Seasoned Roamer Wizardman468 Posted December 10, 2022 Share Posted December 10, 2022 To start off, I am a long time fan of Spiderweb Software games, and started out playing Geneforge 2. It was only after playing Geneforge 2 that I played Geneforge and then played the other installments in the saga sequentially. I have tons of suggestions to offer for the Geneforge 2 remaster and will list them below. *Suggestions: 1. In-combat shaping: During playing some sessions of Geneforge, I noticed some enemy shapers can shape and absorb creations at will in the middle of combat; perhaps this trait could be used tactically by the PC shaper in certain scenarios? Perhaps, say, you're being surrounded by a mob of rogue creations that aren't yours, you could absorb all your creations and then cast a really strong daze spell and aura of flames and boom, you're well on your way to victory; or, you could create creations in the middle of combat; this could help give you the extra firepower you need to finish off a fight 2. Creations that can heal others: Now I know this suggestion may be a bit overpowered, but I feel like it is necessary in cases where the PC shaper is low on essence and spell energy and is low health; in this scenario, the creation with the healing ability can heal surrounding allied creations and the PC 3. Floating Over Water and Stepping Over Low Shrubbery: For some creations, it would be really neat for them to be able to hover over difficult terrain; for example, Vlish could hover over water, because they are floating creatures; Battle Alphas can step over low shrubbery as they are giant and bulky, etc etc. 4. Different types of damaging terrain: I feel like aside from areas that are contagious, like some areas in Geneforge (contagious as in acidic and poisonous), I feel like maybe Artila spits could form pools of acid? Wingbolt beams could leave traces of lightning that deal damage over time; Rotgroths could leave behind traces of poisonous decay and clouds, etc etc. 5. Tertiary Creations: By tertiary creations, I mean like the Battle Gamma. I always wondered if you could create them, and it would be a really nice addition to have that ability. My logic is that if you learn to create a Battle Alpha enough times, you could potentially upgrade it to a Battle Gamma. Now, you can still create Battle Beta, but the Battle Gamma would just cost more essence and be harder to control. The same goes for the Fyora. I always thought that Charged Fyoras were cool and it would be really nice if they were a tier above Cryoas, but you would need to learn to create Fyora enough times to be able to create it. The other creations would follow the same path; so the third tier of the Vlish could be a Terror Vlish or even a Vlish that can charm (I forgot the name of this particular Vlish) 6. Restocking Traders: Although I do like the idea that traders are running on limited resources in selling their products, I feel like if the PC runs out of resources, then they have little else they can do in fights (like running out of healing pods, healing spores, curing pods, etc); to remedy this, I was thinking that the PC could potentially have their own thorn garden, where they can grow thorns and other products, and perhaps even craft healing pods, granted they have the right materials to do so; this way, the PC can also restock on thorns for their thorn batons and perhaps apply enhancements to their armor (the PC can install a forge or something like that if they want to make armor enhancements or weapon enhancements) 7. A Scouting Creation: I feel like a scouting creation would be really nice; I don't have a specific preference, but maybe a bird-like creation that could scan an area for the best path forward (with certain limitations so it's not too broken or overpowered), so the PC can weigh which path they should best take proceeding forward; perhaps this creation is not adept at fighting but is used more for its scouting abilities; perhaps, this creation is also a skilled tinkerer? So while it can't defuse a mine, it could trigger it really quickly and then run away; or it could attract mobs and lure them towards the PC? Perhaps it could give clues to certain puzzles that may arise in the game (this could come in handy if the PC ever gets lost or confused/doesn't know what to do)? 8. Multipurpose Items: For this suggestion, I feel like some items could be multipurpose; perhaps, there's a type of spores that can cure many types of ailments? For example, the spore could cure acid, poison, slowed condition, stun condition, etc etc. Perhaps a living tool that can do the unconventional, like repairing the aforementioned garden or crafting house I mentioned in Point 6. Perhaps thorn batons that can be used in melee, except they'd be weaker than traditional melee weapons and could potentially break? 9. Having Creations Be Pack Mules: I feel like some creations would be great at carrying the PC's items; for example, the Roamer, Clawbug, Drayk, Battle Alpha, Glaahk are all great creations that could potentially shoulder the burden; only, implementing this feature is not easy and I understand if it's not doable; it would be interesting, though. 10. A Starter Creation: I noticed in the opening slides for Geneforge 2 that the PC has a companion Fyora? Perhaps the PC can choose at the start of the game what type of starter creation they were traveling with, be it a starter Artila, Thahd, or Fyora. The limitation being that they have to be starter creations, not the higher tier creations, which is obvious. Okay, I hope you like my suggestions and feel free to offer anything you guys think of! Thank you! Ircher and ultra112 2 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.