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Randomizer

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Posts posted by Randomizer

  1. On the other hand if you want to waste the time and have the patience, all those pylons become valuable crystals worth some money. Taking them out 2 to 4 at a time and retreating to Fort Remote for recharging.m.  A steqdy range attack will overcome the pylon regenerating eventually. They don't regenerate if you melee attack, but you take more damage.

  2. It has been years so I don't remember if you have to ask Mamira to specifically unlock the gate or move closer to it for it to open. It's one of those quests where the way doesn't unlock until you have reached a certain point in the game and get the right dialogue option. The idea being you won't be powerful enough to survive before then.

     

    Welcome to Spiderweb Software. Please leave your sanity at the door. It won't last long otherwise. :)

  3. from Mechalibur:

     

    I actually took notes on how much xp you get from monsters based on the level difference. Didn't think they'd be useful, but glad I did now:

     

    0 - 20xp
    -1 - 14xp
    -2 - 10xp
    -3 - 4xp
    -4 - 2xp
    -5 - 1xp
    -6 - 0xp
    +1 - 22xp
    +2 - 24xp
    +3 - 26xp
    +4 - 28xp
    +5 - 30xp

     

    The penalty for being a higher level is much harsher than the bonus for being a lower level, so for pure xp optimization, it's probably best to keep killing these around your level and avoid enemies that are too high of a level.

     

    I believe locks and quest rewards use a similar system/scaling.

     

    from my playing

    Eventually the Inner Crypt is the last place with monster experience. Holding off reading books and using the first creation type canister for the 25 XP each helps too since those are not affected by your level. Basically you can reach level 20

  4. Discipline Blade is the only item that gives that much of a bonus for fighter skills. Others are only +1 or +2 to a single skill.

     

    Having Adrenaline Rush is extremely useful for quick fights where you can cast several area effect spells in one round to take out groups. It is usually recommended since you can wait out the cool down period between those fights.

  5. As near as I can remember and looking at some maps, there were no fake walls. You can always check the Annotated Maps in Strategy Central to see if you missed an area, but some require keys that you don't get until later in the game.

     

    Avernum 5 and 6 used the hidden switches on walls to open hidden doors with some switches being fake and some walls not opening to rooms seen in world map data.

     

    Good luck.

  6. The "Big List" wasn't compiled by an addict. :)

     

    Since a player might have killed the cheaper source beck in Dharmon, this provided at new dealer.

     

    Welcome to Spiderweb Software. Please leave your sanity at the door. During the current pandemic it will make life easier. :)

  7. There wasn't a specific Linux-OS versions because sales were poor for previous games written for Linux. There was a bigger market to make Avernum 6 available on iPads so that is why some game are made for them.

     

    Sorry, Exile 3 was the only real attempt.

  8. Avernum 2 and especially 5 both hove going sown river with 5 making you keep going through new territory to reach the endgame goal. Geneforge 4 and 5 both forced opening up new area before you could decide on the ending although 4 you could force yourself into a corner that you really couldn't do one ending.

  9. It's what happens because of the boats.You have all this equipment and items that you are carrying around for crafting, extra pods and spores, etc. that you might want later in the game, but are too heavy to carry around and occupy too many slots to shift between docks in one trip.

     

    It's true you don't need to go back to earlier islands once you reach certain places where you can buy things, but those items.

  10. My mistake Rivergate Keep near Dillame:

     

    "When you find this Shaper, he is adjusting a piece of equipment, using a living tool to carefully bend a piece of piping in place. The tentacles of the tool shape the metal, while the creature squeaks in annoyance."

    "The job done, he sets aside the tool (which tries to drag itself away) and says, _I am Shaper Duncan, keeper of this place. Greetings. I was told that you might be stopping in._"

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