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BenS

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Everything posted by BenS

  1. Besides nebulous bragging rights, what benefit is it to get your Rep into the low 70's?
  2. I cannot catch these green buggers for the life of me, and I have 19 accumulated points of Nature Lore in the party! The hint book said you needed "8", and even if that was a typo and supposed to be "18", it's not working. Unless--god forbid--a single PC needs a total of 8 (shudder) Nature Lore?
  3. Are you referring to the "Find Mundt" quest? That was 1 of the reasons I got the rings, so I could clear that quest off and then enter the 2nd level of the temple. Just the Extremely Cheap prices up there for some nice items makes it all worthwhile. Nothing in the vault worth the consequences, IMO.
  4. Are these "special item" rings, or rings that displace what each PC has on their fingers already? Isn't there a peaceful way to leave the Anama after you join? I don't need to loot their treasury and piss them all off; but I would like to access areas currently closed off to me.
  5. 4. On the small island of Kneece, there is a stone circle where I believe there is supposed to be an opponent to fight. But nothing shows up. Do I need a quest to meet said opponent? 5. On Lost Isle (Remote Isles), I think I missed out on a quest opportunity w/ Captain Brooks b/c I had a *gasp* Nephil in my party. Can anyone confirm that, and if so, what was the quest/reward?
  6. Ok, thank you both. I will try the bartender avenue to talk to Irvine; never thought about it. As for the ghost, that's going to be a bit annoying having to track different days and returning there in hopes of it appearing, but so be it. Hopefully it spawns often. Yes, the wand I got much earlier, but it sounds like I need to use the trusty "u" key in the Muck Pit to find something I'm missing. B/c I'm pretty sure I already looked there otherwise when I first got there. Which is why I was confused when the text box hinted at something there.
  7. 1) I can't seem to get Irvine to deal w/ me in Shayder. Since doing a quest for him opens up some nice little subsequent paths re: the Anama, I'm hoping someone can point out what I'm missing or doing wrong. 2) I bought a certain property in Lorelei, but even though my surly housekeeper noted I have a "guest", I cannot find said guest, no matter how many times I've looked in every nook and cranny. I even spent the night and looked again. Nada. Subsequent visits to my new home did involve an interesting fight against "rats", though. Any ideas? 3) This is an early game issue, but it's bothering me still. In Shayder, down in the sewers, there's a Muck Pit or something like that. I cannot find anything there even though the game is hinting that I should be able to when I enter it. Not sure whether I need a certain Luck score (or perhaps collective Luck total among the 4 PCs), and if so, what it is. I had thought I needed a high Nature Lore, but even at 16 (I know, too many points!), I don't find anything there. So that's why I now think it's Luck-based. Can someone confirm what I need here? Thanks in advance.
  8. Watch out for shady characters. You'll get the joke soon I hope ;-)
  9. I always struggle w/ the puzzles, which is 1 reason I buy the hint books. A combination of flipping back and forth between the floor map (w/ keyed locations and objects) and the written description of what to do finally got me through these 2 areas.
  10. Use the mini-map and arrow keys. Go as far south and then SW and then W and then NW...the exit will present itself.
  11. I actually found it quite easily by looking at the mini-map and moving w/ the arrow keys; when you get all the way to the NW, the exit presents itself.
  12. So far, the only boat I've found you can buy is in Upper Avernum. It will take you to Silverlocke's Hut on that small island, though for the life of me, I don't know what it will take for her (?) to talk to me. You won't need it on the surface after you get the Orb of Thralni, and w/ cheap ferries.
  13. Isn't it a large blue chest? Just click on it to open it, and then place something from your inventory (presumably) into it. Maybe close it by clicking on it before pulling the lever. Also, not sure if the item you place in it needs to be worn or just loose in inventory. Try both ways and let us know.
  14. She's offered up as a trainer as a quest reward afterthought, though don't ask me which one b/c I've now forgotten. I, too, spent some time crisscrossing the towns looking for her in vain. I'll try again later. Not sure what she trains one in...
  15. What are the official changes?? I see this went up on Steam yesterday (or at least, that's when I got it). I couldn't find reference to it here on this site.
  16. Thanks, I'll do that. I also had completely forgotten about moving the cursor over the status icon to see how long an effect lasts...good reminder.
  17. Does Nullify affect all PCs equally? I ask b/c I can swear a fight in Upper Avernum I have noted as "come back to later!" caught all 4 PCs...but 1 PC had it wear off earlier than the others. But maybe that was just wishful thinking. Or is it treated as a Curse effect, so the PC w/ the highest Curse resistance recovered first??
  18. Thank you Lilith and TriRodent. No matter how many times I play these games, I'm always learning something new. And thank you Jeff for what we can look forward to in v101. Maybe the way to address part of the monster resistance to physical attacks would be to allow for Lethal Blow to actually reduce the percentage resistance they currently enjoy. So rather than just more damage per se, each rank reduces their percentage resistance. That'd be an incentive to go for Lethal Blow for either a sword/shield PC or a pole-arm PC, rather than everyone rushing for dual wielding. Each melee style would then have a level playing ground. Theoretically; I don't know the actual math behind the game.
  19. Well that's interesting. If I'm understanding you correctly, the game gives a small chance for Lethal Blow regardless (I guess the good old fashioned "critical hit"), but the actual 10-rank Skill Lethal Blow increases that chance? Hmm. Some tough choices ahead for my soldier...
  20. Can you have more than 1 arcane + 1 priest-based summoned creature at a time?? I thought these games had moved away from more than the 2 maximum creatures. I ask b/c it sounded like TriRodent had up to 3 summons at a time.
  21. ^ Noted; thank you as always for being so helpful. If I figure out what actually causes the visions, I'll come back to post it here...
  22. Very strange. I did read a spell book in the south/center area of the Tower of Magi in a hidden room, that gave me a level in Arcane Summon (which I can't obviously cast at my current level). It appears Jeff decided to penalize me for doing that. What's further odd is that the hint book does not reference this as the Tier 3 location for Arcane Summon. So I'll just ignore it for my 2nd game. Lesson learned. As for the Tomb of Vahkohs, the hint book shows that as the location of a Tier 3 priest spell, however. I'm really hoping the book that gives you Dark Thoughts is in addition to the "good" spell book, as I don't think we should be getting penalized for learning a Tier 3 spell...
  23. RP aside, it's an interesting choice to make re: all-human or mixed race party. I altered the default group and swapped out the Slith Rebel for a Nephil Archer, and swapped out the Nephil priest for a human priest(ess). I've just done the minor quest that happened b/c I had a Nephil in the party; not worth that much to be honest, but I still like the racial bonus to my ranged attacks. Though I might think differently if I figured out how many traits I've walked away from... Next party should be a human soldier; Slith something (but pole-arms user); and then human priest and mage. Though even here, having a good archer has been invaluable, and I'm not sure I'd want to give that up. Maybe I go w/ a Slith soldier for pole-arms, Nephil archer, etc. We'll see.
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