Understated Ur-Drakon Nioca Posted February 15, 2007 Share Posted February 15, 2007 What spells do you wish you could cast? Me, I think I would like to be able to cast Diamond Spray (this is what Swarm Crystals and Jeweled Wands fire). The ability to level eight or more foes with blasts of energy would be an exciting prospect. Also, maybe a Mass Speed spell, for when you need to haste everyone nearby quickly. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 15, 2007 Share Posted February 15, 2007 Quote: Originally written by Nioca:What spells do you wish you could cast? Me, I think I would like to be able to cast Diamond Spray (this is what Swarm Crystals and Jeweled Wands fire). The ability to level eight or more foes with blasts of energy would be an exciting prospect. Yeah, it'd sure be a hell of a lot better than that Essence Lances spell. Quote: Also, maybe a Mass Speed spell, for when you need to haste everyone nearby quickly. Uh, Mass Energise already does that. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 15, 2007 Share Posted February 15, 2007 You should have heard the beta testing howls of complaint when Jeff took out mass haste from mass energize. It was put back in the next beta. Aura of flames works almost as well as diamond spray but there are a few creations where you wish you had another spell. Wait until you face the nightmare worms of the Titan's Hall. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd wearywanderer Posted February 15, 2007 Share Posted February 15, 2007 I didn't find the nightmare worms all that nightmarish, truth be known. Even playing torment, my servile was able to snow them with mass madness very reliably. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Darkdread Posted February 15, 2007 Share Posted February 15, 2007 I would like:... QUICKFIRE!! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted February 15, 2007 Share Posted February 15, 2007 I would like a cure party spell, because divine restoration or whatever it's called in this game comes too late in the game. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted February 15, 2007 Share Posted February 15, 2007 The Drayk/Drakon fire spell. Because it actually looks like fire. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Emperor Tullegolar Posted February 16, 2007 Share Posted February 16, 2007 This is the Geneforge forum, why are we talking about what spells we want to cast? I want to shape serviles and golems! Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted February 16, 2007 Share Posted February 16, 2007 No, what we should have is greater ability to customize creations beyond the 4 main stats, and for it not to be as overly expensive in essence to do so. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Skrat Posted February 16, 2007 Share Posted February 16, 2007 I wouild like a spell like Essence Shackles, only stronger so that I can immobilize an enemy for at least one round. I seem to get nailed by this kind of spell, but can't throw one back. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 16, 2007 Share Posted February 16, 2007 Essence shackles is a missle spell so you need dexterity and/or missle weapons. When I first tried it I never could hit anything. I had to use mass madness to do the same thing. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma wary wanderer Posted February 16, 2007 Share Posted February 16, 2007 Quote: Originally written by Randomizer:Essence shackles is a missle spell so you need dexterity and/or missle weapons. Are you sure about this, Randomizer? I didn't think that any spellcasting in GF4 was dependent upon statistics other than intelligence and ability in the spell class of interest, unlike using crystals/gems/fibers, for which dexterity and missile weapons determine their effectiveness. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted February 16, 2007 Author Share Posted February 16, 2007 Submission Bolt - Fires a bolt of energy at a foe, which damages and stuns. (Think Submission Baton) Disruption - Disrupts a single creation, causing incredible amounts of damage. Useless against non-creation opponents. Shockwave - Does heavy damage to all nearby enemies and surrounds them with a Lightning Aura. Incapacitate - Slows, Curses, Weakens, and Dazes a single opponent. Does no damage. Mass Regeneration - Like Regeneration, but affects all nearby allies. Essence Shroud - Hides a single target, boosting stealth and making it much harder to be hit. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 16, 2007 Share Posted February 16, 2007 Quote: Originally written by Nioca:Mass Regeneration - Like Regeneration, but affects all nearby allies. Mass Energise gives a regeneration effect, although admittedly that's not usually the main reason to use it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted February 16, 2007 Share Posted February 16, 2007 The chance of hitting with Essence Shackles, as with any spell, is dependent on your skill in Spellcraft, your skill in the spell's field (in this case, Mental Magic), and your skill in the spell itself. It is NEVER dependent on Intelligence, Dexterity, Missile Weapons, or anything else. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt I_am_a_Minotaur Posted February 17, 2007 Share Posted February 17, 2007 As a Servile mage I always hit with Essence Shackles, it's not that hard. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 17, 2007 Share Posted February 17, 2007 I assume Essence Shackles and Wrack have a substantial innate to-hit bonus, since my lifecrafter had a 0% hit rate with battle magic against many opponents, but hit even the harder optional bosses at least 60% of the time with Wrack and Essence Shackles, despite mental magic only being a couple of points higher than battle magic. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 17, 2007 Share Posted February 17, 2007 I never could hit with essence shackles my first time through as a lifecrafter after I got the spell in the Fens. I thought my mental magic and spellcraft were high enough, but I'd have to check. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted February 17, 2007 Share Posted February 17, 2007 The non-damage spells might begin with a base 100% to-hit instead of the standard elemental to-hits (60% fire, 70% magic/acid, 80% ice). Or they might begin with 70%. I don't really remember. Do note that "a couple of points" difference in spell skill is worth 5% to-hit per point, so that could be a big chunk of what you saw. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 17, 2007 Share Posted February 17, 2007 It was literally a couple of points; my battle magic was 7 and my mental magic was 9, after item bonuses. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted February 17, 2007 Share Posted February 17, 2007 My lifecrafter has no trouble hitting with essence shackles and his mental magic is only 7, with the only spellcraft from quest rewards. Not that I really need essence shackles, with cryodrayks, ur-glaahks and wingbolts to protect me Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Vicheron Posted February 17, 2007 Share Posted February 17, 2007 Lower resistances - Lowers elemental/magic/poison/acid resistance. Essence Drain - Only affects creations. When creation dies, you gain some essence. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted February 17, 2007 Share Posted February 17, 2007 Shatter. Subtracts the enemy's spell energy from yours. If you have enough, the enemy will be permanently Dazed, even if it takes damage. If you don't, your essence and spell energy will be drained to zero, and your health will be drained to 1. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Xaiya Posted February 17, 2007 Share Posted February 17, 2007 I would have every spell in all of the spiderweb games, so I could blow up people I didn't like and get away with it. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Walter Posted February 17, 2007 Share Posted February 17, 2007 I don't know if it still works, but in Geneforge 3 I found you could kill people and get away with it by surrounding them with pyroroamers and then absorbing them. If it did enough damage to kill them, you still wouldn't suffer the consequences of triggering people being hostile. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 18, 2007 Share Posted February 18, 2007 Quote: Originally written by Nalyd Twisted:Shatter. Subtracts the enemy's spell energy from yours. Slight hitch with your idea: I don't think enemies actually keep track of spell energy. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted February 18, 2007 Share Posted February 18, 2007 They did in Exile. Then Mindduel died, along with part of the ending of Exile 2. Sigh! Quote Link to comment Share on other sites More sharing options...
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