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stranger

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Everything posted by stranger

  1. Plus the Bolt/Razor Flingers and Snare Turret are great value at 1-3 fatigue each. A Bolt Flinger at the start of a typical fight goes a long way.
  2. There's not much language in any of Jeff's games or scenarios. As for A Small Rebellion: Nothing you can see animated but it is described in dialogue or is a quest objective. It's pretty light considering most rpgs these days are very graphic and visual.
  3. Tinkermage is on: begindefinecreature 22; from av2itemschars.txt. You could try setting cr_sound_when_slain = 41; or try just replacing the sound (switch the ogg file itself) if necessary. Make a backup first.
  4. In Ava1, a maxed Dex Shaman did just fine: Javelin did decent damage and hit without a skill, summons of course, healing skill improves group heal scarab, and dex helps defensively. That made Jenell a useful party member, but if you are saying that a Shaman makes a weak PC then of course that's true. In Ava2 now, Dex is less useful defensively, and Shaman is weaker overall. You should be giving offensive scarabs to the melee characters, like you are alluding to. The casters want defensive/healing. If I'm using my Shaman party member, then after they cast summon they use their turn to heal, or else ranged attack. It's that simple. It's always the case that they are my last party member, meaning the most likely to be swapped out for another. I think Shaman is the weakest class (although I rarely use Sorceress either), but I still include the party member sometimes.
  5. I'm first, yay! It works like golf scores right?
  6. You mean the Shaman class? What's your problem with it?
  7. And it should be a less-used character because multiple posters using one answer, both lose that point... ok then.
  8. I'm sorry, but I've reread the OP twice and I still don't understand how this game works.
  9. Great work! I'll definitely use this when I play through next time.
  10. Then you have points in Call Wolf, you should use it.
  11. Funny that you mention Throne of Darkness; I remember playing about 5 minutes of the demo when it came out. What a terrible game, I can't believe someone else even remembers it. Point 8 - These are investigated by players, check each game's Strategy Central thread.
  12. I very much agree with Stareye and Jerakeen about the summoning of turrets. And as for this guy: I think he's just carrying around an acid/poison prototype that he's working on.
  13. stranger

    Blessings

    They are all a small 2% increase except for mind effects. Just get what you think suits your characters most.
  14. 6 - What's the matter with the Sorcerer? 7 - This has been mentioned many times, and affects every character. 9 - Not sure what you mean. 10 - These exist and are called specializations.
  15. Not sure what you mean here. EDIT: Now I see. You mean that only skillpoints that you spend in lower tiers allow you the raise higher tier skills. Skill bonuses from items grant you the ability to use that skill even when you have not spent any skillpoints, while specialization doesn't.
  16. All this makes Shadow Charm and Challenge seem even more silly to me, since their durations increase with character level.
  17. Um no, it's not... Buffing skills include Shadowwalker's Focus and Bladeshield, whose durations do seem to increase with skill points alone after a few seconds of testing, it's just not one per level. And it's random. Seems I've gone and played the game under a misconception
  18. If you play Avernum 4 next, be prepared for a jarring change in engine.
  19. Increases in skills should increase duration: 1. Try casting Shadowwalker's Focus and check the turns remaining on the buffs. 2. Raise your skill by one and recast to see them (hopefully) increase by a turn. The tooltips do not update and are sometimes wrong.
  20. Yes, you basically have to move one square at a time and keep checking your range if you want to be sure. This issue has been raised many times.
  21. The descriptions are a weakness and source of confusion for sure.
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