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Is there a point in 3rd Level Spells?


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Some are really good. For example, level 3 Haste has a 30% chance to give a Battle Frenzy effect, and level 3 Fireblast is an extra 20% damage over level 2 (which itself is an extra 20% damage over level 1). Others are pretty forgettable, and a few spells (like Return Life) have no bonus at all for increasing level.

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Level 3 of Haste is mind-bogglingly good.

 

Level 3 is also worthwhile for the Cloak of X and Ward of Y spells, according to the analysis posted earlier by Slarty. An extra 10% bonus to damage/healing is pretty handy, after all, skill points are limited.

 

However for many of the spells, I did find the bonus 'extra' effect at level 3 underwhelming or pointless. The summoning spells are a good example. There are way too many spells that give War Curse as a supposed bonus. Spine shield with War Blessing. Not sure what level 3 of Return Life even does.

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dispel level 3 needed for certain places

all wards cloaks much better at level 3

protection war blessing give regeneration and spines respectivley at level 3

fire ball cleaves

icy rain immobilizes (yah not too great with ogres and giants but even with immune shades and undead it can immoblize

haste has battle frenzy

mass heal has regeneration

 

there is a lot of benefits to level 3 spells exlcuding a few.

I am not sure why they let you improve return life tbh

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Originally Posted By: Slart of Glass
RE: Return Life. Maybe if it had a reduced cost (or provided regeneration or buffings) at higher levels, it'd be more worthwhile?



Or have level 1 revive characters at 1 HP, level 2 revive at half HP and level 3 revive at full HP. It'll only really matter if you're reviving characters in combat, but that's a very powerful application of the spell, so it's still a meaningful difference.
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Originally Posted By: Lilith
Originally Posted By: Slart of Glass
RE: Return Life. Maybe if it had a reduced cost (or provided regeneration or buffings) at higher levels, it'd be more worthwhile?



Or have level 1 revive characters at 1 HP, level 2 revive at half HP and level 3 revive at full HP. It'll only really matter if you're reviving characters in combat, but that's a very powerful application of the spell, so it's still a meaningful difference.


Or casting return life does damage to undead monsters!
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Fireball cleaves at level 2, minor heal at lev. 3 grants 3 rounds of regeneration (wich generally fulls up again a character no matter the hits, up to level 20).

I miss mainly a spell against undead, wich was present from the first avernum and even in exile...

Anyway, giving that the bonus is at least a +10% of power, you need 5 skill points or 3 traits to do the same.

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