SapientCrow
Member-
Posts
88 -
Joined
-
Last visited
Content Type
Gallery
Downloads
Store
Events
Profiles
Forums
Blogs
Everything posted by SapientCrow
-
Avadon 3: The Warborn, Changes and Discussion
SapientCrow replied to Spidweb's topic in Avadon Series
The new sound addition has me jumping for joy. No disrespect intended but the same sound effects dating back to the old titles always annoyed me. I am super glad you are addressing this! Thank you I like the idea of the freedom of character development. Your overall inter-connectivity of design is really solid but the linearity of character development is a bit outdated. Never the less it has worked for the most part so there is no need to go over the top with changes. Specialization trees sounds like a solid idea with 3 different paths each character can take and with lowering pre-requisites I think that really adds to the flexibility. However do not let us create a total jack of all trades I think even with flexibility the significance of our choices should shine and be clear. -
Revive... Thanks for the editors! I am curious is it possible to simply gain more skill points to distribute manually? I am trying to add more points as if I am leveling normally in the later stage of the game where I would have acheived most likely 3 to 4 levels beyond 30. thanks again!
-
I did not find the answer to this in Strategy Central or it is buried enough that I could not find it. I want to know how resists work more specifically and does the difficulty level affect them? For example I have the ability to gain 10% each level after 7. However when I put a point in that skill in the tree I am given 5% or sometimes even 1% for resists that are already in a higher range. Where is the soft cap or hard cap where it becomes less. If I total gear together with these skills set in the tree I should have over 100% in some resists. Potentially the formulae is quite hidden for this but perhaps a general idea of what is happening so I can best plan when I retrain? thanks.
-
I know one of these has been posted about but I di dnot want to revive it and I used both suggestions in any way I could think fo to try to no avail. As the post states there is a turret gauntlet that is ridiculous on torment. I believe impossible at this point unless I am missing something? Please enlighten me if you can. The second is the upper keeper quarters on torment... again this would seem impossible unless I am again missing something. I have been in there for hours trying different stats. Two of which were posted here and I have yet to find a way to even come close to killing one of those sentinels. Up to this point everything has been very difficult at times or at least I had to use very precise tactics to overcome certain fights but these... these are simply a bit over the top. perhaps I am missing something? I really do not want to change the difficulty to pass these. thanks
-
Avadon 2 Sound issues and Sorcerer Haste bug?
SapientCrow replied to SapientCrow's topic in Avadon Series
Thanks. I found out I simply did not look inside my abilities. I thought it was an added potential effect from resist chant. How about the sound though? Upon reaching the Tawon area there are literally huge areas that are dead silent. There is no wind nothing. Is this in error and only on the gog version? I know sound has been odd with these titles as I literally still can not figure out what that baby gurgling sound is in towns. I just am curious if the silence in Tawon was an attempt at showing that everyone has vacated the area or something is missing? thanks -
Hello, I recently got the gog version of Avadon 2. At random in some areas the ambient sounds are non-existant. Just dead silence. Is this intended? (Redbeard's Tower area, Watcher Ibu area, Cave with 2 Ghorum ogres?) those are a few spots that it happens as well as the overworld in the decaying border area of corruption. Also I have resistant chant with sorcerer and it is at level 7 which it states party gets hasted sometimes when used. I have yet to see it once work out that anyone is hasted from this spell. Battle frenzy and potions work but the spell in question on the right part of the tree at 6+ does not haste my party members ever. Is this a problem that can be fixed or is imporperly tagged in the tooltip of the spell? thanks
-
Thank you very much. Yes I make sure I back up what I am doing and I am not really arbitrarily going nuts with changes. I simply want to change the first 1 or 2 levels of monsters and perhaps maybe the third as I get farther into the game. I would much rather simply have it so if creature is equal to approximate 10 levels below me they never become hostile unless I force engage them or a global switch that evolves all the level 3 to 8 enemies once I reach 20+. anyway thanks again that file is very self explanatory and has a lot of control offered in it.
-
thanks. where do I locate that information for enemy levels? I specifically would like to change up the early thahds fyoras and artillas since I sometimes spend an hour or more clearing a map for a whopping 10 exp.
-
ok thanks for that info. at least I can adjust quest exp. Are monster exp values also hard coded?
-
Hello, Is it possible to change the way exp scales for quests and monster kills? Or is there a way to change how many points are given per level for skills and attributes? Very quickly in all of these games I feel like I am fighting for no reason as everything is giving me 1exp. thanks
-
Geneforge 3 Creation Movement speed
SapientCrow replied to SapientCrow's topic in Geneforge Series - Originals
The first time I noticed it was on the second island on the docks map. I will try a reinstall. -
Hello, I am having an issue where all my creations move very fast all of a sudden. So do the Ornks in town and such. Anyone have a fix for this or a thread that it has already been solved in? thanks
-
Geneforge 3 Light Sources
SapientCrow replied to SapientCrow's topic in Geneforge Series - Originals
bummer. Ok thanks for the replies. -
Hello, I have recently started up Geneforge 3 and the Dungeons are much darker than the previous 2 titles. Are there light sources I can hold in my hands to increase visibility or spells that do this? I currently see no difference while holding lamps or candles in my inventory. Thanks
-
Excluding some of the graphical stuff and odd bug here and there this game proved to be incredibly challenging and really epic. I played on torment except for when I fought Redbeard and Zhossa the first time. I put it on hard for those fights. The story and the complexity and the depth of the political struggle and the really hard decisions of whom to be loyal to all was amazingly well delivered. After playing Avernum I have to say although I do not like the tighter and more linear pathways I am/was impressed by the game. I have my frustrations with some things that felt overlooked but overall I have to give proper kudos for an epic experience. In contrast to so many shallow game experiences today this was a welcome reprieve. I am definitely looking forward to the future Avadon series.
-
I played so far excluding the first fight with zhossa all on torment. Ended up being a lot easier than Avernum as far as difficulty goes. Thanks for the info
-
does the penalty for playing on hard and torment show up in these games rather than it being invisible like avernum? thanks for the link
-
Ward mastery says 3%/ level for physical damage, 8%/level at 3 for mental and 10%/level at 7. When I raise it I only get 1%, 7% and 5% respectively. Well I get 7% for magic as well. I am level 22 Is this a bug or incorrect skill text? I notice this for all characters in the defensive aspect of the tree. As in they all do not get the full benefit as per the text when I skill it up or I am seriously doing the math wrong.
-
ahhh... heh that bulwark is funny and annoying
-
I get this message that says pop when my main character goes active. Is there some meaning behind it?
-
ahh ok
-
and again Huntsman Gable outside the Castle Vebeaux. The NPC is clearly a woman yet in text she is a man. I really think its asset usage not a bug but I could be wrong... shrug
-
apologies for the term... I am quite illiterate to the different variations of pc today. glad the subject got changed
-
IN the Jarlwoods part and got to Warrior Merten and in the text it said he is grumbling and is a male but his character is clearly a female? I am confused is this just a reusage of assets like the goblin death sound effect for the undead?
-
ok so magical damage is just the typical magical damage. thanks