This is great. I had ambitions to make a mobile word game but gave up on it, and this reminds me of that because too many word games are just a boring test of who has the biggest vocabulary. This kind of does that but it's also more about lateral thinking? I don't know, I just love wordplay and I think most games miss the point. Sending my first round of guesses now. It got really difficult around the middle, but then towards the end I spotted a few (I thought) easier ones. We'll see if my instincts are right, I didn't use a thesaurus or anything.
  14. Yeah I was too young to play the Exile trilogy and never got very far in the original Avernum 3 so I'm hyped. (I skipped the Avernum 1 remake because I beat the original, but played the A2 remake because I always petered off for whatever reason around the first arrival in Vahnatai lands.) An advantage of being too busy and never playing games anymore is that I also still have Avadon 2 and 3 to play through before Ruined World comes out.
  15. Reading through the first page of this topic the amount of nostalgia passing through my body is unbearable. Hopefully I can make time to watch some of the videos, maybe even get BoA running on one of my computers? Does anyone know how it fares on current Mac OS?
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