Randomizer
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Posts posted by Randomizer
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Downloaded a new Overrun, replaced all the files, grabber a save from outside the zone, went back, clicked to get items:
Still crashes!
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I'm using Overrun v101 on the v101 game version. I had some problems installing it since the first time I downloaded it, the files got corrupted.
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Edit. Okay, crashed when moving the cursor over the book in inventory screen.. I know to check reproducibility.
No message before happening. Fresh game with just Overrun version. I guessed name since I had the other named books in the zone.
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Game bug - Game crashes in Magus Complex when you look in Library area and use get items near Wild Adventures book for some reason.
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Guardian Push is a good early game attack to stun and slow opponents especially thands which have the health to last for several rounds. It becomes less useful in mid game as more creations can resist its best effects.
ChainLightning is really effective even on single targets because the energy damage takes place without needing to hit your target.
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Torment starts you in a hole. Lots of easy experience goes away.
"Holes are bad." - Thoefinn on "Ghosts"
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Wandering Shapers appear to be the bottom of the barrel in terms of no one wants to use them. Some are legacies from Shaper families that received training, but didn't excel enough to get assigned positions. They may have gone through a period like the PC in GF2 traveling with an established Shaper to learn practical experience. Still there might be enough that have no place to go unless there is a problem that needs a large number of Shapers like fighting off a minor rebellion or dealing with an outbreak of disease or rogue creations.
Most of the Shapers you deal with are highly experienced or work under the direction of a Shaper leader. These are all pasted the period of the GF2 PC.
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MattP hasn't posted recently, at least with his old account.
A pity since he did such detailed game guides.
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According to MattP's guide, there is a Thad canister in the Warren of the Three which you mentioned that you hadn't finished.
Also if you do have money, check out the trainers just to be sure.
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It may also be a forgotten reason prohibition to the original war on Such Island that is mentioned in the Standing Sentinels zone where they tried something like that with disastrous consequences. They lacked control over side effects since it was knew to them.
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Sorry, I didn't see it was original. You do want to level up creation strength since that does damage and to hit chance.
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You didn't mention difficulty level, but on normal level you can get for some suboptimal builds. Also how many creations are in your party. As a Shaper you need more since they do the damage for you. Also having a higher Shaping type skill makes your creations more powerful.
Having so high an intelligence is not useful since you don't need as much to buff your party before combat. It would be more useful in essence mastery to have more creations and use the essence to make them have more levels and abilities. You would want searing artilas to be able to their cone acid spray every round so they can hit several targets each round to overlap damage.
Using items with mechanics bonus will get you mechanics 7 so you can go through the other Rising Bridge as a non combat way to reach the Loyalist Encampment.
Tuldaric is in the north corner of Complex Core. Not that useful unless you are Awakened. But there is plenty of loot in the zone to pick up for money.
Experimental Chambers is mostly doable at that level and has some other nice items.
Cure for the Serviles quest is long off in Taker Lands so don't think about it.
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They appear in the room's four corners at different parts of the fight as Teriel takes damage. Two are glaahk types and two are vlish.
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"What are the summoned soul jars? "
When you do enough damage to Teriel, he summons a soul jar that heals him and provides some other bonuses.
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Some infernal like Teriel are meant to be fought when you are a few levels higher if you want an easier fight.
Teriel heals if you aren't near him. This is ti prevent agents from standing out of attack range and using airshock. Same for other foes that are in a fixed position like pylons.
Destroying summoned soul jars prevents him from getting bonuses and healing.
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It's more after the Geneforge used in GF2, the dragon allies want to limit how much of an upgrade their servile and common man allies get. They realize that giving a full GF1 upgrade will make them too powerful and shift the balance.
Just look at how powerful the canister mad Barzites got.
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1 hour ago, TriRodent said:
Rereading through this years later and it seems like many of all your issues would go away if you just switched away from Apple products...
😛
Jeff makes his games first for Apple computers and then makes the Windows version. However he no longer waits months before releasing the Windows ones from captivity.
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Tek's Spectral Dagger - Melee Tr 4 gets you +20% physical armor, +25% magical damage resistance, +20% stun resistance
Agent starts at melee training 1, canister in Phariton's Hall +1, so you only need two more levels.
You probably hate the Takers anyway.
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The damage difference isn't much and some weapons may have more useful bonuses at some parts of the game. It's your choice with how you feel about it especially if you play on torment difficulty and need that extra bit of damage.
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There are only a few places like Road to Phariton where stealth is useful and you probably have some items that you can use.
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The weapon to hit bonus works for that weapon and there is a similar one on missile weapons.
It does make it easier to hit enemies and it was way worse in beta testing before it got added. You are simply fighting something that probably has a higher level than you. Right clock on your target to see its level and resistances.
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It's to teach you not to kill everyone.
I forgot about him. Updated Atlas with his item drops.
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Agents are slightly easier because the Cloak of the And lets you cast airshock long before you can learn the spell from a trainer. Area effect spell with chance of stun and lets you attack from farther away than a normal range attack with the extra distance of the spell's effect.
What are shrubs? I can't find any
in Geneforge Series - Remasters
Posted
Grimwing want 10 posted plants for the first shrubbery. You can't get enough in just one zone, but those two are a great start and there are lots more around Medab.
After you do the first part, he wants a different type of plant. You need to ask Sharon and in Upper Research Hall to get them to open the way to them.
Phariton will treat you as hostile if you did something to upset him:
Went into his area past the door while serviles were watching made them hostile?
Bring the rogue battle alpha from its nearby cell.
Play with his controls while he is watching.
Go past the runed circle triggering an alarm.