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Everything posted by Genernumlover

  1. I am still having this issue. I recently sent an email to Spiderweb Software about it, and I told them about the resolution problem with Avadon 3. I hope that Spiderweb Software is working on these issues and that a couple of fixes will be released soon.
  2. I sent an email to Spiderweb Software earlier this week. I have not heard back from them on this issue. Hopefully they are working on it.
  3. Dominate for Gazers probably it isn't worth it at that stage. I was mainly pointing to the idea of the fully upgraded Gazer team as something that is impossible due to the essence cost. For a Gazer, it'd probably be better to stack Magic Shaping and just pick their AoE attack and maybe the Null Field passive. The other skills, Dominate and the chance to Stun or Charm, I don't think I'd bother to get. Fire Resistance or Magic Resistance, I honestly don't know which is more common in the endgame zones.
  4. A Rotghroth and a Charged Vlish were his creations when I attacked him. I was surprised that the weak Shaper could make one of the toughest Battle Creations. True, the way the final creations are built, you really can't max out Essence Mastery and have a team of fully upgraded creations. I mean, a team of Gazers with all stat upgrades and spells sounds powerful, but it would be too costly to do. Zakary is a manipulative coward and he dies in disgrace in all of the endings. So there is that.
  5. Fyoras are decent for the early game and part of the midgame. After that, you pick between Roamers or Drayks, whichever suits your essence budget. Roamers are cheaper and can get Hardiness, which can be useful in the midgame, but Drayks will surpass them in level, damage, and overall health. The book for Roamer Shaping is in Awakened lands, and the canisters for both creations are in Barzite lands, so you can increase your level in them fairly quickly. I haven't done a full Magic Shaping team with a Guardian as I am working on the essence numbers for it. I want to use a team of Searing Artilas or a type of Vlish, but they are expensive for a Guardian. I had the same problem with my creations being fragile. The Guardian can stay alive without Essence Shield, but his creations get burned down by Drakons. For my Shaper game, the Drakon Master was able to kill several of his creations even though he had them covered with Regenerate and Essence Shield. I haven't tried a Weapon Shaping Agent yet, as I am still experimenting with my Guardians.
  6. I've found a lot of the same issues with my Guardian. AoE damage creations draw a lot of enemy fire and require a lot of care. That makes a lot of creations difficult to keep alive as a Guardian, especially when you want to have fun using Weapon Shaping. My solution was to field single target ranged creations and use my Guardian as a tank that wades into enemy lines. Having your creations snipe down problematic enemies while your Guardian fights the mob with Chain Lightning is a blast.
  7. I meant that it is ironic that they do that even if you are a Servant. Even if he tried to fix his blundering idiocy, they are still pleased to kill him. He deserves it, mind you. His negligence and cowardice got a lot of people killed. Did he have a chance to Shape much in your duel? He's surprisingly good at it for someone as weak as he claims to be. 11 Essence Mastery is a good amount for creating a squad. How much do you have put into each Drakon? I know that they are very expensive to upgrade unless you use Fire Shaping to boost their stats instead.
  8. How much Essence Mastery and Fire Shaping did you have for this team? That's an expensive creation squad you have there. Ironically, the Shaper Council likes it if you kill Zakary. They view him as a traitor who needs to die.
  9. I've got a couple of suggestions for diversifying and equalizing the creations: Fire Shaping: For Roamers, make the Fiery Pounce ability a Quick Action. That would allow Roamers to dive into a group and cast their weak AoE in one turn, making the abilities much more valuable. Cryoras have a problem in that they are sturdy but their damage output is poor. Increase their AoE damage by a moderate amount and their single target damage by a tiny amount, if that. The idea is to make them a more AoE focused alternative to the Roamer, which will have better single target damage and dive capabilities. For Cryodrayks Vogel should increase their maximum damage and increase their health. These should be a tank counterpart to Drayks. On lower difficulties, Drayks will still be the best, but on higher difficulties, Cryodrayks will become more viable. Battle Creations: For Battle Alphas, increase their cleave probability by 10%. I played most of a game using these guys, and their cleave is underwhelming. It rarely triggers and it does little damage. In the case of Battle Betas, increase their cleave chance and replace Riposte with More Criticals for a damage boost or Hardiness for a defensive boost. More Criticals would fit the lore better, as Battle Creations are primarily supposed to rely on their health to tank damage. However, Battle Betas need a distinction from Battle Alphas besides level difference. Turning Battle Betas back to blue instead of being that pink color would be a nice bonus as well. Rotghroths need their main attack reverted to a Quick Action. However, with the new Haste mechanics, that runs the risk of them just being an attack spam creation instead of an interactive one. Perhaps replacing their Haste with Exploding Boils or Improved Duration would work? Magic Shaping: Searing Artilas need a health boost, as my level 14 Artila has more health than my level 15 Searing Artila. The new Vlish are mainly built to be support creations, as they have some crowd control abilities mixed with a powerful blessing. A small boost to their health and damage could make them more useful overall, but I don't think they can be drastically changed without risking taking away their purpose in the new games.
  10. A big change in the remarks is that the Skill Points Trainers, people who would train you Battle Magic, Melee Weapons, and the like, are missing. Do you like that change or not? It simplifies the game and doesn't make optimization as much of a matter of purchasing skills, which is a plus. My issue is both practical and thematic: canisters versus training is a core part of the series. As in the original Avernum series, where skills like Acrobatics and Anatomy were "hidden" skills that you had to unlock via trainer in order to match the elite Empire soldiers, that reflected the weakness of Avernum in comparison to the Empire and showed a key difference between the factions. The Empire had highly trained and well-equipped armies, and Avernum was relying on scrappers and militia. In a related situation, the Shapers could offer you less expensive power more steadily and the Rebels could offer you more power overall. There is still some of that with the Shapers generally selling spells for cheaper prices. However, the practical distinction between factions is becoming more the method of acquiring power that is referenced in dialogue. It is becoming a secondary issue, rather than a major part of the story and gameplay. Imagine G4 without as much of the canister versus training differences. Or imagine G5 without the skill point trainers as alternate options for enhancing skills. That is going to make the games a lot less interesting.
  11. I didn't know that. I was trying to save the kid by telling her to leave. If she gets sick that fast, it sounds like she is already infected and needs to stay so that I can cure her.
  12. So, the quest continues if you tell her to stay?
  13. Excellent! And likewise, I like keeping my debate skills sharp. For the new Emily quest, what do you tell her to do? I always tell her to leave for her own safety. She has shown that she can survive and evade people, but living in the Drypeak Mountains does not seem like it will be safe for her any longer.
  14. The ending literally says that Shapers haven't been able to break the Awakened defenses. That means they have tried, failed, and they are losing valuable time, money, and effort on this, even if the casualties have been minimal. There is no inevitable victory for them, just a stalemate they can't break. Vogel doesn't say that the Awakened held out for a bit and got crushed. No faction has the resources to continue a pointless battle forever. Hence, a begrudging peace becomes an option. Especially since we've seen, time and again, Shapers look the other way when the going gets tough or it benefits them. Rawal is a Shaper, he's an unscrupulous one that wants power, but he isn't interested in driving himself mad to get it. Meanwhile, the Barzites are Shapers that want power and Shape themselves into insanity to get it. That is also what the Drakons are doing, so the Barzites and the Drakons end up being similar. Even their actions with serviles are similar. Both factions promised serviles freedom, gave it to them briefly, and then turned around and began oppressing them. By the start of G2, the Barzites have outright broken their word, but the Drakon ending for G5 says that the Drakons are steadily doing the same thing as they Shape themselves into insanity. Alwan is held up as the standard Shaper that is contrasted to Taygen's extremism, just like the Servants are supposed to be the moderate counterparts to the Barzites and the Awakened are the moderate counterparts to the Takers. If the Shaper's most dedicated general is willing to break Shaper law, or at least tolerate his Shapers doing so, the rest of the Shaper society is ready to change as well. We also see hints that there have always been kinder Shapers, they've just been an undercurrent of the order. Having Awakened serviles stand up for themselves and survive, as the ending shows the Awakened do, would give those Shapers a compelling reason to point to for reforms to the empire. As for who says Shapers won't release a virus, Vogel says repeatedly in dialogue that the Shapers are obsessed with controlling what they create. They can't control a virus or how it mutates. Besides it being a weapon for genocide, that's another reason why the Shapers oppose Taygen's Purity Agent. That's also part of the reason that the ending where the Purity Agent is incomplete and eradicates many humans and creations exists. A plague isn't something that can be controlled, just cured after it does its damage. That is why it is the Rebels that unleash Shaping in such a way, as it says in G3's ending. Taygen wanted to purge the world of all creations and rebuild the Shaper Empire with even tighter controls on Shaping and less free will for creations and commons. That's not what the Trakovites in G4 want. Most of them wanted the war to end with a truce and Shaping to be minimized. That is, until Litalia took over and they went off the deep end into causing the disaster they were warning the world about. The purging of Sucia and the purging of Shaper cities, which was meant to wipe out half the continent, were both tactical decisions made for the amorphous concept of the greater good. It was basically "We need to destroy the threat to the world we are trying to build." There is no difference in the results. An atrocity to prevent a threat and an atrocity in war are both atrocities. The oft-repeated, especially by contemporary academics and entertainment, idea that the law and morals fall silent in war is an excuse for an action, not a justification for it. I think we are getting off topic here. So we should bring this back down to the quests in the Geneforge 2 - Infestation so we aren't derailing the thread. That and neither of us seems to be getting anywhere in this conversation. We could keep reposting the same points, just phrased differently, but we aren't convincing the other person. I think we are going to have to agree to disagree. As for quests, I haven't played the Emissary's quest because she is an infernal and I dislike using canisters. Does defeating her send the trapped infernals out of the Geneforge world as well?
  15. True, but she's also more willing to ignore wrongdoings by her faction than they were. I don't think the majority of the Awakened would ignore what the Rebels were doing in the Ashen Isles. The issue with the Drakons was that they treated the human Rebels as being a useful tool at best and a burden at worst. They tolerated the serviles more., but life that wasn't a Drakon was just secondary to them. That eventually turned a lot of the Rebels against them. Speaking of which, something I'd like to see in the remakes is a recurring and powerful Rebel servile leader. It always struck me as somewhat odd that the serviles let Ghaldring and Greta lead them, when they could have a leader of their own. I wonder if Vogel did that so that the player could have the servile character be the charismatic voice the serviles need.
  16. Invading the Drypeak Mountains with the Barrier of the Winds active would be a war that the Shapers can't win, as the Awakened ending shows. Drakons and servile magicians can kill Shapers, and the Awakened would have the protagonist, one of the most powerful Shapers in the world, and any surviving Barzite Shapers as well. Effectively, the Awakened are able to hold the mountains and force the Shapers to stalemate. With no victories in sight and the cost to the Shapers rising, suddenly Hannah's longshot idea and ignoring this set of mountains is a tempting offer for the Shapers. As Rawal showed in G5, along with other members of the sect across the series, Shapers will look the other way for their own benefit. That is especially true when they are faced with an obstacle they can't overcome, or a territory they don't want to invade. Remember that even Alwan, the Shaper who campaigned on crushing the Rebels entirely, left the Ashen Isles alone until the Rebels died or surrendered. If they don't want to, or can't, overcome something, the Shapers will try to ignore or outlast it. The Shapers wouldn't release a virus. They know such things mutate and only Sage Taygen thought that such a thing was a good idea, and most of the other Shapers thought he was insane. Bear in mind that this was after the Shapers had lost half of their empire and the Shaper Council itself was under threat. With all that, they still wouldn't use the Purity Agent unless the protagonist swayed them. As for scorching all life on Sucia, that was what the Shapers meant to do. They were doing the same thing the Rebels did with the Unbound: eradicating all life in an area for the supposed greater good. In both cases, the factions were ruthless and cruel with no regard for innocent life. One wrong doesn't justify another, and as such they were both repugnant actions to take.
  17. Greta thinks it is necessary, but she is uncomfortable with rushing the character to the Geneforge and is initially uneasy seeing them afterward due to the changes the Geneforge did. Greta, in both G3 and G4, tends to have a habit of trying to ignore the problems with Rebel tactics and instead focuses on the ideals the Rebels are supposed to be fighting for. A protagonist who is only out for power and is hooked on canisters would be a big issue for her. It'd be a stark difference from Greta's perception of Rebel Shapers and Lifecrafters as being idealists fighting for a better world.
  18. The canon ending is that the Shaper of G3 joined the Rebels and helped conquer the isles before returning to the mainland to attack Shaper lands. If memory serves, that ending says that the protagonist gains the loyalty of the servile cultists that drive themselves mad to gain magic. One explanation for the reactions of Alwan and Greta in G4 is that the main character joined the Rebels and eventually died in battle. That would leave Alwan and Greta reluctant to speak of the Shaper for differing reasons. The catch is that the protagonist has no ideological reason to join the Rebels, as the Rebels slaughtered his or her friends, classmates, teachers, and attacked the protagonist relentlessly. That and they blamed him or her and the Shapers are at large for everything the Rebels did through the game. It is likely, as alhoon pointed out in the Sholai schemes thread, that the character of G3 joined the Rebels for power. That would lead to G4 Alwan being disgusted by the character and Greta horrified with the character's canister use.
  19. They've got a handful of Shapers, and that's why they need you. The game remarks that the protagonist has the potential to be extremely powerful. Likely, the Shaper can become the main Shaper for the Barrier of the Winds. The Awakened's plan is that the Shapers will march in thinking this will be an easy task and then have their attack get crushed by the Drakons, along with the Shaper's inevitable follow-up once they recover from their shock. Aside from that, the serviles are training themselves in magic and warfare, plus absorbing any surviving Barzite Shaper apprentices will likely be trained further. Even if the protagonist can't Shape more Drakons, by the time the Shapers get through the barrier, the Awakened will be fortified with lethal forces in an extremely defensible location that they know very well. Any Shaper attackers would be ambushed or bled dry. The Shapers, being slow and prone to ignoring problems they can't fix, would try and blockade the mountains. A nice addition to the remake is Hannah's idea of trading knowledge for peace. Time would leave the Shapers overconfident and weary of "wasting" their forces on an insignificant mountain of rebels. Then they could be bought off by Hannah and the Awakened could live in peace while word of independent serviles and commons spreads through the Shaper Empire. It is a long plan that would slowly change the Shaper Empire with minimal bloodshed.
  20. I think the point of that quest is the ring you get, not the XP. I agree about the second book. Ember and Onyx should be found earlier. By the time you get it, the item you get from the quest is already surpassed.
  21. The plot of Geneforge 3 is going to need more tweaking than Mutagen or Infestation, which mostly needed some content updates and additions. Geneforge 3 likely needs a third ending, one that clarifies more of what the protagonist did and why both Greta and Alwan don't want to speak of that Shaper.
  22. Their codex entry refers to Stalkthorns as being a "recently designed creation" that has problems that the Shapers have "as yet, been unable to solve." So it is a newer creation type, likely designed in the last 11 or 20 years, and the codex states that the Shapers haven't been able to fix its issues yet. To me that means that Stalkthorns are still experimental. That fits why it is the it mainly Shapers in Shaping Labs that teach it, and not ones that are in cities or in the field. They don't, but Elissia can teach you to make them. I believe that is only an option if you join the Shapers.
  23. Is it a in boss battle? I don't remember seeing a Shaper using them. Bureaucracy is the bane of civilization. Yet every civilized country seems to develop a bureaucracy that bogs down the government and the population. Well, to be fair to the generally lethargic Shapers, they did manage to churn out several lethal designs to combat the Rebels, so they can move quickly during wartime. Of course, the lore is changing so that Wingbolts already exist in some form. Still, they'd mean that they rushed out War Tralls and Kyshakks to relative success on the battlefield. Stalkthorns are probably one of a handful of creation designs that got through the peacetime system easily due to them being a turret variant. Turrets generally don't go rogue, and these ones would die even if they turned on their Shapers.
  24. The total character level and skill points spent in Shaping are what really matters here. Given that Drayk Armitage's post says that Pigeon put everything into Magic Shaping, and is wearing the Shaper Robe, that character has 27 or more levels of Shaping skill and 29 levels in the character. That equates to roughly 56 control for a single level 50 creation.
  25. Possibly, the Shapers are noted to be arrogant and slow, but they are also supposed to be clever. I'm thinking that a Shaper, greedy for gold or fame, would try and make a subservient creature that could replace the willful Drayks. Do the Shapers have Inferno Worms at this point in the series? If memory serves, at this time the worms only show up in areas where illegal Shaping is occuring.
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