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Randomizer

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  1. Geneforge 2 - Infestation has Weapon Shaping added so guardians have new abilities equal to an agent's spells. Read the descriptions of the other ones to get an idea of what lies ahead.

     

    Most of the change occur later in the game outside the Demo. There are new zones, quests, and items have changed from both the original and Geneforge - Mutation. Also you now have tier 4 creations and they have abilities not seen in the original game.

  2. If you don't mind being really, really bored, then you can walk around the entire map and use the Orb of Thralni to visit almost every spot where you found growing herbs. They appear again after at least every second trip as time slowly passes in game. Still not a lot, but you can make as many wisdom crystals as you have patience to waste the. time. 

     

    Also some places will have randomly generated roaming monsters to fight and loot while you do this.

     

    I did this playing a singleton character to reach really high levels.

  3. Queen's Wish is a world view from a different perspective. Instead of Avernum/Exile from the perspective of the rebels and criminals dumped into exile, it's more like the Empire that dumps its enemies elsewhere to protect itself. It's also like 
    Avadon in showing the more unsavory side to how a government stays in power and keeps things stable by striking deals to keep their power.

     

    The combat system is different in the emphasis on completing a dungeon in one trip. You have to manage your resources to have enough for the final boss battle and not being able to leave and return to do each section with overwhelming force. It also got rid of the extra experience with redoing a section like in Exile.

  4. Click on the ? next to your character portrait to see your character sheet. The bottom left corner has how many of each material you currently have. Or inside a fort, click on the bottom left icon to build in that fort to see what you can build there and the resources are list across the bottom.

  5. I've got a vague memory of a cheat from a similar problem in Avernum 5. Put the items in the character inventory and have that character die before reaching the area where the items get magically removed. Then when the character is revived outside the zone, the items are still there.

     

    I haven't played this game in years so I don't remember if that'll work because of what happens to inventory when you die. Jeff just wanted you to have the items to help with the fights on leaving the zone and not have them around later.

     



    Good luck.

  6. I think Jeff said February for release, but that's subject to getting it done for approval versions to third party distributors. Steam and other stores want a release version to check about a month before they sell it.

     

    Right now the game has been tested, but needs some of the cosmetic things like final art and those little things to make it polished. Plus testing the Windows version hasn't started.

     

    Testing has gone at a faster rate than recent games.

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