Randomizer
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Not all minor items are listed and this doesn’t give all information needed for Pacifist or non-combat ways to deal with area. Consult the Hint Book for more information.
Items to keep (where they are meeded):
Bars of iron (quest Drypeak) - experience doesn’t change with level, but quest ends after 50
Saltweed (1) (quest Drypeak), ingrediënt for wand
Wiry Moss (1) (quest Drypeak), ingrediënt for wand
Shaper Equipment (quest Medab) - quest ends after turning in 30
Shaper Records (quest Gheth - Barzite) - experience doesn’t change with level and no limit
Fined Mined Crystal (ingredient - Rising) (quest item [10] - Phariton’s Hall)
Ruby (1), Steel Sword (1), and Mandrake (1) (ingredient -Trolia)
Raw Adaptable Spores (quest item Marsh Crossroads[4]) (ingredient - Rising North Gate)
Wine (ingredient - Rising North Gate)
Healing Pod or Spores (ingredient- Rising North Gate)
Pure Crystal Shard (1) (ingredient - Sharon’s Grove)
Purified Essence (2) (ingredient - Sharon’s Grove and Marsh Crossroads)
Mandrake (ingredient) - upgrade artifacts (Enchantment Anvil), ingrediënt for wand
Infernal’s Residue (ingredient) - upgrade artifacts (Enchantment Anvil), ingrediënt for wand
Claws of the Infernal (2) (ingredient - Darian’s Sanctuary and Shath’s Waste)
Rogue Drayk tendon (ingredient - Sharon’s Grove)
Perfect Glaahk Scale (2) (ingredient - Marsh Cross Roads and Darian’s Sanctuary)
Battle Gamma Skin (Mutant Gamma Flesh) (ingredient - Darian’s Sanctuary)
Deep Focus Orb (ingredient - Shath’s Waste)
Blood Poison Vial (ingredient - Shath’s Waste)
Main Quests
Find Way to Drypeak - XP 100 @ lvl 2 when enter Drtpeak
Locate Zakary
Locate Barzahl
Find Shanti
The Servants (see Drypeak Warren)
The Awakened (see Medab)
The Barzite (see Rising)
The Takers (see Zhass-Uss)
Leave the Mountains - after completing a faction quest or you just want it over
Read Codex (14) or Training for a creation for the first time (15) - XP 25
Abbreviation:
M - Mechanics (number is level to unlock door, remove trap, or deal with mines or controls)
res.- Resistance
Artifacts:
Feisty Glove - maximum 4 augmentations - unarmed damage increased with strength
Improve with mandrake and infernal residue
-1st augmentation increased melee damage without weapon/adds chance to daze
- 2nd augmentation increased chance to daze
- 3rd augmentation - adds chance stun effect
- 4th augmentation further increases unarmed damage / increases chance to stun
Helix Ring (+2% physical and magical armor) - maximum 3 augmentations
Need to kill certain named NPCs while in inventory to charge
- Spells
—1st Augmentation - Battle Magic +1
— 2nd Augmentation - Mental Magic +1
— 3rd Augmentation - Blessing Magic +1, +2 Creation Quick Action
-Shaping
—1st Augmentation - +30% faster creation cool downs
— 2nd Augmentation - +10% to creation melee and magical damage
—3rd Augmentation - +10% to creation magical damage resistance
- Physical attacks
— 1st Augmentation - +1 Melee weapons
— 2nd Augmentation - +1 Missile weapons
— 3rd Augmentation - 8% melee damage
Frosted Amulet:
Improve once with mandrake and infernal residue
- ice power to ice spells - essence lances and airshock to added 20% damage
- ice creation attacks (20% damage bonus to cryoas and crydrayks)
- ice power to melee attacks (20% chance of equal cold damage)
Map location abbreviations:
W WNW NW NNW N
WSW CW CNW CN NNE
SW CSW C CNE NE
SSW CS CSE CE ENE
S SSE SE ESE E
————————————————————————————————
DEMO - Drypeak Ascent t, Drypeak Gates, Drypeak, Drypeak Warrens, Deypeak Fields, Infested Woods, Deypeak Mines, and Western Mines
————————————————————————————————
Shaper Lands
————————————————————————————————
Drypeak Ascent
E Exit game
W Drypeak Gates
Cross freely after crossing zone
Thefts allowed 2
Quest - Emily
- Emily’s Origins - XP 200 @ lvl 14
- medicine - XP 200 @. Lvl 10
Reputation - Emily - -2 live, -4 tell to flee, 4 attack
Shamti - trains before leaving zone
- Shaper - Create Thahd (XP 25)
- Guardian - Guarded Lunge
- Agent - Daze
N Start - Venn's Alchemy (46,9)
- (50,7) jar - 5c
- (55,8) dagger, Book - getting items
- (50, 13) gloves
- (47,12) barrel - 5c
NE (52,40) jar - crystal
NNW (36,15) Potions - door - lock (M1) - (31,17) cabinet - healing pod.
SE (35,42) Shaping Hall
- Codex - Notes 0n Combat
- east storerooms - (47,54) living tool. (49,48) Healing pool. (47,48) cabinet - healing pod
- west (25,53) gloves (3), Woden shield (2) - door - (21,48) Essence pool, (19,49) cabinet - curing pod
— Codex - Making Creations
NW box - thorns
S (5,49) body - robe, sandals. javelins (6), 20c
SW( 7,29) javelins (6), (4,30) box - belt. (4,29) box - bar of iron (2) (quest item)
CW (27,22) Camp - Emily after getting quest Emily’s Fate
W (26,9) box - thorns, 5c, (25,7) thorns on other side of wall (26,7)
Reach end of Zone - XP 1000
————————————————————————————————
Dry Peak Gates
E Drypeak Ascent
NW Drypeak
Cross freely after crossing zone
Thefts allowed 2
Shanti - at Custom Gates - Leadership 2 to get living tool
NE (58,4) Shaping Chamber - Essence and Healing pools
- Codex - Making Creations, Secrets of Essence
- healing pod. wooden shield
- door - lock (heavy) - barred from other side
CSE (44,45) Thahd - Leadership 1 to control - XP 100 @ lvl 1
SE (41.56) nest - 8c , (37,49) nest belt, (24,58) nest - cloak
S (5,48) nest - bar of iron (2) (quest item)
CW - (22,44) jar - living tool, (19,44) jar - speed pod
N (60,31) or (56,25) door - lock (M2) - (60,25) box - icy crystal (2), 31c
NE nests - (52,24) Drygate Gate key. (special item), (53,26) bronze sword (Melee training 1)
SE Drygate Custom door - lock - Drygate Gate key - heavily secured
- Codex - Notes on Combat
- SW door - lock ( Drypeaks Gate key)
- W door - lock - (Drypeaks Gate key)
- (11,26) box - chitin armor, javelins (6)
- SW (3,33) door - lock (M5) - (2,37) Codex - War Blessing
- W (3,23) - thorn baton, thorns (2)
- for (14,16) Captain's quarters
— (14,12) icy crystal. (13,12) box - lock (M5) - venom thorns, 50c
CSW (13,29) lever to unlock Drypeak Gates
NN(47,17) healing pod
(30,13) End Tutorial
NW door - (23,9) box - living tool
N door - (29,8) lock (M2) - gauntlets, sacks - 21c
————————————————————————————————
Drypeak
E Drypeak Gates
N Drypeak Warrens
W Drypeak Mines
S Drypeak Fields
Cross freely after crossing zone
Thefts allowed 6
QUESTS:
Shanti - Search Drypeak Valley (get after talking to Zakary)
- destroy strange creature (spawner) XP XP 30 @ lvl 2
- Meet Sharon - XP 30 @ lvl 2
- area to northwest with rogues and traps - XP 30 @ lvl 2
- spy Zaph - XP 30 @ lvl 2
- secret runnel - XP 30 @ lvl 2
- attacked by Beka of Rising XP 50 @ lvl 5
Zumiga - Fetch Iron Bars - buys iron bars - each XP 5, 10c until 50 bars turned in
Captain Taken (in Barracks after seeing Zachary)
- demand supplies (Leadership 4 - XP 100 @ lvll 2 and essence pod
- Locate Crystal Cavern - XP 200 @ lvl 2 opens downstairs door to Essence Shock
Alizar - Slay Three Rogues - XP 200 @ lvl 2 and Roamertooth Band (+3% armor, +1 Missile Weapons, +1 Quick Action)
Elili
- Get Saltweed - XP 200 @ lvl 2 and healing pod, curing pod, speed pod
- Get Wiry Moss (need Leadership 2) - XP 200 @ lvl 2 and healing curing, and speed spores
Keeper Thossila
- Find Smart Servile (need Leadership 3 to do quest Sencia) - XP 200 @ lvl 2 Reputation +/-5
- Rescue Serviles in Mine -XP 200 @ lvl 2 and Create Thahd (XP 25) spell book upstairs if all rescued
Reputations
- Shanti +/3-2
- Keeper Thossila - +/-3
- Threaten Zaph +3
- Captain Taken - destroy/gnore Wyx +/-2
Captain Takena - when meeting at east entrance Leadership 1 - XP 100 @ lvl 2
CNW (34,27) Drypeak Smithy - Zuniga (merchant) (Expensive) (750c)
- bar o iron (2) (NY) (quest item)
C (33,34) Gelisa Groceries - Alizar (merchant) (Expensive) (1600c)
C (27,32) Elili (merchant) (Expensive) (580c)
- Shaper equipment (1) (quest item)
CE (44,44) door - lock (M5) - box lock (M5) - 50c (NY), living tool (NY), icy crystal (NY)
- (28,38) trapdoor - box - thorn baton
C (41,31) door - lock (M4) - box - 20c (NY). Javelins (6) (NY)
SW Barracks - Captain Takene (after talking to Zakary)
- (14,33) stairs down - javelins (5), door (unlocks as quest reward) - Codex - Guarded Lunge
- (13,30) cabinet - bronze sword(3) (NY), steel javelins (6) (NY), thorn baton (NY)
- (20,30) boxes - bronze sword (NY), gauntlets (NY)
CN (26,26) Sevile Barracks
- Book - Helping the Intuile
-(21,16) ladder upstairs - door (unlocks as quest reward) - Codex - Create Thhs
SE (42,52) barrel - 1c,
SE Quarters
- (37,49) Shanti (after seeing Zakary)
- Codex - Shant’s Guidance
NW Storage bays
- (38,11) north door - lock (M3) - boxes - living tool (NY), bar of iron (5) (NY) (quest item)
- (34,11) west door - lock (M8) - cabinets - bar of iron (5) (NY) (quest item), venom thorns (NY), healing spores (NY)
S (12,52) Zaph (quest location) (Leadership 3) - more information
————————————————————————————————
Drypeak Warrens
S Drypeak
Cross freely after entering
Thefts allowed 2
Zakary
Emily Fate (after discovering Medab and talking to Learned Pinner?)
- Evaluate Emily
- after Rising and talking to Barzhal - check on her
Truth about Freegate - Leadership 6 to avoid reputation requirement XP 100 @ lvl 10
The Sevants (Zakary Shapers) - after Freegate joining - XP 500 @ lvl 10, Reputation +10, and Drypeak Warrens key (special item). can now take items marked NY and can get extra training
- Destroy Medab Research - XP 200 @ lvl 12 and Reputation +5 and Arcane Bracers
- Radiant College - XP 200 @ lvl 12 and Reputation +10 and Quicksilver Chain
- 3 dryaks - Rhakkus, Akkat, and Easss -XP 800 @ lvl 12 and Reputation +10
- Return to report
Pay for Crystal Cone - XP 100 @ lvl 15, Reputation +6, and 1000c
Zensital - Zensital’s Purpose
- mention Medab - XP 50 @ lvl 8
- see him in East Medab (45,45)
- give advice - 200c and XP 100 @ lvl 10
- can go to Rising after you talk to Barzhal
— help Awakened
— Return to Shaper Council - Reputation -3
- goes to Rising area in Rising North Gate at (54,9)
- give advice to end quest - XP 100 @ lvl 12, 300c and Wand of the Rainbow (cone spray energy damage and +25% chance for 2 turns of wrack, terrified, acid, daze)
— tell to join Awakened - Reputation -3
— tell to join Barszite - Reputation +3
— return to Shaper Council
- go to Taker area as spy - XP 100 @ lvl 50
- advice - XP 100 @ lvl 15 and Drayk Fang Charm (Charm - +5% melee and magical damage and +5% creation melee damage)
— tell to join Awakened - Reputation -3
— tell to join Barszite - Reputation +3
— tell to join Takers - Reputation -3
— return to Shaper Council
Nora - Find Source of Rogues - spawner - XP 200 @ lvl 5 and unlocks east storeroom (56,59)
Sage Markov looking for Canister Factory
- Reputation +3 - turn in - open upstairs locked room
- report trap to Markov and he opens locked door to artifact
Reputation
- Zakary +/-3
Experimental Halls
- (49,30) Essence and Healing pools
N (57,19) Tyallea trains pro Shapers (Average) goes to (Reasonable when Servan) - drop ruby
- spells - firebolt, searer, daze, wrack minor heal, cure effects, war blessing, protection
- creations - create fyora, create artila, create thahd
- weapon shaping - guarded lunge, war infusion, guardian push
- when Servant - essence lance, quicklash, airshock dominate, delirium, wrackwave speed, essence shield, mindshield, group heal, regenerate, heal, mass restore
- creations -roamer, drayk, battle alpha. clawbug, battle alpha, rotghroth, vlish, glaahk, stslkhorn
- weapon shaping - searing spray, essence lash, guardian roar
Leadership 2 if attacked can demand restitution - XP 200 @ lvl 2 and teaches Daze
Enchanted Anvil - augments items
N healing pod (NY) . Shaper equipment (2) (NY) (quest item)
- lever - opens door
- living tool (NY). box - lock (M14+) - discipline wand, spray crystal
NW (43,16) Book - Create Fyora (Fire Shaping 1)
CW (17,34) Zensital
CW rooms - (9,38) box - speed spores (NY). 35c (NY)
C (27,28) Greeting Chamber - Zakary
- kill - drops Shaper’s Robe, Stabilizing Band, charges Helix Ring
NW Nora - drops Slowing Shiv (slow for 2 turns)
SW Jes (merchant) (Very Expensive) (Reasonable after joining Servants) (570c)
- Extra supplies after Freegate (Expensive) (Slightly Expensive for Servants)
- living tool, Shaper equipment (4 ) (NY) (quest item), healing pod (NY)
- thorn bushes (3) - splitting thorn, thorn, venom thorn
- (37,57) door - lock (M6) - healing crystal plants, boxes - thorns, venom thorns, fiery wand, icy crystals (3)
E (47,59) - essence pod (NY)
E (56,59) door - lock (M14) or quest reward - grounded boots, venom baton, venom thorns
CNE (53,44) Codex - Obeyer’s Reminder
CNE - (51,45) cabinets - living tool (2) (NY), thorns (2) (NY)
CNE (40,30) Codex - Terrestia’s Leaders
- (40,35) steel javelins (6) (NY)
(37,25) stairs up
- (29,40o) Sage Markov
- (15,29) Untested Artifact Storage
— door - lock (M40?) - opened by Zakary or Sage Markov as part of quest
— box - Purifying Blade (melee training 2) - Absorb Canister to gain 2 damage levels (12 times)
- (17,38) Book - note about location
NW Guardian Quarters - Drypeak Warrens key or (M13+)
NW (16,14) box -lock (Drypeak Warrens key)51c
W amethyst, (12,7) box - lock (M15) - Student's Belt (+10% to blessings/curses you cause, +5% magical damage). book - Zakary's diary
W (9,19) lever (M14+ or Drypeak Warrens key) - boxes - 230c, major healing spores (3) (quest item),Mandrake, Shaped shield
CW (16,23) box - living tool
————————————————————————————————
Drypeak Field
N Drypeak
S Infested Woods
SW The Crags
W Sharon's Grove
Cross freely after killing 10 rogues in the nest area to west
Thefts allowed 2
Del - supplies - Leadership 2 - XP 100 @ lvl 2 and icy crystal. thorns
NE (54,32) Storage Bin A - door lock (M3) - jars - healing pod, bar of iron (2) (quest item)
NE (54,39) Storage Bin B - door lock (M4) - sacks - living tool
E (46,56) Sporeworks - door - lock (M9) - boxes - healing spores, 25c, cabinets - healing pod, curing pod. Shaper Equipment (2)
E building (48,44) javelins (4)
C building (40,32) cabinet - living tool
SE Thad - icy crystal. (5,42)
- (23,44) nest - chest - 9c, (24,53) nest - curing pod. (4,51) nest -living tool, Shielding Band
- (19,47) nest - 10c, living tool, (17,43) body - iron shield, 20c
S(5,57) nest - living tool (2), 117c
CS (21,31) Creation Maintenance door - lock (M7)
- Healing pool, Shaper equipment (2) (quest item)
- box - essence pod (2)
CNE building - cabinet - living tool
C Broken Fang (quest location)
————————————————————————————————
The Crags
E Drypeak Fields
N Sharon's Grove
S Crystal Caverns
NW Saltmarsh
Cross freely after crossing zone
Thefts allowed 2
Braan (merchant) (Average) (720c) - sells Shaper Records (quest item - Barzites)
QUEST - Find Escaped Servile - will trade
- Servile - dead XP 100 @ lvl 2
- Safe XP 200 @ lvl 2
Reputation
- Braan +/-2, +/-3
NE (46,10) nest - 20c
SE Btaan's farm
- (2,25) box - lock (M3) - living tool (NY), 41c (NY), venom thorns (NY)
W (18,9) Leadership 3 - can get Abandoned Thahd
CS (17,43) door - lock (M7) - Shaping Chamber - topaz, box - healing pod (2), essence pod
S Warped Thahd (quest location) -Thahdskin tunic (+1 Battle Shaping)
SE (38,51) ruined farmhouse - 5c, steel javelins (6), jar - living tool (2), curing pod
————————————————————————————————
Drypeak Mines
E Drypeak
S West Mine
Cross to Western Mines to cross freely
Thefts allowed 2
Drypeak Mine key opens mine doors
S Servile Quarters
Zora - Leadership 4 can join
Servile Quarters
- (46,51) Book - To Be A Servant
- (43,60)box - lock (M4) - thorns (2), healing pod
S (57,54) south door - lock (M6) -10c, barrel - bar of iron (2) (quest item), topaz (2)
S (56,38) center door - lock (M3) - box - living tool, healing pod (2)
S (56,42) north door - book (M2 to read) - mine map, bar of iron (4) (quest item), living tool, Shaper Equipment (2) (quest item)
S (50,44) west door - Process Ore - lock (M8) - boxes - bar of iron (11) (quest item)
NE Servile Command
(- 51,31) Servant Mind - Leadership 2 to obey you - XP 100 @ lvl 3
- (54,33) bar of iron (quest item), cabinet - living tool
N (58,16) barrel - bar of iron (3), (60,16) Defense machine - Mine Control key
NW fyora - fine mined crystal (2), (32,6) nest -
C (44,27) north room - barrel - Mine Control key (special item)
C s44,31) south room bar of iron (quest item)
W (17,11) door - lock (M19?) - chests - fine mined crystal (5), bar of iron (7) (quest item)
W (5,3) enraged fyora drops fine mined crystal
- (5,3) nest - iron shield, curing pod, amethyst (4)
SW (16,19) Defense machine
SW (2,33) box - healing spores
CW Cart Maintenance - Defense machine
CSE (37,46) nest - fiery wand, topaz (3)
SE (33,61) Defense machine
W rogue fyora - fine mined crystal
S (11,60) heavy boots
S (14,51) fine mined crystal
S (13,46) door - lock (M14) bar of iron (3) (quest item), barrel - mined crystal (3)
SW(38,52) Servile quarters - Lost Serviles (quest location) - XP 50 for each saved when they leave zone
————————————————————————————————
Western Mines
E Drypeak Mines
S Sharon’s Grove
W Saltmarsh
Cross freely after crossing zone
Thefts allowed 2
Drypeak Mine key opens mine doors
Reputation
Ciphar +/-3
W (19,14) Ciphar's Farm
Ciphar - 300c for him joining you in wasteland to west or Leadership 3 - XP150 @ lvl 3
- 22,8) door - (20,5) cabinet - - lock (M3) - icy crystal (2)
-(24,4) door - lock - lock (M14) - Book - Searer, box - 50c
SW (19,48) door - lock (M1) - sacks- bar of iron (3) (quest item), boxes - venom thorns. amethyst (2), steel javelins (6)
C I(31,37) infirmary - cabinets - essence pod, healing pod - Essence and Healing pools
Mine
Grubbins - silver bar
SE rogue cryoa can drop fine mined crystal
SE (37,53) fine mined crystal, (26,56) jar - fine mined crystal (2), sapphire (2)
- (25,60) box - Drypeak Mine key (special item)
- mined crystal
CS Rogue Cyora can drop Fyptaskin shield
E (57,53) door - lock (M5) - Defense machine
NE (57,47) box - bar of iron (2) (quest item), (46,34) barrels - bar of iron (quest item), bar of iron (quest item)
N (59,7) body - fine mined crystal, 9c, (51,4) nest - venom thorns, crystal (2)
CNW (43,17) nest - living tool, 20c
NW Blessed Thahd - chainmail vest, ruby
- (36,9) silver ring, Vat Boots (+10% poison and acid res.), steel javelins (6)
NW (36,2) Ancient Artila nest - Reaper Charm (+5% to creation melee damage), 120c
C (40,23) stairs down - battle glaahk and Benjamin (asks riddle to trade) (merchant)(Expensive) (0c)
C barrel - Glaahk’s Egg (special item) (quest item)
————————————————————————————————
Sharon’s Grove
SE Drypeak Fields
NW Western Mines
SW TheCrags
Cross freely after Sharon greets you
Thefts allowed 2
Reputation
Sharon +/-3
QUEST - Sharon
Sharon's Book - Leadership 3 for quest - XP 200 @ lvl 6 and Teach Spellcraft
Search Guarded Tunnel - XP 250 @ lvl 6 and Sharon's Grove key
- Sharon's Bracelet-- (3% physical and magical armor)
- One-Fang Bracelet (after Experimental Fyora) - (+4% physical and magical armor, +1 Strength)
- Two-Famg Brace;et (after Experimental Vlish) - (+5% physical and magical armor, +5% to magical damage res., +1 Strength)
- Three-Fang Bracelet (after Experimental bug) - (+5% physical and magical armor, +5% to magical damage res., +1 Strength, +5% Lifedrain)
- Four-Fanged Bracelet (after 4 Submission Bud, 4 Burning Bud, 2 Spinecore, after Experimental Turret) - (+6% physical and magical armor, +5% to magical damage res., +1 Strength, +5% Lifedrain, +20% reduction creation cooldowns)
Pure Fang Bracelet (after Experimental Gamma - gemstone) - (+6% physical and magical armor, +5% to magical damage re., +1 Strength, +5% Lifedrain, 20% reduction creation cooldowns,+1 Healing Craft)
Sharon’s Ring - XP 200 @ lvl 15
- need shard of pure crystal, purified essence, and tendon of rogue dryad
— Infiltrator’s Ring - (+3 Agility, +2 Leadership, +2 Mechanics, +2 Stealth)
N Garbage pile - (56,4) saltweed (quest item),(45,10) thorn bush, heavy boots
C (32,35) Sharon
- southwest room - (34,44) Codex - Create Clawbug (need Battle Shaping 2). - (32,44) Book in strange language
- (30,43) box - living tool (2) (NY), amethyst (NY)
- door - lock (M24+) - private room - Pressure plate M7
— cabinet - lock (M9) 240c, amethyst , reaper baton,
— cabinet - lock (M24+) - Shaper Robe (NY) (+1 Fire, Battle, and Magic Shaping, +20% faster creation cool downs)
- northeast room (40,34) - discipline e wand, shielding pod, jar - living tool. oven - icy crystal
- (39,36) door - lock (M13?) or Sharon's Grove key
- box - lock (M4?) - topaz (NY), sapphire (NY), Shielding Knife (Melee Training 3), madness gem (NY,), boxes - living tool (2), icy crystal (4), venom thorns
- (41,31) door - lock- (highly or Sharon's Grove key) - back area - (60,57) door - jars - major healing pod (2), shielding pod, restoration pod (2), blast crystal (2), blue container - purified essence (ingredient)
————————————————————————————————
Infested Woods
NW Drypeak Fields
Cross freely after killing Spawner
Thefts allowed 2
CW (15,72) nest - 20c
C (31,25) nest - studded belt
C (28,32) nest - living tool
CN (46,15) nest - 20c
SW (8,29) nest - living tool
C (43,29) nest - steel javelins (6), icy crystal
S (8,53) wiry moss (quest item)
SE (22,53) nest - steel javelins (2)
SE (39,60) door - lock (M11?) - airlock crystal, Creation vat
- Leadership 3 to control vat thahd - XP 50 @ lvl 5
- (44,57) lever to open door to Spawner
SE(40,51) bar of iron (2) (quest item)
E (53,57) Spawner (quest location) - topaz, Cloak of Wind (+1 Airshock, +1 Guardian Push, +1 Stealth)
- silver ring, Shaper equipment (quest item), skulls - 2c
- (60,57) body - armor pod, Chilling Band (+15% Fire res. to self and creation)
- door - lock (M5?) - (56,44) body - fine cloak. healing pod
N (55,11) wiry moss (quest item). Withered Roamer (quest location)
NE door - lock (M14) - living tool
- box - Projection band (+1 to Control level, +10% to creation’s critical hit), 108c
- lever to open route to Spawner
NE Escaped Servile - Leadership 4 - XP 100@ lvl 4 to return to Drypeak
————————————————————————————————
Crystal Caverns
SE The Crags
Deal with Wyx to cross freely
Thefts allowed 0
can remove crystals from spires - amethyst (4), topaz (6), sapphire (6)
sapphire shades can drop sapphires (7)
E (51,44) Escaped Servile of Braan (quest location)
- Leadership 5 to make it return Rep +5, Rep -5 to let escape
SW (8,38) crystal (4)
N (57,22) body - topaz. Carnelian Gloves (+1 Battle Magic. +1 Mental Magic)
NW (29,7) amethyst, (22,9) amethyst
(13,14) Wyx (drayk) - Leadership 5 to talk (quest location)
- Leadership 6 - XP 300 @ lvl 12 - Pure Crystal Shard (ingredient)
- Ivory Band (NY)
- kill - can drop Draykskin tunic (+15% Stun res., +10% magical damage res.), Pure Crystal Shard
————————————————————————————————
CS Saltmarsh
SW TheCrags
E Western Mines
W Secret Tunnel
Cross freely after dealing with Beka
C bar of iron (quest item)
CSE nest - shielding pod
C (42,37) bar of iron (quest item)
S (3,58) nests - living tool, healing pod, spray crystal (2)
SW (3,41) nest - 20c, curing spores
CS (39,35) nest - 20c, curing spores
W Beka - Leadership 3 - XP 100 @ lvl 4 or kill for healing pod - others drop spray crystal, Grounded Tunic
W (21,6) box - chainmail vest
W (12,8) box- bar of iron (3) (quest item), (13,18) door - box - venom thorns, venom baton
————————————————————————————————
Secret Tunnel
E Saltmarsh
W Freegate
Cross freely after crossing zone
Thefts allowed 2
E (53,53) (quest location)
E (45,53) door - lock (M4) - box - shielding pod, healing pod (2)
E (41,48) cabinet - living tool, (49,42), barrel - bar of iron (4) (quest item)
E path
- red box mines (fire) ( M1 or M2 or M3) magical damage - Mechanics needed increases as you go deeper into the Tunnel
- blue box mines (create clawbug, ancient artila) (M4)
- blue box mines (suppression turret) (M5)
- white box mine (M3 or less) high magical damage
- pale white box mines (M5) low magical damage
- bright red box mine (M4) magical damage
CNW (30,21) box - lock (M6) - steel javelin (4), icy crystal (2)
W (18,12) door - boxes - lock (M3) curing spores, living tool, (M4) - 120c, (M5) Vat chitin, topaz
- (19,14) chest - Unidentified Magical Artifact - lock (M7) - Helix Ring (artifact)
N (56,6) cabinet - living tool, Shaper equipment (4) (quest item), (47,2) boxes - venom thorns
SW (37,57) nest - topaz, 28c, icy crystal
SE (24,51) Shaper equipment 23) (quest item), (18,55) essence pod
S (4,59) essence and healing plant crystals
SW (14,21) body - 21c
SW (5,36) sacks - speed pod
C (24,41) Shaper equipment (2) (quest item), living tool (2)
- cells
- (22,28) door - lock (M5) cell ghost - fine mine crystal, icy crystal, body - amethyst
- (23,27) door - (M10) - Maddened Artila - Artilaskin Jerkin (+1 Magic Shaping)
SW - barrel - bar of iron (2) (quest item)
W (9,7) Canister -Protection, (11,5) door - lock (M7) - jar - venom thorns. 53c, bar of silver
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Changes to Geneforge 2 - Infestation
Significant changes are in boldface type.
This remake changes everything except the general story and map. Everything was revised so don't assume anything and read descriptions and instructions. There are lots of new things like Weapon Shaping to improve weapons with trainable skills. The canisters are no longer the same ones in original game locations and Jeff changed about 10% of the items so they have different bonuses.
There are still the three classes: Shaper, Guardian, and Agent, but they work a little differently than any of the 5 original Geneforge games. All classes gain experience the same way with you no longer getting slightly less experience penalty for having creations or having nearby NPCs making the kills. So there is no penalty for having a large number of creations. Jeff encourages you using creations. And some fights are almost impossible as a solo character. Some places in the game you may not survive on the hardest difficulties without creations. A few expert areas require a large number of creations to deal with all the attackers or just to shield your character. It really pays to have some Leadership to recruit creations or NPCs to join you Some are better than your character at this point in the game and will make it much easier. An example is Zora in Drypeak Mines for her buffing ability, Battle Roar. Ciphar in Western Mines will kill almost everything in the Saltmarsh if you let him heal between fights by just staying in a safe area.
You still do better if you specialize in your class abilities because it costs less skill points. Costs per level will rise as you gain levels in an ability or skill. So eventually even in your strong class skills the cost will require more than one experience level to gain a new level in a skill.
Besides 4 new zones (Everfrost Mine is two complete levels), you have little extra levels within a zone like below ground storage in Drypeak .
One major change is your to hit chance is based on your character’s level and modified by armor penalties. Skills in the attack type and relevant related attributes like strength, agility, or intellect no longer improve your to hit chance. Instead they give a bonus percent increase in damage or duration. You still increase damage as you gain levels.
Resistances are from armor and items with a hefty mental resistance bonus at the start (50%). Armor and resistance are capped at 90%. Armor now works like Queen’s Wish in that each piece has a physical and a magical value.
Casting the lowest spell in each category no longer needs that magic skill: firebolt,, war blessing, and heal.
No more action point increasing items or spells. Maximum 8 action points per round and you can get more than two attacks per round due to Spell Mastery reducing action point cost..
Please remember to use the “t” command to turn on the text console at the screen’s bottom to see messages about damage, to hit chance when you miss, and other useful information.
Skills
Strength - increases melee weapon damage by 5% per point, increases carry capacity of equipped armor and weapons
Agility - increases missile weapon damage by 5% per point, gives 2% per point chance of evasion. acts faster in combat
Intellect - increases all spell effects by 5% per point, increases spell energy gained per level
Essence Mastery - increases essence gained per level
Endurance - increases health gained per level
Combat Skills:
Melee Weapons - increases melee weapon damage by 8% per point, 3% chance of attack using less action points, can use more powerful melee weapons (maximum required for best is 10)
Missile Weapons - increases missile weapon damage by 8% per point, 3% chance of baton attack using less action points, can use more powerful batons (maximum required for best is 6
Quick Action - gives 4% chance per point of weapon attack using fewer action points
Evasion - gives 4% chance of evasion against single target attacks
Magic Skills:
Battle Magic - can cast more powerful spells, +8% per point bonus to effect (damage)
Mental Magic - - can cast more powerful spells, +8% per point bonus to effect (duration)
Blessing Magic - can cast more powerful spells, +8% per point bonus to effect (duration)
Spellcraft - gives 3% bonus per point to all spells, restores 3% per point spell energy and essence, 3% per point chance of using less action points
Shaping Skills (increasing will affect current creations):
Fire Shaping - can make more powerful Fire creations, each point increases level
Battle Shaping - can make more powerful Battle creations, each point increases level
Magic Shaping - can make more powerful Magic creations, each point increases level
Healing Craft - can cast more powerful spells, +8% bonus per point
General Skills:
Leadership - increases number of dialogue options and gives some mental resistance to creations to avoid going rogue (maximum dialogue is 9)
Mechanics - use fewer living tools to open containers and door or disarm traps (maximum trap is 10 and machinery is 11)
Stealth - reduce the distance that creatures can see you but increasing game difficulty level decreases the time between checks
Fire Shaping:
Create Fyora - at fire shaping skill 1 - Cryoa - at skill 3
Create Roamer - at skill 1 - Pyroroamer - at skill 3
Create Drayk - at skill 2 - Cryodrayk - at skill 4
Create Drakon - at skill 3 - Ur-drakon at skill 5
Battle Shaping:
Create Thahd - at battle shaping skill 1 - Volatile Thahd - at skill 2
Create Clawbug - at skill 2 - iron Clawbug - at skill 3
Create Battle Alpha - at skill 2 -Bbattle Beta - at skill 4
Create Rotghroth at skill 3 - Rotdhizon at skill level 5
Create Ornk - at skill 1
Create Stalkthorn- at skill 2
Magic Shaping:
Create Artila - at magic shaping skill 1 - plated artila - at skill 3
Create Vlish - at skill 1 - Charged vVish skill 3
Create Glaahk - at skill 2 - Ur-glaahk - at skill 4
Create Gazer at skill 3 - Eyebeast skill level 5
Create Cockatrice - at skill 1
Battle Magic:
Firebolt - fire damage at single target
Searer - energy damage at a single target with poison bonus, acid at level 2 (need Battle Magic level 1)
Essence Lance s - cone of energy damage (need Battle Magic level 2)
Quickladh - spray of energy t foe (need Battle Magic level 3)
Airshock - circular area of energy damage with chance of stun (need Battle Magic level 5)
Essence Purge - spray of searing energy and does fire damage for multiple roundsat level 2 (need Battle Magic level 6)
Mental Magic:
Daze - circular area to daze foes (need Mental Magic level 1)
Wrack - circular area to make foes have -15% to hit and damage, chance to slow to lose turn (need Mental Magic level 2)
Dominate - causes foe to be charmed (need Mental Magic level 3)
Delirium - stronger version of daze and harder to resist (need Mental Magic level 4)
Wrack Wave - wrack on all targets in circular area (need Mental Magic level 5)
Mass Madness - all targets in circular area get different mental effect (need Mental Magic level 6)
Blessing Magic:
War Blessing - +!0% to hit and damage for 4 turns (need Blessing Magic level 1)
Protection - -10% chance of being hit and reducing damage (need Blessing Magic level 2)
Speed - hastes to give chance using fewer action points (need Blessing Magic at 3)
Essence Shield - creates a shield that will absorb damage from next attack or until it fades away (need Blessing Magic at 4)
Mindshield - improved mental resistance for party near caster (need Blessing Magic at 5)
Mass Energize - gives all blessing, shielding, and hastes (need Blessing Magic at 6)
Healing Craft:
Minor Heal - heals damage
Cure Affliction - reduces rounds of damaging status and mental effects (need Healing Craft level 1)
Group Heal - real for party near caster (need Healing Craft level 2)
Regenerate - causes target to regenerate some damage each round (need Healing Craft level 3)
Heal - heals more damage in target than minor heal (need Healing Craft level 4)
Mass Restore - heals damage and cures affliction for all nearby (need Healing Craft level 5)
Weapon Shaping
Skill required is combined melee and missile training skills .
Guardians get trained by Shanti in Guarded Lunge
The first three skills can be trained in Drypeak Warrens. Brodus Blade in East Medab teaches first five.
The first two buff your character while damaging your target. Very useful for beginning agents and guardians when they do better with physical weapons for damage.
Guarded Lunge - Skill 1 - does 25% more damage, shield (2 turns per level), target is vulnerable (2 turns per level) - damage bonus +10% per level of skill
War Infusion - Skill 2 - bless and speed PC when target at enemy (4 ruins per level)
Guardian Push - Skill 3 - - knock back 3 spaces and chance of slow (+10%) for 3 turns, Stun (+10%) 1 turn
Lifedrain - drains some damage to heal you (20% of damage)
Chain Lightning - Skill 5 - Does decreasing energy damage to nearby foes (5 spaces apart) and on harder difficulties will hit your creations and friendly NPCs. Each level adds 15% bonus damage.
Searing Spray - Skill 6 - Sprays acid in 3 space radius around target and can last for many rounds.
Essence Lash - Energy damage and wrack on target. Base 30%Shock for 3 turns at level 2. increase in damage and each additional level increases it 15%.
Guardian Roar - Skill - Terror
The basics stats are Strength, Agility, Intellect, and Endurance have been clarified with Essence Mastery added to separate Spell Energy from Essence. So Shapers want more Essence Mastery to have more essence for Shaping Creations, Guardians want Strength or Agility depending upon whether they are melee or missile fighters, and Agents want Intellect for more spell Energy for spells.
Attack skills: Melee Weapons, Missile Weapons, and Battle Magic do +8% more damage per level over base damage. For physical weapons Quick Action can also reduce action point costs and Spellcraft does the same for spells. This means you have a chance after acting to get a second action.
Evasion reduces the chance of a foe making a single target attack from hitting you. It doesn't affect area of effect attacks.
Shaping skills are really different in that when you increase a level in the appropriate Shaping skill or gain a level in that creation type, an existing creation automatically goes up a level. No more need to compare an existing creation with a new creation to decide which is better. You now have greater control over designing your creation at a cost of extra essence you can improve strength, agility, endurance and give your creation an extra level up to 5 levels over a basic creation, and special attacks for each creation type. You can add on extra active attacks like area of effects or leaps, and passive abilities like haste or spines. Active abilities have cool down periods before you can use them again. You can also add these abilities later to existing creations when you have more essence. You still need to absorb and create when you want to remove them.
Leadership when high enough will give you additional dialogue options that can give you experience and avoid fights or doing quests to join a faction. Picking the peaceful resolution through leadership means you will no longer get experience by killing creations. Some places fighting will give you more experience and let you get to loot. Other places the leadership option is better for experience or avoiding a major fight. The most used in game is 10. Leadership now adds to your ability to control creations so they don’t go rogue from taking damage.
Mechanics still means using less living tools to open doors and containers. You now get experience points for opening things and disarming some traps. You also now click on a simple yes/no instead of each individual living tool. The most for a trap is 12 and you can get by with significantly less. Mechanics 6 and Tinker’s Gloves for +2, Infiltrator’s Vest for +1, Infiltrator’s Cloak for +1, and Infiltrator’s Ring for +2 will work well if you don’t mind fighting the few box mines that summon monsters, a few traps, and not being able tp activate some power spirals.
Stealth has replaced Luck. It helps to avoid fights by letting you sneak around foes to cross a zone without fighting. Some zones will only be cleared to cross freely by killing things. So if you want to go through them on the World Map you need to at least meet the killing condition or sneak through each time. The time between checks to see if creations notice you decreases with difficulty level. Some creations can allow you to pass closer than others before they react especially if you are both in motion. Jeff made pylons more difficult to encourage stealth to get past them. Stealth doesn’t help as much with a large party of creations.
Shaping creations now allows you more customization to give them things that your foes have. Remember when you absorb a creation to go back to a town or an essence pool.to get essence back. Also if creations get damaged you may lose control of them and they briefly get charmed status where they attack your party.
You can train in Weapon Shaping and the combination of your levels in melee and missile training skills will let you use more of them. Each one uses spell energy and essence so you are limited in how often you can use them when starting out. Really useful to guardians and agents.
Character Building
Jeff said it is possible to build a character that can’t complete the game so remember there is a cheat code to change where you used you skill points. Type shift and d, then enter “retrain” in the box that appears. This will let you fix building mistakes. You won’t lose points from canisters, books, and bought from trainers.
The easiest build is a Shaper with lots of creations. Pick a Shaping type and Essence Mastery for most of your skill points and let your creations do the fighting for you. Individually they won’t do as much damage as a Guardian or an Agent, but with 4 or more of them they will do more and most have area effect attacks. Higher tier creations will do more damage, but the essence costs will mean fewer of them,
A Guardian will do plenty of damage and Evasion will help avoid single target attacks. However he does physical damage so you need creations. Certain weapons, or Weapon Shaping for magical damage. Also switching between a spray baton for area damage and another range attack will use up 4 action points. Some missile weapon skill is recommended since there are more unstable creations that explode doing damage when they die.
An Agent starts off weak, but after about 6 zones will do plenty of magical damage. Weak on making creations, you will rely on spells and physical attacks against some foes. The advantage is no wasted action points when shifting attack types. Raising Battle Magic and Spellcraft for almost all of your skill points. Also in the beginning rely on sword, javelins, and batons to do more damage than you spells.
For all characters the following applies for non combat skills.
The maximum Leadership needed in the game is 10 and Girdle of Leadership gives +2 and Infiltrator’s Ring give +2. You can easily get by with less. I found getting 6 will give you almost all extra dialogue options until near the end game Taker Lands.
The highest trap is Mechanics 12. You can get through the game with much less and there are plenty of living tools available to open harder doors and containers.
Stealth is helpful, but not needed unless you want to do the Pacifist Challenge or avoid some fights. It’s best to avoid monsters and slipping by mines if you lack the mechanics to disarm them.
Combat
Combat is essentially the same except you may get extra actions with enough Quick Action or Spellcraft. Speed gives a 35% greeter chance of being hasted and using less action points. Also even on torment difficulty monsters do less damage per attack and there are few that can kill in one shot. However this game is easier with having creations and harder to play as a solo character at harder difficulties.
Use the most damaging attack when possible. Since your to hit chance will usually be the same it pays to compare between weapons and spell damage against the enemy’s armor and resistances. You can right click on an enemy to see health, armor, resistances, and status effects. For instance in the Shaper Lands, javelins usually do more damage than firebolt against the fyora.
Basic attacks now get a 3% bonus to hit per level of the weapon you are using. Melee/missile characters should not have huge missing problems. Jeff improved the item level of higher end batons and high quality magic weapons to make them more competitive with the canister-related swords.
The game is programed to be much smarter in fighting. Pick off a foe on the edge of a group will usually cause the others to come after you instead of ignoring the attack.
Switching between melee and missile attacks costs 1 action points, Swapping a weapon from your backpack costs 4 action points. Using a pod, spores, or wand uses 5 action points. You never know in advance when you will get to use fewer action points from Quick Action or Haste.
Increasing the game difficulty level to Veteran gives creation foes 2 extra abilities and at Torment gives them all 4 extra abilities. Some of these extra abilities make the fights significantly harder. However you can get most of them for your own creations.
Cure Affliction only uses 6 action points and now removes mental effects in addition to poison and acid. It can be used to regain control of a rogue creation that has Charm status.
Monsters respawn in some zones so don’t assume even if you cleared a zone that it is completely safe to wander around wounded. The upside is that if you are near leveling up that you can find a few creations for those needed experience points.
Monsters heal if given enough time or you move away from them and end combat, so don’t give them the chance.
Weapons have changed:
Acid baton is now Tranquil baton and does slow for 3 rounds.
Submission baton is now Spray baton and does a cone area of effect of physical damage. However it needs to be targeted on a foe.
Crystals and wands no longer get missile weapons’ bonus and their effects are different. However they have a better chance of hitting. Icy does a cone of physical damage, spray does a circular area of acid for 3 rounds, airshock is a circular area energy damage with stun for 1 round, blast does a circular area of effect of fire damage.
Wands now remain in your backpack and act like crystals.
Armor, meaning chitin, chain mail vest, and breastplates, all give stun resistance at the cost of lower to hit chances for the better armors.
Robes give more magical armor and less physical armor and give hostile effects resistance to non-physical attacks.
Mental attacks are very useful when they work. Daze will prevent them from attacking until they are damaged. Wrack will reduce their to hit chance by 15% and give a chance that they will lose a turn. Terror works best when they can’t flee out of your attack range so you can kill them while they are too terrified to fight back. Dominate will let you charm a foe to fight for you and make your enemies attack them instead of you.
Gloves of Spell Mastery is a new item where you have a 20% chance to still have 1 action point left so you can do another attack. Sometimes if all you cast are spells, you can get 4 attacks in a round.
Creations
Fire Shaping tends to be the best Shaping type both because you can find canister and codex for fyoras early in the game and all fire creations have range attacks. There are decent area effect attacks and the roamer’s Fiery Wind doesn’t harm your party on higher game difficulties. Average health, but some can get hardiness against damage. They also have cheaper essence cost for base and upgrades.
Battle Shaping creations have higher health, but some lack range attacks. They act more like melee Guardians in combat, but can get nice extra abilities. This is the only one where all 4 tiers can be learned without joining a faction at Loyalist Camp.
Magic Shaping creations have the worst health, but better base resistances to damage. Some have the ability to buff the party and curse your foes. Glaahks have nice area effect attacks like terror and shockwave (stun). These creations work well, but cost more than Fire Shaping, however you can take advantage of searing artila using innate haste and no cool down period between special attacks.to spam acid attacks for extra damage on later rounds The gazer and eybeast have an area attack that won’t harm your party even on torment difficulty. Also they have some really nasty passive attacks that you will hate when used against you.
Junk Bag
You can remove items from the Junk Bag only in town so be careful on using it if you might want an item or removing it before sell all to a merchant. Store items in your backpack where it doesn't count towards your weight limit for encumbrance. Or consider dropping extra items for later in a cleared zone. Also items with no value will usually sell if you sell all from the junk bag.
Items that can stack will stack automatically in the junk bag.
Selling
You get one sixth the value of an item when selling it. When items stack, make sure the item's value divides evenly by 6 to get maximum value. More items have no value than previous games. There are lots of things that are only worth 1, but drop them in the Junk Bag because it all adds up. Also this I a closed economy so the shops will run out of money before you buy what you want in training. Sell enough and you can drain all the shops of their money.
Money is capped at 30000.
Training
You start with one level in firebolt, minor heal, and create fyota. Shanti will teach you one level in a spell or skill at the end of the first zone. Agents get daze, shapers get create thad, and guardians get guarded lunge.
You can only buy a maximum of 2 levels from training. It doesn’t matter what order you buy or read a codex or canister to gain a level.
Experience, Codexes and Canisters
You get less experience points (XP) as you gain levels compared to the monster's level and expected quest level. Quests usually give the most experience. Eventually the Shaper Inner Crypt is the only place where you might get experience killing creations.
Unlocking a door or container instead of using an area key gives experience even using living tools, Disarming some traps gives experience. Unless you never get any Mechanics, there are plenty of living tools in the game. The highest trap is 10.
There is no experience fo disarming box mine traps or killing their summons.
The first time you read a specific Codex or use a creation canister you get 25 XP regardless of level. So when you are near leveling up make sure you complete quests first. Or wait until the end game to use them to maximize their value
Spawner made creations give no experience.
Box mines being disarmed or killing their summoned creations gives no experience.
You get no experience for killing livestock, peasants, some people in towns and zones, and creations in a few places like Kantre’s Realm. Since most also don’t have loot, consider not killing everything that moves.
If you use a leadership option to avoid a fight, you won’t get experience if you kill them later.
You get 10 skill points per level. The game seems to be capped at 25 levels just because you run out things that will give you experience. I got to level 24 with holding off on turning in Bars of Iron quest until level 22. There are 14 Codex to be read at 25 Xp for 350 XP. s a Barzite you can get over 1000 XP turning in Shaper Records in Gheth. This can put you almost to level 24.
Level Experience
2 1000
3 2000
4 3400
5 4800
6 6200
7 7600
8 9000
9 10400
10 11800
11 13200
12 14600
13 16000
14 17400
15 18800
16 20200
17 21600
18 23000
19 24400
20 25800
21 27200
22 28600
23 30000
24 31400
25. ?
Misc.
Thorn bushes always provide the same thorn type in all games..
Depending upon how much you turned up your monitor’s brightness, using lanterns and candles may improve seeing in the dark.
Food now takes a long time between being used for healing so don’t carry much with you. However wine now heals damage.
Use consumable items and don’t worry about money since you don’t have much to spend it on in the game.
It’s harder to bankrupt the economy by getting every last coin because there are fewer sellable items. You can do it by selling off named items that you don’t plan to use.
Pylons work different than earlier games.
- alhoon, Mechalibur and Ircher
- 3
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You get 25 XP (experience) the first time you read information codexes or train/learn a creation type. Some of the information codexes are found in two locations.
Codex - Information
Notes 0n Combat - Drypeak Ascent , Dyrpeak Gates
Making Creations - Drypeak Ascent, Drypeak Gates
Secrets of Essence - Drypeak Gates
Shant’s Guidance - Drypek
Helping the Intuile - Drypek
To Be A Sevant - Drypeak Mines, Drypeak Warrens
Obeyer’s Reminder - Drypeak Warrens
Terrestia’s Leaders - Drypeak Warrens
Awakened Wishes - Medab or East Medab
Magic and the Serviles - Magus Complex
The Barzite Way - Gheth or Rising
Barzhal’s Education - Rising, The Radiant College
The Key to the Dream Zhass-Uss
Old Book Missing Cover - Zhass-Uss
Codex - Spells, creations, weapon shaping
Mechan ics - /clockwork Maze
Firebolt (Battle Magic 3) - Magus Complex
War Blessing - Drypeak Gates and Magus Complex (Blessing Magic 3)
Wrack - Warren of the Three (Mental magic 4)
Dominate - Magus Complex (Mental Magic 3)
Minor Heal - Magus Complex (Healing Craft 3)
Group Heal (Healing Craft 3) - Patrolled Path
Guarded Lunge - Drypeak (reward)
Create Fyora - Drypeak Warrens
Create Roamer (need Fire Shaping 2) - Patrolled Path
Create Thahd - Drypeak (reward)
Create Clawbug (need Battle Shaping 2) - Sharon’s Grove
Create Battle Alpha (need Battle Shaping 3) - Radiant College
Rewards
Quick Action - Loyalist Encampment - Bunk
Spellcraft - Sharon’s Grove
Canisters
Strength - Rising (Barzire), Radiant College, Geneforge, Inner Gazak-Use
Agility - Rising (Barzire), Bemnerii-Uss Power, Geneforge, Inner Gazak-Use
Intellect - Rising, Geneforge, Inner Gazak-Use
Essence Mastery - Shandado (second Emissary reward), Rising (Barzire), Everfrost Mine, Geneforge
Endurance - Shandado (third Emissary reward), Rising (Barzire)
Melee Weapons - Phariton’s Hall
Missile Weapons - Phariton’s Hall
Quick Action - Shandado (fourth Emissary reward)
Evasion - Rising (Barzire)
Battle Magic - Phariton’s Hall
Mental Magic - Phariton’s Hall
Blessing Magic - Everfrost Mine
Spellcraft
Fire Shaping - Geneforge
Battle Shaping - Zhass-Uss
Magic Shaping - Rising North Gate
Healing Craft - Shandado (fourth Emissary reward)
Leadership
Mechanics
Stealth
Firebolt
Searer - Breeding Pits
Essence Lances - Medab
Quicklash- Experimental Chambers
Airshock - Shakando (Yu-La reward)
Essence Purge -Zhass-Uss, Infernal Depot
Daze - Kss-Urg’s Valley
Wrack Infiltrator’s Fort
Dominate
Delirium - Complex Core
Wrackwave - - Rising
Mass Madness - Infernal Depot, Zhass-Uss, Benerii-Iss Entry
War Blessing - Mountain Base
Protection - Secret Tunnel
Speed - Patrolled Path
Essence Shield - Experimental Valley
Mind Shield - Rising (Barzire), Bemnerii-Uss Shaping
Mass Energize - Icy Breeding Pit
Minor Heal - Radiant College
Cure Affliction - Upper Research Hall, Taker Toll Road
Group Heal - Rising
Regenerate - Old Rising Bridge
Heal - Trapped Forest
Mass Restore - Taker Toll Road, Benerii-Uss Entry
Create Fyora - Infiltrator’s Fort
Creste Roamer - Upper Research Hall
Create Dryak - Breeding Pits
Create Drakon - Shath’s Waste, Beerii-Uss Power
Create Thahd
Create Clawbug - Bemnerii-Uss Holding
Create Battle Alpha - Rising, Benerii-Uss Shaping
Create Rotghroth - Zhass-Uss, Benerii-Uss Shaping (Taker)
Create Ornk - Mountain Base
Create Artila 0 Warren of the Three
Create Vlsih - Marsh Crossroads
Create Glaahk - Bound Pit
Create Gazer - Infested Crossroads, Benerii-Uss Shaping (Taker), Benrii-
Use Entry
Create Cockatrice - Shandado (Aspect of Chaos - first Emissary reward), Rising, Phariton’s Hall, Benerii-Uss Power
Create Stalkthorn - Shandado (Crystal for Sholai reward), Buck Creek (Crystal for Sholai reward), Radiant College, Bemnerii-Uss Holding
Guarded Lunge -
War Infusion - Warren of the Three
Guardian Push - Kss-Urg’s Valley
Lifedrain - Gheth
Chain Lightning - South Rising Road
Searing Spray - Rising North Gate
Essence Lash - - Rising, Zhass-Uss Outskirts
Guardian’s Roar - Zhass-Uss, Infernal Depot
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I checked on v1.0.2
The teach spell list has when you scroll to the bottom, Aecane Lore, Spellcraft, and Magical Efficiency below the spell list. I haven't seen the game in over 10 years and forgot that it has a combined list instead of two separate training windows. So the script doesn't have a second section for skills when you train.
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The Geneforge 1 remake only added a few new sections to the endings about the added Sholai and other Shapers that landed on east coast. So don't expect much to change this time.Now in the later games there might be greater changes depending upon what Jeff wants to include from these remakes. I'm holding out for the Sholai to be a faction in Geneforge 5 - Hostile Takeover.
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"Trust the thief, he's in our party."
I played with parties like that and if we ween't actively fighting something else we could be at least pranking each other if not killing members played by people we didn't like in the real world.. There's nothing like an elf mage using wishes to cast permeant fairy fire to outline other party members until the game master reminded him on the aging effects. Or when a lich attacked at night, yelling out his teleport spell was his way of waking up the sleeping party member who didn't wake up in time. Killing off party members as a source of loot.
I understand.
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I doubt Jeff would do Shaping of spells, but after seeing the new spells in GF2, I could see more new spells in future games and items that affect spells.
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Jeff has in the past used names from whatever he has been reading, watching, or listening to for his games.
This is a list of name cameos. It included every one that someone has noticed and the source. Your catching a possible reason for the names might get included to the list.
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Gol west to the Steam Cave and on the southwest there is the Totem Tunnels. It depends upon how you define near.
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The 90% cap on resistances makes it impossible to avoid all mental/curse effects so look at your numbers and hope you don't get unlucky. I've run singletons through the remakes and just hope to avoid those problems especially when you get swarmed and pinned in place.
There is no best build or equipment choices so pick what works best with your playing style. If you aren't having troubles than stick with it.
Edit -
Singleton discussion from my play throughs. I'd have to locate my old save games to look at equipment, but I tended to go with heavy armor and ones to boost action point chances and spell energy.
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10 minutes ago, Dry Peak, Soggy Bottom said:
*faceplant*
Averforge Lives!
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The Aram Peaks is entered from below ground in the Underworld in the northwest area past a dragon. Getting past the dragon by fighting or negotiating brings you up west of Icegate. From there you can explore a few other places before going to the final fight area.
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The Harvester Shard gets turned into an item that might be useful, but not necessary.
That you got it should have been part of a long quest chain. It should have been taken out of Special Items and a dialogue mention to return in several game days to get the item.
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The Item List mentions a Selkie Chief's vSkin as an item in that area and a witch sends you on a quest to get two skulls for that zone.
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It doesn't affect the reward, but you can now enter Erika's Tower in northeast Upper Avernum after the Slime Pit evidence.
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You need to talk to several people. Turn in evidence to Berra in the library, then talk to Anaximander in his office about the quest and make sure he tells you to see Levy about a reward, and finally talk to Levy. You may have to go through several dialogue options to find the one about a reward for each one.
The difference between Exile and Avernum was the addition of sdf (stuff done flag) that requires each step being done before being able to go to the next. Exile let you skip steps if you knew the right keyword from a previous play through.
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Secret Tunnel is in the original game.
The remake only has additions of Sage Markov and Shaper Zensital in Drypeak Warrens and the the little bits of extra levels in Drypeak and Wrarens.
Otherwise all other changes are to game mechanics like adding Weapon Shaping, weapons have to hit bonuses, and you can now steal a really great sword.
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You can buy 2 levels from him.
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GF1 Awaken have an idealized view of Shapers based on a few memories of the more enlightened ones working on the first Geneforge. By the time of GF2 the Awaken have had dealings with Shapers and started to realize that they aren't that nice. Especially after the "war" started with the Baezites that want all power to only Shapers and have no respect for creations. Now without an idealized view, the Awakened have taken some of the Taker view that they have to defend themselves from Shapers and have created the Barrier of Wind to protect themselves so they can live free with sympathetic Shapers.
Gf2 Takers are more realistic and have allied with the drayks and drakons against all Shapers and threats. They now can learn magic without the crazed cultists from such Islands. You see the start of the war coming in GF3 and how they will achieve it with more powerful creations. They also see the mistakes they made with gazers and not was trusting of them as Barzites.
The Barzites are mad with power. They see the war coming with the Shaper Council and Takers and are building up their forces to takeover. Making Commons into Shapers without proper training has resulted in a surge of rogue creations. Trying to find machines to control huge numbers of creations since they don't have enough real Shapers handle their own problems. Given long enough they would fight amongst themselves as the madness requires each to want to take control.
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There is a point where only named NPCs give over 20 XP and a few guards will still give 2 XP. Even Gaza-Uss has the respawning creations no longer give experience, but I don't know if that was because of my level or they just don't because f the type.
The jump of waiting and turning them in near the end is getting a boost In to hit chance and making it easier to do Gaza-Uss boss fights. Jeff kept tweaking the last few fights up and down in hardness almost every beta.
You can enter Benerii-Uss and not make the Takers hostile if you go through the Power and make sure not to meet the three drayks that run it. After clearing out the minions you are at the point to turn in bars of iron to make the rest easier.
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1 hour ago, Mechalibur said:
Iron Bar and Shaper Equipment XP is level-based, so that's not worth holding onto.
Shaper Records, curiously, are not level based and give a flat 10 XP. And I think you can get around 200 of them. Downside is you can't turn them in unless you join the Barzites.
Iron Bar is not level-based, and I just checked the latest beta. You can gain over a level worth of experience by waiting until late in the Taker Lands since there are over 300 bars.
Shaper Equipment should be turned in until reaching near the 30 needed for the quest for the experience. After that save them since they are worth more for the quest than selling elsewhere. You can get over 3000 coins for them later in the game to use for buying training and sell the rest anywhere if you anger Medab.
Only saw a little over 120 Shaper Records even with buying up from merchants. Still Barzites offer plenty of advantages with canisters that you can't get elsewhere since there is a restricted area only available to members in Rising.
16 minutes ago, Elyssaen said:I wish the demo was a bit longer... I think the original G2 demo had the full valley?
The original game demo was 24 zones so most of the Awakened Lands and all the Shaper Lands.
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It depends upon difficulty level, but on torment, magic shaping edges out fire because tier 4 creations don't affect your party whereas fire creations still do. Still like magic for the early acid attacks even if fire is cheaper cost. Battle shaping is better than in Mutagen even without war thralls doing range attacks.
Guardians are finally much improved with area effect weapon shaping. You still can't do as much damage as an agent, but you are more likely to survive during a long fight with more health and evasion. You don't even need creations except for two fights that involve a new ability given to certain magic creations.
GF2-I Atlas to Quests and Item Locations (Massive Spoilers)
in Geneforge Series - Remasters
Posted
Awakened Lands
————————————————————————————————
Freegate
E Secret Tunnel
S east Clawbug Canyon
S west Experimental Valley
N Medab Road
cross Freegate to cross freely
Thefts allowed 2
Reputation - Brodus Blade +/-2
(56,54) Pass gate into valley (quest location) - XP 200@ lvl 5
(47,51) blood stain
E jar - bar of iron (quest item)
door - lock - highly secure - opens after event - (54,45) box - lock (M3) - healing spores, shielding spores
- ambush drops iron sword (melee training 2), iron shield, can drop steel sword (melee training 4)
SE (35,54) box - icy crystal (2), living tool, 20c
Brodus Blade - Leadership 2 ask for supplies - XP 100 @ lvl 5 and healing pod
SW vlish nests
- (3,45) living tool, bar of iron (quest item), icy crystal (2)
- (1,29 )5c, amethyst, venom thorns
- (17,22) topaz
- (10,21) 20c
- (6,14) 73c, fiery wand
- (13,8) healing pod
- (19,6) Shaper equipment (quest item)
- (25,3) living tool
SE Corrupting Vlish - Shaped Boots, spray crystal
N (57,9) thorn bush - venom thorns
SW (12,28) thorn bush - thorn
NW (38,6) thorn bush - thorn
NE (53,28) 5c
NE (58,35) Revival Chamber - door - lock (M1) - Essence and Healing pools
————————————————————————————————
Medab Road
SE Freegate
SW Infiltrator’s Fort
SE Patrolled Path
NE Medab
Cross freely after crossing zone
Thefts allowed 2
Reputation
Lyod Blade +/-3
SE (30,54) Lyod Blade
- Leadership 2 for help to clear rogues after getting quest - XP 50 @ lvl 5
building - (35,49) lock (M7) - box - shielding spores, 20c, venom thorns
S (4,49) Trapped Servile courier - XP 100 @ lvl 2
- Leadership 4 (offer to help) - 100 XP @ lvl 2 and healing pod, Reputation +/-3 for how
(40,47) behind building - fine mined crystal
CE (46,42) thorn bush - venom thorns
W red (M4 or less , Blue (M4 or less). Red (M5), and White (M5) box mines - door - lock (M7)
- boxes - lock (M6) - 205c, discipline wand, 43c, airshock crystal, sack - living tool
CS (19,51) venom thorns
C t(46,47) thorn bush - venom thorns
CS (23,44) body steel dagger (melee training 2), 8c
CSW (15,29) Spawner (quest location) - gold ring, spray crystal
C (30,36) body - Shaper Equipment (2) (quest item), living tool, 5c, (32,25) nest - 20c
E venom thorns, living tool, (44,60) Spawner(quest location) - Student's Belt
NE building - door - lock (M6) - box - healing pod
————————————————————————————————
Patrol Path
SW Medab Road
NW Medab East
NE Stinking marsh
cross zone to cross freely
Thefts allowed 1
QUEST - Twini - The Swamp Roamers - XP 200 @ lvl 7 and 200c
Reputation - Twini -+/-3
S Retreat of Contemplation
-(11,50) door - lock (M6) - (10,48) box - living tool, Research Notes (2), healing spores
- (10,47) Codex - Create Roamer (need Fire Shaping 2)
- (6,48) box - Research Notes, (6,47) Codex - Group Heal (Healing Craft ?)
- storage area - (30,58) jar - 27c
E (54,59) Irradiated Vlish - drop Roamer Skin Jerkin (+1 Fire Shaping)
- (51,61) bar of iron (quest item)
- (42,59) nests - tranquil thorns living tool, steel shield. 20c. 91c
W spore mines
W (22,7) door - (19,2) spore mine control (N4)
- door (13,7) - lock (M5) cabinet - essence pod (2), (12,3) Canister - Speed
- (21,25) Iron clawbug can drop Clawbug Carapace
- (22,23) nest - Grounded boots, icy crystal
NE (27,5) thorn bush - venom thorns
N L(57,3) Leadership 2 to get Lost Ornk (quest location)
CE (39,37) Twini - (quest location)
————————————————————————————————
Stinking Marsh
SW Patrolled Path
N Belik’s Crosing
EE Crystal Mine
Clear roamer source to cross
Thefts allowed 2
W haunted glade - Risen shades - icy crystal (1), Specter boots (+20% Acid and Energy res. To self and creations, spray crystal, ruby, 5c, chance of Specter robe (+20% Acid and Energy res.. -10% to Fire res.)
Thon bushs
- C (32,29) - venom thorns, S (12,42) - tranquil thorns. N (49.18) and W (18-110) - thorns,
SE (36,58) and NE (61,31) - Leadership 2 to get Lost Oink (quest location)
S (11,60) body - 29c, venom baton, Deadeye Cloak (+2 Melee Weapons, +1 Quick Action)
————————————————————————————————
Medab
S (east) Medab Road
NE Medab East
S (west) Medab West Bridge
Thefts allowed 4
Merchants don't trade if joined with other faction except Lora
Learned Pinner
TheAwakened
Join Awakened. - XP 500 @ lvl 12
- Leadership 5 to not get tested - XP 200 @ lvl 7
- Leadership 10 no time for testing - XP 200 @ lvl 10
Find East Medab Spy - XP 200 @ lvl 6
Eliminate Spy Dryak - to leave - XP 200 @ lvl 10
join - NY stuff no longer, some merchant prices drop
Destroy Rising Research - XP 200 @ lvl 12
Go to Barrier of Winds - XP 200 @ lvl 14
- Wind Barrier key (special item)
Kill 3 drays - Rhakkus, Akkat, and Essas - XP 1000 @ lvl 16
Return to Shapers
Buy Crystal Cone - XP 100 @ lvl 15, 1000c, and Reputation -6
Zyan - Find Zyan's Package of herbs - XP 200 @ lvl 8 and battle pod, major healing pod
Seli (wanders)
- Clear Medab South Road - Clear path by killing 2 spawners - XP 200 @ lvl 7, Rep -3, and ruby (4)
- Help Medab Troops - Infiltrator’s Fort destroyed - XP 200 @ lvl 9 and ruby (4) and rod of succor
Carnelian
- Find Healing Spores (major healing spores) - XP 200 @ lvl 5 and Create Artila - XP 25
- Cure Servile Disease - cure - XP 200 @ lvl 10 and Forbidden Band (+1 Strength, Agility, Intellect, Endurance)
Lora - Find Shaper equipment - XP 10 @ lvl 6 and 30c per up to 30
Praw’s - Find Lost Ornks -
- Patrolled Path - XP 50 @ lvl 6 and living tool (3)
- Stinking Marsh - XP 50 @ lvl 6, speed spores, shielding spores
- Stinking Marsh - XP 50 @ lvl 6, iron breastplate
Dayna - Find Dayma's Book - Path of Flames - XP 200 @ lvl 8
Reputation
- Learned Pinner Rep +/-3 or -1
- Carnelian +/-3
- Dayna - +/-3
- Seli +3
E Inn - Innkeeper (merchant) (Expensive) goes to (Awakenws - Reasonable) )210c)
E (49,46) Lora (merchant) (Exorbitant) (650c) -
- (45,49) door - lock (M5) - venom baton, (44,51) box - lock (M4 or less) - 50c, Letter to Rising (quest item)
C (38,40) Zyan (potion merchant) (Expensive) goes to (Reasonable) (2300c)
- Shaper equipment (2) (NY)
C(33,40) Medab Alchemist (merchant) (Exorbitant) goes to (Average) (930c)
CSE (34,45) Medab Smithy - Merchant (merchant) (Very Expensive) goes to (Reasonable) (1840c)
- bar of steel (3) (NY) (quest item)
W Town Hall
- (17,26) - Kashya
Leadership 3 (XP 100,@ lvl 5) or swear to not harm to see Learned Pinner
- (17,15) - Learned Pinner - drops - Draykskin jerkin, Stabilizing Band
— Medab Gate key (special item), Medab Inner key (social item)
-- (18,13) Codex - Awakened Wishes
- door - secure lock (M24+)
— (11,16) book - Awakened Information (special item),
— (7,12) boxes - living tool, spray crystal (3), healing pod (3)
-- (13,23) door - lock (M12)- Shaper Breastplate, Agent’s Robe, Reaper baton (NY), major healing spores (2) (quest item), cabinets - pacification wand, living tool (3)
-- (14,24) door - lock (heavy - M24+) - Shaper Records, Shaped Boots (NY), Mandrake, cabinet - Shiny Cloak
- door (12,28) - white mines (M10) - boxes - 512c (NY), ruby (5) (NY). Blast crystal (4) (NY)
N Carnelian (43,14) arrea
- can cure Emily
Train (Exorbitant) Awakened goes to (Average) - searer, essence lance, wrack, dominate , protraction, speed, cure affliction, group heal, guardian push, life drain, create fyora, create roamer, create Thad, create clawbug, create artily, create vlish
- Shaper equipment (2) (quest item) (NY)
- (39,14) door - lock (M8) - (39,12) Canister - Essence Lances, (39,11) box - Shaper Equipment (quest item) (NY), healing pod (2) (NY). healing spores (NY)
CN (44,24) Praw - (43,22) box - living tool (2) (NY), mined crystal (6) (NY)
CNW Dayna
NE (54,18) cabinet - venin baton (NY)
N (51,14) box - Medab Gate key (special item)
N (55,12) door - lock (M6) - box - major healing pod, spray crystal
S door lock (heavy or Medab Gate key)
SW Guard barracks - (7,42) cabinet - healing pods (2) (NY)
E (55,54) barrel - living tool
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East Medab
SW Medab
E Patrolled Path
NE Belik’s Crosing
Enter to cross freely
Thefts allowed 5
Reputation
SE Ghree +/-3
NNE Lorrick +/-3
SE building (30,26) - Brodus Blade - trainer (Expensive) - guardian lunge, war infusion, guardian push, life drain, chain lightening
Awakened member and Leadership 6 for submission baton and 100 XP @ lvl 10
- kill - iron breastplate, shielding pod
NE building (42,20) Lorrick
S building door (13,50) - lock (M7) - box - 67c (NY), spray crystal (2) (NY)
building SE - (47,40) door - lock (M6) - box - trap (M6-) - Static band (NY), 113c (NY)
building SE - (23,49) door - lock (M6) - Research Notes, Shaper Equipment (quest item)
CS building (19,42)
- Ghee - kill - drops living tool, speed spores
- Codex - Awakened Wishes
E building (54,53) - Stay Away - Crililie (quest location)
- Leadership 3 for spy proof
- Leadership 5 - XP 250 @ lvl 10 without fight. kill for less XP
- cabinet - (52,57) healing pod (NY)
- (53,48) door - lock (M5) behind building - box - Medab information (special item)
\W building - (10,17) door - lock (M3 or less) - box - bars of iron (5) (NY) (quest item)
W building (10,19) door -lock (M5) - sacks - curing spores (NY)
W building - (16,17) door - lock (M3 or less) - box - 67c v(NY), spray crystal (2) (NY)
W building -(18,30) box - 5c (NY)
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Infiltrator’s Fort
N Medab Bridge
NE Medab West Bridge
Cross freely after doing quest here
Thefts allowed 4
N (57,5) Alvarnay - Awakened camp
- Leadership 4 for aid after getting quest
- Kill Takers - XP 200 @ lvl 5
-(55,2) box - living tool, healing spores
W (15,12) nest - 41c, spray crystal, armnor pod
SW red box mine (M5)
SW (9,30) door - lock (M7) - (9,33) sack - speed pod
- red box mine (M6), white box mine (M6), Haling pool
- sacks - tranquil thorns, Shaper Equipment (quest item)
- (2,36) Canister - Create Fyora, Shaper equipment
E (52,54) nests - bar of iron (2), Crystal Woven Chitin (+2 Blessing Magic), venom thorns
C (27,23) body - 20c
S Takers camp
- Krull - Leadership 4 for supplies if joined Takers - kill - Protection Icon (+6% creation magical damage res.)
- Kill Awakened - XP 200 @ lvl 7
- (10,55) door - box - lock (M4) - essence pod, curling pod. 23c
-- (4,57) door - lock (M5) - Shaper Equipment (quest item)
- (2,60) box - trap (damage) - (M7) - living tool (2), null wand. (5,60) Canister - Wrack
- sack -acid thorns
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Crystal Mine
W Stinking Marsh
Cross freely after reaching center area
Thefts allowed 2
Energy damaging zone with more damage as you approach core area
Small crystal spires and mine specters can drop gems
amethyst - (8,39), (12,38), (17,19)
topaz - (37,59), (24,57), (49,57), (56,54)
Sapphire - (25,15), (29,4), (42,27), (52,21)
Specters drop amethysts (2), mine specter - topaz, sapphire (2)
W (18,7) Spawner(quest location) - sapphire, airshock crystal
SW (5,16) bar of iron (quest item)
S (15,57) bar of iron (2) (quest item)
E (55,54) bar of iron (quest item), specter gloves
E (25,40) 4 servile bodies - 17c, essence pod, steel gauntlets, living tool,15c
S door - lock (M14+)
- (5,60) box - amethyst (7)
- (3,56) box - topaz (4),
- (6,52) box - Mined crystal (5),
- (3,52) box - lock (M14) - sapphire (4)
NW(27,4) fine minded crystal
NW (23,10) body - Black Crystal Powder (ingredient)
C (31,25) body - sapphire
C (31,27) fine mined crystal (3), blast crystal (3), swat, crystal (3), madness gem (3), sapphire (2)
CS (4,37) Trine (Drayk) - Taker aligned (quest location)
- kill drops Shielding Knife, airshock crystal, 11c
- quest and Leadership 6 to leave XP 100 @ lvl 8
- cabinet - bar of iron (3) (quest item). Fine mined crystal
- bar of iron (2) (quest item)
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Belik’s Crossing
E Stinking Marshes
SW East Medab
NW Complex Gate
Cross both sides of bridge to north to cross freely
Thefts allowed 1
Quests -
- Belik - Open Shaper Pots - XP 200 @ lvl 6 and. Amethysts (5)
- Ty - Kill Twini - XP 200 @ lvl 6 and location of Feathered Token
Reputation - Belik +/-3
Cross bridge - Awakened, Brodus Blade’s permission, XP 50 @ lvl 1 or Leadership 5 - XP 200 @ lvl 10
S (6,57) Ty
SW (45,53) body - armor pod, 5c
SW (6,44) nest - 35c
CS (25,49) nest - living tool
SE nest - essence pod, acid thorn (2, body - armor pod)
N Belik’s Inn - room - 5c sells bandages at 3c
- Belik (52,11)
- (54,30) - box —lock (M6) iron sword (NY), 20c (NY)
- (50,10) box - lock (M24+) - 249c (NY)
NW (32,2) body - icy crystal (3)
C (29,23) thorn bush (2) - thorns
W Ruins - Shaper pots (quest location) (5,2) and (4,8)
- (7,10) door lock (M11) - boxes - Girdle of Insight (+1 Intellect)
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Complex Gate
SE Belik’s Crossing
W Power Station
N Magus Complex
Cross zone to cross freely
Thefts allowed 2
NE by cliff - (56,30) If you did Ty quest - Feathered Token (special item) under rocks
S (18,46) nest 24c
S (8,59) Arcane Bracers (+8% magical damage, +8% to blessings/curse you cause)
CSW (3,30) nest - Ivory Band (+25% Poison and Acid res.)
CW (24,39) wiry moss
CSW (18,34) body - healing spores, steel dagger
CNE (43,32) healing pod, swarm crystal, (41,26) nests - ruby, living tool
E (54,47) Shaper equipment (2) (quest item), , (45,50) rod of battle,
- (50,47) nest - curing pod, airshock crystal. (58,57) nest - gold ring, Shaped bots
N (45,9) bar of iron (2) (quest item)
Chance of Guardian roamer dropping Roamertooth Band, Armor ring, or Student Belt
————————————————————————————————
Power Station
E Complex Gates
N Experimental Chambers
W Golem Bridge
Kill 15 to cross freely or turn off power spirals east of core to pacify creations
Thefts allowed 2
CN (45,20) blue containers - madness gem
CW (15,21) blue container - essence pod
CS (19,48) blue containers - healing spores, icy crystal, blue container (29,46) airshock crystal
C Power Spiral (quest location)
- Ivory Band (+15% to Poison and Acid res. for self and creations), fine mined crystal (3)
M6 to deactivate power spirals
- get gem in power spire - Ring of the Eye (+15% Curse res., +20% creations Mind Effects res.) - XP 100 @ lvl 6
- (29,23) cabinets - Shaper equipment (5) (quest item), living tool, fiery wand
mined crystal (2),
- (39,34) Shaper equipment (2) (quest item)
————————————————————————————————
Experimental Chamber
S Power Station
NE Complex Core
Enter to cross freely
Thefts allowed 4
Not sure whether Slate Complex Pass will open all doors
Quest - Infernal Shade - Slay Tuldaric - XP 200 @ lvl 15 and Strength and Essence Mastery
S Kizer- talk to pass area
- need Tuldaric’s Slate Pass or Leadership 6 - XP 100 @ lvl 7 and ?
- sacks - bar of iron (4) (NY)
- door - locked
SW Rogue Creation Quarantine
- S door - pass - door -( 4,54) essence and healing crystals
- SW door - Advanced Rogue containment
C (20,21) Infernal Teriel (quest location)
- drops Puresteel Plate (70% Stun res., -15% lance to hit). Infernal Residue
- (18,22) Shaper equipment (2) (quest item), sapphire
- (24,20) tranquil baton, airshock crystal (2), amethyst
- (37,14) blue jar - spray baton
W (4,4) body - Guardian Cloak (+1 to Melee Weapons, Missile Weapons, and Quick Action, +10% creations haste chance), pacification wand, 50c
- Shaper equipment (2) (quest item)
C (3922) door - lock - pass - cabinets - Grounded Robe, Grounded Boots, curing pod, healing pod (2)
N door - lock pass - (37,13) - blue container - spray baton (missile training 6)
S doors - lock - pass - (12,51), (4,52)
SW doors - lock - pass - (5,30)
SW rom (9,38) Augmented Thahds drop sapphire, raw adapted spores
W doors - lock - pass - (8,17)
NW doors - lock - pass - (46,7), (20,9)
NW (47,5) body - tranquil thorns, (47,17) Shaper Equipment (quest item)
CW (14,9) door - lock - pass - box - major healing pod (2), Canister - Quicklash
NE doors - lock - pass -(56,26), (56,36), (57,42) or @@M6, (56,18)
NE Healing pool, (60,38) box - healing pod
SE doors - lock - pass - (50,46 or !@M6), (43,43), (36,48)
E (47,41) Shaper Equipment (3) (quest item), boxes - essence pod, living tool
————————————————————————————————
Magus Complex
S Complex Gare
N Complex Core
Cross into Complex Core to cross freely
Thefts allowed 3
Reputation - Loha +/-3
Quest -
Loha - Deactivate Power Core - XP 200 @ lvl 8 - Slate Complex Pass (special item) and 250c
Swofford - need Leadership 4 fr quest - Find Swofford’s Book
- Runecasting - XP 150 @ lvl 8 and Rod of Succor
- Ember and Onyx - XP 150 @ lvl 12 and Fibrous Shield (+15% Energy res., +25% Energy res., -25% Fire res.)
S Gate Guard - swear or Leadership 3 XP 50 @ lvl 4 to pass
SW Greeting Hall
-(5,32) Loha - gives Slate Complex pass to Awakened
- door locked (M4-5) box- Shaper Records (quest item), amethyst
W (13,5) Shaper Records (2) (NY) (quest item)
- (9,6) cabinet - 20c (NY), living tool, Shaper Records (NY) (quest item)
- (18,8) Paths of Fire (quest item)
- (20,6) cabinet - essence pod (NY)
- (20,8) box - Slate Complex pass (special item)
NW Faculty Quarters - door - lock (M6) or Slate Complex pas
- west door (35,5) - lock (M11?) - Shaper equipment (quest item), box - Infiltrator’s Vest (+1 Mechanics, +1 Stealth), 134c (NY),Shielding spores
- east door (36,6) - lock (M11?) - Shaper Records (quest item), box - 73c (NY), terror wand (NY), living tool (2)
C (31,28) Shaper Records (quest item) (NY), (28,33) Esoteric Craft , (37,26) Wild Adventures
- Swofford
(30.25) Codex - Magic and the Serviles
SE Arcane Tomes - Pass required
- N door (31,50) - lock (M14) or Slate Complex pass - Codex - War Blessing (Blessing Magic 3)
- S door (30,55) - lock (M26) - Codex - Firebolt (Battle Magic 3)
- SW door (29.54) - lock (M17) or Amber Complex pass - Codex - Minor Heal (Healing Craft 3)
- SE door (32,54) - lock (M17) or Amber Complex pass - Codex - Dominate - (Mental Magic 3)
CNE Classroom - Healing pool, (48,24), Shaper equipment (2) (NY)
NE (57,35) Reach - Trainer (Awakened or Leadership 5) (Very Expensive) (Awakened - Average) = drops idle of GGenius
- battle shaping - guardian lunge, war infusion, guardian push, life drain, chain lightning, searing spray
- creations - fyora, roamer , thahd, artila, vlish
- wiry mss (NY), armor pod (NY), healing spores (NY)
- Enchantment Anvil
E (46,41) Charye - Leadership 4
Trainer (Exorbitant)(Awakened - Average)
- Shaping - first 2 in each type - Shaper Records (NY) (quest item)
- Weapon Shaping - first 5
E Firing Range - (60,49) healing pod (NY), icy crystal (2) (NY), (55,47) fiery wand
NW to Complex Core - pass (Slate Complex pass) required - door lock (heavy)
- 20c (NY)
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Complex Core
SE Magus Complex
SW Experimental Champer
Awakened or ? to cross freely
Thefts allowed 3
SE (22,49) boxes - spray crystal (4) (NY)
E (44,54) Shiny Cloak (+10% magical damage for self and creations)
Tuldaric - Rep +/-3
Destroy Complex (quest location) - XP 100 @ lvl 15
- need M8 for control panel
Research XP 100 @ lvl 15
Tuldaric (wanders around Research Core) -
- kill for Amber an d Slate Complex passes (special items), charges Helix Ring
- drops Shaper Robe, Impervious Ban d
- modifies Awakened at Alerting Platform and gives Amber Complex pass
- after altered - Training (pretty average) - 2 highest spells in each area
S (13,45) Learned Jaffee - Merchant for Awakened if Leadership 4 (Exorbitant) (730c)
S (13,50) door - lock (M20) or Amber Complex pass
- box (12,53) - mined crystal 93), living tool (2)
- door (lever) - ShaperRecords (quest item), Mandrake (ingredient)
- Altering Platform
SW Storage
SW (15,23) Xander - supplies - for Awakened if Leadership 5 - can join party
- box (6,14) - bar of iron (5) (quest item), box (3,12) bar of iron (4) (quest item)
- box (15,19) - healing pod, blue container (17,23) - speed pod, box (12,3) - living tool
- jar (10,2) - fine mined crystal (5), barrel -p Girdle of Nimbleness (+1 Agility,+10% creation chance to evade)
- door - M? or Slate Complex pass
N Research Core
- CS box - healing spores, curing pod
- NW (21,2) box - living tool, fine mined crystal
- NW (26,2) box - healing pod (2), essence pod
- N (61,2) box - healing pod, curing pod
- E (59,50) door - lock (M6) - Shaper Records (quest item)
— (57,52) box - Bonding Blade (-2 to Strength, Agility, +3 to Endurance)
—(56,52) box - Amber Complex Pass (special item)
E (5,50) door - lock (M13) - (51,52) box - Shaper Notes (3) (quest item)
— boxes - 237c, Major Healing spores (3) (NY) , Crystalline Breastplate ( 40% physical, 20% magical armor,+60% Stun res., - 10% to hit chance, +30% Curse res,, +1 Healing Craft) (NY)
— (54,59) Canister - Delirium
CSE (45,35) - living tool (2)
CSE Shaper Records, Shaper equipment (quest item), controls (can burnout with M7-,
- (50,27) Book. Complex (special item) (quest item) - XP 300
N (52,10) Shaper Notes, controls
CNW (35,12) Shaper equipment (3) (quest item), Shaper Notes, control
C (39,31) Shaper equipment (2), Shaper Records, controls, control
CN (43,24) controls
————————————————————————————————
Medab West Bridge
E Medab
S Infiltrator Fort
NW Hunted Fen
kill Grahg to cross freely
Thefts allowed 4
SW (20,37) Dent - Awakened or Leadership 5 (XP 50 @ lvl 😎 to enter shed
- door - lock (M14) - boxes- tranquil baton, tranquil thorn, healing spores, shielding spores
- door - box - 35c (NY), healing pod (NY)
Grahg (Thad) - ruby, Thahd-skin tunic
W (7,12) Huge Swamp Thahd drop Fyora Skin Cloak(+20% fire res.)
- body - Student Belt, topaz
CNW (30,14) body - 20c
NE (60,24) body - Shaped Gauntlets, 50c, (59,30) body - Shaper Equipment (2), essence pod
NE thorn bushes - ( 57,11) - venom thorns, (52,4) splitting thorns
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Golem Bridge
NE Power Station
SW Marsh Crossroads
Cross bridge to cross freely
Theft allowed 2
QUEST - Hannah - Hannahs Eggs
- oinks - XP 50 @ lvl 12
- fyoras - XP 50 @ lvl 12 - Old Rising Bridge
- thahds - XP 50 @ lvl 12 - Buck Creek
- glaahks - XP 50 @ lvl 12 - Western Mines
- Medal Earned - Egg Collector
- for 1 egg - opens western door - ruby, gold bar, 243c, 53c, 122c, Augmented Vestment
- for 2 eggs - Trade’s Coin (lower prices a few percent at store) in chest (26,8)
- for 3 eggs - more effective
- for 4 eggs - more effective
- for all eggs - XP 100 @ lvl 15
Golem demands password - drops topaz (2)
NW building - (41,16) Septi gives password for Awakened or Leadership 6 - XP 100 @ lvl 7
E Training Hall
- body (51,36) - fiery wand
E (58,56) body -20c
SE Servile raiders - can drop Fyoraskin shield. (45,56) box - 115c, healing spores, living tool
(24,23) Shrine of Holy Money
Upstairs - Hannah (merchant) (Exorbitant after finishing quest)
- Leadership 4 for discount - XP 50 @ lvl 8
W nests - (5,9) - amethyst, (23,7) -20c, tranquil thorn, body (4,3) - 20c, Girdle of Endurance
S thorn bush (29,57) - venim thorns
————————————————————————————————
Hunt Fens
SE Medab West Bridge
NE Triola
NW Fort Muck
SW Bandit Marsh
kill 10 swamp scaling to cross freely
Thefts allowed 2
thorn bush (45.32), (14,15) and (9,5) - thorns, (7,7) - venom thorns
S (8,54) body - fiery wand, 20c
SSE (22,58) body - Girdle of Strength (+1 Strength to self and creations)m 20c, Swamp Boots (+25% Poison and Acid res.)
SW 928.61) speed pod, major healing pod
Spectral Sage - give limb - XP 50 @ lvl 10 and Shielding Band
————————————————————————————————
Triola
SW Hunt Fens
NE Marsh Crossroads
Enter to cross freely
Thefts allowed 2
QUEST -
- Griffith if Awakwened - can get Feathered Token - Leadership5 and XP 50 @ lvl 8
- Kill Bandit Leaders
— kill Eko Blade - XP 100 @ lvl 8 and 300c
— kill Quorn XP 100 @ lvl 18and 500c
— Kill Vizzedra - XP 150 @ lvl 8 and Oozing Belt (-2 Endurance, +2 creation magical damage res. and physical armor)
— Awakened - Message for Muck ( Sealed Letter to Hetik Blade) - XP 100 @ lvl 8
- Wald - Check Ellhrah’s tomb - XP 100 @ lvl 10
Reputation
- Griffith +/-3
- Wald +/-3
SW (25,31) Barracks - Griffith
Wald (wandering south of barracks)
E - Maynard - Merchant (Exorbitant) (Awakened - Reasonable) (3500c)
- for Awakened or Leadership 4 crafts - Steel Sword, ruby, Mandrake Tincture - Shaped blade
- cabinet - bar of iron (6) (NY) (quest item)
S (15,45) Small Shaping Hall - Essence and Healing pools
- box - essence pod
- Shaping equipment (2) (quest item)
SSE (22,53) building - lock (M15) - Servile Infiltrator (hostile) - box - 19c, essence pod
SE (30,40) building - box - healing spores (NY)
ESE (39,41) Abandoned Shop - door - lock (M5 or less) - jar - spray crystal (2)
N (49,19) building - door - lock (M5 or less) -box - 9c (NY), curing pod (NY)
NE building - door - lock (M6) - box - 5c (NY), living tool (NY)
CNE(36,21) building - Mill - Merchant (Very Expensive) (Awakened - Reasonable) (1600c) -potions, batons, crystals
CNW building - Inn
- Zyx - room. 5c
- hostile serviles - Leadership 5 - XP 100 @ lvl 8 or fight - steel sword and less experience
- north door (31,16) (M7) - Shaper Records (quest item), box - fiery wand (NY)
————————————————————————————————
Marsh Crossroads
SE Triola
NE Golem Bridge
SW Fort Muck
Deal with Taker guards to cross freely
Thefts allowed 2
Quest - Lindian
- Get Some Spores (from plants) - XP 100 @ lvl 9 - need 4 of 10 pouches
- A Mighty Shield - Perfect Glaahk scale, Black Crystal Powder, Purified Essence
— All-Protector (+10% to evade attacks, +2 Evasion, +10% creations chance to evade)
- will sell potions - Merchant (Expensive) (850c)
W building (17,14)
Lindian - merchant (Reasonable)
CSE (37,37) Takers guards - Pass (Feather Token)
- living tool, steel sword, tranquil baton, shielding spores
- box - healing pod,, essence pod, 12c
SW bodies -
S building - (12,55) door (M8-9) - Canister - Create Vlish
————————————————————————————————
Fort Muck
SE Hunt Fens
NE Marsh Crossroads
NW Ellhrah’s Tomb
SW Western Marsh
Deal with ambush to cross freely ?
Thefts allowed 1
Reputation - Herik Blade +/-3
Herik Blade (quest location) - message - XP 50 @ lvl 8
- return message - Message to Trio;a
N Hawke (Townsman) - (merchant) (Very Expensive) (800)
Will trade when ambush over
N (54,11) Vicious Scaling can drop Swamp Boots
S Vicious Scavling can drop Ratskin Shawl (+10% to curse res., +! creation Endurance)
W Vicious Scavling can drop Rat Bone Band (+1 Agility, +5% critical hit chance to self and creations)
NW Leadership 4 can get Lost Rat
C Fort Muck
- barrel - bar of iron (3) (NY)
- S building - rest
- W building - Herik Blade
- N building - Chem - quartermaster for Awakened (Exorbitant) (370c)
— (36,26) cabinet - healing pod (3) (NY), icy crystal (2) (NY)
Ambush
- Ancient Artila - Student Belt
- Battle Alpha - major healing spores, armor pod
- Talk Kohar drops Gloves of Spell Mastery (+1 Spellcraft, +1 Intellect), discipline wand
————————————————————————————————
Bandit Marsh
NE Hunted Fens
NW Western Marsh
S Warren of the Three
Deal with bandits (kill 7) to cross zone freely
Thefts allowed 2
C Pay bandits 100c or Leadership 6 or, Feather token - drop tranquil baton (missile training 4), Living Knife (+2 Strength and Agiliy of creations, melee training 3)
NE (42,31) body -16c, airshock crystal, living tool
N (46,8) body - steel breastplate, steel shield steel sword, 92c, major healing pod
- can drop Specter Gloves (+20% Energy and Cold res., -20% Fire res.)
S cabinets (11,58) - bar of iron (4) (quest item) (NY), (13,46) - healing pod, speed pod
SE (35,56) living tool
SW (8,27) Runestone (quest location)
————————————————————————————————
Upstairs in Bandit Marsh (opens as part of Yu-La quest)
(59,33) stairs down
(50,31. (28,3) fine mind crystal
(24,33) box - puresteel bar
(23,31) control column (quest location)
————————————————————————————————
Warren of the Three
NW Bandit Marsh
Kill High Vizzedra to cross freely - XP 100 @ lvl 15
Thefts allowed 2
NW mines - (25,13) control to turn off
W (12,8) barrel - lever to open concealed door
NW store room - (29,12) bar of iron (2) (quest item)
NE (55,27) Quom (quest location) - Reflecting Shield (10% physical and 8% magical armor, +10% magical damage res.), ruby
- 17c
- (56,30) altar - Iron Bandit key (special item)
NE boxes - (52,42) - healing spores, (59,41) - curing spores, icy crystal (2) (54,40) - 51c
E (57,59) door - lock (M6) - Leadership 5 can get Large Roamer
- (48,47) Codex - (Mental magic 4) - Wrack
- door (57,56) - lock (M5 or less) - sapphire
SW (4,32) box - 15c, living tool, (10,28) box - 17c
SW (5,41) box - living tool, healing pod
SW (20,38) box - essence pod
S (10,53) Eko Blade (quest location) - Madness gem, Stability Belt +15% physical armor, +15% Stun res.), madness gem
- Book -Wild Adventures
S (8,51) door - cabinets - essence pod, healing spores, bar of iron (4) (quest item)
S(8,57) door - lock (M9) containers - mined crystal (4), curing pod
- barrel - herb package (quest item) (special item)
- spore control box for mines
SE door -
- (29,59) Canister - Create Artila
- (20,36) cabinet - speed pod, (23,55) box - Bronze Bandit key (special item)
CS (11,21) door - lock (M13+) or Iron Bandit key - box - 243c ruby (5)
C (31,26) door - lock (M31) or Bronze Bandit key - (31,29) door (M31) or Iron Bandit key
- (38,47) living tool
- (46,25) Canister - War Infusion
- (42,44) box - speed spores
- Shaper equipment (2) (quest item), Research Notes (quest item)
- High Vizzedra (quest location) - jeweled wand, Transference Robe (-2 Strength, and Agility, -3 Endurance, +3 creation Strength, Agility, and En durance)
- XP 100 @ lvl 15
- (30,51) Shaper Equipment (2) (quest item), Shaper Records (quest item)
- cabinets -(39.52) Shaper Equipment (2) (quest item), essence pod
- (42,54) Shaper Equipment (quest item), living tool. discipline wand
- (45,54) Shaper Records
C (45,56) Deep Focus Orb (quest item)
————————————————————————————————
Western Marsh
SW Bandit Marsh
NE Fort Muck
SW Northern Pass
Taker or kill a servile leader to cross freely
Taker Serviles - Leadership 4 and Feather Token
Thefts allowed 2
N Gnarled Alpha drops Mica Band (+8% Melee damage to self and creations)
- nests -(52,7) tranquil thorns, (56,7) - spray crystal
S Serviles
- Cultist Skrag - drops Swamp Boots (+20% Poison res.), essence pod
- icy crystal (2), box (6,54) - raw adaptable spores, box (5,54) - healing pod, 69c
NE Leadership 6 - Battle Alpha Amuz
N Rogue battle alphas nest - acid thorn, gemstone (2), spray crystal
- Gnarled alpha - Mica Band (+25% Acid res.)
W Taker Dozois - drop pacification wand
W (5,7) box -29c, healing spores, curing spores, 29c, raw adaptable spores
————————————————————————————————
Ellhrah’s Tomb
SE Fort Muck
NE Bound Pit
cross zone to cross freely
Thefts allowed 2
Connavar by entrance
C (31,24) door - locked (M6) - (33,23) cabinet - essence pod, curing pod
SE (39,38) door - lock (M16+ or Connavar to help)
- SE (36,41) door - Essence and Healing pools
CE (52,46) body - 16c
- E (54,54) box - living tool, (52,57) body - major healing pod, 5c
- CE (49,42å) door lock (M16+ or Connavar to help) - leads to Ellhrah’s Tomb
— recent passage to Bound Pit
- NE (56,29) spore box for mines on other side of water (M4)
- N (55,15) fine mine crystal
Mine - M4
NW specters can drop spores of healing, curing, and/or speed
————————————————————————————————
Bound Pit
S Ellhrah’s Tomb
Kill Bound One to cross freely
Thefts allowed 2
S (10,51) body - 23c, (15,52) body - amethyst
C (29,39) door - lock (M13) - boxes - spray crystal, essence pod, speed spores, fine mined crystal, Shaper Equipment (2) (quest item), sapphire, healing pod
C (25,37) Shaper Equipment (2) (quest item), Shaper Records (quest item),living tool
C (22,38) Shaper Equipment (quest item), Shaper Records (quest item)
NE spinecores -
- (43,24) southwest door - Trophy room - door - Asher
- (50,24) northeast door - (heavily locked or Bone key) - to Bound One
- (44,21) northwest door - torture chamber - Torment shades give information about infernal
- (41,18) door - Asher - Fibrous Breastplate (+50% Stun res., -15% to hit chance, +25% Energy and cold res.), major healing pod
— (32,18) box - 23c, (32,16) box - tranquil thorns, major healing pod
— (35,15) box - Bone key (special item)
Lava Tiles in passageways
CW (21,16) lever (1) turns off tiles to west
W (3,5) lever (2) (M7) turns off/on tile to north
NW *(,12) lever turns off tiles to north
NW (19,6) body - living tool, major healing pod
NW (29,11) box - topaz (2)
NW (34,5) sapphire (2)
CNW (26,18) lever (3) turns off tiles to north
N (48,3) lever (4) turns off tiles to door - lock (M13 and 1 living tool) -
- (53,15) door - lock (M16+ or Bone key)
NE Bound One (quest location) - Claws of the Infernal, In feral Residue
Leadership 7 - claim to save Bound One - XP 100 @ lvl 10
Leadership 10 to get treasure and XP 100 @ lvl 10
N Treasure Room
- ruby (3),fined mined crystal (4), living tool (2), 173c, reapers, restoration spores,
- blast crystal (2), Singing Rapier (Melee training 5,+2 Quick Action +2 Evasion), rod of alacrity
- (52,10) box - Conduit Shard (special item)
- Canister - Create Glaahk
————————————————————————————————
Northern Pass
NE Western Marsh
W Dead Pass
SW Infected Crossroads
SE Barrier if the Wind
Cross zone to cross freely
Thefts allowed 2
NW - Mines M8 - red damage, blue summon creations
N (51,2) body (living tool (2), Infiltrator’s Cloak (+1 Mechanics, +1 Stealth)
SW (9,29) door - lock (M14) - boxes - hypnotic wand, tranquil baton, bar pf iron (5) (quest item)
C Servile defenders and creations - burning (acid) and submission turrets
Feather token orLeadership 6 can claim to be Taker
CW d(24,17) door - lock (M10) - box - speed pod (NY), curing sores (NY), healing spores (NY) - (20,15) door - lock (M11)
— box - trap (M8) tranquil thorn, splitting thorn, major healing spores, 22c, 115c
S (10,61) splitting thorns
SE submission and (33,51) reaper turret, (36,48) body - battle pod
————————————————————————————————
Barrier of the Winds
NW Northern Pass
Enter zone to cross freely
Thefts allowed 7
Quest - The Barrier of the Winds (Awakened)
- unstable drakon - XP 200 @ lvl 12
— Leadership 9 to control
- Marjan - XP 200 @ lvl 13
- Marjan’s notes (if Marjan reported dead)- XP 200 @ lvl 13
- Find Conduit Shed - XP 300 @ lvl 20
NW (35,8) door - need Wind Barrier key or (heavy lock) - two more doors
W Technician Quarters
- (24,6) box - essence pod (NY)
- (24,7) - box - living tool (2)
- (20,11) Learned Varlan - Leadership 5 for supplies to unlock doors
- (16,6) door - lock (M18) - boxes- living tool (2) (NY), wiry moss (NY). amethyst (NY), major healing pod (2) (NY), mandrake (NY)
SW Vats
- (27,24) Shaper Equipment (2) (quest item), Shaper Records (quest item)
- (13,25) Shaper Equipment, fine mined crystal
- (7,45) Shaper Records (2), Shaper Equipment, fine mined crystal
S (7,59) box - blast crystal, restoration spores, rod of defense
C (32,39) cabinet - living tool (2)
CSW (23,42) living tool, bar of iron
- (26,45) living tool
SE Power Córę
- (34,54) box — living tool, fine mined crystal
- (37,54) fine mined crystal
- (32,51) cabinet - healing pod, curing pod
CSE (44,43) living tool, essence pod, Shaper Equipment
NE (60,45) discipline wand, Shaper Records
N (60,25) Shaper Equipment (2)
- (59,18) fine mined crystal
C (43,42) cabinet - essence pod, living tool, battle pod
CE (46,21) Shape Records
CE Storage door - lock (M18) or unlocked by Learned Varlan
- cabinets - madness gem (2), blast crystal (2), splitting thorns, reapers
- Essence and Healing pools
E (53,59) box - Agent Robe, reapers
M8 to sabotage power controls