Randomizer
-
Posts
17,730 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by Randomizer
-
-
-
You need to feed the servant mind in order fro ask it to open the remaining doors,
Welcome to Spiderweb Software. Please leave your sanity at the door. You already found it doesn't help with playing the game.
-
Well considering who we faced in the endgame and that this is the first place the empire dealt with them, it is logical that in at last a hundred years they appear again.
Edit - Why would the endgame code care about the factions if they weren't going to be used next time. This is far away from the other lands by boat.
-
45 minutes ago, Mechalibur said:
you never see Sacramentum again.
All that means is the first game character isn't the the second game's player's character.
-
Based on how Jeff likes to reuse previous work, we are using the same general map with a few new dungeons. The endgame code will give which factions are in control of the three lands when we start. How much time has past will be the major point in whether we see any returning characters.
I should see about replaying the game from a save before some other decision points like the Elixir use in order to see if that changes an unknown code letter. Although since I did the same choice for that each game, I don't think that is it. They are more likely some reputation score regardless on which side you picked.
-
You only lose the information that you were trying to save when you had the problem. I don't think it will ruin any of your other saved games, however file corruption can still occur.
-
Another question is where did you buy the game? If from Spiderweb site then the problem is with the game or the computer. If from a third party site like Steam, then they add their own layer of software that can sometimes cause problems.
Writing to the preference file sounds like a game problem. I've seen that once, but restarting the game fixed it even though lot the save.
-
The first part in Avernum is supposed to be easy on any difficulty except for a few fights. Where you are can be hard if you aren't stocked up with potions to help get through the Filth Factory's lower level. After that the difficulty ramps up because you have more one way dungeons that don't let you back out after a few fights to recuperate.
Torment and hard (veteran) are harder in the remakes because you can now do friendly fire with area effect attacks and monsters get extra abilities for their attacks.
-
Cockatrice may cure itself, but that is usually after it took acid damage. Just keep reapplying.
-
Jeff will probably make abilities tied to game difficulty and player's choices like this remake so only on torment will you face the full effect. That said, Jeff likes to reuse his favorite new changes in monster abilities which was why we kept seeing lightning aura and we will probably be seeing more leaping attacks.
Leaping attack really counter our range attacks. No picking off the strays from the edge of a swarm.
-
What to Keep was merged with the Atlas to Quests and Items and placed at the top since there weren't that may items.
-
The remake doesn't penalize you as much as the original version. There are more benefits to joining a faction from Awakened training, Obeyer training in Fyora shaping, or Taker amulet to get through some Sholai control zones. The only real penalty is you can't get Leadership training if you have joined the Takers and a few other places are hostile to you if you mention that you are allied with the Takers.
Some factions will only give you quests if you allied with them, but they aren't important.
-
I piled up that stuff because I didn't know how crafting would work in the game or what was important which is why I make that "What to Keep" post. I still remember going back through a game because I skipped getting something for a collection quest in Avadon: The Black Fortress or worse sold it off in Avernum 6 and now wondered where I could find more of them,
I'm grateful to Matt P. who did those Walkthroughs for the earlier games before I started doing my own.
-
It works fine in full screen mode on a regular monitor (1980x1080) using an M1 Mac mini.
-
Some game console companies push for exclusivity to lock players into their system. Why help a competitor by advertising and creating a player base only for them to jump to another console when the next game in that series comes out. Game developers go where the money is and console companies offer advantages to making the games just for them.
The other main reason is how specialized the coding is needed to play on a system. Just to port from Apple to Windows systems used to be harder for Spiderweb games because of the way they were written. Until recently you couldn't transfer a save game file between the two because the data was saved in different formats.
-
I used it for the Guarded Docks and unless you are a magic shaping specialist, it doesn't have much health and those Sholai are highly resistant to the mental attacks. You can do Swanwick's last quest earlier if you have enough powerful creations.
-
There used to be a bug in older games where you could increase a skill to equip an item and then use the editor to lower that skill to use the points elsewhere. It's because the game only checks when you equip and not constantly rechecking afterwards.
Weight only means you lose action points if you exceed your carrying capacity. So you can wear heavier armor if you don't mind limited movement.
-
I had the Vampiric Lance when I visited a charging pool and it wasn't an option to use there.
-
Mental magic, blessing magic, and healing craft all need only 3 to be able to cast alll of them. Having more increases the duration or amount done as you noticed for healing craft, Battle magic needs 3 to use all the spells and beyond increases damage bonus.
Melee and missile weapon skills need 8 to use the best weapons and beyond that increase the damage bonus,
Shaping crafts increases the creations starting level so having more than the minimum needed makes them more powerful so they can hit better and do more damage,
-
Based on what I could figure out from the endgame code, it appears that you can transfer what your character did in the game in regard to which sides you picked and your decision regarding what you wanted to do in life. This would be instead of the Geneforge ending where there was what you did and in the next game Jeff would have a canonical ending that had the version of how that game ended.
Transferring a character is too hard for game balance and some games like Wizardry only let you transfer a stripped down version of your previous game character.
-
Try being a beta tester for the recent games playing on torment difficulty and seeing what Jeff puts into recent games that he wouldn't play himself at that difficulty.
Queen's Wish had the first boss fight on torment that you had to complete to advance to shop building and getting the next quests being impossible on torment difficulty. The original version added a 15th level mage/priest spell caster to fight your 1st level party. You had to spread out to avoid total party kill from the first area attack and anything you damage, but you didn't kil that round would all be group healed. I kept thinking, there must be some tactic to win this fight, I just need to try something different. Then there was the false hope that I got down to killing everyone but that one 15th level foe.
-
The areas to the east are somewhat easy or heading straight north from Pentil for a few zones. Joining a faction like the Obeyers gives you information about where to go, so talk to Rydell about your path and he tells you about strangers east of Kazg. There are plenty of things to fight so your path is easier for some that like combat or other routes are better for mechanics and stealth.
Just make different saves and see what happens when you enter a zone. There isn't a right answer, but some places are really hard at this point so consider them the wrong way to go,
-
Take a boat up river from the Eastern Gallery west and up the river and go north past Fort Dranlon. Then land on the west side and fight through the Empire soldiers as you go west and then north.
-
It's in the Empire Lands on the West Bank in Northern Avernum.

Is there a way to undo the effects of the cannisters?
in Geneforge 1 - Mutagen
Posted
This game doesn't affect too much with excessive canister use. There isn't an in game way to reverse the canister effects.
Now in later games it becomes a significant problem in limiting your actions.