Jump to content

What do you think of A4


Recommended Posts

I really liked it. I've tried the demos for Geneforge 1, 2, 3, and dabbled with Avernums earlier renditions demos as well. By the time I got to Avernum 4 I loved it! Instant addiction. I like the way the game controls and play were better.

I have to admit that it could be more open ended. But hey, I've played it through 2 times and am nearly finished with a third and about 1/3 through a 4th. (And yes, I am using an editor on later replays. I want to get all completable quests done, all 6 tests (the Book of Answers calls them "Trials".) So basically it's my favorite and am looking forward to A5.

Link to comment
Share on other sites

As far as I can tell, the job boards don't refill with jobs no matter how long you wait, and the money limiter is a *really* downpoint. especially since you're an adventurer, not someone working to barely make cut. overall, the games plotline is cliche but it works (sort of). The bows, as far as I can tell, were edited to not need arrows because of the lack of cash, and other things were changed around as well to adapt to the new engine. It's really not too bad, and looks better then the older avernum games, but contrary to popular belief, looks aren't everything.

 

Another thing that comes into play, is evolution of the timeline between avernum 1 to 4. Spells change little except for strength and such, but mostly, spells keep the same names, and pray few new ones are ever created. Realistically, that would be impossible, especially given the nature of sages and magic users in the game (as well as priests). Really, there is little variety. Fortunately the creator(s) make up for this with, of course, the game itself. New areas, old areas, new enemies (stuff from G4 is interesting. Watch! How much you want to bet the empire and avenrum, are in the same world as where Geneforge happens. Will the creators merge these two seperate empires into one game at some point? Who knows, but if you ask me, it'd be an amazingly interesting clash. Especially with how different the magic and cultures and such are), old faces and new ones. That and the fact you ALWAYS hear about the old adventurers but *never* get to see them (one of these days I want to bump into some weird old guy and eventually find out he's one of the former or something) adds some interesting points. Heh

 

the lack of a day counter is nice, since it makes the game less of a *RUSH* and more of a laid back thing. Less EXP points per level also makes it more challenging. And the old enemies (chitratch, for example, which if you ask me are the main pests in the game. f34r the pun) seem to like to return every so often to bring back some nice slaying memories of the earlier games. Which also adds to realism, since they don't just vanish. One aspect which I don't get, is why Cordelia and Mycroft changed places at the default. Now the guy is a priest while she's a spellcaster. Random? Or what? I don't know. Haha

 

Anyway, overall, the game sort of balances itself out. Realism wise, and "well, that's not logical or realistic within the game world" instances.

 

so, the rating? 6 out of 10. Given how many games are created, as opposed to other games and their sequals/etc, this game basically defies the market. Especially since most games tend to chuck out so many crappy sequals/etc to their already overly animated and their too-much-shiny-graphics-to-focus-on-gameplay sucky games. So hopefully they keep making the series for a while (And who knows, maybe the creators DO have a sinister plan to clash the world of avernum with geneforge ;o) and we get to see just how much the creators decide to play it out.

Link to comment
Share on other sites

At this point I really have to point out that this topic is about difficulty, not how much you like A4. Just sayin'.

 

It's not really very difficult at all if you are willing to use all the little fun tricks and suchlike, but it's a challenge if you just go in swinging on Torment. I suppose there's a lesson there. Instead of making the game harder, Jeff made enemies require a modicum of thought. It worked well.

 

—Alorael, who knows that at least a few A4 job boards get new quests once you've done a few of the quests originally there or met other criteria. There isn't an endless supply of jobs, though, because unlike A3's job boards they're not randomly generated.

Link to comment
Share on other sites

Heh, I know it's about the difficulty, but the guy misnamed the topic. So I decided "what the hell" and wrote that. Technically, it's on topic. "what do you think of A4" haha.

 

Also; I've completed a fair amount of quests. the job boards don't seem to have new jobs at any period in time. unless, you basically have to complete half the games quests just for a new one to generate at the very start of the game.

Link to comment
Share on other sites

There are a fixed number of job board quests. Some are added as you finish other quests and claim your reward. You must click on a job board quest before you can get a reward message even if you finished the quest.

 

Torment has a few encounters that are harder to do and require thought. Hrickris, Nodicuas, and Dorikas are the worst ones in the game. Even on torment mode there is a lot of hack and slash.

Link to comment
Share on other sites

Again, I tend to attempt to complete all the side quests (this includes jobs on the job board) before I leave an area. They don't seem to have new jobs no matter how many you complete.

 

But, yeah, that's so far. Then again, perhaps I did something that generated a new one, or it just refuses to work for me, before I even click on the job board? Like, y'know, breathe? I don't know. Haha. Anyway, I'll have to mess with it and try and figure it out.

Link to comment
Share on other sites

Not all towns have jobs that appear only after other jobs are completed, and those that do don't have many. There are one or two in some towns, and none in others. The most notable is a series of three jobs in Fort Remote to find alchemical ingredients, which have to be completed in order, with increasing rewards for each.

Link to comment
Share on other sites

Avernum 4 was definitely heavier on the hack and slash side than the previous games. This along with the clunky interface (too much reliance on both the mouse and keyboard), removal of skills/stats/spells,inability to rest outdoors, and the insipid storyline clearly makes this the worst in the series.

 

The graphical improvements do not outweigh all the above negatives... Although it would have been nice not to have relied on Geneforge-esque graphics.

Link to comment
Share on other sites

Quote:
Originally written by Lancer:
Avernum 4 was definitely heavier on the hack and slash side than the previous games. This along with the clunky interface (too much reliance on both the mouse and keyboard), removal of skills/stats/spells,inability to rest outdoors, and the insipid storyline clearly makes this the worst in the series.

The graphical improvements do not outweigh all the above negatives... Although it would have been nice not to have relied on Geneforge-esque graphics.
Wow. I voted OK and really like the game. After reading all these comments maybe going back and trying earlier versions in more depth will be fun while awaiting A5!
Link to comment
Share on other sites

Lancer:

Quote:

Avernum 4 was definitely heavier on the hack and slash side than the previous games. This along with the clunky interface (too much reliance on both the mouse and keyboard), removal of skills/stats/spells,inability to rest outdoors, and the insipid storyline clearly makes this the worst in the series.

 

The graphical improvements do not outweigh all the above negatives... Although it would have been nice not to have relied on Geneforge-esque graphics.

I second that. Quite simply, Avernum 4 STINKS. I lost complete interest about 1/4 of the way through the game. There isn't even the slightest inkling to see the endgame, and I really don't care what the Darkside Loyalists are (although I can make a pretty good guess... Empire soldiers who want to open hostilities with Avernum).

 

Blades of Avernum, Geneforge 3, and Avernum 4... will Jeff ever restrain himself from creating such abominations?

Link to comment
Share on other sites

Quote:
Originally written by Waylander:
Blades of Avernum, Geneforge 3, and Avernum 4... will Jeff ever restrain himself from creating such abominations?
I agree with Alorael... Blades of Avernum does not deserve that type of treatment. Perhaps it is you, good sir, who is the abomination. :p
Link to comment
Share on other sites

Ooops. Just learned something. BoA is more Blades of Avernum than what I was using BoA for. Book of Answers is the title of the "Hint Book" for A4.

As I find them I'll edit them. Meanwhile I won't initial Book of Answers as BoA.

 

I have d/l'd the demos for A1-3. Need to try Blades of Avernum also.

 

Much of this reminds me of how a remake of a movie I liked doesn't seem as good as the earlier one. I just have to sit back and watch it for itself. Not in the shadow of the earlier one.

 

I guess I'm so happy with A4 is because I played it first. I wonder how I'll feel about these earlier versions having played A4 before them.

Link to comment
Share on other sites

Quote:
Originally written by Waylander:
Quote:

Have you ever actually played any scenarios by anyone but Jeff?
Nope, and why should I? The scenarios that come with the game should be enjoyable. That's sort of expected.
Except that those scenarios aren't the point of BoA. The point is that we can do better than those scenarios, and we do.
Link to comment
Share on other sites

Originally by Micro Phage:

 

Quote:
I guess I'm so happy with A4 is because I played it first. I wonder how I'll feel about these earlier versions having played A4 before them.
See, that's one reason I like A4 less than some other games. What I remember about the other Avernums is getting in the way with A4. I compare the plot, the skills, and the interface and decide that I like the old Avernums better because I'm more familiar with them. If it were a completely new series, I would have adjusted to it quite easily and been perfectly happy with it.

 

Another little issue I have with A4 is the difficulty I have in role-playing. In three out of the four games I bought, my characters naturally have personality. (My characters in BoA don't. At least, not until the scenario gives it to them). In A4, the characters are just numbers wrapped in a graphics sheet.

 

However, upon realizing this, Dikiyoba decided to try A4 again, and concentrate more on giving those lifeless characters personality. Dikiyoba shall see where it leads...

Link to comment
Share on other sites

Huh. I had played the AT demos before playing A4, and I still liked A4 better. And honestly, I'm with Jeff Vogel on this one - A4 really does remind me of A1, now that I've played it. And I still like A4 better right now.

 

Also, I really enjoyed The Valley of Dying Things, A Small Rebellion, The Za-Khazi Run, and Diplomacy with the Dead.

(EDIT : However, I do agree that there are better scenarios out here, but I did enjoy the pre-fab scenarios)

Link to comment
Share on other sites

Quote:
Originally written by Waylander:
Nope, and why should I? The scenarios that come with the game should be enjoyable. That's sort of expected.
In defense of the included scenarios...A Small Rebellion was a very, very good scenario, BTW. And Diplomacy with the Dead was not bad either.

In either case, it is unfair to judge BoA under the same criteria as the earlier Avernums, which were full-fledged games. The BoA mini-scenarios were not full-sized 100-hour+ adventuring epics and as such should not be judged in that light. The purpose of the included scenarios were solely to give a glimpse of the myriad possibilities of the BoA engine. The scenarios included only scratched the surface of all that is possible. It is then hoped after the player obtained familiarity with the BoA engine, that he/she can go off and make his/her own scenarios to his heart's content.

Seen in this light, BoA is not so much of a game as it is more of a toolbox. A toolbox with much untapped potential. Only the sky is the limit. In this sense, the only thing that makes BoA an "abomination" is the lack of creativity of the designer himself.
Link to comment
Share on other sites

I found A4 more difficult than the previous Avernum games, I think. I guess there were parts of A2 that I did in completely bizarre orders with unwise party alignments that made those parts harder, but I don't think I did anything monumentally stupid in A4 and I still struggled. It was hard by comparison.

 

As for BoA, I rather liked VoDT until the ending revealed that there really wasn't anything to the mystery. I liked ASR, but I felt that it didn't do enough in its BoA version, as I indicated on my CSR post. I got bored in the middle of the BoA version of ZKR and never bothered to finish it. I still haven't played DWtD.

Link to comment
Share on other sites

I found a few parts of it multiple-deaths-hard, and many parts whoa-this-looks-bad-but-phew-I-made-it hard. There was a lot of it, and since I wasn't burdened by any significant prior exposure to Avernum, I had no complaints about it not being original enough. There were quite a lot of cool surprises. So I thought it was great.

Link to comment
Share on other sites

About difficulty, when I first loaded the game I wanted to see what the graphics looked like, so I took pre-made party, didn't get any equipment besides the sword you have to take, and headed to the fort to the east through nephil lands. I made it to the checkpoint, where I got swarmed. Later, after a little more experience with the game, I tried the same challenge and got to the fort, killing the evil Nephil chief in the process. (I had to return to town 3 times to heal/resurrect and there were several reloads involved.) So I guess the game is very easy, if the default party with no equipment can skip starting areas and quests and still survive. This is probably due to monster AI which causes monsters to attack one at a time, with archers wasting all their APs getting in range of my fighters.

 

As for the game itself, I've figured out what the problem is for me: Everquest influence. Earlier SW games were influenced by older CRPGs that focused on story and game world, while A4 seems to take its inspiration from MMORPGs, with their focus on endless hack'n'slash combat. In A4, the lack of outdoor map combined with a constant stream of enemies that come at you one or two at a time make the whole game feel like one massive dungeon. And when I want to play a game that's one massive dungeon crawl, I prefer Diablo. So unless Jeff is trying to outdo Diablo and MMORPGs, I'd prefer if he stuck to making games with better stories/world and less hack'n'slash focus.

Link to comment
Share on other sites

Hello all, new member, but long-time player of Avernum (1,2,3, BOA, and now 4)

 

Even with prior experience, I would say this is at least as difficult as prior games in the series, and I'm not all the way through (about level 20 or so).

 

I found myself more frequently reloading if I bumbled into a big fight without really preparing and planning, which meant more strategy was required. Even the smaller battles required strategy because I wanted to be able to get through using the least amount of mana, since resting was not an option.

 

I found the first aid aspect an interesting and welcome change. The death/unconscious feature means death is not an instant reload, which I liked too.

 

Overall, I'm liking A4 quite well. I think there's a tendency to not like things we aren't used to at first, but now I think many aspects of the engine are indeed superior to the old ones.

Link to comment
Share on other sites

As a starting point, all Avernum titles met a minimum standard (for me) of being a fun way to occupy some computer time. That being said, A4 was my least favorite but it certainly didn't arouse feelings of disgust or abhorrence. In fact, the deeper parts of the game I felt were better done than the earlier parts.

 

BOA, well a point of BOA is not to produce a playable game but instead to release the engine to independant script writers to explore and expand the experience. So, if you are limiting yourself to Spidwebs universe you are missing out on the best aspects of the game.

 

I am not a scriptwriter (no time, small desire) but I am thankful that the engine is provided so that others with talent and desire have an opportunity to express themselves in the Avernum world. I am also thankful that they are willing to share their talents with the greater world and provide their creations to us.

 

One look at any of the places where scenarios are rated would quickly provide you proof that you need to explore 3rd party scenarios. Many are rated higher than those that come pre-packaged.

Link to comment
Share on other sites

I've only played Avernum 3 prior to playing Avernum 4 and there are some things that I kind of wished stayed the same. One thing is the training part - I think the team should go to a temple or training area to get trained. Feels kind of weird just doing a train any where at any time.

 

Now I was an avid Bards Tale player back in the 80's and just loved, loved that game. Avernum brings that same sense of adventure back, that's why I love the Avernum series.

 

I also find it very hard to win battles in Avernum 4 with just a 'basic' set of armor and magic. Died a few times very early in the game, that didn't happen to me in Avernum 3 until later in the game as the opponents got smarter and harder to kill.

 

I haven't played all the way through, but those two items so far I feel are a disadvantage to the game.

Link to comment
Share on other sites

Quote:
Originally written by aheisey:
I also find it very hard to win battles in Avernum 4 with just a 'basic' set of armor and magic. Died a few times very early in the game, that didn't happen to me in Avernum 3 until later in the game as the opponents got smarter and harder to kill.
Yes, the item curve is way too steep in this game... by the end, every single item worn by all of my PCs was insanely magical. This never happened in the other four Avernums.

(Well, to some degree in BoA... but I blame that on unbalanced item design by pretty much all of us.)
Link to comment
Share on other sites

In my humble opinion, A4 is the borest plot in comparihson to the others Avernums. A3 has the most addictive storyline, and the plagues that torment the surface are well balanced, well placed and very, very tied up for the purposes of the manace.

 

Besides that, A4 has a harder battle overrall. I rememeber that to my 20th level party, the vahnathai in Sulfurous Flats was very hard to win and so, a little earlier, the ogre's chief, Uggluk, or something, in TC cercanies.

 

I think that "harder fights" is like a little failure in the balance of the game, which don't offers armor/weapons/XP/spells in the very order enough to beat with some confort lesser enemies. At the ending, a rainstorm of magical itens and spell books at very close places try to

compensate this unbalanced line of giving things.

 

The not-rest-feature – which new first aid system trial to make it fair – made the game pretty though to my taste. For example, again in the ending, Bargha is too far away of Rentar's Keep and energy elixirs to priests and even mages are escasse (I've saved herbs to knowledge brews - I've made a choice that i don't know if were the best one.

 

The pylons, a easyway to make the battle unbalanced, are really, really, annoying, and make me remember too much Geneforge.

 

There are a constant PCs dead-restoring life-after-the-battle (cause I don't like read a earlier saved game to fight again the same battle cause one of my siblings died, i sense i'm cheating LOL). This is a mana eater, like Arcane Shield/Haste process before a map chief, pylons camp or a bunch of Inferno wyrms fight.

 

The game is fun, i'm not really sure if a liked the same game engine of Geneforge – by the problems once told here, no far sight, no move mountains, no terrains levels, no symulacrum/capture soul, no secret doors, no boat tripping, no animations, no scenario creator etc etc. BUT, i've enjoy it, and I can't wait to the A5.

 

Hugzzz,

 

Klintor, immortal slith whom crossed Avernum since the beginning.

 

PS I hope that Rentar-Ihrno stay DEAD forever.

Link to comment
Share on other sites

Quote:
Originally written by aheisey:
I've only played Avernum 3 prior to playing Avernum 4 and there are some things that I kind of wished stayed the same. One thing is the training part - I think the team should go to a temple or training area to get trained. Feels kind of weird just doing a train any where at any time.
Huh? Are you talking about A3 or A4's trainers?
It makes sense to recieve "Mage Training" from a Mage, Archer skills from archers and so forth. I find it a little difficult to find trainers so I don't understand what "doing a train any where at any time" means if you are talking about A4.

I voted OK and this (A4)is my favorite game!
Link to comment
Share on other sites

In the Avernum Trilogy, to raise your stats with the skill points that you recieved from leveling up, you had to go to a training hall and pay money. In Avernum 4, you can raise your stats with the skill points that you recieved from leveling up anywhere you want without costing any coins.

 

Dikiyoba.

Link to comment
Share on other sites

Quote:
Originally written by Klintor Tazzankah:
In my humble opinion, A4 is the borest plot in comparihson to the others Avernums. A3 has the most addictive storyline, and the plagues that torment the surface are well balanced, well placed and very, very tied up for the purposes of the manace.
I fear that I must respectfully disagree... at least in terms of A3's addictive nature. The plagues get tiring, and it's way too easy to get discouraged. That, and finding out that the vahnatai did it was a real downer... it all works out too neatly. The only thing close to a loose end was Rentar's escape, and then you know from the start that she's coming back.

As for your comment regarding Rentar, I agree. Except that in my game, she lived.
Link to comment
Share on other sites

You just need to get used to the new system smile .

Although it is odd that you can train anywhere, the whole system doesn't make much sense if you really think about it.(I'm a year older! I think I'll improve my skills in mathematics! Or prehaps mechanics...)

 

I like A4 the more I play it, although the Geneforge style threw me for a while, but it is actually different from both series. I can't comment on plot, though, since I only have the demo. One point I found interesting was using nature lore to make enemies non-hostile. I always imagined the PCs hiding in some cave while the goblins passed them.

Link to comment
Share on other sites

Green Apple said: "One point I found interesting was using nature lore to make enemies non-hostile. I always imagined the PCs hiding in some cave while the goblins passed them."

 

I completly agree with this. One awesome add on in Avernum 4 is the Nature Lore. It sucks kill creatures that don't give anymore XP. Avoid them with NL skill makes sense in all sides. Was a good idea.

 

It's odd, but in Geneforge, I'm used to the system and i really like it fot THIS game. But the "transformation" of Avernum gameplay – that was not fully translated in all its good things – make me a little unsatisfied.

 

I'm a little unconfortable too in see some forged creatures graphics used as wyrms, shamblers, etc.

Are very different world and so the creatures (The eyebeast, a beholder, i forgive) and warriors, dervishes, mages, assassins like the 3 playable characters of Geneforge. I know that make "3D" graphics is a little more complicated... but mixing the appearance of the two games made it confusing. It isn't the more important thing to upgrade in the next version, but a good point, cause i respect very much both universes and in my imagination, i have a clear image of those worlds, and these images are very different between itself.

 

I hope don't see Vlishes and Fyoras in the next Avernum.

 

Hughzzz,

 

Klintor.

Link to comment
Share on other sites

Quote:
Originally written by Ephesos:
I fear that I must respectfully disagree... at least in terms of A3's addictive nature. The plagues get tiring, and it's way too easy to get discouraged. That, and finding out that the vahnatai did it was a real downer... it all works out too neatly.
EDIT: SPOILER ALERT A2 and A3!

I must also respectfully disagree with you. The "plague" concept was a rather new plot hook in the trilogy up to that point. And come on.. The morally ambiguous plague between the giants and the troglodytes was priceless...

I agree that the plague plot device eventually became repetitive but this did not happen until A4. And only because A4 had used the same plot hook that had been used in A3. It was a major letdown how in this way as well as others (i.e. Rentar returns yet again!) that A4 felt like a less inspired, more "hack and slash" heavy version of A3.

I agree with Klintor that A3 had the most interesting plot out of the trilogy in several ways. It is the first time that you truly experience the surface. The vahnatai, although introduced and developed in A2, had been allies of the Avernites up to that point. A3 put a spin on the formerly cordial relations between the two races by making them dire enemies. The irony comes full circle when you find yourself fighting alongside the Empire instead. It was really satisfying by the end of A3, how that long bloody struggle between the Avernites and the Empire had finally come to an end. It really gave the player (at least me) a mighty sense of accomplishment. "Old enemies become friends and old friends become enemies." Very well done. Not to mention the unexpected death of the mighty Erika. That gave the game an extra touch of darkness to boot.

A2, although a very excellent game in its own right, felt very similar to A1. It consisted mostly of the same gameworld and it suffered from being somewhat more linear than the original. Combat also wasn't balanced as well as the other games (only A4 was worse in that regard. much worse.).And despite outcrys to the contrary the truth is that the story here really wasn't any better than the others. The main thing that made A2 not feel like "old hat" was its introduction of the vahanatai race. Which was of course very well done.
Link to comment
Share on other sites

Quote:
Originally written by Klintor Tazzankah:
I'm a little unconfortable too in see some forged creatures graphics used as wyrms, shamblers, etc.
Are very different world and so the creatures (The eyebeast, a beholder, i forgive)
I don't much like the other new monsters-built-around-graphics either, but the eyebeasts have been there since Exile/Avernum 1.
Link to comment
Share on other sites

A4 was just the most information ever given by or about the Eyebeasts. I'm hoping for a revelation that Jeff has played some of TM's BoE scenarios and decided he liked the idea but didn't want to seem too derivative.

 

Eyebeasts and Rakshasi are both just weird monsters, right?

 

—Alorael, who actually has no hopes of the kind, for the record.

Link to comment
Share on other sites

Quote:
Originally written by Klintor Tazzankah:
I completly agree with this. One awesome add on in Avernum 4 is the Nature Lore. It sucks kill creatures that don't give anymore XP. Avoid them with NL skill makes sense in all sides. Was a good idea.

I hope don't see Vlishes and Fyoras in the next Avernum.
Although the new lore concept is useful, my party calmed the first rat by the graves outside Fort Monestary. One rat stopped right in front of a nest, and has never moved. It's frustrating. Perhaps Nature Lore should allow you to control, not just calm, creature at high levels? That would be funny, but too much like Geneforge. I really want to move that rat though.

Seeing GF creatures in Avernum would be hilarious. It would make no sense plotwise, unless some mage developed a interdimensional portal. However, it's not going to happen(at least I think so). The thought makes me laugh soo much, even though I'm just stating the obivious.
Link to comment
Share on other sites

Quote:
Originally written by Green Apple:
my party calmed the first rat by the graves outside Fort Monestary. One rat stopped right in front of a nest, and has never moved. It's frustrating. Perhaps Nature Lore should allow you to control, not just calm, creature at high levels? That would be funny, but too much like Geneforge. I really want to move that rat though.
You can kill the rat, you know. It won't affect your reputation... erm, I mean, it won't make towns mad at you.
Link to comment
Share on other sites

Originally written by Ephesos:

[QB]You can kill the rat, you know. It won't affect your reputation... erm, I mean, it won't make towns mad at you.[QB]

 

Alright, I tried again, and used bolt of fire. Melee attacks just send a message that you can't talk in combat mode. I probably never used spells the many times I tried to kill that thing since my mage is third.

*bangs head on computer*

Sorry for wasting everyone's time with my useless post!

 

EDIT: In responding to the next two posts, that's exactly what I did. I know what the attack button is, and I tried using it in combat mode. Sorry if I was unclear earlier.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...