Kyshakk Koan tridash Posted December 20, 2008 Share Posted December 20, 2008 I got BoA a while back (after playing Nethergate, I couldn't stand the engine before that) and started on a small scenario (which I gave up on). Now, what with GF5 now out, I feel like making a GF-inspired scenario. I got the impression that Geneforge isn't so popular with BoAers, but I've got an idea (not a great one, I'll admit) for such a scenario, and I'd like to ask a couple of questions. Would you actually have any interest in a scenario set in the GF world? As a first scenario, it would be pretty small, and I probably wouldn't bother adding real creation making, or much in the way of custom spells. Would that put you off it further (i.e., is it felt that if a scenario's GF-related, it should be done properly, or would it be ok if, say, you were a Trakovite agent and hence had no creations)? Hopefully that wasn't too incoherent, thanks in advance. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted December 20, 2008 Share Posted December 20, 2008 I would say that if you want to make a such a scenario, go ahead. It's not that the people who play BoA dislike Geneforge, it's just that the games are not terribly compatible, so I think everyone gets a bit tired of the wistful "I wish there were a Blades of Geneforge" posts. As long as you realize what you can't very well do in BoA with regard to Geneforge (such as incorporate shaping), and plan to take this into account, you should be okay. Almost nothing is impossible, but many things would look very inelegant if one were to undertake to create them, so it's best not to try. It sounds like you're already on the right track here. Personally, I think that the solution of a having the player be a non-shaper character in a world of shapers sounds like a good one. This significantly dodges the issue of what you can't do and lets you focus on what you can. For instance, Geneforge is known for its political complexity, and there's nothing stopping you from recreating that in BoA with suitable work. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted December 20, 2008 Share Posted December 20, 2008 A scenario could easily be set in the Geneforge world without having to implement creations. Since when is everyone in Terrestia a Shaper? On the other hand, it may be possible to implement something like the GF creation system. However, you would not be able to control your creations. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Enobarbus World Posted December 20, 2008 Share Posted December 20, 2008 *nod* Agreed, the Trakovite Agent idea is a good one. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Acky Posted December 21, 2008 Share Posted December 21, 2008 Agreed as well. I'd personaly be interested in a BoA geneforge and it be interesting to see the universe from this angle. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 21, 2008 Share Posted December 21, 2008 Originally Posted By: Niemand I think everyone gets a bit tired of the wistful "I wish there were a Blades of Geneforge" posts. Yeah, it's this more than anything else. If you want to make it, go for it, but don't expect to be able to replicate Geneforge's engine in Blades. But above all, my advice is to actually make it. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted December 21, 2008 Share Posted December 21, 2008 Dikiyoba would certainly play a Geneforge scenario. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Dahak Posted December 21, 2008 Share Posted December 21, 2008 Originally Posted By: Ephesos Originally Posted By: Niemand I think everyone gets a bit tired of the wistful "I wish there were a Blades of Geneforge" posts. Yeah, it's this more than anything else. If you want to make it, go for it, but don't expect to be able to replicate Geneforge's engine in Blades. But above all, my advice is to actually make it. Actually, you don't need to actually make it. Any sufficiently advanced hype is just as good. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Callie Posted December 21, 2008 Share Posted December 21, 2008 I would definitely play it, though I'm not too familiar with Geneforge. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Ouroboros Posted December 21, 2008 Share Posted December 21, 2008 Looks interesting I will play it. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted December 21, 2008 Author Share Posted December 21, 2008 Thanks for all the comments. I've got an editor-related question now - is it at all possible to change the outdoor cliff graphics? edit: managed to sort it out, I was trying to replace the wrong graphics sheet. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted December 21, 2008 Share Posted December 21, 2008 You can't change outdoor cliff or wall graphics without replacing default data files. It can be done on Mac, but not on PCs. At least not neatly. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Balladeer Posted December 22, 2008 Share Posted December 22, 2008 You can, however, make terrain graphics to hide the cliffs. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted December 22, 2008 Share Posted December 22, 2008 Generally this should be fun. You are attempting to use BoA for a purpose for which it was never intended. You might be able to simulate the upgrading of Creations by using appropriate calls that alter stats. Any Geneforge game have a purely visual outdoors, it is just an interactive map. This could be translated in a number of ways. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted December 22, 2008 Share Posted December 22, 2008 Originally Posted By: Ishad Nha You are attempting to use BoA for a purpose for which it was never intended. Well, not quite – he intends to set it in the Geneforge world, but that alone is not something that the BoA engine was not designed for. Originally Posted By: Ishad Nha You might be able to simulate the upgrading of Creations by using appropriate calls that alter stats. Hmm, maybe... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted December 22, 2008 Share Posted December 22, 2008 Essence would be a sdf. Maximum spell energy would need to be lowered whenever "creations" were made. It would be recalculated whenever a level was gained, thus would any deduction for use of "essence" be removed? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted December 23, 2008 Share Posted December 23, 2008 I might consider actually implementing this in a tiny scenario, just to see if it truly can be done. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 23, 2008 Share Posted December 23, 2008 It can definitely be done. The only questions are: how frustrating would it be to create, and how awkward would the end product look? My feeling is that it would probably be about as awkward as special spells usually are. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted December 23, 2008 Share Posted December 23, 2008 The only good news is that outdoors sections would be optional. If needed calls worked only in towns then you could make sure that the party never went to the outdoors. Another approach is to make sure that there are no outdoor fights. Town to town travel could be handled by walking from town to town or by portals. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Thralni Posted December 23, 2008 Share Posted December 23, 2008 Town to town travel really is the easiest thing, I think, since it's been done so often already in current scenarios. And the travelling stuff could be done by presenting the player with a list of covered and cleared areas and the player can then select where he wants to go. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted December 23, 2008 Share Posted December 23, 2008 Or, you know, you could just have outdoors. You don't need to turn BoA into an exact duplicate of the Geneforge engine before you can create a scenario in the Geneforge setting. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted December 23, 2008 Author Share Posted December 23, 2008 I thought I might as well try to use the features of BoA - I'm not going to refuse to use, say, hills just because there aren't any in Geneforge. It seems like it's really not worth doing creations, so I won't bother trying. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted December 24, 2008 Share Posted December 24, 2008 I don't know if Geneforge 5 has any hills or not. Avernum 5 does, and it uses the same sort of graphics as the Geneforge games. Thus there is no inherent reason why Geneforge games could not have hills. As far as I can tell, there is no way that you can have control of creations in combat. Creations would be in slots 5 and 6. As I said before, the BoA engine was not meant for this so it won't do such a good job at it. Instead of colorful specially-designed Geneforge screens for creation management you will have drabber less-helpful BoA dialog boxes. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 24, 2008 Share Posted December 24, 2008 Originally Posted By: Ishad Nha I don't know if Geneforge 5 has any hills or not. Avernum 5 does, and it uses the same sort of graphics as the Geneforge games. Thus there is no inherent reason why Geneforge games could not have hills. Real-time movement is the reason. It's hard to animate somebody walking up a hill using only Geneforge's canned walking animations. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted December 24, 2008 Share Posted December 24, 2008 Originally Posted By: Ishad Nha As far as I can tell, there is no way that you can have control of creations in combat. Creations would be in slots 5 and 6. There is a way, though it isn't ideal. You can set the creatures behaviour using flags, and then ask the player at the start of every round what they would like the NPC/creation to do. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted December 24, 2008 Share Posted December 24, 2008 But if I recall correctly there is no way to control the behaviour of NPCs in the party. Originally Posted By: Ishad Nha Creations would be in slots 5 and 6. I was recently wondering – if you have less than 4 party members, is it possible to make more than 2 NPCs join your party at the same time? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 24, 2008 Share Posted December 24, 2008 Originally Posted By: Celtic Minstrel I was recently wondering – if you have less than 4 party members, is it possible to make more than 2 NPCs join your party at the same time? I think no. But it seems like creations could just as well be NPCs that just follow you around as they could be real joined NPCs. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted December 24, 2008 Share Posted December 24, 2008 In theory you could give the creations custom scripts, but as the BoA Bugs v6.0 topic makes clear: joined NPCs never run their scripts except for the Dead State. The only practical way to control creations would be the one suggested using flags& Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Lazarus. Posted December 24, 2008 Share Posted December 24, 2008 http://blades.ermarian.net/script/code-snippet/working-npc There's really no other way to control joined NPCs, unless you're going to manipulate them from a terrain script or something ridiculous like that. Edit: This is probably a bit beyond the scope of a beginner scenario though, so I'd have to advise against creations at least for now. I don't know much about the Geneforge world, but it sounds like your original idea works around the creation issue just fine; if I were you I'd finish that, and save shaping for a follow up if you liked the result. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted December 24, 2008 Share Posted December 24, 2008 Geneforge is fascinating stuff, you really should try at least the demo part of one of the games. You have one PC only and up to half a dozen creations. Part of the game is upgrading your creations to new and hopefully more powerful varieties. There is no real outdoors, it is just a map where you choose destination towns. There is something called Essence, which can be used to cast spells or make creations. You also have spell energy too. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted December 24, 2008 Share Posted December 24, 2008 Like Lazarus said, it's very easy to go overboard with complexity in BoA. Conventional wisdom states that your first scenario should be very short: one or two outdoor sections, and several towns. I'd almost disagree, a first 'scenario' should be one town and exist solely for getting feedback from other designers. But I'd advise against listening to me: I'm hardly a BoA designer, and don't practise what I preach. RE: Joined NPCs: I remember this discussion coming up before, and I proposed something but never tested it. What if you create your own version of basicnpc.txt, with a conditional in every state to see if the creature is a joined NPC? Do joined NPCs use basicnpc.txt for all states other than DEATH_STATE, or do they use some internal, inaccessible script? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted December 24, 2008 Author Share Posted December 24, 2008 Currently I'm aiming for 6 towns and one outdoor section; all I've got done so far is the basic layout for the first town and the outdoors. I'm not too sure as to what to do about creation graphics - I'm doubtful as to how well the standard GF ones fit in with the BoA graphics. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted December 24, 2008 Share Posted December 24, 2008 Actually a large number of Geneforge graphics have been converted for use in BoA and look quite good. Take a look at the Louvre and see if what you find meets your needs. There's also the Blades Forge, but as yet it doesn't have many Geneforge related graphics. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted December 24, 2008 Author Share Posted December 24, 2008 Yeah, I wasn't too sure about some of the creations though - I think I'll shrink them down a bit, they seem a bit out of proportion otherwise. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted December 24, 2008 Share Posted December 24, 2008 When you do your rescaling it may come in handy to know that the Nearest Neighbor algorithm tends to actually produce results that look more at home in BoA than the smoother results of the Bilinear or Bicubic methods. If the image editor you use gives you a choice of interpolation method, you may want to try this out. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted December 24, 2008 Share Posted December 24, 2008 If the image editor doesn't give you a choice, isn't there a good chance that it's using Nearest Neighbour anyway? Originally Posted By: orange[s ]I'm not too sure as to what to do about creation graphics - I'm doubtful as to how well the standard GF ones fit in with the BoA graphics. Any suggestions? Many of the Geneforge graphics are actually small enough to use unchanged. I guess that would lead to problems with the size of the creations relative to the humans in the game, though... Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 24, 2008 Share Posted December 24, 2008 Originally Posted By: Dintiradan Do joined NPCs use basicnpc.txt for all states other than DEATH_STATE, or do they use some internal, inaccessible script? I believe it's the latter. Let me check.... EDIT: Yes, a quick test suggests that it's the latter. For whatever bizarre reason. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted December 24, 2008 Share Posted December 24, 2008 Can you affect their behaviour with the strategy setting calls, so that they favour missiles or spells or melee? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted December 24, 2008 Share Posted December 24, 2008 WIth regard to image editing: Most modern editors use at least bilinear because it looks better for most uses. I sometimes still use Appleworks because it does Nearest Neighbor, as does MS Paint, iirc. With regard to controlling joined NPCs: It sounds like orange doesn't need or want this, so perhaps ought we take the discussion elsewhere? Anyway, anyone who does need this should seriously consider just using the method Lazarus linked to above; a lot of work has already been put into it and it works quite elegantly. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted December 26, 2008 Share Posted December 26, 2008 Geneforge graphics for BoA feature good translations of many Geneforge graphics. Currently though there are no hills suitable for use with surface terrain like grass. Geneforge has a lot of excellent grass terrain graphics but of course it has no grass hill graphics to go with them. I attempted to use Geneforge graphics in a purely BoA scenario, see: http://www.freewebs.com/ishadnha/BoAGFRiverleafPC.zip (This link won't work unless you select your address bar and hit Enter. The graphics in the above scenario are a mix of BoA, Geneforge and Blazing Blades translation of BoE.) Avernum 5 has hills but of course they are cave only. I will have to see how they relate to the Geneforge graphics in the Louvre, probably not too well. It might be possible to downsize the A5 floor and hill graphics to match the BoA size. Edit: I re-sized one A5 hill to fit the BoA dimensions using the graphics template found at http://www.personal.psu.edu/staff/b/x/bxb11/boa/boagraphics/terrain/index.htm Thus it should be possible to resize all six sets, bitmaps 1440-1449 and 1520-1521. I used these customized templates: http://www.freewebs.com/ishadnha/A5templates.zip Simply copy the template over an A5 cliff graphic and work from there. Once again this link won't work unless you select your address bar and hit Enter. This graphic also contains my translation of A5 graphics 1444 and 1445. I also included BoA style cliff road graphics with the floor part removed, so they can be used with any slope. Quote Link to comment Share on other sites More sharing options...
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