Jump to content

Randomizer

Global Moderator
  • Posts

    18,303
  • Joined

  • Last visited

Posts posted by Randomizer

  1. Im the original games battle shaping didn't come into its own until GF5. Part was reducing the effectiveness of the other two types and part was war thralls were so much better and unlike other battle creations they had a range attack.

     

    GF2-I, a remake, has better rotghroths that have better resistances to some damage and more health to start.

     

    The chief problem with solely using battle creations is few range attacks and plenty of places where they are needed.

  2. 2) Was the cam p in a zone with a bridge? There are two army Sholai guard camps near bridges between the Obeyer and Taker areas and when you deal with one, both become abandoned.

     

    3) That chest was deliberately inaccessible. It follows a long tradition games of inaccessible loot. Although some people developed a cheat to look and confirm the chests were empty

  3. I'm assuming that you are running a Shaper with fire creations, so there is no need to boost Battle Magic when using seater. You get less damage on the initial hit, but future acid damage is based on target level so that makes no difference. The only reason to level up is if you are going to get airshock which would be several levels more of BattleMagic.

     

    Having more powerful creations works out better since they will do more damage and have more health so they are less likely to die or go rogue.

  4. 16 minutes ago, alhoon said:

    Any idea why this happens? Why the developer chose to put it as hardcode in? For Zora, I can guess because she has the roar. 

    For the Thahd... not any real idea. 

     

    What I mean, is that it is a strange design choice. 

    I'm guessing hardcode makes it possible to have a single check after the Secret Tunnel rather than a check in all remaining zone scripts. Since the zones are numbered and you can't have those NPCs in a zone higher than that one.

  5. In Jeff's latest Bottom Feeder, post-mortem on Geneforge 2 - Infestation.

     

    Queen's Wish 3 will be made some day just to finish the trilogy. However because of poor sales for QW2, it will probably be delayed for more profitable remakes.

  6. Jeff designed this version of the game to make you use creations! He emphasized that during beta testing and wanted the game tested on all difficulties using creations. He repeated tweaked the creations and items to make them better for creations. This is the only class that is over powered because and army of creations can do more than a solo character.

     

    Although in the Overrun mod, you can see that it's possible to make some creations even better that failed in the Shaper analysis. Just remember that Jeff will use that against us in the GF3 remake. :)

     

    Now it is possible to play the game even on torment difficulty as a solo Agent or Guardian and do almost every fight even in the expert area, Gazak-Uss. You may have to do the game in a different order and some fights will be harder. Fighting the Drakon Master on torment difficulty takes about 14 rounds with creations. Fighting him as a solo guardian took about 45 rounds and using several canisters to get greater damage per round.

     

    Trying to balance the game so everything is equal is almost impossible. A min/max character will always do better that other characters. So it's hard to balance out everything.

  7. I got stun status once on the Drakon Master with its !00% stun resistance. It still got all its scripted attacks.  :)

     

    Guardian Push is nice early game because it has two different useful curse statuses, so usually at least one takes even on a boss. The chances of it working decrease rapidly in the middle game as more are resistant to it.

×
×
  • Create New...