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BenS

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Everything posted by BenS

  1. I don't think the hungry drake takes anything inedible (i.e., cures you of hp dmg). And since bags of meal took only a single slot, I didn't put them in my junk bag. I don't really understand the issue w/ the merchants not taking your bags of meal; unless you have them in your junk bag??
  2. Those lasers don't do too much dmg, but I found I could go into combat mode, move my tank through them into an area w/ loot while leaving the other 3 PCs behind...then exit combat and they magically teleport to the tank's position (w/in 15 spaces I believe). Your other PCs can also heal the tank while s/he takes 1 for the team ;-)
  3. Altered Giants are not bosses, but maybe your mage's level was too far below the level (not viewable apparently) of the target. Which is too bad, b/c those boys are pretty cool.
  4. I can't help you out, per se, but am wondering what monitor you're using to play this on. I'm on a 27" iMac w/ a Retina display. True, the game doesn't quite take up the entire screen, but quite enough of it so I'm not really noticing what's happening outside the borders. Like, pretty much not at all. I think I was on a different computer when Avernum 1's remake came out, so I'm afraid I can't remember the issue and how it worked out there.
  5. By pure accident I found him in my 2nd playthrough. Once my live-in help told me he was around, I went to the garden room & statue room--nada--and just by instinct hit the "u" button in the latter. He's standing behind a statue, and if you didn't know to use the "u" button, you would likely never have seen him! Now I have a great sword For some reason, I was expecting the 2-3 fights in the mansion before I ever came across him, but I'm glad I did, b/c that sword's a nice upgrade.
  6. You just reminded me of a question re: armor and to hit penalties for mages/priests. Is that penalty only for melee & ranged attacks, or does it also apply to their spell-casting percentages when trying to hit enemies? Sorry for the threadjack!
  7. ^ Lucabar, I believe the only 2 open-ended quests in this game involved turning in Unicorn Horns (Krizsan) and Magical Notes (Portal Fortress) for $ and xp.
  8. As an example, there are some Asps & Snakes in the swamp area W of Agate Tower. Knowing that a bounty quest asked for 1 long after I wiped them out, in my 2nd play through, I have let them live for the time being. Though I'm not sure if outdoor encounters like those re-spawn or not.
  9. There are a few references to Cave Lore that should be updated to Nature Lore...
  10. For those who don't know, Father Oriathon is in the NE of of Hectar. Maybe rescue him as soon as you can ;-)
  11. I remember 2 sets of beams there. The 1st group of mirrors is to the left and N of the beams; can't say I remember something blocking access to the mirrors. As an aside, I found this set of beams more annoying than the 2nd group. Once you're in the 2nd area, S of more beams, you will find 2 mirrors at the very bottom of a long rectangular room. Maybe it was luck, but it was easy for me to deal w/ the beams of the 2nd area. Usually beams bedevil me, honestly, but it worked out well here.
  12. No. I think you need to have found the mark in the Slime Pits that hints at Erika's involvement, and talk to both Anaximander (sp?) and Berra maybe in Fort Emergence. The former will direct you to seek out Erika I think. And as far as Anaximander goes, sometimes I had done so much since my last visit w/ him, I'd need to walk into the room--get forced dialog options--walk out of the room, and then back in for a new round.
  13. Will they attack an all-human party? If so, I'll just avoid them like I did my 1st game w/ a Nephil archer.
  14. I thought that was a joke. I didn't notice anything different in the dialog box when I ran into them to suggest otherwise. Maybe I didn't pay close enough attention?
  15. Good to know re: Negotiator, thanks! I'm trying a risky band for my 2nd play through; dropped the priest/archer dream, but that's a matter for perhaps another thread.
  16. You don't need to do a plague quest, actually. Just go to the surface, venture just far enough to get 3 (?) text balloons, for lack of a better word, get your achievement/medal if you haven't done so in an earlier game, go back to Anaximander, and go see Mazumdar. Barrier dispelled for you. However, at that point you will be lacking the Arcane Lore to read either pedestal.
  17. Sade, thank you so much! About to start a 2nd game w/ a very different set of PCs, but had another ? 14. Does the party collectively only benefit from 1 member having the Negotiator trait, or would 4 members w/ it be 4x the benefit?
  18. Finished game; some last questions: 7. Are the Get Research Books & Unicorn Horns never-ending quests? 8. Geoffrey in Lorelei tells you that some animal pens have loot; obscure, yes, but did anyone find out which towns have this? 9. Did I miss an alchemist that takes Aranea Fangs? You can't sell them either. 10. I found a 2nd Perfect Flower long after the 1st was used to complete a quest; similar to a 2nd (albeit special item) Dryad Hair. I assume these were just back-ups? 11. It seems like a lot of bows & such were designed to support a priest/archer. But is this really viable, splitting your resource build like this would take? At best, I imagine a slightly gimped priest w/ somewhat decent archery skills. 12. Did anyone understand the cryptic message W of Manara, at the end of some drake fights in a secret cavern: "When the end is near...Pants on the west rune...And step on the east rune."?? 13. In the Monastery of Madness, there's a switch in an upper NW room I could never get to. Anyone have any luck w/ it?
  19. I thought I had a different issue, and that I couldn't escape the quick fire deathtrap. But then I figured out 2 options: (1) trigger it; escape in fight-mode (barely), and re-enter to loot that final room; or, (2) loot all but the final room, trigger it; loot; use Move Mts on the side wall > portal...escape. Of course, I need to stop worrying about most loot b/c of course I'm not going back to spend it ;-)
  20. Can you tell us what it does? And thanks for the picture worth a 1000 words!
  21. The "good" Arcane Summon boost is in the Defiled Crypt, if that's helpful for your list.
  22. Crap; I'll have to keep that in mind for my next, all-human party
  23. I don't believe there's a 2nd Summon Aid level 3 spell book. I do have a soft spot for summoned creatures, though, and even took traits to maximize their levels. Even though it's been a long time since I needed to summon any aid.
  24. Speaking of Blackcrag Fortress, I'm assuming the 1 door that needed Tool Use 18 is the one I found there; perhaps there are others elsewhere. Anyway, I was pleasantly surprised to figure out a spot where I could use Move Mountains to enter that room, since I...wait a minute, w/ the Tinker's Gloves I do have TU 18...d'oh! But for those who don't have TU that high, hope this is helpful info.
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