Randomizer
-
Posts
17,730 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by Randomizer
-
-
Run for an exit to the zone since you aren't getting experience for killing those endlessly spawning creations. I'm pretty sure they are gone when you return even though the other creations that already were there will still be there.
This game is harder than the original version, but there are ways to avoid fights. Having done it both ways I try to get my leadership high enough to avoid most fights in that zone by buying the leadership point in Drayk's Vale and getting the Girdle of Leadership in the Ancient Crypt.
-
It is possible to have more of a melee guardian by increasing endurance to have enough health to survive more attacks. There will be several places where you will want to use missile attacks just to avoid damage or speed up the fight. Also evasion and agility helps against single target attacks in places like the Guarded Bridge north of Pentil.
Melee and pretty much any build gets easier with essence shield to absorb some damage.
Welcome to Spiderweb Software. Please leave you sanity at the door. You might even find it when you leave.
-
You cannot equip items if your weapon skill included points from items like the Guardian Cloak.
-
You should get the Shaper's Belt as a reward in your inventory. If your inventory was full then it should be on the ground,
-
The maximum level in the game that you can reach is 21.
Depending on whether you read every codex and used the creation canisters as you found them or saved them for later since they always give 25 XP each, you might fall short.
Using and/or destroying gives the Geneforge gives about a level depending upon your current level. You can reach level 19 before that doing all the other zones like you have been doing. The Inner Shaper Crypt gives more experience and if you wait long enough the creations respawn for even more. The Sholai in the remaining places give decent experience.
You don't need more leadership, but it makes some things easier. You didn't give your class, but specializing in one combat or shaping type helps. At this point joining a faction doesn't help give enough experience.
-
It's a south section that is east of the cell where you were imprisoned. It's been years since I played so I don't remember which side of the Crystal Soul room it is. There should be a sign or at least a rakshasa that you fought to identify the rooms.
-
You need the Lich Key hidden in the Chambers of Rakshashi behind a hidden switch.
-
It's the way box mines and mine triggers were set up so they reset when you leave the zone. Otherwise there was a bug that leaving before you did them turned off the others/
The message means you can skip through the zone using the world ,map instead of crossing an uncleared zone. You can enter the zone from the east side and just remove the triggers along the north edge to reach the pylon you need for the Secret. The loot should have been picked up as you went through or just remove the fewest triggers to get to the loot.
-
The only place that it fails is Holding Two where the turrets trigger combat mode before you can do both.
-
You have to do them out of combat mode. Click on one to move towards a trigger, then move the cursor on to the next trigger so when you do the first you will be able to do the next. There should be enough time to get the second before it triggers.
Save often because it is hard even with practice. It's easy to click next to instead of on the trigger.
-
Golems are up in the northeast near Gale. Although almost all of them are a specific type so I don't know if those would do.
I don't think anyone fond the save game location to delete Job board quests.
-
No, but you don't need them because there are other ways to deal with the problems in the last part of the game. You don't get experience for feeding most servant minds at the end because you are too high a level or you can come back later to do it when you find mind nutrients.
Welcome to Spiderweb Software, Please leave your sanity at the door.You only will get confused.
-
I wouldn't rule out file corruption since during beta testing Jeff said one of my bug reports had extensive save game file corruption This was on a new computer using OS 11.2.
-
It's a bit early to know since he is still finishing the iPad version of Geneforge 1 - Mutagen. I'd give it 2 more months before we hear anything.
He did start Queen's Wish 2, but at this point it's probably a few zones and the game engine with whatever changes he's made based on players's comments. Just enough to test it and the rest is notes for a plot and maps.
-
Using experience works in the Mine Core where two adjacent levers are one mechanics level apart and the experience difference is 4 XP. In the GreatTemple with the containers in the room south of the Shaper Gloves, the difference in mechanics is much greater, but the experience difference is less.
It is easier if you have the patience to use the retrain cheat code to reset your skills and then incrementally increase mechanics to see how many levels it takes to decrease the living tools needed and then the final to do it without living tools.
-
4 minutes ago, stilltim said:
I
The Vats have 3 doors that R says are M28 plus 1 Tool, which puts the lock level between 29 and 56. I have M12 + 3 Tools for 2 of them, which would put the lock level between 25 and 36. Which also works if the real value is between 29 and 36. I also have one of these at 2 Tools rather than 3 (which DOES NOT work, but I'm guessing that's a transcription error. It does not make sense that 1 of the 3 doors protecting the servant mind would have a lower value than the other 2).
If I remember it correctly, the lower mechanics door is on the approach from the Central Labs and the other two are from the West Gate direction. So once you get through from the harder direction either from the Central Labs or fighting your way through the poisonous vats, the easier door lever is your reward. Jeff has a door in Holding Two which is mechanics 12 on one side and none needed on the other.
I tried to hold off on some doors in a play through so I could retrain to find the exact number. But it just wasn't worth it since players aren't going to ever get that high.
-
It seems a bit more complicated than that since for cases where the lock level is in the upper 20s you don't need as many living tools as just 2 times your mechanics level. I used retrain cheat code so I could put all my skill points towards mechanics to find the exact mechanics that would open doors.
The locks needing more than 3 living tools are extremely high to encourage getting the key.
-
Tool Use shouldn't boost First Aid, but there may be a coding error since Jeff in the past has entered the wrong number. No one has mentioned it before, but most players don't use it for long because of number of times per day limit and the need to replace the kits for better results.
-
There is only one Taker friendly Sholai trader in the Patrolled Dell that you can avoid if you want to trade with later in the game.
The Front Gate is a Sholai controlled area that you can get though without a fight if you have gotten an Amulet by joining the Takers.
-
You can take out most Taker supporters without hurting your chances to join the Takers. This may cause you not to be able to do the second Eko Blade quest or talk to Ting in Ellhrah's Keep.
The only things that block joining the Takers are killing Gnoerrel, making Kazg hostile by stealing, or using the Geneforge.
-
It may not seem obvious, but don't do this in combat mode since you aren't fighting enemies too.
Click on the target crystal trigger to get you character moving towards a trigger and while in motion move the cursor over to the next trigger,. When you deactivate the first, immediately click on the next one to move to deactivate it. It may take a few tries to make sure you were centered on each trigger crystal so they will be deactivated and even after doing it several times it Is possible to be slightly off and only moving next to the trigger. So make sure you save often.
-
iPad version is to be released April 21.
- jetcitywoman and Isaiah
-
2
-
Goettsch is killable, but it may take a few tries and is easier at level 18 to 20
with acid attack and using dominate to turn his creations against him.
-
Also use summoned creations to shield your party and take damage instead of your characters. The priest spell Summon Shade works well because shades are immune to mental effects like charm and fear. Let them get between the party and your enemies to protect you and gather foes into melee with it so you can use area of effect attacks more effectively.

How can I find the third and last cristal soul?
in Avernum Trilogy (2011-2018 remake versions)
Posted
You need to check Pyrog's Lair. Information upstairs in Fort Dolthar and you will need to talk to the leaders in Oglai for help to enter,