Hatchling Cockatrice Randomizer Posted November 20, 2008 Share Posted November 20, 2008 Jeff has made some changes to the game from earlier ones that you should take into account. Spells have been significantly revised. There are now true area of effect battle spells that deal damage over an area surrounding you (acid shower) or the point of impact on a hostile (shocking rain, purifying rain). You can have only one essence class spell (shield, armor, or blade) in effect at a time and the strength of essence shield is 1% per combined level of spell, blessing magic, and spellcraft. Chaotic spores randomly gives one essence spell to you and each creation in your party. You can only have one aura class spell in effect at a time (regeneration, mind shielding, battle, elemental). The speed spell has a 35% chance of reducing the action points needed to 5 for your first action in a round. So don't plan on two actions per turn when using it. If you really need to do two actions consider using items. Slow also only has a chance of cancelling out you actions in a turn and shouldn't happen more than 2 consecutive turns. Crystals no longer gain damage with missile weapon skill and dexterity. Parry is 2% per skill level versus melee attacks and 1% per level versus missles. It doesn't block all spell attacks. I haven't seen armor or resistances exceeding 90%, so there may be a cap. Quote Link to comment Share on other sites More sharing options...
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